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Will Qualcomm Succumb To Broadcom Higher Bid

February 14, 2018 by  
Filed under Computing

Broadcom plans to unveil a new $120 billion offer for Qualcomm to pressure the US rival to the negotiating table.

The move comes ahead of a Qualcomm shareholder meeting scheduled for March 6, when Broadcom is seeking to replace Qualcomm’s board of directors by nominating its own slate for election.

Broadcom is scheduled to meet with its advisers later to finalize an offer that values Qualcomm between $80 and $82 per share, two of the sources said. Broadcom’s previous $70 per share offer consisted of $60 per share in cash and $10 per share in stock.

Broadcom plans to offer Qualcomm a higher-than-usual breakup fee in the event regulators thwart the deal, according to the sources. Typically, such break-up fees equate to approximately three percent to foue percent of a deal’s size.

All this is off the record and Broadcom Chief Executive Officer Hock Tan may decide to significantly change the terms at the last minute.

Broadcom has said it is very confident a deal can be completed within a year of signing an agreement. Qualcomm has said that the regulatory review processes required around the world would take more than 18 months and be fraught with risks. Already Chinese companies have dropped hints to their politicians that they will be in trouble dealing if such a super company is formed.

Qualcomm has told its shareholders that Broadcom’s hostile bid is aimed at acquiring the company on the cheap.

Qualcomm reported quarterly profit and revenues last week that beat analysts’ expectations as demand surged for its chips used in smartphones and cars.

Qualcomm is also trying to clinch an acquisition of its own, proposing to buy NXP Semiconductors NV for $38 billion. The deal was approved by European Union antitrust regulators last month, and only China has yet to approve it. Qualcomm expects the government’s blessing later this month.
The NXP deal still faces an uncertain future as some of its shareholders, including activist hedge fund Elliott Management, have asked Qualcomm to raise its offer. Qualcomm is expected to decide later this month.

Courtesy-Fud

Nintendo’s Switch Helps Push Profits Higher

February 9, 2018 by  
Filed under Gaming

The former maker of playing cards Nintendo reported its biggest third quarter operating profit in eight years, driven by smashing demand for its new Switch games console.

The outfit now expects annual earnings to outstrip its previous estimate. This is thanks to the growing popularity of the hybrid home-portable Switch which nearly doubled Nintendo’s stock price to nine-year highs. Sales have far exceeded initial estimates, beating those of predecessor Wii U, and leaving suppliers scrambling for parts.

Nintendo posted an operating profit of $1.07 billion for the third quarter, up almost fourfold from a year ago. This is the highest ever that the company has earned in the October-December period since 2009.

Nintendo President Tatsumi Kimishima said that Switch sales during the holiday season were stronger than expected in Japan, the United States, and Europe.

Nintendo sold 7.2 million Switch consoles in the three months through December and raised its annual sales forecast to 15 million units from 14 million units.

That already exceeds lifetime sales of 13.56 million consoles for the Wii U which was on the market for about five years.

The company expects Switch console sales to further rise to 20 million units or more next year, starting April.

As yet another attempt to diversify, Nintendo said this month it would launch in April “Labo” a set of LEGO-style accessories for the Switch console that kids can build themselves on cardboard sheets.

Courtesy-Fud

Will Toshiba Push Its Memory Business Into An IPO

January 31, 2018 by  
Filed under Technology

Toshiba is considering an IPO of its prized memory chip business if an agreed $18 billion sale of the unit to Bain Capital fails to gain antitrust approval by the end of March

The IPO is one of the various contingency plans being looked at by Toshiba’s top executives, and some analysts and Toshiba shareholders favor it over the existing deal.

Toshiba agreed last September to sell Toshiba Memory, the world’s second-biggest producer of NAND chips, to a consortium led by Bain Capital to cover billions of dollars in liabilities arising from now-bankrupt US nuclear power unit Westinghouse.

But the Japanese conglomerate no longer faces the pressure it once did to complete a sale, after raising $5.4 billion with a new share issue to overseas funds late last year, which with tax write-offs gives it sufficient funds to cover its liabilities.

