Subscribe to:

Subscribe to :: TheGuruReview.net ::

Xiaomi Becomes World’s Third-Largest Smartphone Vendor

October 31, 2014 by mphillips  
Filed under Mobile

China’s Xiaomi Inc has nudged it’s way into being the world’s third-largest smartphone vendor just three years after first hitting the market, trailing only Samsung Electronics Co Ltd and Apple Inc, according to a new industry study.

Strategy Analytics said Xiaomi accounted for 6 percent of all 320 million smartphones shipped during July-September. Samsung made up 25 percent, down from 35 percent a year earlier due to rising competition from several directions.

Apple’s share also fell slightly to 12 percent.

“Xiaomi was the star performer,” Strategy Analytics Executive Director Neil Mawston said in a statement.

“Samsung continues to face tough competition from Apple at the higher-end of the smartphone market, from Xiaomi and Huawei in the middle-tiers, and from Lenovo and others at the entry-level.”

Xiaomi has been the top seller in its home market of China and recently entered India, where it sells phones exclusively through e-commerce site Flipkart.

Vice President Hugo Barra told Reuters in Bangalore last month that the company aimed to sell 100,000 phones a week in India in October when the country celebrates Diwali.

 

 

Will Ninja Theory’s Hellblade Make A Profit?

October 31, 2014 by Michael  
Filed under Gaming

Ninja Theory’s Hellblade will need to sell only 300,000 units to recoup its development budget.

After releasing a string of AAA console titles to varying levels of commercial success, the UK-based studio is attempting to establish what it describes as a “third way” of making games – one that falls somewhere between what we have traditionally called AAA and Indie. Smaller scale, lower cost, with no sacrifices made in terms of creative risks and quality of execution.

“We’re taking our work on Hellblade as an opportunity to question the way the games industry has always done things,” said product development manager Dominic Matthews in a recent developer diary. “To see if there’s a better way, a more streamlined way. To create amazing quality on a smaller budget.”

As a result, Hellblade has a core team of 12 people, with a single person working in the majority of discipline areas. Ninja Theory is committed to finding affordable or homebrew alternatives to the high-end processes associated with its previous games – the performance capture used in Enslaved: Odyssey to the West, for example – but its sales target will remain eminently achievable: between 200,000 and 300,000 units.

“[Hellblade] is about what we feel passionate about, what we’re good at, and what we think our fans and supporters want from a game,” said Tameem Antoniades, Ninja Theory’s co-founder. “But it comes at a price. We have to self-fund this game, and we have to work within the restrictions that that means for us.”

Courtesy-GI.biz

Microsoft Debuts $199 Fitness Device

October 31, 2014 by mphillips  
Filed under Consumer Electronics

Microsoft Corp introduced a device called “MicrosoftBand” that will allow users to monitor their fitness and exercise regime, marking the world’s largest software company’s foray into the wearable technology market.

The wrist-worn device has sensors that monitor pulse rate, measure calorie burn and track sleep quality, Microsoft said in a blog post. Microsoft said the device will be available in the United States in limited quantities from Thursday for $199.

Apple Inc unveiled a smart watch on Sept. 9 that will combine health and fitness tracking with communications and will go on sale in early 2015, while Samsung Electronics Co unveiled its Galaxy Gear smart watch in September 2013. The Apple Watch will be priced at $349.

Microsoft also launched a health app called “Microsoft Health” that includes a cloud service for users to store and combine health and fitness data.

The Microsoft Health app will collect data from the fitness band and will work on iPhones and Android smartphones, as well as its own Windows Phone.

 

 

Amazon Acquires Rooftop Media, Expands Digital Content

October 29, 2014 by mphillips  
Filed under Around The Net

Amazon.com Inc is set to acquire online comedy service Rooftop Media, a small deal that underscores the Internet retailer’s broader ambition of becoming a media and entertainment powerhouse.

Amazon is persisting in buying content to round out its service, with designs to take on Netflix Inc and other online digital media services. But that increasing spending has helped keep the company in the red, inviting criticism from investors.

Audible, the audiobooks service it bought in 2008 for $300 million, is picking up the 10-person company for an undisclosed sum. Audible founder and Chief Executive Donald Katz said in a statement on Monday the company had been attracted by Rooftop’s content as well as its pool of comic talent.

Rooftop records comedians at clubs across the country and licenses the digital rights to thousands of hours of comedy, which is broadcast either live or later on demand. The company’s media partners include Apple Inc and Yahoo, and it also works with streaming services such as Sirius XM,  Spotify and Pandora.

