Everyone is not too happy with Intel’s Next Unit of Computing (NUC) brand that the company came up with for its small form factor desktop replacements at IDF 2012. Intel started shipping these small desktops in early 2013.
NUC started off with Sandy Bridge-based parts codenamed Ski Lake (DCP847SK) and with the Celeron 847 it got quite a lot of attention thanks to more affordable pricing. A year after Intel launched multiple Core i3 based SKUs with Ivy Bridge and this year it introduced models based on Wilson Canyon platform and Haswell CPUs. Affordable Bay Trail models appeared as well.
The latest Intel NUC Kit D54250WYK measures tiny 116.6mm x 112mm x 34.5mm and sells for about 370 USD in states and 300 Euro in Germany or £278 in the UK. Back at IDF 2014, Intel’s biggest developer conference some people close to NUC projects told us that since the launch the project has been success.
It started with 250,000 shipped units in the first generation and grew to half a million units with second generation products. There is a chance that this year Intel might sell as many as one million units as an ultimate goal but shipments in the 750,000 to 1 million range might be more realistic. Even if Intel sells around 750,000 units, it will mean that they managed to triple the market within rather short time.
There will be Braswell and Broadwell fourth generation NUCs coming in 2015, but Intel needs to launch 15W TDP part Broadwell and this happens in Q2 2015 as far as we know. We don’t know if the Braswell NUC comes as soon as Broadwell-U or a bit later, but it is in the works.
This Braswell NUC should be really affordable and should replace the Bay-Trail M based DN2820FYKH powered by the Celeron N2820. Have in mind that this entry level Celeron costs a mere $144 at press time and only needs some RAM and an HDD to work. At its lowest spec 2GB SODIMM sell for as low as $10 and Toshiba has MSATA 62GB drive for as low as $24.95.
This means a small, power efficient machine that can run Windows goes as low as $179. No wonder that they are so popular.
The MEMS-IGZO display, being developed under a 2012 tie-up with Qualcomm subsidiary Pixtronix, could be used in smartphones and tablets as well as larger displays.
Compared to current LCDs, MEMS-IGZO technology can operate without blurring the image in temperatures as low as -30 C (-32 F), offers better color purity and gamut, and has ultra-low power consumption.
Depending on usage, devices could run for twice as long using the new displays instead of LCD, said Pixtronix President Greg Heinzinger.
The “programmable display” can change power usage depending on whether the user is looking at a video or an e-book, for instance, Heinzinger said, adding that most display technologies use the same power regardless of the content. Color gamut, depth and fidelity can also be modified depending on use.
Power efficiency will become a crucial feature of next-generation displays because resolution has basically reached the limits of perception of the human eye, Sharp Devices Group Chief Officer Norikazu Hohshi told the briefing.
The company is licensing MEMS (microelectromechanical systems) technology from Pixtronix. Qualcomm has long been trying to make the technology popular, and commercialized its related Mirasol low-power display in its Toq smartwatch last year.
MEMS displays work in a fundamentally different way than LCDs. Thousands of miniature shutters, as tiny as one per pixel, modulate light emitted from RGB LEDs to produce different colors. It takes only 100 microseconds for the shutters to move and the system has a faster reaction time than LCD pixels, which are each paired with a color filter to allow either red, blue or green light to pass.
IGZO (indium gallium zinc oxide) refers to Sharp’s semiconductor technology used with the MEMS shutters. The MEMS-IGZO displays can be built using existing LCD manufacturing infrastructure, which would be a cost benefit.
The open letter is signed by Quickflix CEO Stephen Langsford and addressed to Netflix CEO Reed Hastings and the internet community. Langsford asks Netflix to Australia through the front door. He accuses it of ignoring backdoor access to its services, hauling in cash and stepping on Australian rightsholders.