Hong Kong-based activist investor, Argyle Street Management, a hedge fund with $1.2 billion under management, has voiced opposition to the sale, saying it was no longer necessary.

A Toshiba spokeswoman said there had been no change to the fact that the company was working towards completing the sale of the chip unit.

Courtesy-Fud

Are Hackers On The Verge Of Jailbreaking Nintendo’s Switch

January 25, 2018 by  
Filed under Gaming

The dark satanic rumor mill has manufactured a hell on earth yarn claiming that hackers are on the verge of opening the Nintendo Switch thanks to Nvidia being rather too forthcoming about the GPU.

Throughout 2017 hackers had been recording partial vulnerabilities on the firmware but had no joy at completely knocking it over.

Now according to Ars Technica hackers have discovered a Webkit flaw that allows for basic “user level” access to some portions of the underlying system and a service-level initialization flaw that gives hackers slightly more control over the Switch OS. Last month at the 34th Chaos Communication Congress (34C3) in Leipzig Germany, hackers Plutoo, Derrek, and Naehrwert outlined an intricate method for gaining kernel-level access and nearly full control of the Switch hardware.”

They worked out a few basic exploits discussed above as a wedge to dig deep into how the Switch works at the most basic level. They also managed to sniff data coming through the Switch’s memory bus to figure out the timing for an important security check. They also solder an FPGA onto the Switch’s ARM chip and bit-bang their way to decoding the secret key that unlocks all of the Switch’s encrypted system binaries.

Oddly though the hackers efforts received an unexpected hand from chipmaker Nvidia. The “custom chip” inside the Switch is apparently so similar to an off-the-shelf Nvidia Tegra X1 that a $700 Jetson TX1 development kit let the hackers get significant insight into the Switch’s innards.

More than that, amid the thousands of pages of Nvidia’s public documentation for the X1 is a section on how to “bypass the SMMU” (the System Memory Management Unit), which gave the hackers a viable method to copy and write a modified kernel to the Switch’s system RAM. As Plutoo put it in the talk, “Nvidia backdoored themselves.”

Courtesy-Fud

Do Retro Games Resonate With Gamers

January 9, 2018 by  
Filed under Gaming

Almost half of all gamers in Europe like to go back and play games from their youth.

The latest data comes from ISFE and Ipsos Connect’s GameTrack consumer survey, and is based on a question posed by GamesIndustry.biz.

The results also show that 41% of consumers are eager to go back and experience games that they missed first time around.

The figures confirm the motivation behind the success of retro gaming products such as the NES and SNES Mini consoles, plus the popularity of remakes such as last year’s Crash Bandicoot.

However, the majority of gamers disagree that classic games are better than modern titles (only 22% agreed with the statement), while 45% are of the belief that realistic graphics are an important part of a great game.

The survey also specifically spoke to users of recent retro products, including the NES and SNES Mini, Crash Bandicoot, the Sega Forever project and more. It’s unsurprising that these consumers are more enthusiastic about going back and experiencing classic games (66% like to revisit games from their youth, while 67% like to play older games that they missed). 49% of these consumers also admit that nostalgia is one of the key reasons behind why it buys the games and consoles that they do.

41% of retro gamers are also of the belief that older games are better than current ones, with just 23% disagreeing with that statement (the rest neither agree or disagree). However, a number do find themselves disappointed with their trips down memory lane, with 38% stating that classic games are never as good as they remember.

The question (which combines online sampling with over-the-phone and face-to-face surveys) was posed to gamers from the UK, Spain, France and Germany. In terms of individual territories, French gamers are narrowly the more nostalgic consumer, although the results are relatively consistent across each market.

You can find out more information about the GameTrack survey here.

Courtesy-GI.biz

Hacker Exploit The Nintendo Switch

January 8, 2018 by  
Filed under Gaming

A homebrew kit could be the key to getting more games onto the Nintendo Switch, as hackers have figured out how to crack the console through its Nvidia chipset.

