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Facebook Debuts ‘Rooms’ App For Chats

October 24, 2014 by mphillips  
Filed under Around The Net

Facebook is going old school, with a stand-alone app for discussion boards geared towards allowin users to talk about shared interests without having to use their real names.

The company released Rooms on Thursday, its answer to the craze around posting and sharing anonymously. People can use any name they want and don’t need a Facebook account. The app contains rooms geared around various topics, all of which require an invite link to enter. Providing an email address is optional, for the purposes of having accessed rooms restored if the user deletes the app.

The app is only available on iOS. Plans for other platforms like Android or Windows Phone were not disclosed.

The app is not just about anonymity. With it, Facebook hopes to provide a discussion board-type platform where users can chat about shared interests outside of their usual social circles. It’s a concept that has been super popular since, oh, the web’s been around.

“One of the magical things about the early days of the web was connecting to people who you would never encounter otherwise in your daily life,” Facebook said in a statement Thursday.

“From unique obsessions and unconventional hobbies, to personal finance and health-related issues — you can celebrate the sides of yourself that you don’t always show to your friends,” the company said.

But the app’s ability to succeed likely depends on the number and diversity of rooms created by its users, and whether the app’s focus on visuals and photos appeals to them. There’s also no desktop version.

The app was developed as part of Facebook’s Creative Labs project, which has also released stand-alone apps like Slingshot and Paper.

Facebook stresses that Rooms will let users create a unique identity separate from their Facebook account. Your name can be “Wonder Woman” in the app, Facebook said.

I tried out the app, and was even able to use “Mark Zuckerberg” as my name. (A short “hello” post of mine then immediately generated several “high fives.”)

Facebook, however, may share information about Room users within the companies and services operated by Facebook, which would include Facebook itself and other apps like Instagram and WhatsApp, according to the Rooms terms of service.

 

 

Google Continues Artificial Intelligence Expansion, Partners With Oxford U.

October 24, 2014 by mphillips  
Filed under Around The Net

Google Inc is growing its artificial intelligence area, hiring more than half a dozen leading academics and experts in the field and announcing a partnership with Oxford University to “accelerate” its efforts.

Google will make a “substantial contribution” to establish a research partnership with Oxford’s computer science and engineering departments, the company said on Thursday regarding its work to develop the intelligence of machines and software, often to emulate human-like intelligence.

Google did not provide any financial details about the partnership, saying only in a post on its blog that it will include a program of student internships and a series of joint lectures and workshops “to share knowledge and expertise.”

Google, which is based in Mountain View, California, is building up its artificial intelligence capabilities as it strives to maintain its dominance in the Internet search market and to develop new products such as robotics and self-driving cars. In January Google acquired artificial intelligence company Deep Mind for $400 million according to media reports.

The new hires will be joining Google’s Deep Mind team, including three artificial intelligence experts whose work has focused on improving computer visual recognition systems. Among that team is Oxford Professor Andrew Zisserman, a three-time winner of the Marr Prize for computer vision.

The four founders of Dark Blue Labs will also be joining Google where they will be will be leading efforts to help machines “better understand what users are saying to them.”

Google said that three of the professors will hold joint appointments at Oxford, continuing to work part time at the university.

 

Is Unity Up to Something Big?

October 24, 2014 by Michael  
Filed under Computing

Earlier today Unity Technologies caused quite a stir in the games industry with the announcement that former Electronic Arts chief exec John Riccitiello would be taking over the CEO job for David Helgason. While EA struggled to make shareholders happy, Unity has been seeing tremendous growth, becoming a favorite toolset for large and small publishers and especially indies. In fact, the company serves over 600,000 monthly developers. But what does Unity really have up its sleeve? Is the hiring of a notable leader like Riccitiello a sign that the company is indeed being groomed for a buyout or public offering?

