Simplygon takes 3D models in a number of formats, and reduces the volume of data used to describe them by taking out some of the detail — somewhat like reducing the size of a JPEG image file by increasing the level of compression while leaving the resolution unchanged.
That means the models can be rendered more rapidly or with less powerful hardware, something that will help Microsoft with the “3D for everyone” vision it outlined last October at the launch of Windows 10 Creators Update.
The company is pushing hard into the markets for virtual reality, with a U.S.$300 consumer VR headset for PCs due out as early as March, and augmented reality, where it is seeking to build an ecosystem around Hololens, its enterprise-oriented stand-alone AR headset.
3D models, whether for video games, architectural rendering, or viewing in augmented or virtual reality, are typically composed of many adjoining flat surfaces, or polygons. The more polygons that are used, the better the model is able to represent complex curved surfaces — but the more memory and processing power it takes to render, or draw on the screen.
Simplygon works best with rendering engines that use a similar density of polygons throughout, simplifying the model to describe flatter parts with fewer polygons, while retaining more polygons in more complex areas, so that they don’t look blocky.
Using this technique, the company says it can reduce the number of polygons used in a model by up to 90 percent, while still retaining the essential details and shape.
For Kudo Tsunoda, corporate vice president for next-gen experiences in Microsoft’s Windows and Devices Group, the acquisition will make it easier for Windows users to capture, create, and share 3D models.
“It builds on and extends our aspirations to empower a new wave of creativity with the Windows 10 Creators Update, Paint 3D and our online creator community at Remix3D.com,” he said in a post on Microsoft’s blog announcing the deal.
Simplygon was developed by 10-year-old Donya Labs, based in Linköping, Sweden. CEO Matt Connors, founder and CTO Ulrik Lindahl and co-founder Koshi Hamedi will join Microsoft following the acquisition, according to the companies’ websites. They did not provide information about the terms of the deal.
The biggest market for Simplygon is in 3D game design, where it was used by the developer of the game Submerge to reduce the size of models designed for PCs and consoles when the game was ported to iOS.
The fraud increase was based on hundreds of millions of online transactions with major merchants globally. Also, the number of e-commerce transactions grew by 16% for the same period, ACI said.
Some of the fraud attempts came from the use of credit card numbers purchased in underground chat channels, ACI said.
“Given the consistent and alarming uptick in fraudulent activity on key dates, merchants must be proactive in their efforts to identify weak spots and define short and long-term strategies for improved security and enhanced customer experience,” said Markus Rinderer, senior vice president of platform solutions at ACI.
The data showed that the highest fraud attempt rates were on Christmas Eve and on days when shipments were cut off. The key shopping dates by volume (number of transactions) were Cyber Monday, which showed 15% growth, and Black Friday, which showed 19% growth.
The average sales ticket declined by 7% during the 2016 holiday period. The average was $228 in 2016, down from $243 in 2015.
In 2016, one of every 97 transactions was a fraudulent attempt, compared with 1 out of 109 transactions in 2015.
ACI defines a fraud attempt as a transaction confirmed by a merchant as fraudulent; a transaction that matched a record in an ACI database for a credit card number that was sold online in an underground chat channel; or as reported as fraud by a bank or other issuer. ACI also includes as fraud attempts those data patterns that match a recently confirmed fraud behavior.
Panasonic Corp is looking to deepen its partnership with electric car maker Tesla Motors Inc beyond batteries and into self-driving technology, as the Japanese conglomerate continues pivoting towards the automotive business.
The electronics maker has placed automotive applications at the center of a growth strategy that targets corporate clients at the expense of low-margin consumer goods, where low-cost Asian rivals have diminished the dominance of Japanese firms.
Panasonic is the exclusive supplier of batteries for Tesla’s Model S, Model X and upcoming mass market Model 3, and plans to contribute $1.6 billion to Tesla’s $5 billion battery factory.
One candidate would be so-called organic photoconductive film CMOS image sensors currently under development at Panasonic, which enable high-speed sensing of moving objects without distortion, Tsuga said.
Panasonic aims to add such technology to an automotive business that also includes cockpit displays and navigation systems. It targets annual sales of 2 trillion yen ($17.43 billion) for that business in the year through March 2019, from 1.3 trillion yen in the year ended March 2016.
As well as automotive, Panasonic and Tesla work together in solar energy. The Japanese firm last month said it plans to invest more than 30 billion yen in a Tesla factory making photovoltaic (PV) cells and modules.
