ARM’s collaboration with TSMC has finally born some fruit with the tapeout of a 10nm test chip to show off the company’s readiness for the new manufacturing process.
The new test chip contains ARM’s yet-to-be-announced “Artemis” CPU core which is named after a goddess who will turn you into deer and tear you apart with wild dogs if you ever see her. [The NDA must have been pretty tough on this chip.ed]
In fact things have been ticking along on this project for ages. ARM discloses that tapeout actually took place back in December last year and is expecting silicon to come back from the foundry in the following weeks.
ARM actually implemented a full four-core Artemis cluster on the test chip which should show vendors what is possible for their production designs. The test chip has a current generation Mali GPU implementation with 1 shader core to show vendors what they will get when they use ARM’s POP IP in conjunction with its GPU IP. There is also a range of other IP blocks and I/O interfaces that are used to validation of the new manufacturing process.
TSMC’s 10FF manufacturing process is supposed to increase density with scaling’s of up to 2.1x compared to the previous 16nm manufacturing node. It also brings about 11-12 per cent higher performance at each process’ respective nominal voltage, or a 30 per cent reduction in power.
ARM siad that comparing a current Cortex A72 design on 16FF+ and an Artemis core on 10FF on the new CPU and process can halve the dynamic power consumption. Currently clock frequencies on the new design are still behind the older more mature process and IP, but ARM expects this to improve as it optimizes its POP and the process stabilizes.
While some publishers establish their own eSports divisions and appoint chief competition officers, Take-Two is approaching the competitive gaming trend with a bit more caution. Speaking with GamesIndustry.biz in advance of the company’s financial earnings report today, CEO and chairman Strauss Zelnick said the field was promising, but still unproven.
“eSports we find very interesting,” Zelnick said. “It is, however, still more a promotional tool than anything else. And most people see eSports as an opportunity to increase consumer engagement in their titles, and depending on the title, to increase consumer spending within the title.”
To date, Take-Two’s biggest eSports endeavor has been an NBA 2K tournament with 92,000 teams competing for a $250,000 prize. The final 16 teams are set to compete in a single-elimination tournament this weekend, with the finals taking place during the NBA Finals next month.
“It’s just the beginning for us,” Zelnick said of the tournament. “It’s very gratifying so far, but we have yet to see it as a stand-alone profitable business. We see it more as an adjunct to consumer engagement in our titles.”
Zelnick also addressed the company’s digital revenues, which for the first time made up more than half of its revenues for the year. While the industry has shifted heavily toward digital in recent years, Zelnick doesn’t see this as some sort of tipping point or a harbinger that physical goods are in for declines from here on out.
“This year was a little different because we had a very significant portion of this year’s revenue through digital distribution,” Zelnick said. “And that’s a reflection of the power of titles like Grand Theft Auto Online as well as PC titles, 90 percent of which are digitally delivered. With frontline console releases, your numbers are more like 20 percent from digital distribution. So physical distribution remains the lion’s share of our revenue.”
While Zelnick acknowledged the growth of digital distribution is a good thing for Take-Two, he specified that it wasn’t a strategy for the company because it’s ultimately out of his hands.
“We want to be where the consumer is, and we’re not really the ones who vote,” Zelnick said.
Almost every sci-fi telivision program has tablets and monitors which are transparent and it seems that Samsung has finally build them. The only problem is that they are not that great to use.
Samsung unveiled the first commercial installation of its cutting-edge mirror display at an upscale hair salon in Seoul, South Korea. The 55-inch display units act as a mirror while playing media over the mirrored image.
The display represents a (90%) transparent layer over an underlying mirror, and is a genuinely transparent display. The Planar LookThru OLED Series offered something similar but cost too much for the great unwashed to use.
Using Intel 3-D camera technology, Samsung’s displays can also show customers in different hair styles, colors and trends, allowing the hairdressers at the Leekaja Hairbis’ Jamsil salon to provide customized, interactive consultations with their clients. Samsung expects mirror displays to be used in retail, interior design, furniture and fashion markets in the future. Similar 55-inch Samsung mirror displays will be available for purchase worldwide in fall 2016.