“John Riccitiello’s corporate moves will rightfully inspire speculation about major changes in the companies involved and as Unity is the dominant independent development platform, what happens next could affect most developers and publishers outside of the top ten,” remarked independent analyst Billy Pidgeon. “An acquisition is very possible although Unity CTO Joachim Ante has denied this. Unity needs to be independent and available to all to retain and grow its value, so a sale to a major publisher or developer would sharply decrease the company’s revenue flow. But a buyer outside the industry could allow Unity to remain somewhat independent, although clients might be wary of doing business with Unity’s new owner.”

EEDAR’s Patrick Walker, head of insights and analytics, largely agreed with Pidgeon, commenting, “While the stature of Riccitiello as a hire and his interest in helming the Unity ship suggest that there are big plans in the works for the company, it is unlikely that these plans are focused on the short term, such as preparation for a near-term buyout. A buyout has been rumored for a while, and the Unity executive team, including founder David Helgason and CTO Joachim Ante, has been consistent in their messaging statement focusing on the company mission rather than pursuit of a buyout. More likely, Riccitiello is being brought on board to spur growth for a longer-term play, such as an eventual IPO or larger-scale buyout.”

Regardless of whether a longer-term buyout is in the cards, Riccitiello has the experience to help accelerate Unity’s growth in the next few years, most believe.

“Unity is a well-positioned company with several paths to increase growth. While game publishing is one route to spur growth, there is also an opportunity for the company to leverage the strengths, such as cross-platform flexibility, that have given it such broad penetration in the indie market to increase penetration in other development verticals,” Walker continued. “Riccitiello has an ideal background, having led major companies both inside and outside the games industry and having served on the Unity board for the past year, to drive partnerships that will help grow Unity as a major development platform across the full spectrum of publishers and developers.”

Wedbush Securities’ Michael Pachter added, “He is certainly capable of leading them, and also well equipped to sell the company. [But] I don’t know the reason for the change.”

Perhaps one major reason for the change is to offload some of the business responsibility from Helgason who may wish to focus more on product development.

“Unity has been growing quickly for several years. The company now has over 300 employees and its technology is being used by hundreds of thousands of developers on practically every platform out there. I suspect that Dave recognized some time ago that the company had to get an experienced business manager at the helm or risk flying off the rails at some point, and that’s exactly what JR is,” observed Lewis Ward, IDC’s gaming research director.

“Some people just aren’t cut out to be CEOs of big businesses – just look at Notch. I suspect that Dave is going to be happier staying focused on the core product strategy and building relationships with studios and indie developers. From JR’s perspective, it’s a great opportunity to ride the beast that has been Unity growth over the past 3+ years. It’s a remarkable story, and I think John is probably going to enjoy the role and stepping back into an important spotlight in the industry.”

Courtesy-TheInq

Twitter Launches Fabric SDK

October 24, 2014 by Michael  
Filed under Computing

Twitter has introduced Fabric, a modular mobile platform that the firm claims will make it easier for developers to build great apps.

Twitter is looking to embrace the developer community after having alienated it in 2012 when it tightened API rules governing third-party app developers.

The company said during its first developer conference that Fabric is a ‘modular mobile platform’, or developer toolkit, which brings together tools and services from a mixture of outfits already under the Twitter wing.

This will make it easier to build, integrate and monetise applications, according to the firm.

“Fabric was built with ease of use in mind. Installation takes just minutes, and most features only require a few lines of code – so you spend less time managing SDKs and more time building the best experience for your users,” Twitter said.

“It combines the services of Crashlytics, MoPub, Twitter and others to help you build more stable apps, generate revenue through the world’s largest mobile ad exchange, and tap into Twitter’s sign-in systems and rich streams of real-time content for greater distribution and simpler identity.”

The Introducing Fabric blog post leans heavily on the system’s ease of use, claiming that the modular kits can be installed and set up in minutes.

Developers can choose from a range of modular kits depending on how they want to use them. They do not need to have an obvious benefit to Twitter, it seems, and the MoPub kit offers tools for ad placement in apps.

The Crashlytics Kit is designed to help developers strip bugs out of applications and limit the number of times they crash. It should also help improve usability.

“In just the past 30 days, Crashlytics identified over 5.5 billion crashes. And beyond just identifying them, Crashlytics is able to isolate the root cause down to the exact line of code, reducing the time it takes for you to fix the bug and submit an update,” said Twitter.