“Netflix not only knowingly collects revenues from subscribers with unauthorised access to your US service, investing nothing in the Australian market nor paying for Australian rights to the content you make available, but also tacitly encourages Australian consumers to inadvertently breach the copyright of the content owners,” he said.
“Unlike yourself, Quickflix has obtained all necessary Australian rights to the content on its platform, faithfully meets all necessary security requirements, including geo-filtering imposed by the content rights holders, and continues to reinvest in its service with the goal of offering the very best service in the market to its customers.”
We have asked Netflix to comment on this, but so far it has not responded.
Langsford made some suggestions to Hastings about getting Netflix’s game in order, starting with a legal launch and a VPN lockdown.
“We challenge Netflix to play by the rules. It’s how we do it here in Australia. Stop turning a blind eye to the VPN services acting as a gateway to your service. Be honest and face up to the issue of unauthorised access to your US service,” he said in his sign off.
“Have the courage to limit your service only to the territories where you have legally obtained the rights to operate by abiding by the geo-filtering obligations required by your content license agreements. And do so immediately.”
The Quickflix CEO said that he looked forward to fair and square competition and the resulting benefits to Australians.
Intel has announced that it is sampling its Xeon D 14nm processor family, a system on chip (SoC) optimized to deliver Intel Xeon processor performance for hyperscale workloads.
Announcing the news on stage during a keynote at IDF in San Francisco, Intel SVP and GM of the Data Centre Group, Diane Bryant, said that the Intel Xeon processor D, which initially was announced in June, will be based on 14nm process technology and be aimed at mid-range communications.
“We’re pleased to announce that we’re sampling the third generation of the high density [data center system on a chip] product line, but this one is actually based on the Xeon processor, called Xeon D,” Bryant announced. “It’s 14nm and the power levels go down to as low as 15 Watts, so very high density and high performance.”
Intel believes that its Xeon D will serve the needs of high density, optimized servers as that market develops, and for networking it will serve mid-range routers as well as other network appliances, while it will also serve entry and mid-range storage. So, Intel claimed, you will get all of the benefits of Xeon-class reliability and performance, but you will also get a very small footprint and high integration of SoC capability.
This first generation Xeon D chip will also showcase high levels of I/O integrations, including 10Gb Ethernet, and will scale Intel Xeon processor performance, features and reliability to lower power design points, according to Intel.
The Intel Xeon processor D product family will also include data centre processor features such as error correcting code (ECC).
“With high levels of I/O integration and energy efficiency, we expect the Intel Xeon processor D product family to deliver very competitive TCO to our customers,” Bryant said. “The Intel Xeon processor D product family will also be targeted toward hyperscale storage for cloud and mid-range communications market.”
Bryant said that the product is not yet available, but it is being sampled, and the firm will release more details later this year.
This announcement comes just days after Intel launched its Xeon E5 v2 processor family for servers and workstations.
Approximately 14 million ultra-high definition (UHD) 4K2K television sets have been shipped worldwide in 2014, penetrating 6-7% of the overall TV market, according to WitsView, a subsidiary of Taiwan-based market intelligence firm TrendForce.
Chinese vendors, including Skyworth, Changhong and Hisense, have the highest shipment rates. The six largest Chinese brands, which also include Konka, TCL and Haier, will achieve a 13-15% penetration rate in the UHD TV market this year, the firm projects.
The spec of 4K2K TV means 3,840 X 2,160 pixel resolution compared with HD TV, which has a resolution of 1,920 X 1,080. UHD TV has four times the resolution of HDTV.
“China’s six major 4K2K TV brands price their products very competitively,” Anita Wang, a research manager at WitsView, said in a statement. “Other vendors can’t offer such an attractive price proposition.”
Last month, the retail price difference in China between 65-in 4K2K 3D and HD 3D TVs was 32%, but in other markets it was as high as 63%, Wang said. As a result, Chinese consumers are more willing to purchase 4K2K televisions, Wang added.