Its content now becomes part of Audible, itself a fast-growing seller of online audiobooks, and vastly increases Rooftop’s audience, said Rooftop Chief Executive Officer Will Rogers.

Amazon is expected to continue acquiring digital content at a rapid clip. In past years, it began investing heavily to branch out from its online retail roots, delving into Hollywood-style content production as well as developing a line of tablets, smartphones and set-top boxes to accelerate the sale of digital content.

 

 

Microsoft’s Surface Finally Turns A Profit

October 28, 2014 by mphillips  
Filed under Consumer Electronics

After two years and nearly $2 billion in losses, Microsoft’s Surface finally became profitable in the September quarter.

For the three months ending Sept. 30, Microsoft recorded $908 million in revenue for the Surface tablet line, an increase of 127% over the same quarter in 2013. The nearly one billion in revenue was a one-quarter record for the Surface, and beat the combined revenue of the previous two quarters.

Using information in Microsoft’s filing with the U.S. Securities and Exchange Commission (SEC), as well as data from earlier quarters, Computerworld calculated the quarter’s cost of that revenue at $786 million, leaving a gross margin of $122 million. Cost of revenue is the cost to make and sell a product, but excludes expenses such as advertising and R&D.

Microsoft said that the Surface line posted a positive gross margin — implying that outside estimates of prior losses were correct — but did not disclose a dollar figure.

According to Computerworld‘s estimate, the margin was small, about 13.4%. That’s more than the average for a Windows personal computer, but less than half or a third of the margins on tablets like Apple’s iPad.

It was even smaller by the figuring of Jan Dawson, principal analyst at Jackdaw Research, who has also used Microsoft’s SEC filings to estimate the Surface’s cost of revenue. He pegged the September quarter’s cost of revenue at $825 million, the gross margin at $83 million, and the margin rate at just 9.1%.

“That’s a gross margin … which is not earth-shattering and in fact about half the gross margin of the phone business at Microsoft. But it’s progress,” Dawson wrote on his blog, where he published his analysis of Surface’s financial performance.

Since its October 2012 introduction, Surface has been a money pit for Microsoft, in the hole to the tune of $1.73 billion through its first seven quarters. With the September quarter in the black, those overall losses have been reduced to about $1.6 billion.

Over the last four quarters, Surface also remained in the red, with losses of $325 million on revenue of $2.7 billion. Put another way, for each dollar Microsoft earned on Surface sales, it lost about 12 cents.

 

 

Is Microsoft Games Studio Developing A New IP?

October 28, 2014 by Michael  
Filed under Gaming

In an interview that Xbox head Phil Spencer gave to IGN, he says that a new IP is in development at one of Microsoft’s development studios. It apparently isn’t a new racing or military space marine title.

Spencer says that the Xbox brand needs “new stories and new characters” which provide a “canvas to try new things.” He went on to add that “Sunset Overdrive is a great example of a game that isn’t like anything else in our portfolio, and he thinks that is great. I want to continue to invest in things which push the boundaries.”

Spencer believes that it has to be a commitment from the first-party publisher to try things that are new and unique. While he would not offer a clue as to which studio might be working on this new IP or what the new IP might be, he does seem to imply that there is at least more than one internal/external studio that is working on unannounced games for Microsoft studios.

In the interview he again says that he wants RARE to be more than the Kinect Sports developer and he is in fact heading out to see them soon to look at a new pitch from the studio.

Courtesy-Fud

 

CVS and Rite Aid Stores Block Apple Pay

October 28, 2014 by mphillips  
Filed under Mobile

Drug retailers CVS Health Corp and Rite Aid Corp have disabled Apple Inc’s  new electronic payments service Apple Pay from their stores over the weekend,according to the New York Times.

Apple Pay, which debuted in September, is a mobile payment app that allows consumers to buy things by simply holding their iPhone6 and 6 Plus devices up to readers installed by store merchants.

A Rite Aid spokeswoman told the New York Times that the company does not currently accept Apple Pay. The company is “still in the process of evaluating our mobile payment options.”

Rite Aid and CVS are not part of the group of retailers that had teamed up with Apple on its payment system. However, Apple Pay technology was working in Rite Aid and CVS stores over the week, the newspaper said.

The reason for the disabling was not immediately clear, the newspaper said.

According to analysts, disabling the acceptance of Apple Pay is a way to support a rival system that is being developed by Merchants Customer Exchange (MCX), a consortium of merchants that includes Rite Aid and CVS, the NYT reported.