The Samsung mirror display ML55E provides 90 per cent transparency and 55 per cent reflectivity, designed to minimize visual distraction and provide clarity, both in the reflective mirror surface and in the media content overlays. It has been suggested that the technology could be a money spinner – one study shows the market for plastic and flexible OLED displays is expected to rise to $16 billion by 2020, with TV and industrial/professional use to make up half of the market share.
But the tech is still pretty expensive. One unbranded transparent OLED screen will set you back $1190.00. But there is another problem. Transparent OLED displays might work in sci-fi movie directors, but that is because they allow the camera to interact better with actors in a hard to film situation. Practically though see-through displays which have no touch capability are all really only useful in the exhibition sector.
It looks like that Qualcomm wants to make drones smarter and the company plans to use the Snapdragon developer board to do so. We had a chance to see the proof of concept drones that are capable of knowing and mapping environment.
Hugo Swart, Sr Director, Head IoE-consumer electronics at Qualcomm, has explained that the general direction in smart drone market at this time is the consumer electronic. Swart confirmed that the first drones powered by Qualcomm Snapdragon Flight drone platform technology should be commercially available very soon.
The company see drones as flying cameras, as most of sold drones have being used for video or aerial photography purpose. The drone we saw demonstrated at Qualcomm San Diego campus were powered by Snapdragon 410c developer board and this is one light device. The drone weights just bel 250 grams and it is made from composite materials. It packs a few cameras, four rotors and a Snapdragon 410 based developer board that makes the drone smart.
The actual weight is an important detail, as drones that are less than 250 grams do not have to be registered by the aviation authorities in the US. The demo showed a drone that used multiple camera to map the world around it, and it is aware of its surroundings.
The operator would use the tablet to fly the drone and the software had some nice features, like the use of the GPS to mark the position, and when necessary, the operator would just press the button and drone would find its way back to the marked position.
Since the drone would be using multiple cameras to map the world around it, it would be able to find a new path and avoid possible obstacles on its fly path. The demonstration we saw was done in a controlled environment with a huge rock in the middle of the environment, and the drone was avoiding the rock just as you would expect it.
The drone was able to detect a wall, and it would not let you fly in it and damage it. Drone would simply stop and would not crash and break no matter how hard you would try. The other nice feature was that the drone would be able to find its own way to the position market by GPS. It would not have to fly the path that you already flown, it would be able to find a shorter part to the mark position too.
Adding Snapdragon SoC on the drone would definitely make the flights safer and help you avoid damaging the drones or stuff around you. If you fly big drones for example with big cameras, you do not actually want to crash it and potentially destroy hundreds of dollars worth equipment.
Swart does believe that drones using Snapdragon Fly technology will first find its way in “flying camera drones” while later there might be a commercial applications with the Snapdragon Fly drones. Yes, at some point in the future, drones powered with this technology should be able to deliver packages. That is one of potential areas.
The only downside of this super lightweight drone was the fact that it had a small battery that would let it fly for six to eight minutes. Of course, if you make a larger drone with a larger battery, you would be able to fly it longer, but as we said this is a proof of concept designed to show the capabilities of this flying cameras. Qualcomm will have customers who will make the actual devices, the drone we saw in the demo room, was just to show the capabilities of the platform.
Partners will design its own drones and use the developer board (or integrated Snapdragon platform in an actual drone). The important part is the software who makes the synergy of the flying hardware and the visual compute in one Smart flying drone. If you are into drones, that this will definitely improve the overall experience.
Finland’s biggest company has cut thousands of jobs in its home country over the past decade as its once-dominant phone business was eclipsed by the rise of smartphone rivals.
Nokia started the latest cost cutting program in April and is targeting 900 million euros ($1 billion) of operating cost synergies from the Alcatel deal by 2018.
The company has declined to give an overall figure for global job cuts, but has said it in talks with employee representatives in about 30 countries.
Nokia employs about 104,000 people worldwide, with about 6,850 in Finland, 4,800 in Germany and 4,200 in France.