One of the biggest issues facing the UHD TV market is a lack of “available” content. That’s not to say there aren’t plenty of 4K movies and TV shows ready to be streamed to the public. Since 2004, the movie and television industry has been producing 4K content for the digital market.
“Broadcasters will always use the best equipment they can, because they want to be able to archive and repurpose that content in the future. But that’s a long ways from saying they have 4K content in the production chain,” said Paul Gray, director of TV Electronics Research at DisplaySearch.
Buying a 4K UHD TV today requires a leap of faith in two ways: You need to believe broadcasters will begin streaming 4K content soon and feel confident that the content will conform to a standard a new UHD TV can decode and process.
“Neither of those things are clear because there are no standards for 4K video,” Gray said.
LCD computer monitors are also starting to become available in UHD and feature attractive price tags, she said. For example, the 28-in 4K2K monitor retailed at an average of just $630 in August. In the coming months, panel makers will continue to introduce new 4K2K monitors in different sizes.
For example, Samsung is expected to launch a 23.6-in model that will be priced lower than the existing 23.8-in model. That will help to further drive down retail prices and stimulate 4K2K monitor demand.
Meanwhile, Apple is expected to release the 27-in 5K3K high-resolution iMac by the end of the fourth quarter of 2014.
Working with Fujitsu and NEC, the Japanese telecommunications giant verified the digital coherent optical transmission technology for distances of several thousand kilometers to 10,000 km. With it, a single wavelength of light can carry 400 Gbps, four times the capacity of previous systems. Each fiber can carry multiple wavelengths, and many fibers can be bundled into one cable.
The approach could more than double existing capacity to meet ever-increasing bandwidth demand, especially by heavy data users.
The technology could be used in the next generation of backbone links, which aggregate calls and data streams and send them over the high-capacity links that go across oceans and continents. The fiber in the network would stay the same, and only the equipment at either end would need to change.
While the current capacity on such links is up to 8Tbps (terabits per second) per fiber, the new technology would make a capacity of 24Tbps per fiber possible, according to NTT.
“As an example of the data size, 24 Tbps corresponds to sending information contained in 600 DVDs (4.7 GB per DVD) within a second,” an NTT spokesman wrote in an email. “The verification was done using algorithms which are ready to be implemented in CMOS circuits to show that these technologies are practically feasible.”
To compensate for distortions along the optical fiber, researchers from the consortium developed digital backward propagation signal processing with an optimized algorithm. The result of this and other research is that the amount of equipment required for transmissions over long distances can be reduced, meaning the network could consume less electricity.
“We are extremely excited to show this groundbreaking performance surpassing 100 Gbps coherent optical transmission systems,” Masahito Tomizawa, executive manager of consortium leader NTT Network Innovation Labs, wrote in an email. “This new technology maintains the stability and reliability of our current 100 Gbps solutions while at the same time dramatically improving performance.”
The consortium said it is taking steps toward commercialization of the technology on a global scale but would not say when that might happen.
The Iconia Tab 8 W runs Windows on an Intel Atom Z3735G quad-core processor. It offers 8 hours of battery life, weighs 370 grams and is 9.75 millimeters thick. The 8-inch screen has a resolution of 1280 by 800 pixels.
For the $149 price tag, Acer includes a one-year subscription to the Personal version of Office 365, which includes access to Word, Excel, PowerPoint, OneNote and Outlook.
Android fans will prefer the Iconia One 8, running Android 4.4. It has the same Intel processor and screen dimensions as its Windows cousin, but is slightly lighter at 340 grams and only 8.5 millimeters thick.
Buyers can choose between 10 colors, including red, green, blue, purple and pink.
Acer also took the covers off the Iconia 10, an Android-based 10-inch tablet. The device has a quad-core processor from MediaTek. The screen is protected using Gorilla glass and has Full HD resolution. Using Dolby Digital Plus, surround sound is simulated from two-channel stereo audio headphones.