Nintendo consoles are notoriously locked-down in order to keep software and game development limited to Nintendo’s in-house or approved third-party developers; homebrew games have not been welcome even though Nintendo has been more supportive of indy titles.

But at the 34C3 hacking conference in Germany, hackers Derrek, Naehrwert and Plutoo demonstrated how they had managed to crack into the kernel of the Switch thanks to the use of a Nvidia Tegra X1 chip, which is well documented and has easily accessible debugging and diagnostic tools.

Through some hard work, as reported by wololo.net, the hackers got past the Switch’s security layers on the Tegra X1’s System Memory Management Unit (SMMU).

This essentially allowed the hackers to have higher privileges on the Switch than Nintendo allows, which would provide the means to run non-Nintendo approved software on the hybrid console.

While the hackers are keeping their kernel exploits under wraps, likely to prevent others from stealing it or for the effective backdoor to be slammed shut by Nvidia or Nintendo, they are planning to release a homebrew kit to allow for extra software to be run on the Switch.

This is good news for people bored of gaming gems like Mario Odyssey and The Legend of Zelda: Breath of the Wild. But it’s worth noting the exploit and subsequent homebrew will only work on Switch consoles running firmware version 3.0.0.

The use of ‘off-the-shelf’ components like the Tegra X1 is one way to fuel the rise of such hobby hacking, as there’s often a lot of information on how such hardware works; this is in direct contrast to some of the custom chipsets the PlayStation 4 and Xbox One X have, though we doubt that prevents curious hackers from poking them with a metaphorical stick.

Courtesy-TheInq

Amazon Ships Crosses 5B Packages Shipped In 2017

January 4, 2018 by  
Filed under Around The Net

Online retailer Amazon.com Inc announced that it has shipped over 5 billion items worldwide via its subscription-based Prime service in 2017 while adding more new members than ever before.

The e-commerce giant, which revealed its Prime shipment numbers for the first time, did not give comparable full-year shipment number for 2016.

Amazon claimed that its Fire TV Stick and voice-controlled smart device Echo Dot were the best-selling products among U.S. Prime members from any manufacturer in any category across all of its product offerings.

Amazon Prime, which offers its users services like free two-day shipping for certain purchases, unlimited streaming of movies and TV shows with Prime Video, has been attracting more subscribers every year.

The company said it shipped over 1 billion items worldwide via Prime during the holiday season in 2016.

Amazon Prime, which entered countries including Mexico, Netherlands, Luxembourg, and Singapore last year, now is present in 16 countries around the world.

Shares of the Seattle, Washington based company were up 1.5 percent at $1,187 in afternoon trading.

 

Will Qualcomm Release The Snapdragon 670 In Q2 2018

January 3, 2018 by  
Filed under Computing

Qualcomm is doing well in the high end market, owning almost all of it and grabbing a lot of attention in the mainstream too.

The company scored more than a dozen designs with its latest Snapdragon 660 and there are already rumors about the successor, probably called the Snapdragon 670. To clear things up, of course Samsung is using some Samsung Exynos SoCs and Huawei is using its own Kirin, but the rest, at the high end, use the Snapdragon.

The chip could be a 10nm device and is, most likely, using derived cores from the Snapdragon 830. The new test platform SDM670 is already out to partners and it includes 4/6 GB LPDDR4X RAM, 64 GB eMMC 5.1 flash storage and the WQHD screen. If you are not familiar with WQHD markings you can expect 2560×1440 from such a screen. The platform supports a 22.6-megapixel rear and a 13-megapixel front camera.

We expect to see the updated Adreno graphics, the new Hexagon DSP as well as a faster modem. Qualcomm managed to steal a lot of the market from Taiwan based MediaTek, especially in the Chinese popular brands. Some names who adopted She snapdragon 660 in the latter part of the year include OPPO R11, OPPO R11 Plus, OPPO R11s, OPPO R11s Plus, Sharp Aquos S2, Asus Zenfone 4, 360 N6 Pro, Gionee M7 Plus, Sharp Aquos R Compact, Vivo X20, Vivo X20 Plus, Smartisan Nut Pro 2 and Xiaomi Mi Note 3.