British chip maker ARM has acquired Apical which is an imaging and embedded computer Vision Company in a $350 million cash deal.
Apical’s products are used in more than 1.5 billion smartphones and 300 million other devices, all over the world, including IP cameras, digital stills cameras and tablets.
Its products will be used in ARM’s ‘next generation vehicles’, security systems, robotics, mobile and other consumer, smart building, industrial or retail application. These devices will be able to ‘understand and act intelligently on information from their environment,’ the press release claims.
It also said Apical’s technology will complement the ARM Mali graphics, display and video processor roadmap.
ARM CEO Simon Segars said that the computer vision is in the early stages of development:
“The world of devices powered by this exciting technology can only grow from here. Apical is at the forefront of embedded computer vision technology, building on its leadership in imaging products that already enable intelligent devices to deliver amazing new user experiences. The ARM partnership is solving the technical challenges of next generation products such as driverless cars and sophisticated security systems. These solutions rely on the creation of dedicated image computing solutions and Apical’s technologies will play a crucial role in their delivery.”
There are three products being looked at: Spirit (computer-vision technology), Assertive Display (screens which adapt to changes in light) and Assertive Camera (new performance advances, including dynamic range, noise reduction and colour management).
Moving forward with his attempt to attract Indian customers and developers, Apple’s CEO Tim Cook announced that the company was setting up a new development center for its Maps product in Hyderabad in south India.
Apple earlier on Wednesday announced it would set up by early next year a facility in Bangalore to focus on helping developers on best practices and to improve the design, quality and performance of their apps on the iOS platform.
Cook is on his first visit to India, where the company saw a 56 percent year-on-year growth in iPhone sales in the first quarter even as its global iPhone sales and overall revenue dropped.
Apple’s new center will focus on the development of Maps for Apple products such as the iPhone, iPad, Mac and Apple Watch. The investment will accelerate Maps development and create up to 4,000 jobs, the company said.
The Cupertino, California, company did not disclose the size of its investment in the center though some reports have placed the figure at $25 million.
A large number of U.S. companies, including Texas Instruments, Oracle, Microsoft and IBM, have set up software, chip design and product development centers in India, to tap the country’s large pool of engineers.
“The talent here in the local area is incredible and we are looking forward to expanding our relationships and introducing more universities and partners to our platforms as we scale our operations,” Cook said in a statement.
India is the third-largest smartphone market in the world, after China and the U.S., according to Gartner research director Anshul Gupta.
Alphabet’s Google Inc introduced us to its answer to Amazon’s Alexa virtual assistant along with new messaging and virtual reality products at its annual I/O developer conference on Wednesday, doubling down on artificial intelligence and machine learning as the keys to its future.
Google Chief Executive Sundar Pichai introduced Google Assistant, a virtual personal assistant, along with the tabletop speaker appliance Google Home.
He also unveiled Allo, a new messaging service that will compete with Facebook’s WhatsApp and Messenger products and feature a chatbot powered by the Google Assistant. Allo, like WhatsApp, will also have end-to-end encryption when it is rolled out this summer.
Amazon’s Echo, a surprise hit that has other tech giants racing to match it, uses a virtual assistant called Alexa, a cloud-based system that controls the Echo speaker and responds to voice-controlled commands by users.
Like Alexa, Google Assistant can search the internet and adjust your schedule. However, Pichai said Google Assistant can use images and other information to provide more intuitive results.
“You can be in front of this structure in Chicago and ask Google who designed this and it will understand in this context that the name of that designer is Anish Kapoor,” said Pichai, pointing toward a photo of Chicago’s Cloud Gate sculpture.
For Google Home, the Google Assistant merges with Chromecast and smart home devices to control televisions, thermostats and other products. Google did not offer a specific release date or pricing for Google Home, saying only that it will be available later this year.
Intel has scored a more significant chunk of the upcoming iPhone 7 which is due to be released this year.
Digitimes deep throats claim that Intel will supply half the modem chips for use in the new iPhones slated for launch in September 2016.