Available in black or white and with a price of $199, the Iconia Tab 10 includes a micro HDMI port and Wireless Display support for showing photos and videos on a bigger TV.
The first of the new tablets to start shipping will be the Iconia 10, available this month in the Americas and Europe, Middle East and Africa (EMEA).
The Iconia Tab 8 W will go on sale in October in EMEA and in November in the Americas.
The tablet, which runs on Google’s Android 4.4 OS, has Intel’s quad-core Atom chip, code-named Bay Trail. The chip is capable of running PC-class applications and rendering high-definition video.
The 8-inch S8 offers 1920 x 1200-pixel resolution, which is also on Google’s 7-inch Nexus 7. The S8 is priced lower than the Nexus 7, which sells for $229.
The Tab S8 is 7.87 millimeters thick, weighs 294 grams, and runs for seven hours on a single battery charge. It has a 1.6-megapixel front camera and 8-megapixel back camera. Other features include 16GB of storage, Wi-Fi and Bluetooth. LTE is optional.
The Tab S8 will ship in multiple countries. Most of Lenovo’s tablets worldwide with screen sizes under 10 inches run on Android.
Lenovo also announced its largest gaming laptop. The Y70 Touch has a 17.3-inch touchscreen, and can be configured with Intel’s Core i7 processors and Nvidia’s GTX-860M graphics card. It is 25.9 millimeters thick and is priced starting at $1,299. It will begin shipping next month.
The company also announced Erazer X315 gaming desktop with Advanced Micro Devices processors code-named Kaveri. It can be configured with up to 32GB of DDR3 DRAM and 4TB of hard drive storage or 2TB of hybrid solid-state/hard drive storage. It will ship in November in the U.S. with prices starting at $599.
The products were announced ahead of the IFA trade show in Berlin. Lenovo is holding a press conference at IFA where it is expected to announce more products.
Intel will do something that it never did before. It will release two processor generations at once in the desktop space. The Haswell refresh Core i7 4790, Core i5 4690, Core i5 4690K, Core i5 4690 and Core i5 4590 will be replaced by both Tick and Tock parts.
The fastest of the lot, the one that replaces Core i5 4790K Haswell refresh, is a Broadwell generation processor. The next generation Skylake-S processor will end up slower than Broadwell one and if nothing major changes both will end up branded as Core i7 processors. Broadwell seems to be the fastest Core i5 as well, followed by Skylake-S cores. Traditional desktop LGA Broadwell has TDP up to 65W, something that Intel can change in a heartbeat and supports DDR3 or DDR3L 1.5V memory.
Enthusiast Skylake-S has a TDP of 95W indicating that it might end up faster and it supports both DDR4 with 1.2V and DDR3L with 1.35V voltage. Broadwell 14nm is coming with Iris Pro graphics while the Skylake-S 14nm also promises a new graphics microarchitecture.
Of course, Core i7 5820K, Core i7 5930K and Core i7 5960X remain the fastest of the intel offer until they get replaced by a next generation Core i7 codenamed Broadwell-E. Haswell refresh and Core i7 4790K will get a replacement in Q2 2015 when Intel simultaneously launches faster Broadwell and slower Skylake-S LGA cores.
The social network is responding to a firestorm of user anger that erupted when it appeared that Facebook was forcing people to load its Messenger app in a veiled attempt to usurp their privacy.
Now Facebook is trying to set the record straight.
“You might have heard the rumors going around about the Messenger app,” Facebook said in a message to users that popped up on the network’s mobile app. “Some have claimed that the app is always using your phone’s camera and microphone to see and hear what you’re doing. These reports aren’t true, and many have been corrected. Still, we want to address some concerns you might have.”
The message is one way Facebook is trying to spread the word about Messenger.
“We’re testing ways of explaining Messenger to people, and as part of that, a percentage of people will receive this notice,” a Facebook spokeswoman said in an email to Computerworld. “We felt it was important to offer more information, particularly in light of false reports that have spread over the last couple of weeks.”