Just a while ago these guys would be going for the Helio X series but in this round, it seems that Qualcomm has won the battle.

We would not expect to see the Snapdragon 670 that soon in 2018, considering that the quite well-equipped Snapdragon 660 was launched in May. Here at Fudzilla we would expect a similar launch timeframe.

The 2018 phones will aim for a smaller bezel, smaller body to screen ratio, faster performance and better battery life. Some may get fingerprint recognition below the glass while some will go for face/iris unlocking.

Courtesy-Fud

POE-USBC Appears To Be Coming To Fruition

January 2, 2018 by  
Filed under Around The Net

As many manufacturers including Apple, Google, and Samsung standardise on USB Type-C (USB-C) with the new Power Delivery (PD) protocol, CoolGear and PoE Texas have joined forces to combine USB-C with PD and Power Over Ethernet.

In early 2018, PoE Texas will launch the POE-USBC-Kit and the AT-USBC-Kit which will allow USB-C PD over Ethernet.

While USB Type-C Power has ten times the power capacity of earlier USB protocols, USB-C powers modern electronics with the ability to charge a phone in 15 minutes or simultaneously charge a laptop and power an external monitor.  Unfortunately, finding a USB-C charger compatible with a variety of devices has proven consistently challenging for consumers. CoolGear developed the CG-DCPD21W, a sleek, cost-effective USB-C PD device with the broadest possible compatibility.

PoE lowers the cost of adopting USB-C by eliminating the need for new electrical infrastructure. Unlike USB-C, which can transmit power less than ten feet (three meters) and is uncommon in buildings and homes, Ethernet can transmit power and data 328 feet (100 meters) and is nearly ubiquitous in modern construction.

PoE Texas has created an AT-USBC-Kit – a custom 802.3af/PoE+ splitter that supports 25 watts PoE+ (both active and passive).

It is 24 Volt Passive for those who want to control both the Power Supplying Equipment (PSE) and the Powered Device (PD). The POE-USBC-Kit uses the 24 volt PoE standard at up to 25 watts.

It is based around uPoE (IEEE 802.3bt) which is likely to be the new standard in 2018. PoE Texas has developed 60 watt PoE PSEs with upcoming designs for 60 watt PoE splitters to support full capacity USB-C PD.

Courtesy-Fud

Is The Nintendo Switch A Runaway Success

December 18, 2017 by  
Filed under Gaming

How well you think you will do and how you end up doing dictates our reaction. That’s why Resident Evil 7 can sell 4 million copies and be described as ‘disappointing’, whereas a strategy game can shift 250,000 units and be called an unmitigated success.

In that regard, Nintendo Switch is an unquestionable triumph.

Nintendo had set itself a target of 2 million consoles sold by the end of its first month and ended up selling 2.74 million, having to fly in stock to try and meet demand (at great additional cost). The firm raised its full year projections to 10 million and then, three months later, raised projections again to 14 million for its financial year. By the end of March, Nintendo expects to have shipped 16.74 million Switch consoles worldwide.

So it has utterly smashed its own expectations but, just as significantly, it outshone everyone else’s estimations, too. IHS expected Switch to sell 4.4 million units by the end of 2017 (it did that by the end of July), SuperData was slightly more optimistic with a 5 million prediction (it passed that shortly afterwards). Both analysts felt they had been optimistic, as both numbers were higher than what the Wii U managed.

Daniel Ahmad at Niko Partners took to Twitter to suggest that it isn’t impossible for Switch to ship 10 million units in its first year. Even that optimistic analysis is likely to be beaten.

Nintendo’s strategy and pitch just worked. The initial weak software line-up and high priced accessories and games didn’t have the negative impact many had predicted, partially due to the quality of The Legend of Zelda: Breath of the Wild. The decision to spread out releases throughout the year turned out to be a brilliant one, with the console continually in the news with critically acclaimed software such as Mario Kart 8 Deluxe, Arms, Splatoon 2, Mario + Rabbids and Super Mario Odyssey.