The Japanese company said that it positions its memory unit as a business focus.
The announcement by Toshiba follows news reports that the company was planning to spin off its semiconductor business. The company is considering selling a “partial stake” in its semiconductor business to Western Digital in the U.S. to raise funds due to losses in its U.S. nuclear plant unit, the Nikkei Asian Review reported.
The company may sell a 20 percent stake in the memory business for up to $2.65 billion, according to the newspaper.
Western Digital last year acquired SanDisk, which has been a long-term partner of Toshiba, with the two companies partnering in the fabrication of nonvolatile memories. The joint venture has provided SanDisk with stable NAND supply in volume and extends across memory technologies such as 3D NAND.
Western Digital said in 2015 that with the acquisition of SanDisk, it could integrate into the NAND business and ensure long-term access to solid state technology at lower cost. Similar considerations may also be driving Western Digital’s reported interest in Toshiba’s memory business.
Qualcomm coerced several phone manufacturers into accepting unfavorable technology licensing terms while giving Apple a break in exchange for exclusivity, the U.S. Federal Trade Commission has charged.
The company used its dominance in baseband processors, which manage cellular communication in mobile devices, to force vendors to pay elevated royalties for Qualcomm technologies, the FTC charged in a complaint filed Tuesday in federal court.
At the same time, Qualcomm gave Apple favorable terms so it could supply the baseband chips for all iPhones from 2011 to 2016, according to the FTC. Among other things, in 2007 it got Apple to agree not to use WiMax, the original 4G system used on Sprint’s network, in any iPhones, the complaint said. WiMax was promoted by Intel, Qualcomm’s archrival.
Qualcomm’s actions hurt competition and effectively imposed a tax on some products that was passed on to consumers, the FTC said. It’s seeking a court order to undo and prevent the company’s allegedly anticompetitive practices.
“Qualcomm has never withheld or threatened to withhold chip supply in order to obtain agreement to unfair or unreasonable licensing terms,” the statement said. The company said the FTC rushed out the complaint before the new presidential administration takes office on Friday. Only three of the five seats on the commission are filled, and member Maureen Ohlhausen dissented from the complaint.
Qualcomm has a vast portfolio of mobile technology patents, and licensing them is a big part of its business in addition to selling chips. Its licensing practices have come under fire before. Last month, South Korea’s antitrust agency fined the company $853 million for allegedly violating that country’s competition laws.
By threatening to cut off phone makers’ supplies of baseband chips, Qualcomm got them to accept royalties and other license terms they wouldn’t otherwise have accepted, the FTC alleged. This weakened other baseband chip makers and raised costs for consumers, it said.
In addition, the company has refused to license its patented technology to other chip makers even when those technologies were essential to industry standards, the FTC said. Standards groups commonly require patent holders to license anything that’s part of a standard on FRAND (fair, reasonable and non-discriminatory) terms.
In her dissent, Commissioner Ohlhausen said the complaint never alleges that Qualcomm charged more than reasonable royalties because the commission lacked the evidence to say that.
SimpliVity makes management software that helps administrators gain control over data center resources. The tools help enterprises make efficient use of server, storage and networking resources.
The deal is expected to close in the second quarter.
For months, HPE was rumored to be pursuing SimpliVity, which also offers convergence tools for servers from Dell, Lenovo and Huawei. Hyperconvergence companies are a hot commodity. Nutanix, a top player in the market, went public in September last year.
Hyperscale companies typically have virtualized environments so computing resources can be scaled quickly. HPE is aggressively chasing cloud deployments with its hyperconverged hardware, and SimpliVity’s tools will fit into those offerings.
The acquisition is a big deal for HPE, said Patrick Moorhead, principal at Moor Insights and Strategy, in an email.
“I predicted HPE would make infrastructure purchases once they started to spin-merge their services and software divisions,” Moorhead said.
HPE recently sold its software assets to Micro Focus and spun off its services assets, merging them with CSC to create a new company.
SimpliVity was valued at more than $1 billion late in 2015, so HPE got a good deal, said Charles King, principal analyst at Pund-IT. HPE is adding good assets to its growing hyperconverged portfolio, he said.
“SimpliVity will be better under the broad wings of HPE,” King said.
HPE’s acquisition of SimpliVity will give it a leg up on Dell and Lenovo, King said. Those companies offer servers with SimpliVity as well as products based on Nutanix technology.