The trouble started earlier this month when users first complained that Facebook was making them use a separate app to send messages, photos and videos to their friends via their mobile devices.
Matters heated up when reports surfaced alleging that Facebook could use the app to surreptitiously take over users’ smartphones to take photos or even make phone calls.
Much of the confusion stemmed from reviews of the app in the Google Play store and Apple’s App Store.
On Google Play, a user identified as Ty Owen wrote, “Look very closely at the permissions before downloading. The permissions state they can make calls and send texts without you even knowing. By doing this it will cost you money and god noes [sic] what other info they are getting.”
The problem snowballed and the rumors spread, leading some users to either not download Messenger or to uninstall it.
According to Facebook, those comments do not reflect reality.
“If you want to send a selfie to a friend, the app needs permission to turn on your phone’s camera and capture that photo,” the company said in its message to users. “We don’t turn on your camera or microphone when you aren’t using the app.”
Intel is getting down from four processor lines to three and it looks like Broadwell won’t come with an M-processor line and 57W, 47W, 37W parts. This is not something we expect to happen at this point. The H-processor line will take over the 47W TDP high performance market for mobile computers and some AIOs.
The H-processor 47W line, U-Processor Line with 15W and 28W TDP parts will end up with 5th Gen Intel Core branding. We expect a range of Core i3, Core i5 and Core i7 parts that will be revealed probably at some point after Intel Developer Forum, or after mid-September 2014.
The Y-processor line will end up with the new Intel Core M processor brand and it will aim for high performance detachable and convertible systems that will show up in the latter part of Q4 2014.
Broadwell with 4.5W TDP and Core M branding will end up only in these fancy detachable notebooks and might be one of the most powerful and fastest tablet/detachable platforms around. It will also ‘speak’ Windows 8.1 at launch and we should see some Google Chrome OS products in early 2015.
Intel also plans to keep the Pentium and Celeron brands around and they will be used for Bay Trail-M processors. These parts have been shipping for more than three quarters in entry level detachables such as the Asus T100TA.
Intel is cooking up a hot batch of Xeon processors for servers and workstations, and system vendors have already designed systems that are ready and raring to go as soon as the chips become available.
Boston is one of the companies doing just that, and we know this because it gave us an exclusive peek into its labs to show off what these upgraded systems will look like. While we can’t share any details about the new chips involved yet, we can preview the systems they will appear in, which are awaiting shipment as soon as Intel gives the nod.
Based on chassis designs from Supermicro, with which Boston has a close relationship, the systems comprise custom-built solutions for specific user requirements.
On the workstation side, Boston is readying a mid-range and a high-end system with the new Intel Xeon chips, both based on two-socket Xeon E5-2600v3 rather than the single socket E5-1600v3 versions.
There’s also the mid-range Venom 2301-12T, which comes in a mid-tower chassis and ships with an Nvidia Quadro K4000 card for graphics acceleration. It comes with 64GB of memory and a 240GB SSD as a boot device, plus two 1TB Sata drives configured as a Raid array for data storage.
For extra performance, Boston has also prepared the Venom 2401-12T, which will ship with faster Xeon processors, 128GB of memory and an Nvidia Quadro K6000 graphics card. This also has a 240GB SSD as a boot drive, with two 2TB drives configured as a Raid array for data storage.
Interestingly, Intel’s new Xeon E5-2600v3 processors are designed to work with 2133MHz DDR4 memory instead of the more usual DDR3 RAM, and as you can see in the picture below, DDR4 DIMM modules have slightly longer connectors towards the middle.
For servers, Boston has prepared a 1U rack-mount “pizza box” system, the Boston Value 360p. This is a two-socket server with twin 10Gbps Ethernet ports, support for 64GB of memory and 12Gbps SAS Raid. It can also be configured with NVM Express (NVMe) SSDs connected to the PCI Express bus rather than a standard drive interface.