MCX is developing CurrentC, an app that scans the bar code of the product and initiates the payment transfer by connecting to the customer’s debit card, according to MCX’s website. CurrentC will not be available until 2015.

Apple, Rite Aid and CVS could not be immediately reached for comment.

 

FCC Delays Low-frequency Airwaves Auction Until 2016

October 27, 2014 by mphillips  
Filed under Around The Net

The U.S. Federal Communications Commission expects a major auction of low-frequency airwaves to be delayed until early 2016 from mid-2015 because of its complexity and a pending court challenge, an FCC official said in a recent blog post.

The FCC is working on rules for the so-called incentive auction, in which wireless carriers would get the first opportunity since 2008 to purchase airwaves that are considered the “beach-front property” of radio spectrum for their reach and strength.

The auction is regarded as the FCC’s most complex undertaking to date, balancing numerous economic, engineering and political considerations, including the need to woo broadcasters to give up the airwaves in the first place.

The delay gives the FCC more time to sway TV station owners to participate and T-Mobile US Inc to argue for bidding restrictions on larger rivals AT&T Inc and Verizon Communications Inc.

The National Association of Broadcasters, concerned about the potential impact on TV stations, has petitioned the U.S. Court of Appeals for the District of Columbia Circuit to review elements of the FCC’s planned auction process.

The court has pushed back the deadline on final briefs in the case until late January 2015.

“We are confident we will prevail in court, but given the reality of that schedule, the complexity of designing and implementing the auction, and the need for all auction participants to have certainty well in advance of the auction, we now anticipate accepting applications for the auction in the fall of 2015 and starting the auction in early 2016,” Gary Epstein, who chairs the FCC’s Incentive Auction Task Force, wrote in the blog post.

The NAB rejected the notion that its lawsuit was the cause of the delay.

“We look forward to a speedy resolution of our legal challenge and a successful auction that preserves access to free and local TV for every American,” NAB spokesman Dennis Wharton said in a statement.

 

McDonalds Plans To Install Self-ordering Kiosks

October 27, 2014 by mphillips  
Filed under Around The Net

McDonald’s has unveiled its plans to install self-ordering kiosks and mobile ordering at its restaurants. It isn’t the only food chain doing this.

The company that owns Chili’s Grill & Bar also said it will complete a tablet ordering system rollout next month at its U.S. restaurants. Applebee’s announced last December that it would deliver tablets to 1,800 restaurants this year.

The pace of self-ordering system deployments appears to be gaining speed. But there’s a political element to this and it’s best to address it quickly.

The move toward more automation comes at the same time pressure to raise minimum wages is growing. A Wall Street Journal editorial this week, “Minimum Wage Backfire,” said that while it may be true for McDonald’s to say that its tech plans will improve customer experience, the move is also “a convenient way…to justify a reduction in the chain’s global workforce.”

The Journal faulted those who believe that raising fast food wages will boost stagnant incomes. “The result of their agitation will be more jobs for machines and fewer for the least skilled workers,” it wrote.

The elimination of jobs because of automation will happen anyway. Gartner says software and robots will replace one third of all workers by 2025, and that includes many high-skilled jobs, too.

Automation is hardly new to retail. Banks rely on ATMs, and grocery stores, including Walmart, have deployed self-service checkouts. But McDonald’s hasn’t changed its basic system of taking orders since its founding in the 1950s, said Darren Tristano, executive vice president of Technomic, a research group focused on the restaurant industry.

The move to kiosk and mobile ordering, said Tristano, is happening because it will improve order accuracy, speed up service and has the potential of reducing labor cost, which can account for about 30% of costs. But automated self-service is a convenience that’s now expected, particularly among younger customers, he said.

“It’s keeping up with the times, and the (McDonald’s) franchises are going to clamor for it,” said Tristano, who said any labor savings is actually at the bottom of the list of reasons restaurants are putting in these self-service systems.

 

 

Facebook Debuts ‘Rooms’ App For Chats

October 24, 2014 by mphillips  
Filed under Around The Net

Facebook is going old school, with a stand-alone app for discussion boards geared towards allowin users to talk about shared interests without having to use their real names.

The company released Rooms on Thursday, its answer to the craze around posting and sharing anonymously. People can use any name they want and don’t need a Facebook account. The app contains rooms geared around various topics, all of which require an invite link to enter. Providing an email address is optional, for the purposes of having accessed rooms restored if the user deletes the app.

The app is only available on iOS. Plans for other platforms like Android or Windows Phone were not disclosed.