There’s no denying it, Switch (along with PUBG) is this year’s success story.

Nintendo has stated that the Switch is a home console, and you can see why; the games feel like home console titles, and according to Nintendo’s own data, most gamers are playing the device on the TV at least occasionally. In fact, the data did show that 30 per cent of the audience primarily play in handheld mode, but it’s not clear exactly where they are playing (because if they are anything like me, they’re probably playing from the comfort of their sofa).

This means the market and media has been comparing Switch to Wii U, and seeing as that console was a big flop, the comparisons look favourable. Switch has already more than doubled Wii U’s first year and will likely have passed its lifetime sales number before the end of 2017.

However, the market expectation is that the Switch will be Nintendo’s only console hardware release for some time, effectively replacing Wii U and its 3DS sister machine (although the 3DS continues to have a retail presence at this moment). Comparisons to 3DS are less favourable. 3DS had a lower price point, yet it suffered a troubled first few months, and still shipped almost 17m units by the end of its first year. That’s pretty much identical to what Nintendo Switch is expected to do.

Indeed, over the course of the Wii U/3DS generation, Nintendo will have sold around 85 million consoles – and this is a generation widely seen as a disappointment for the company (as a comparison, Xbox 360 and PS3 both sold around 84 million consoles each).

Comparing Wii U and 3DS to Nintendo Switch is not completely fair, of course. The product is very different to both devices, there will have been a significant cross-over between the Wii U and 3DS audiences, and 3DS’ price point was (and is) significantly lower. In addition, Nintendo’s investment in smartphone games may effectively replace its legacy handheld business over time.

Nevertheless, if Nintendo wants to have a bigger generation this time around, then it needs to beat 85 million. The 100 million Switch sales figure that Nintendo has casually suggested in its financial calls now looks more like a genuine sales target. It’s been a decent first year, but we are a long way away from reaching those figures.

In addition, with a reliance on one console, Nintendo will be hoping for a higher spend per user on Switch than what it has achieved previously. This is going to require a stronger slate of software and digital add-ons that extends beyond its first few years; not just from Nintendo, but third-parties, too.

There are a few positive signs here. Nintendo’s first party slate has been good thus far, and independent developers are achieving strong results from the eShop. Yet there are also multiple warning signs.

IHS estimates that around 20 per cent of Switch software sales are digital, which is far below PS4 and Xbox One. With physical retail under threat, that creates a real challenge for Nintendo moving forward in terms of reaching its consumers. The Switch’s small internal storage space has not been friendly for gamers that like to download, either.

What’s more, the costs of the cartridges are high. This has prevented some developers from creating physical product (because it forces the price of the game upwards), and has also made things challenging for bigger third-party publishers. Indeed, we’ve seen numerous third-party ports to Switch that have been priced significantly higher than their counterparts on other machines. This is an issue when you consider that Switch has been attracting a sizeable core gamer audience – the sort of consumer that may already own a PS4, PC or Xbox One – which will impact sales of games such as Doom or Skyrim.

The lack of flexibility on pricing is one issue that will hinder Nintendo’s efforts in trying to pull in more third-party support.

There’s no doubt that 2017 has been a good year for Nintendo. Switch has sold in large quantities, and products like the SNES Mini are selling faster than they can be made. It’s a positive position for the company to be in.

However, 2018 will be just as crucial. It is the year Nintendo needs to keep the pressure on in terms of big Switch launches (the current release slate is lacking, although there’s almost certainly a new Nintendo Direct on the horizon), it’ll need to ramp up its digital business significantly, and it will want to find some consistency in the smartphone market.

Only then can we feel confident that the troubles of Nintendo’s recent past have been put firmly to bed.

Wii sales came to a crawl after five years, they were 90 million at that time. That makes an average of 18 million sales per year. Sony just announced 70 million sales after four years, which puts them at an average of 17.5 per year with a product priced between 300€ to 400€ over its lifetime.