Boston also previewed a multi-node rack server, the Quattro 12128-6, which is made up of four separate two-socket servers inside a 2U chassis. Each node has up to 64GB of memory, with 12Gbps SAS Raid storage plus a pair of 400GB SSDs.
Nintendo’s Shigeru Miyamoto doesn’t want to make games for “passive” people; the attitude that games ought to be to be a roller-coaster ride, to entertain without challenge, is, to his mind, “pathetic”. That was the message from the legendary game designer in an E3 interview with Edge magazine, published in this month’s edition; it’s been presented by other news outlets as a sign of a Nintendo U-turn, moving away from the casual market it sought with the Wii and the DS in favour of re-engaging core gamers.
That’s exactly the sort of message that most of the games media wants to hear, of course. The media, after all, speaks exclusively to core gamers; casual players generally don’t bother with specialist media. “Nintendo has seen the error of its ways and realised that the only people worth making games for are you, my dear brethren!” is a crowd-pleaser of a message; but it’s also a pretty big leap to make from the comments Miyamoto actually made.
First, the context. Edge had just challenged Miyamoto over the fact that his prototype games at E3 were all somewhat difficult to play. They used the Wii U GamePad in new ways which it took a while to get accustomed to; the question implied in the text of Edge’s interview isn’t about casual games at all, but about the difficulty level of the prototypes. Miyamoto’s response does make clear a mental distinction between different types of game consumer and a preference for those who enjoy some challenge in their entertainment, but to extrapolate that into a U-turn in Nintendo’s development priorities is an overreach.
In fact, Miyamoto’s comments – equating passivity with “the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland. Their attitude is ‘OK, I am the customer; you are supposed to entertain me’” – are punching in a number of directions at once. Certainly, he’s frustrated by people who play games without ever really engaging with them as a challenge; I doubt he’s a fan of free-to-play systems that allow you to pay money to bypass challenges. Equally, though, those comments are an attack on some approaches to AAA game design; barren technological wonders which serve as little more than on-rails galleries for artwork and pale narrative. Miyamoto isn’t saying “casuals have ruined the market”; far from it. He’s saying that there are consumers who demand spoon-fed entertainment at all points of the spectrum from core to casual, and that he doesn’t want to make games for any of them. (It’s also worth noting that he’s not really blowing his top over this; “pathetic” doesn’t carry the same kind of stinging indictment in Japanese that it does in translation.)
Later in the Edge interview, Miyamoto veers back to similar territory when he talks about the proliferation of mainstream game-capable platforms like iOS and Android devices. While adamant that Nintendo needs to continue to make hardware as well as software, he’s delighted that these new platforms exist, because they provide an “on-ramp” for consumers who haven’t engaged with games before. Nintendo previously saw itself holding a responsibility to try to open up new demographics for the games industry; now it seems that we’ve reached a tipping point, technologically and culturally, where that’s happening by itself.
Edge speculates that this means Miyamoto (and hence Nintendo) believes that the window has shut on making games for entry-level gamers. Titles like Brain Training, which opened up the DS to a huge audience of people who had rarely if ever played games before, may now be pointless; the consumers they ought to target are all playing games on their phones and tablets, so there isn’t an addressable market remaining there for dedicated hardware and more expensive (non-F2P) games. This is fair analysis, and indeed, it probably features in Nintendo’s thinking; let iOS serve as the entry level for new gamers and then hope that those who enjoy the experience will ultimately upgrade to the superior offerings available on a dedicated console.