The app is not just about anonymity. With it, Facebook hopes to provide a discussion board-type platform where users can chat about shared interests outside of their usual social circles. It’s a concept that has been super popular since, oh, the web’s been around.

“One of the magical things about the early days of the web was connecting to people who you would never encounter otherwise in your daily life,” Facebook said in a statement Thursday.

“From unique obsessions and unconventional hobbies, to personal finance and health-related issues — you can celebrate the sides of yourself that you don’t always show to your friends,” the company said.

But the app’s ability to succeed likely depends on the number and diversity of rooms created by its users, and whether the app’s focus on visuals and photos appeals to them. There’s also no desktop version.

The app was developed as part of Facebook’s Creative Labs project, which has also released stand-alone apps like Slingshot and Paper.

Facebook stresses that Rooms will let users create a unique identity separate from their Facebook account. Your name can be “Wonder Woman” in the app, Facebook said.

I tried out the app, and was even able to use “Mark Zuckerberg” as my name. (A short “hello” post of mine then immediately generated several “high fives.”)

Facebook, however, may share information about Room users within the companies and services operated by Facebook, which would include Facebook itself and other apps like Instagram and WhatsApp, according to the Rooms terms of service.

 

 

Twitter Launches Fabric SDK

October 24, 2014 by Michael  
Filed under Computing

Twitter has introduced Fabric, a modular mobile platform that the firm claims will make it easier for developers to build great apps.

Twitter is looking to embrace the developer community after having alienated it in 2012 when it tightened API rules governing third-party app developers.

The company said during its first developer conference that Fabric is a ‘modular mobile platform’, or developer toolkit, which brings together tools and services from a mixture of outfits already under the Twitter wing.

This will make it easier to build, integrate and monetise applications, according to the firm.

“Fabric was built with ease of use in mind. Installation takes just minutes, and most features only require a few lines of code – so you spend less time managing SDKs and more time building the best experience for your users,” Twitter said.

“It combines the services of Crashlytics, MoPub, Twitter and others to help you build more stable apps, generate revenue through the world’s largest mobile ad exchange, and tap into Twitter’s sign-in systems and rich streams of real-time content for greater distribution and simpler identity.”

The Introducing Fabric blog post leans heavily on the system’s ease of use, claiming that the modular kits can be installed and set up in minutes.

Developers can choose from a range of modular kits depending on how they want to use them. They do not need to have an obvious benefit to Twitter, it seems, and the MoPub kit offers tools for ad placement in apps.

The Crashlytics Kit is designed to help developers strip bugs out of applications and limit the number of times they crash. It should also help improve usability.

“In just the past 30 days, Crashlytics identified over 5.5 billion crashes. And beyond just identifying them, Crashlytics is able to isolate the root cause down to the exact line of code, reducing the time it takes for you to fix the bug and submit an update,” said Twitter.

“The Fabric Crashlytics Kit – Crashlytics, Beta and Answers – helps you ship high-quality, stable apps and gives you a 360-degree, always-on picture of the health of your app.”

The move is a real change for Twitter which traditionally had a hands-off relationship with third parties and would cut off their access to its APIs.

When Twitpic closed down in September the firm blamed Twitter for its demise.

“Twitter contacted our legal [department] demanding that we abandon our trademark application or risk losing access to their API,” said Twitpic founder Noah Everett at the time.

“This came as a shock to us since Twitpic has been around since early 2008, and our trademark application has been in the USPTO since 2009.

“Unfortunately we do not have the resources to fend off a large company like Twitter to maintain our mark which we believe whole heartedly is rightfully ours. Therefore, we have decided to shut down Twitpic.”

Courtesy-TheInq

Pandora’s Listeners Decline

October 24, 2014 by mphillips  
Filed under Consumer Electronics

Pandora Media Inc, owners of the leading Internet radio service, reported a lower-than-expected increase in listeners in the third quarter, sending the company’s shares down 6 percent in extended trading on Thursday.

Pandora said it had 76.5 million active listeners as of Sept. 30, an increase of 5.2 percent from a year earlier.

Analysts, on average, had expected 76.7 million, according to market research firm StreetAccount.

Total listener hours rose to 4.99 billion from 3.99 billion, but again fell short of the average estimate of 5.02 billion.

Pandora’s profit and revenue both beat market expectations, however, as more people listened to streamed music on their mobile phones.

Mobile revenue increased 52 percent to $188 million, while local advertising revenue rose 118 percent to $41.8 million.

Despite its huge user base, Pandora faces stiff competition from Spotify, Apple Inc’s Beats online streaming service, Google Inc, and Amazon.com Inc in the fast-growing music streaming business.