“The Fabric Crashlytics Kit – Crashlytics, Beta and Answers – helps you ship high-quality, stable apps and gives you a 360-degree, always-on picture of the health of your app.”

The move is a real change for Twitter which traditionally had a hands-off relationship with third parties and would cut off their access to its APIs.

When Twitpic closed down in September the firm blamed Twitter for its demise.

“Twitter contacted our legal [department] demanding that we abandon our trademark application or risk losing access to their API,” said Twitpic founder Noah Everett at the time.

“This came as a shock to us since Twitpic has been around since early 2008, and our trademark application has been in the USPTO since 2009.

“Unfortunately we do not have the resources to fend off a large company like Twitter to maintain our mark which we believe whole heartedly is rightfully ours. Therefore, we have decided to shut down Twitpic.”

Courtesy-TheInq

Pandora’s Listeners Decline

October 24, 2014 by mphillips  
Filed under Consumer Electronics

Pandora Media Inc, owners of the leading Internet radio service, reported a lower-than-expected increase in listeners in the third quarter, sending the company’s shares down 6 percent in extended trading on Thursday.

Pandora said it had 76.5 million active listeners as of Sept. 30, an increase of 5.2 percent from a year earlier.

Analysts, on average, had expected 76.7 million, according to market research firm StreetAccount.

Total listener hours rose to 4.99 billion from 3.99 billion, but again fell short of the average estimate of 5.02 billion.

Pandora’s profit and revenue both beat market expectations, however, as more people listened to streamed music on their mobile phones.

Mobile revenue increased 52 percent to $188 million, while local advertising revenue rose 118 percent to $41.8 million.

Despite its huge user base, Pandora faces stiff competition from Spotify, Apple Inc’s Beats online streaming service, Google Inc, and Amazon.com Inc in the fast-growing music streaming business.

 

 

Survey Reveals Workers Using Personal Devices For Job-related Tasks

October 23, 2014 by mphillips  
Filed under Around The Net

Many workers use their personally owned smartphones and other technology devices for job tasks, but a new survey reveals a big percentage are doing so without their employer’s knowledge.

Market research firm Gartner surveyed 4,300 U.S. consumers in June who work at large companies (with more than 1,000 employees) and found 40% used personally owned smartphones, tablets, laptops or desktops as a primary or supplemental business device.

That 40% might not be unusual, but more surprisingly, Gartner found that 45% of workers not required to use a personal device for work were doing so without their employer’s knowledge.

“Almost half [are using their device] without their employer’s awareness,” said Gartner analyst Amanda Sabia in an interview.

“Are those without employer’s awareness violating a rule? That would depend on the employer,” Sabia added. “The point is that some CIOs are underestimating [the number of] employees using their devices and should be prepared for this.”

The Gartner survey found the most popular personally owned device used for work was a desktop computer, at 42%, closely followed by a smartphone, at 40%, a laptop, at 36%, and a tablet, at 26%.

“The lines between work and play are becoming more and more blurred as employees choose to use their own device for work purposes whether sanctioned by an employer or not,” Sabia said. “Devices once bought for personal use are increasingly used for work.”

 

 

U.S. Government Investigating Medical Device Hacking Threats

October 23, 2014 by mphillips  
Filed under Around The Net

The U.S. Department of Homeland Security is looking into about two dozen cases of suspected cybersecurity flaws in medical devices and hospital equipment that officials believe could be exploited by hackers, a senior official at the agency told Reuters.

The products under review by the agency’s Industrial Control Systems Cyber Emergency Response Team, or ICS-CERT, include an infusion pump from Hospira Inc and implantable heart devices from Medtronic Inc and St Jude Medical Inc, according to other people familiar with the cases, who asked not to be identified because the probes are confidential.

These people said they do not know of any instances of hackers attacking patients through these devices, so the cyber threat should not be overstated. Still, the agency is concerned that malicious actors may try to gain control of the devices remotely and create problems, such as instructing an infusion pump to overdose a patient with drugs, or forcing a heart implant to deliver a deadly jolt of electricity, the sources said.