At the same time, though, Nintendo itself has a conception of “casual” and “core” that probably isn’t shared by the majority of sites reporting Miyamoto’s comments. Miyamoto talks not about themes but about enjoyment of challenge as the distinction between the two groups. To him, a supposedly “adult” game full of blood and ripe language could be utterly casual if it spoon-feeds players with dull, linear gameplay. Meanwhile, a brightly coloured Mushroom Kingdom epic could qualify as “core” if it challenges players in the right way. Consequently, Nintendo’s family-friendly IP and the broad appeal of its themes is entirely compatible with a focus on “core games”, to Miyamoto’s mind. What he’s talking about changing is something at the root of design, not the thematic wallpaper of the company’s games; he wants to challenge people, not to force Nintendo’s artists to remove all the primary colours from their Photoshop palettes.
Viewed in this light, Miyamoto’s comments are an earnest and down-to-earth appraisal of Nintendo’s present situation; still recovering from the heady days of the Wii and figuring out how much of that flash-in-the-pan market is really sustainable, but knuckling down to the challenge of entertaining and delighting (and of course, selling to) those within the audience who really enjoyed games rather than latching onto the platform as a fad. Contrary to the more excitable reportage on his comments, Miyamoto is promising no major changes to Nintendo’s approach; rather, he’s re-committing himself and the company to the same course of action which delivered games like Mario Kart 8, a title firmly within the family-friendly Nintendo tradition and absolutely celebratory of challenge and good design.
“Core gamer” is a phrase that’s picked up a strong whiff of soi-disant elitism and exclusion over the past few years; the phrase “as a core gamer…” in a forum post or comment thread is this odd little corner of society’s equivalent of “I’m not a racist, but…”, indicating a post that’s probably going to brim with self-important awfulness. The bête noire of the core gamer is the “casual”, and just as any move by a game creator or publisher to cater to “casuals” is despised and derided, any prodigal son who declares their abandonment of the casual market and return to the core is greeted with an I-told-you-so roar of delight. This is a thin sliver of the market overall, of course, but a noisy one; as such, it’s worth reiterating that what Miyamoto absolutely did not say is that Nintendo is resetting its course to please these people. Nintendo, for many years to come, will still be a company defined by games that are broadly appealing, generally family-friendly and enormously accessible. Under Miyamoto’s watchful eye, they’ll also be challenging and engaging; but anyone taking his comments on “passivity” as near-confirmation that we’ll see Grand Theft Mario down the line is utterly misreading the situation.
First there was the iPad at around 10 inches and then there was the iPad Mini that is closer to 8 inches. Now Apple Inc is gearing up to roll out a larger, 12.9-inch version of its once dominant iPad for 2015, with production set to begin in the first quarter of next year, Bloomberg cited people with knowledge of the matter as saying on Tuesday.
The report comes as Apple struggles with declining sales of its tablets, which are faltering as people replace iPads less frequently than expected and larger smartphones made by Samsung Electronics Co Ltd and other rivals have taken a bite out of its sales.
Apple has been working with its suppliers for over a year on larger touch-screen devices, Bloomberg cited the sources as saying.
It is expected to introduce larger versions of its 4-inch iPhone next month, although the company has not publicized plans for its most important device.
Apple was not immediately available for comment.
Australian airlines Qantas Airways Ltd and Virgin Australia Holdings Ltd said passengers may use mobile phones and tablets during their flights, after a regulator relaxed a ban on electronic devices on planes.
The airlines said they would begin allowing passengers to use personal electronic devices for the duration of their flight after Australia’s Civil Aviation Safety Authority followed a similar ruling from the U.S. Federal Aviation Administration in 2013.
The Australian airlines will hope giving customers almost continuous access to personal devices will increase their appeal as they engage in a price war with each other and other market participants. Currently, passengers are forced to switch off devices until the plane reaches cruising altitude.
The two domestic rivals are expected to post annual net losses later this week.
“We’re delighted to give Qantas customers the freedom and flexibility to use their personal electronic devices from the moment they board the plane until they disembark,” Qantas Domestic chief executive officer Lyell Strambi said in a statement.
Virgin Australia chief customer officer Mark Hassell said the high number of passengers who travel with a smartphone or tablet shows “how valuable gate-to-gate access is to their overall travel experience”.