Intel will itself package the modem chips for the upcoming new iPhones, but have contracted Taiwan Semiconductor Manufacturing Company (TSMC) and tester King Yuan Electronics (KYEC) to manufacture the chips, the sources said.
Qualcomm is currently the supplier of LTE modem chips for the iPhone, but Apple has been keep to avoid focusing on one supplier. Still, the figure of half the iPhone 7′s is much more than many expected. It is a pity for Intel that the iPhone 7 is not expected to be a big seller – mostly because there is little new under the bonnet and it looks the same as the iPhone 6S.
The move will open up new opportunities for designers of autonomous vehicles and security systems, among other connected things, according to ARM CEO Simon Segars. Computer vision is in its early stages, and Apical is at the forefront of embedding such technology, he said.
Apical’s technologies is already used in 1.5 billion smartphones, according to ARM, although many of those phones may be using nothing more sophisticated than a display brightness control Apical calls Assertive Display. That technology also turned up in Samsung Electronics’ new laptop, the ATIV Book 9.
Assertive Camera is another of Apical’s developments: It’s a range of software packages and silicon-based image signal processors for reducing image noise, managing color and shooting high dynamic range images.
ARM makes its money by designing chips that others manufacture, or licensing its chip modules for others to incorporate in their own designs.
In that context, Apical’s Spirit silicon building blocks are perhaps where ARM sees the most opportunity for growth. The Spirit silicon blocks process raw sensor data or video into a machine-readable representation of an image in an energy-efficient way, so ARM and its partners can use them to add computer vision capabilities to future low-power devices.
Putting image analysis and interpretation capabilities in hardware could accelerate and simplify the design of a whole host of products, including self-driving cars and security systems.
ARM paid US$350 million for Apical, closing the deal Tuesday, it said.
FIH Mobile, a subsidiary of Hon Hai/Foxconn Technology Co Ltd, would also acquire Microsoft Mobile Vietnam as a part of this deal, Microsoft said.
The company said its 4,500 employees from Vietnam will transfer to or will have an opportunity to join FIH Mobile or HMD Global Oy.
Microsoft will transfer all of its feature phone assets, including brands, software and services, care network and other assets, customer contracts, and critical supply agreements to both the companies as a part of the deal.
Microsoft will continue to develop Windows 10 Mobile and support Lumia phones from OEM partners, the company said.
Nokia has demonstrated the feasibility of 10Gbps symmetrical data speeds over traditional hybrid fibre-coaxial (HFC) cable networks, such as those operated by Virgin Media in the UK.
Trumping BT’s 5Gbps XG.fast trials, Nokia’s prototype technology, called XG-Cable, is still at the proof-of-concept stage, but should easily integrate into the DOCSIS 3.1 suite of specifications focused on providing cable operators with technology innovations to transform the industry.
DOCSIS is the set of standards governing data access over cable TV networks, and DOCSIS 3.1 was designed to enable capacities of 10Gbps downstream, but only 1Gbps upstream. Nokia has taken this a step further by demonstrating that symmetrical speeds of 10Gbps are possible.
The technology is still at an early stage of development and no in-service date has been even floated by Nokia, but the test by Nokia Bell Labs has apparently demonstrated that the technology is viable using existing HFC cable networks, where fibre-optic cable is used to connect to cabinets on the street and coaxial copper cable lines are used for last-leg distribution to the customer premises.
XG-Cable means that cable operators will at some point in the future be able to use existing HFC cables in the last 200 meters to provide upstream speeds never before achievable owing to the limited spectrum available, according to Nokia.
This will enable the provision of ultra-fast broadband services to consumer locations that were not physically or economically viable unless fiber was brought all the way to the premises.
“The XG-Cable proof-of-concept is a great example of our ongoing effort and commitment to provide the cable industry with the latest innovations and technology needed to effectively address the growing demand for gigabit services,” said Federico Guillén, president of fixed networks at Nokia.
“The proof-of-concept demonstrates that providing 10Gbps symmetrical services over HFC networks is a real possibility for operators. It is an important achievement that will define the future capabilities and ultra-broadband services cable providers are able to deliver.”