The senior DHS official said the agency is working with manufacturers to identify and repair software coding bugs and other vulnerabilities that hackers can potentially use to expose confidential data or attack hospital equipment. He declined to name the companies.

“These are the things that shows like ‘Homeland’ are built from,” said the official, referring to the U.S. television spy drama in which the fictional vice president of the United States is killed by a cyber attack on his pacemaker.

“It isn’t out of the realm of the possible to cause severe injury or death,” said the official, who did not want to be identified due to the sensitive nature of his work.

Hospira, Medtronic and St Jude Medical declined to comment on the DHS investigations. All three companies said they take cybersecurity seriously and have made changes to improve product safety, but declined to give details.

 

 

Microsoft Releases First Windows 10 Update

October 23, 2014 by mphillips  
Filed under Computing

Microsoft has issued the first update for Windows 10 Technical Preview, launching its fast-paced release strategy.

The update, designated as Build 9860, followed the Oct. 1 release of the preview, which Microsoft has offered businesses and technology enthusiasts to give potential customers a look at the work in progress and collect feedback during development.

The Oct. 1 version of Windows 10 was labeled Build 9841.

“Sometimes [updates] will be more frequent and sometimes there will be longer gaps, but they will always be chock full of changes and improvements, as well as some bugs and things that are not quite done,” wrote Gabe Aul, of Microsoft’s Operating Systems Group on a company blog.

Aul said that Build 9860 had been handed to his group only a week ago, and repeated earlier warnings by other Microsoft managers that the preview remains incomplete and unpolished.

Although rapid iterations are nothing new to preview or beta software, Microsoft plans to accelerate the delivery of updates — ones that will include not only security patches and performance fixes, but also new features — once Windows 10 officially ships in mid-2015.

Updates will ship as often as monthly for consumers, while businesses will be able to choose between that and two additional tempos that Gartner has tagged as “near-consumer speed” and “long-term servicing.” The former will roll up the “consumer-speed” updates every four to six months to versions that fast-acting enterprises will test and deploy, while the latter will remain feature- and UI-static for as long as two to three years, receiving only security updates.

Other analysts have contended that Microsoft is pushing frequent updates to Windows 10 Technical Preview as much to test the process — both the back-end Windows Update service and the Windows 10 clients’ ability to absorb the changes and smoothly install the updates — as for the company’s stated reasons of gathering feedback and offering users an early look.

“Changes in Windows Update were put in place to make this possible,” Wes Miller, an analyst with Directions on Microsoft, said in an interview earlier this month. “The biggest question for Microsoft is how the updating process works with the Technical Preview.”

In the preview, customers have an update frequently choice of only “Fast” or “Slow.”

Build 9860 will be delivered automatically to most PCs running Windows 10 within days, but users can manually initiate the process by going to “PC Settings,” choosing “Update and recovery” and then “Preview builds,” and finally clicking the “Check Now” button.

Aul said that the download would weigh in at between 2GB and 2.7GB, and that the reboot, the reconstruction of the OS’s search index, and the syncing of OneDrive would take “longer than normal” and “some time.”

Microsoft will ship a second consumer-oriented preview in early 2015, but it’s virtually certain that the firm will provide more-or-less-monthly updates to the Technical Preview between now and then.

 

 

 

The Xbox One Goes Social Next Month

October 22, 2014 by Michael  
Filed under Gaming

November Xbox One update, explaining that it will throw a bucketful of new features into the console.

The firm polishes the console experience on a monthly basis and this month sees it swathe the device in tweaks and social networking positives.

Whether you use the console to browse the internet, talk to people, do social networking, watch television, or even play games, you will see some sort of improvement, according to spokeschap Major Nelson.

“We’re bringing you new and exciting ways to watch TV and interact with the Xbox Live gaming community in this month’s Xbox One system update preview. Today, we will begin rolling out a ton of new features to members of the Xbox One preview programme,” said Nelson in a blog that also introduces an excited video walkthrough.