Once the deal is complete, HPE will offer the SimpliVity Omni Stack software with its ProLiant DL380 servers. The company will also integrate SimpliVity hyperconverged systems in Proliant servers in the second half of this year. SimpliVity customers won’t be affected by the acquisition, HPE said.
Its new report, “The 5G Economy” looks at the potential economic and social impact of 5G around the world. The study was conducted jointly by research firms IHS Markit, PSB and leading economist Haas School of Business’s, and principal executive officer of the Berkeley Research Group (BRG). Professor David Teece. The 5G Economy includes an economic impact study and opinion research about the expectations for 5G among business and technology leaders carried out by PSB.
The combined findings of the study show how 5G will profoundly affect the global economy and that business decision makers in technology and other industries overwhelmingly believe in the transformational nature of 5G.
Qualcomm CEO Steve Mollenkopf said that the researchers confirmed our strong belief that 5G will be a fundamental game changer.
“We have been hard at work helping create some of the key technologies and applications that will make 5G a reality, pushing the boundaries of LTE, collaborating with industry leaders, and spearheading the critical research behind the next-generation global wireless standard.”
The study indicates that 5G will catapult mobile into the exclusive realm of General Purpose Technologies, like electricity and the automobile, that provide the foundation for massive innovation, give rise to new industries and benefit entire economies.
This will happen as 5G advances mobile from a set of technologies connecting people to people and information to a unified fabric connecting people to everything.
Dr. Teece said he had spent many years studying the impact of general purposes technologies, and it’s clear that 5G will propel mobile into that category, assuring the technology’s long-term impact on society and continued growth for decades.
According to the study, in 2035, when 5G’s full economic benefit should be realized across the globe, a broad range of industries – from retail to education, transportation to entertainment, and everything in between – could produce up to $12.3 trillion worth of goods and services enabled by 5G.
The 5G value chain will generate up to $3.5 trillion in revenue in 2035, supporting as many as 22 million jobs. Over time, 5G will boost real global GDP growth by $3 trillion dollars cumulatively from 2020 to 2035, roughly the equivalent of adding an economy the size of India to the world in today’s dollars.
Complementing the economic study, polling research done by PSB confirms that business decision makers and opinion leaders around the globe expect 5G to bring widespread benefits for society and the economy overall, enabling new products and services, increasing productivity and allowing for new industries to emerge. Over 90 percent of the more than 3,500 respondents agreed that 5G will enable new products, services and use cases that have not been invented yet.
It is looking fairly certain that Windows 10’s second major update will be released in April.
The update codenamed Redstone 2 “The Empire Strikes Back” release date has been leaked by Microsoft’s chums Dell and Fitbit. Dell and Fitbit both posted the update news on their forums. Vole has yet to confirm them itself.
Dell made the announcement earlier, and effectively squashed rumors that the new update would be happening in March.
Fitbit said: “We’re excited to announce that Fitbit will be introducing support for tracker notifications (Call, SMS, Calendar and third party apps) and Connected GPS for all Windows users on the Windows 10 Creators Update coming in April.”
It looks like the final version could be 1704, which also tells us the release date. The first two digits representing the year and the other two pointing to the month and in this case the fourth month of 2017. Insiders will be the first to receive the Creators Update.
It is possible that the launch will coincide with the release of the Surface Pro 5 and the Surface Book 2 which are both expected around that time.
Chinese search engine Baidu Inc announced that it has launched an augmented reality (AR) lab in Beijing as part of a $200 million effort to revitalize the company’s shrinking profits with cutting edge technology.
The lab, which currently employs 55 people, will initially aim to drive revenue through AR marketing, though will later explore healthcare and education.
“AR marketing is taking off,” Andrew Ng, the chief scientist overseeing Baidu’s artificial intelligence (AI), augmented reality and deep learning projects, told Reuters.
Popularised in 2016 by Nintendo Co Ltd’s Pokemon Go game, augmented reality involves rendering virtual images over real life settings viewed on a smartphone, headset or other device. In marketing, the software can be used to animate a product or a branded space.
Baidu’s AR launch comes as the company gears up to report full-year earnings next month. It has forecast a revenue drop of around 4.6 percent as it grapples with the aftermath of new government curbs on medical advertising. Those curbs have slashed into the profits of its core search business and saw ad customers drop 16 percent in the quarter ended in September.
The company injected $200 million into its AI and AR unit in September in an effort to kick start new growth, followed by the announcement of a $3 billion investment fund announced in October focusing on mid-to-late stage startups.