Nintendo Co Ltd is holding discussions with several global production companies about expanding its video content business, including making movies, said Tatsumi Kimishima, president of the Japanese videogame maker.
The move is aimed at strengthening Nintendo’s character business and expanding the global gaming population, he told the Asahi newspaper in an interview published Monday.
“We’re talking with various partners. I think we’ll be able to decide something in the not-too-distant future,” Kimishima told the Japanese daily.
Kimishima declined to say when any projects would be announced but said it would not be as far off as five years. He would not say which of Nintendo’s popular characters were being considered for use.
A Nintendo spokesman told Reuters that Kimishima’s comments referred to “video content” but did not deny the possibility of making movies.
Nintendo is diversifying its operations to counter a shrinking console business. It has entered the fast-growing mobile game segment and reached a deal with NBCUniversal to develop theme-park attractions.
In fact, Nintendo already allows film companies to use its characters through licensing agreements, such as for the “Pokemon” franchise. There was also a Hollywood live-action movie based on “Super Mario” in 1993 but it was a box office and critical bomb.
But Kimishima told the Asahi that this time, Nintendo would like to do things itself as much as possible, rather than just licensing out its content, and said it was unlikely to be live-action.
In 2014, “Super Mario” creator Shigeru Miyamoto screened a 3D short-animation film based on Nintendo’s Pikmin characters at the Tokyo International Film Festival, and in an interview with Reuters left the door open to future film projects.
EA is telling the world that it wants into the third-person action market with an open world game, but it does not appear to be happening any time soon.
EA Studios VP Patrick Söderlund told us in 2015 that EA wanted to expand its portfolio into gigantic action games like Assassin’s Creed or Batman or GTA and CFO Blake Jorgensen said something similar.
“We feel like there’s a huge opportunity for us to continue to invest in new areas of the business like the action genre where we haven’t competed historically. There’s a very ripe opportunity for us to invest in and we’ve been able to bring great talent in to build out that part of the business.”
But according to Game Radar it is not going to happen any time soon. Blake is quoted as saying that the outfit was building an action genre product that’s probably will appear in three or four years.
We can expect something new from EA next year which has not been announced, Blake said. But this will not be anything like the big games which have captured popular attention.
The Weather Channel is gearing up to roll out a mobile phone app for its recently launched online local news service Local Now in a bid to expand its viewership, Chief Executive Dave Shull told Reuters in an interview.
The independent TV network, which brings weather coverage from blizzards to tornadoes to millions of American homes, rolled out in January an online service “Local Now” that offers local news, weather, traffic and sports updates. The service is currently only available on Dish Network Corp’s online streaming service Sling TV.
“News should be personalized for you, hyper-local, and on-demand just like your favorite shows on Netflix or Hulu,” Shull said on Thursday. “You shouldn’t have to wait for the local news to come on at 11 p.m.”
The Local Now app, expected to launch in June, lets users access the service on iOS and Android phones by entering account information from their cable or satellite-TV subscription with some operators, such as Time Warner Cable Inc, Shull said. It offers a free trial for a week.
The launch comes as streaming services such as Netflix Inc and Amazon.com Inc’s Prime Video gain popularity and viewers shun traditional pay-TV offerings.
Streaming or over-the-top services bring slim bundles of channels from sports to kids entertainment to viewers, but often lack rich local news content as streaming rights have to be painstakingly negotiated with hundreds of stations.
The challenge for local news stations is to satisfy mobile demand without undermining viewership for traditional broadcasts, which generate hefty fees from cable operators who pay to carry their content.
By identifying a viewer’s location, ad-free Local Now creates a real-time, short-form newscast using live data from Weather Channel traffic and weather cameras and news from a handful of content partners, such as the Associated Press. The newscasts, which do not feature a news anchor, use automated pre-recorded words strung together to deliver news.
By leveraging existing Weather Channel infrastructure and using cost-efficient technology, Local Now can offer local news coverage to distributors at a “fraction of the cost” charged by local news stations, Shull said.