Cosmetic features include the ability to change the background on your Xbox One, and even use achievements from games in your wallpaper.

Braggish players will be able to add their best clips to their profile page and generally swagger around the place, while people who like to crow on a range of platforms will be able to tweet clips from games.

Users can also share their location in their biography pages, and through the Smartglass app can see when anyone has checked out their profile.

Smartglass users can also check out their friends’ activities on the Xbox One, and can line up downloads of content, for example the free titles provided to Gold level subscribers.

The Xbox One store has been improved and Microsoft said that this would make it “easier to find and download apps for your Xbox One”.

The November update is out will be out, unsurprisingly, next month.

Courtesy-TheInq

Sprint Cuts Jobs At Its Headquarters, More To Follow

October 22, 2014 by mphillips  
Filed under Mobile

Sprint recently eliminated more than 400 jobs from its headquarters in Overland Park, Kan., an amount that equals about 6% of the 7,500 workers there.

The company is expected to make more job cuts this month, including from other locations in the U.S., further lowering the ranks of its 33,000-person work force. Since January, the company has cut its ranks by about 5,000, from 38,000.

The latest headquarters cuts were in IT and portfolio management and Sprint’s network, technology and product areas, according to a statement by spokesperson Roni Singleton. Some employees will work their last day on Nov. 7 and others will finish Nov. 14.

“Sprint is focused on competing aggressively in the marketplace,” Singleton said. “We want our customers to pay less for a better value on a new networks. As part of this plan, we have to more closely align our cost structure with that of our competitors.”

CEO Marcelo Claure signaled there would be job cuts in August shortly after taking on his new role. Claure also inaugurated a round of pricing reductions.

Even so, analysts expect the company to lose more subscribers and fall into fourth place among the nation’s top carriers, behind T-Mobile.

An earnings call is expected in late October, although the date hasn’t been scheduled, Singleton said.

Sprint’s more than 5,000 job cuts in 2014 put it behind Cisco, with 6,000 job cuts (8%) announced for the year and Microsoft, with 18,000 job cuts (14%) planned for the year.

 

Will Google’s Algorithm Change Stop Piracy?

October 22, 2014 by Michael  
Filed under Around The Net

Nosey Google has updated its search engine algorithms in an attempt to restrict piracy web sites appearing high in its search rankings.

The update will mean piracy sites are less likely to appear when people search for music, films and other copyrighted content.

The decision to roll out the search changes was announced in a refreshed version of a How Google Fights Piracy report, which was originally published in September 2013.

However, this year’s updated report features a couple of developments, including changes to ad formats and an improved DMCA demotion search signal.

The move is likely to be a result of criticism received from the entertainment industry, which has argued that illegal sites should be “demoted” in search results because they enable people to find sites to download media illegally.

The biggest change in the Google search update will be new ad formats in search results on queries related to music and movies that help people find legitimate sources of media.

For example, for the relatively small number of queries for movies that include terms like ‘download’, ‘free’, or ‘watch’, Google has instead begun listing legal services such as Spotify and Netflix in a box at the top of the search results.

“We’re also testing other ways of pointing people to legitimate sources of music and movies, including in the right-hand panel on the results page,” Google added.

“These results show in the US only, but we plan to continue investing in this area and to expand it internationally.”

An improved DMCA demotion signal in Google search is also being rolled out as part of the refresh, which down-ranks sites for which Google has received a large number of valid DMCA notices.

“We’ve now refined the signal in ways we expect to visibly affect the rankings of some of the most notorious sites. This update will roll out globally starting next week,” Google said, adding that it will also be removing more terms from autocomplete, based on DMCA removal notices.

The new measures might be welcomed by the entertainment industry, but are likely to encourage more people to use legal alternatives such as Spotify and Netflix, rather than buying more physical media.

Courtesy-TheInq

Amazon, Simon & Schuster Sign Deal Over E-books

October 22, 2014 by mphillips  
Filed under Consumer Electronics

Online book retailer Amazon.com Inc revealed that it has signed a multi-year deal with Simon & Schuster Inc, the second Big-Five book publisher, on the future price of e-books.