The company in a statement said it is currently working with AR in China with Yum! Brands Inc’s KFC, BMW and L’Oreal SA’s Lancome among other brands, and has demonstrated a small range of high-end applications.
Baidu began working on the technology two years ago, and is working on integrating it with AI to produce visuals capable of interacting with real-time surroundings, unlike current popular AR games.
“It’s working quite well now, but it’s clear that it could be better,” said Ng. “I’m quite optimistic.”
AR technology is still going through a regulatory teething phase in China. While Pokemon Go is yet to launch there, location-based AR concepts have sprung up, drawing the ire of regulators who have refused to license some services over security concerns.
According to Ng, Baidu is yet to run into the same issues.
“I feel like the abilities for AR have risen up in China faster than the Western world may be aware,” said Ng.
The rules took effect Monday, in a country where domestic third-party app stores — not from Apple or Google — are serving billions of downloads to Android smartphones. Chinese internet companies such as Baidu, Tencent and a host of smaller, shadier local app stores have been feeding the demand, at a time when Google has largely pulled out of the market.
The government, however, has problems with the proliferation of app stores and the lack of industry oversight, the Cyberspace Administration of China said in a statement on Friday. Some app stores have been offering products that violate users’ rights, contain security vulnerabilities or spread “illegal information,” it said.
The new rules intend to force the stores to better audit their products. Cyberspace Administration officials will keep records on the app stores and investigate those that fail to register or which are found falsifying information.
However, in some cases, apps have provided one way for users to circumvent the strict controls. That happened with The New York Times, whose main website was blocked in the country in 2012.
Despite the censorship, the company’s news app was offered on Apple’s app store until China ordered its takedown earlier this month.
Third-party app stores in China have also been known to spread malware. Last year, a mobile Trojan likely sourced from the country managed to infect millions of devices across China, India and Indonesia by imitating Android apps.
The country has over 650 million mobile internet users, according to the China Internet Network Information Center. The huge user base has made its app stores some of the biggest in the world.
Microsoft discontinue issuing detailed security bulletins in February, which for nearly 20 years have provided individual users and IT professionals information about vulnerabilities and their patches.
One patching expert crossed his fingers that Microsoft would make good on its pledge to publish the same information when it switches to a new online database. “I’m on the fence right now,” said Chris Goettl, product manager with patch management vendor Shavlik, of the demise of bulletins. “We’ll have to see [the database] in February before we know how well Microsoft has done [keeping its promise].”
Microsoft announced the demise of bulletins in November, saying then that the last would be posted with January’s Patch Tuesday — the monthly round of security updates for Windows and other Microsoft software — and that the new process would kick in on Feb. 14, next month’s patch day.
The web-based bulletins have been a feature of Microsoft’s patch disclosure policies since at least 1998, and for almost as long have been considered the professional benchmark by security experts.
The documents stored in the database are specific to a vulnerability on an edition of Windows, or a version of another Microsoft product. They can be sorted and filtered by the affected software, the patch’s release date, its CVE (Common Vulnerabilities and Exposures) identifier, and the numerical label of the KB, or “knowledge base” support document.
“Our customers have asked for better access to update information, as well as easier ways to customize their view to serve a diverse set of needs,” wrote an unnamed member of the Microsoft Security Response Center in November to explain the switch from bulletins to database.
Finnish mobile games and animation developer Rovio Entertainment is intensifying its search for new hit games by opening a studio in London to focus on multiplayer games that would not rely on the company’s Angry Birds brand.
Privately-held Rovio has struggled in recent years as profits from the Angry Birds franchise dropped, prompting deep job cuts and divestments.
But last year Rovio launched an animated Angry Birds 3D Hollywood film that it said did well at the box office and yielded new licensing deals.
“MMO is a genre that is growing in mobile, but it is not fully saturated. We are not looking for a niche position but a very wide, inclusive game,” Wilhelm Taht, head of games, told Reuters.
The original Angry Birds game, in which players use a slingshot to attack pigs who steal the birds’ eggs, was launched in 2009 and it remains the top paid mobile app of all time.
Rovio exploited the brand early on by licensing its use on a string of consumer products. But the company’s failure to bring out new hit games resulted in falling profit, prompting Rovio to cut more than 300 jobs in 2014 and 2015.
“In the long term, our new characters may generate intellectual property and even a brand,” Taht said.
Rovio has a series of smartphone games based on Angry Birds characters. In 2015 it published a puzzle game called Nibblers and it will soon put out Battle Bay, a real-time multiplayer game.
Rovio is not looking to launch a large number of games this year, Taht added.