The Switch certainly started strong enough to play in that league, but whether sales can be sustained for another four years is a tough question. It depends on whether you see Nintendo on the same level as Sony or not.

The continued success of the Switch is entirely down to Nintendo’s slate of titles, how regularly they arrive and how much penetration they can make into the family / casual market. Third parties aren’t going to support the Switch, the compromise from PS4/Xbox One to Switch is an expensive one, nobody wrote an engine ground up to run on all three. In addition to that the PS4/XBox One market is largely 18-35, while those people will quite possibly own a Switch as a second console any mainstream title they’ll buy for their main console at home. Publisher’s know that which is why they’re either on the sidelines, dipping their toes or being funded to port older titles.

Comparisons to the Wii are way off in my belief, that platform was a total anomaly in terms of time and place and demographic. The other factor that’s interesting is that local retail still has Switches in stock, albeit aided by Nintendo nearly shutting off supply through the middle of the year to stock pile that’s a big difference.. It’s clearly selling well but you couldn’t buy a Wii for TWO Christmas’s at retail without lining up, this is the Switches first Christmas and there isn’t anything like the frenzy associated with it. Now you can argue their Switch supply is definitely outstripping their Wii supply and they stage managed the Wii better but there is a very demonstrable difference here in the US at least.

If I were Nintendo I’d be looking at 25m and then 50m ; talk of 85m of 100m is fantasy land.

Courtesy-GI.biz

Can Qulacomm’s Snapdragon 845 Play Games At 1080p 60 FPS

December 15, 2017 by  
Filed under Gaming

A Snapdragon 845 prototype phone factor design was running Lineage 2 revolution 1080p 60 FPS, in so-called console like gaming.

Lineage 2 Revolution is a mobile MMORPG game licensed by NCSoft and developed by Netmarble and it traditionally runs in 720p resolution on nearly all of the phones available today. This includes Snapdragon 835 phones and the rest of the competition. The Lineage 2 Revolution is an Unreal Engine based game.

In early 2018, you can expect to see Snapdragon 845 phones running it. We had a few minutes to play this graphically impressive MMORPG and we saw with the device is that the reference phone didn’t get hot, nor throttled.

The game supports advanced effects including physically based rendering, bloom, dynamic reflection and shadows. Of course, this is all running on the latest lower level API, the well known Vulkan. If you want a few more details, we are talking about 160,000 triangles per frame at 60 frames per second and 10 surfaces per frame.

This is a big deal, as Qualcomm claims a 25 percent higher performance in games with 30 percent better efficiency. Back in early 2017, when we had a chance to see the first Snapdragon 820 reference phones, we were surprised that they would not throttle or get hot either.

This will play a big role in the slot in VR designs as no one really likes a hot phone close to your brain.

When we say console like graphics, bear in mind that most games on Xbox One and PlayStation 4 run at 720, but with some higher polygons and better looking games. Still, in the phone form factor, the game looks quite amazing, considering that the consoles have much bigger GPUs and a lot of space to place a bigger cooler, compared to an Adreno 630 GPU inside the few mm thick phone.

Courtesy-Fud

AT&T Testing High-Speed Broadband Over Power Lines

December 14, 2017 by  
Filed under Around The Net

AT&T Inc began trials in Georgia state and a non-U.S. location to deliver high-speed internet over power lines, the No. 2 wireless carrier confirmed, marking its latest push to offer faster broadband service to more customers.

AT&T aims to eventually deliver speeds faster than the 1 gigabit per second consumers can currently get through fiber internet service using high-frequency airwaves that travel along power lines. While the Georgia trial is in a rural area, the service could potentially be deployed in suburbs and cities, the company said in a statement.

“We think this product is eventually one that could actually serve anywhere near a power line,” said Marachel Knight, AT&T’s senior vice president of wireless network architecture and design, in an interview. She added that AT&T chose an international trial location in part because the market opportunity extends beyond the United States.

AT&T said it had no timeline for commercial deployment and that it would look to expand trials as it develops the technology.