 

 

Survey Reveals Workers Using Personal Devices For Job-related Tasks

October 23, 2014 by mphillips  
Filed under Around The Net

Many workers use their personally owned smartphones and other technology devices for job tasks, but a new survey reveals a big percentage are doing so without their employer’s knowledge.

Market research firm Gartner surveyed 4,300 U.S. consumers in June who work at large companies (with more than 1,000 employees) and found 40% used personally owned smartphones, tablets, laptops or desktops as a primary or supplemental business device.

That 40% might not be unusual, but more surprisingly, Gartner found that 45% of workers not required to use a personal device for work were doing so without their employer’s knowledge.

“Almost half [are using their device] without their employer’s awareness,” said Gartner analyst Amanda Sabia in an interview.

“Are those without employer’s awareness violating a rule? That would depend on the employer,” Sabia added. “The point is that some CIOs are underestimating [the number of] employees using their devices and should be prepared for this.”

The Gartner survey found the most popular personally owned device used for work was a desktop computer, at 42%, closely followed by a smartphone, at 40%, a laptop, at 36%, and a tablet, at 26%.

“The lines between work and play are becoming more and more blurred as employees choose to use their own device for work purposes whether sanctioned by an employer or not,” Sabia said. “Devices once bought for personal use are increasingly used for work.”

 

 

Mobile Phone Growth In U.S. Continues To Slow Down

October 22, 2014 by mphillips  
Filed under Mobile

The overall mobile phone market in the U.S. will fall off this year by 1% even as many emerging countries around the world see robust growth.

After several years of accelerated growth, the U.S. market is feeling the effects of market saturation and smartphone ownership that’s lasting longer than once expected, Ramon Llamas, an analyst IDC, said in an updated forecast.

IDC’s five-year forecast issued for October significantly undercuts its April forecast, dropping expectations for U.S. smartphone and feature phone shipments by manufacturers to retailers. IDC now expects 1.7 million fewer phones shipped in 2104 than it had expected in April; it predicts 174 million phones will ship this year, with that figure declining gradually to 169 million in 2018.

Smartphone shipments alone will grow just slightly through 2018 in the U.S., but about 5% less than earlier expected, rising from 150 million in 2014 to 160.5 million in 2018. Feature phones shipments have dropped off faster than earlier expected.

Llamas said the signs of decline started in late 2011, prompting carriers in the past year to try to get customers to replace phones more often with easy trade-in plans and relaxed contracts.

It’s too soon to say what effect the early trade-in plans will have on the market, Llamas said. The life of an average smartphone still lasts about two years, but that could be changing.

Paying on installment plans “could really change the market,” Llamas said in an interview. “But if people pay off their devices and then realize they don’t have to pay the carrier as much [at the end of the payoff period] and only pay for wireless service, they might just hold onto their phones. I think people will hold onto their phones as long as they can after they are paid off. If this plays out and they hold on and don’t update, we’ll see flattening of sales volumes year after year, or even declines, all in the name of saving money.”

Realizing what’s happening in the U.S. and among other major economies, both Apple and Samsung have concentrated heavily on selling their new smartphones in China and other areas where smartphone sales are still strong.

 

 

The Xbox One Goes Social Next Month

October 22, 2014 by Michael  
Filed under Gaming

November Xbox One update, explaining that it will throw a bucketful of new features into the console.

The firm polishes the console experience on a monthly basis and this month sees it swathe the device in tweaks and social networking positives.

Whether you use the console to browse the internet, talk to people, do social networking, watch television, or even play games, you will see some sort of improvement, according to spokeschap Major Nelson.

“We’re bringing you new and exciting ways to watch TV and interact with the Xbox Live gaming community in this month’s Xbox One system update preview. Today, we will begin rolling out a ton of new features to members of the Xbox One preview programme,” said Nelson in a blog that also introduces an excited video walkthrough.

Cosmetic features include the ability to change the background on your Xbox One, and even use achievements from games in your wallpaper.

Braggish players will be able to add their best clips to their profile page and generally swagger around the place, while people who like to crow on a range of platforms will be able to tweet clips from games.

Users can also share their location in their biography pages, and through the Smartglass app can see when anyone has checked out their profile.

Smartglass users can also check out their friends’ activities on the Xbox One, and can line up downloads of content, for example the free titles provided to Gold level subscribers.

The Xbox One store has been improved and Microsoft said that this would make it “easier to find and download apps for your Xbox One”.

The November update is out will be out, unsurprisingly, next month.

Courtesy-TheInq