“Perhaps there’s been some change in our thinking here,” he said. “The market is favorable for games that will live long and that are operated with a service mindset.”
Asked about Nintendo’s hit smartphone game Pokemon GO, Taht said the game truly put augmented reality (AR) on the gaming map.
“We will, of course, be following AR as a technology and a tool,” he said.
In the first half of 2016 Rovio booked a small operating profit, compared with a loss a year earlier, help by growth in game sales.
Rovio has around 200 employees spread between its four game studios in Finland and Sweden and about 400 in total.
Airbus last year formed a division called Urban Air Mobility that is exploring concepts such as a vehicle to transport individuals or a helicopter-style vehicle that can carry multiple riders. The aim would be for people to book the vehicle using an app, similar to car-sharing schemes.
“One hundred years ago, urban transport went underground, now we have the technological wherewithal to go above ground,” Airbus CEO Tom Enders told the DLD digital tech conference in Munich, adding he hoped the Airbus could fly a demonstration vehicle for single-person transport by the end of the year.
Enders said Airbus, as the world’s largest maker of commercial helicopters, wanted to invest to make the most of new technologies such as autonomous driving and artificial intelligence, to usher in what amounts to an era of flying cars.
“If we ignore these developments, we will be pushed out of important segments of the business,” he said.
A spokesman for Airbus declined to say how much the company was investing in urban mobility.
The move to AI could be the one catalyst which could help AMD and Nvidia carve up Intel’s mighty kingdom.
Last year saw Microsoft, Apple, Google develop more software for ARM based chips. During the year AMD and Nvidia saw their stock prices rise as shareholders started to think that they might succeed in taking Intel’s crown.
On of the reasons for this is AI which is fast becoming a bigger buzz world than Interent of Things – which is the basket Intel is putting its eggs into.
AMD and Nvidia are both making perfect AI processors in their graphics cards and now that AMD has released Polaris it is properly in a game dominated by Nvidia. AMD’s Radeon Instinct is specifically designed for the market.
Intel is doing ok in the market but it is not growing as fast as AMD or Nvidia.
According to the Verge, investors are buying up AMD stock because they know the processing challenges of the future are practically tailored for the massively parallel architecture of a GPU.
Nvidia and IBM have revealed their own agreement to provide “the world’s fastest” deep learning enterprise solution.
AMD and Nvidia should do well in the growing consumer interest in virtual reality although that might be a bubble waiting to burst. On paper at least, the most popular HTC Vive and Oculus Rift, both require tons of GPU power. However it is a moot point if these machines are the ones that will make AR work or if it will be something much cheaper and require less spec.
But if AR does take off then it will be yet another thing that Intel missed out on.
The social media company will become a more important player in maintaining Facebook’s growth in advertising revenue in 2017. During the last two earnings calls, Facebook executives said they may soon reach a limit on the amount of ads they can place before users, one of the factors that had driven ad revenue growth.
Instagram is expected to generate $3.64 billion in worldwide ad revenue this year, nearly double that of 2016, according to eMarketer. That would represent 12.3 percent of Facebook’s global ad business, up from 8.4 percent in 2016. In the United States, eMarketer said it expects Instagram to account for more than 20 percent of Facebook’s ad revenue.
eMarketer also found that 74 percent of U.S. companies plan to use Instagram this year, up from 53 percent in 2016. This level of use would allow Instagram to surpass Twitter.
Media buyers are optimistic about Instagram’s ability to maintain Facebook’s place, second only to Alphabet Inc’s Google, in the digital ad marketplace. “Instagram could end up being as strong a revenue component for Facebook as YouTube has been for Google,” said Noah Mallin, head of social for ad agency MEC Wavemaker.
In Instagram Stories, users and businesses can post a string of photos and videos that disappear after 24 hours. It launched in August and now has 150 million daily active users, according to Jim Squires, director of market operations for Instagram.
The new ad product will show full-screen ads intermittently as users swipe through photos and videos on Instagram Stories. The company is testing it with major advertisers including General Motors Co, Nike Inc and Airbnb, which is using it to promote its product Trips on Airbnb.
Time Warner Inc’s Turner Sports will test ads for cable network TNT’s airing of the National Basketball Association’s All-Star Game in New Orleans next month.
Companies normally test new advertising products with a select group of advertisers before a wider roll out.
“It’s definitely gained importance,” said Ian Schafer, founder and chairman of ad agency Deep Focus, who said he plans to spend more money with Instagram.