“Potentially, it can be a really big deal,” said Roger Entner, an analyst at Recon Analytics. “You need the power company to play ball with you. That’s the downside.”

AT&T and Verizon Communications Inc, the largest U.S. wireless carrier, have also been testing 5G internet services in which the last leg of the connection is delivered via a radio signal to homes using high-frequency airwaves known as millimeter wave spectrum.

Verizon said in November it would launch the faster broadband service in three to five U.S. markets in 2018.

YouTube Rumored To Unveil Paid Music Streaming Service

December 11, 2017 by  
Filed under Consumer Electronics

YouTube is gearing up to launch a new music subscription service in March, according to Bloomberg, a move that would be Google-parent Alphabet’s third attempt to challenge rivals Apple and Spotify.

The new streaming service, tentatively called Remix, will feature on-demand streaming and incorporate video clips from YouTube, sources described as familiar with the company’s plans told the news outlet. Major recording label Warner Music Group has already signed on, but YouTube is still in talks with Sony Music Entertainment and Universal Music Group, Bloomberg reported.

YouTube didn’t immediately respond to a request for comment.

YouTube would be taking its third swing at the music-streaming business. Google introduced an audio-only streaming service called Google Play Music in 2011. Three years later, Google launched YouTube Music Key, a subscription service that offered music videos and ad-free songs on YouTube for $10 a month. Google changed the name to YouTube Red in 2015 and expanded it to all kinds of YouTube videos.

YouTube has a long way to catch up with Apple and Spotify, though. Spotify has more than 60 million paying users as of July, while Apples Music has about 27 million subscribers.

Qualcomm Debuts The Snapdragon 845

December 11, 2017 by  
Filed under Computing

Qualcomm has just wrapped up the second Snapdragon technology event keynote and a small part of the keynote was the three year effort called the Snapdragon 845.

Alex Katouzian, a senior vice president and general manager of mobile for Qualcomm Technologies,  took the stage and announced the Snapdragon 845. He had a sample in his hand and didn’t really go into any details about the chip. Katouzian did mention that a SoC is a three year journey where the infrastructure partners play a big role. Of course, we want to know a bit more about CPU, GPU, DSP, Camera, AI and transistor count / battery life, but we were assured that we will be able to learn some of it tomorrow.

He did mention that they had six pillars when they designed the 845 SoC. They paid a lot of detail and attention to the camera and share performance and AI performance that can touch every app on the phone. VR, multimedia, and overall performance play a big role in the whole 845 SoC design as well as security and connectivity. These six pillars play a big role in shaping up the Snapdragon 845.

The chip is manufactured by Samsung, obviously its second generation 10nm design, but this is also something that we will have to wait for until tomorrow. The main announcer and the excellent host Cristiano Amon, an executive vice president of Qualcomm Technologies and president of QCT, had the Samsung fab guy on the stage. Dr. ES Joung the President and General manager of the foundry business at Samsung Electronics took the stage, which gave us a good indication which company is behind the chip.

Courtesy-Fud

Amazon Prime Video Makes It Apple TV

December 8, 2017 by  
Filed under Consumer Electronics

Amazon.com Inc and Apple Inc teamed up to offer the Amazon Prime Video app to Apple TV in more than 100 countries, the companies announced.

The news came a day after Alphabet Inc’s Google said it would block its YouTube video streaming application from two of Amazon’s devices and criticized the online retailer for not selling Google hardware.

Apple Chief Executive Tim Cook had said in June that Amazon’s streaming service would be available on Apple devices later this year.

Apple TV, a device for watching movies and television over the internet, will also start featuring live sports from its own Apple TV app this week, Apple said in a blog post on Wednesday.

While live sports were previously available on Apple TV in apps from ESPN and the National Basketball Association, the new additions to Apple’s own app enable features like sending alerts to connected iPhones and iPads when a big game is about to start or when a user’s favorite teams are locked in a close game.

Wednesday’s announcement followed a negotiation stretching back at least to 2015 when Amazon stopped selling Apple TVs on its retail site.

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