Amazon, which had been in discussions with Simon & Schuster since July over pricing, confirmed the deal first reported by the Business Insider news blog that the two had reached an agreement.

Amazon had been locked in a months-long standoff with publisher Hachette Book Group, the fourth-largest U.S. book publisher owned by France’s Lagardere, over digital book pricing. That has led to numerous issues for authors.

Industry experts had expected other publishers eventually to be drawn into negotiations as well, as the Internet retailer tries to set new benchmarks for the e-book market.

Negotiations with Simon & Schuster took about three weeks and closed two months before Amazon’s contract expired, according to Business Insider.

Simon & Schuster made its original offer and an agreement was reached after a few changes by Amazon, the source told Business Insider.

 

 

Google’s Nexus 6 Unlocked Device To Cost Significantly More

October 21, 2014 by mphillips  
Filed under Mobile

Google’s new Nexus 6 smartphone will be offered at $649, unlocked, when pre-orders begin on Oct. 29. The price is almost twice the $349 starting price charged for the Nexus 5 a year ago.

Google didn’t elaborate on the price increase after announcing the Nexus 6, but several analysts said Google may be intending to push the Nexus as a premium brand that can compete with the iPhone 6 and other high-end phones.

Google originally developed Android to be inclusive and global, and indeed, it is the world’s largest OS by far. The company developed the Nexus line in 2010 to show Android phone manufacturers, and the public, how a pure Android phone could look and feel without the added features and bloatware installed by phone makers.

Meanwhile, the four national carriers are expected to sell the Nexus 6 with a subsidized price of as low as $200 with a two-year contract, and separate pricing for installment plans. AT&T will be a Nexus provider for the first time, and Verizon Wireless will carry the phone despite a spotty history with the Nexus line.

Such a carrier push to sell Nexus 6 phones with a subsidy seems to indicate that Google is intent on spreading wider adoption of its pure Nexus line that it so far hasn’t achieved. Google has long described Android as an operating system for all, but Google also wants to promote a more refined Android device, which it is trying to do with its Nexus line.

The $649 Nexus 6, which will run Android 5.0 Lollipop with support for 64-bit architecture, is a better phone than the $349 Nexus 5 that runs Android 4.4 KitKat. Nexus 6 also starts with 32 GB storage, double the capacity of its predecessor the Nexus 5. (A 64 GB Nexus 6 will run $699 unlocked on Google Play.)

But all the enhancements in the new Nexus 6, including its 5.96-in. Quad HD display and Snapdragon 805 quad-core processor, still don’t fully account for the 86% increase in starting price for the unlocked model, analysts said.

Sundar Pichai, senior vice president of Android at Google, noted in a blog post that wireless carriers will offer the Nexus 6 on monthly contracts or installment plans. A number of industry sources predicted the two-year contract price will start at $200, a common industry price for high-end smartphones, including the new iPhone 6.

The four major carriers, Google and Motorola, which is the  Nexus 6 manufacturer,  all refused to discuss the prices that carriers will charge. They also would not disclose the November release date.

 

Twitter To Allow Users To Stream Music

October 21, 2014 by mphillips  
Filed under Around The Net

Twitter Inc  will allow users to play podcasts, music and other audio clips direct from their timelines, or message feeds, by using a  new feature designed in partnership with Berlin-based audio-streaming service SoundCloud.

The online messaging service introduced what it dubbed “Audio Card,” through which users can listen to a variety of content whilst browsing their timelines.

For starters, Twitter has promised audio from SoundCloud’s partners, which include such diverse sources as NASA, the Washington Post, CNN, David Guetta, Coldplay and Warner Music.

But it’s trying to snag more content partners in future, Twitter said in a recent blog posting.

Twitter didn’t say how Audio Card might evolve, except to stress that it offers musicians a chance to post exclusive clips.

“Many more musical artists and creators will be able to share exclusive, in-the-moment audio to millions of listeners on Twitter,” the company added.

Twitter’s new feature comes after rivals from Apple Inc to Google Inc have jumped into the business of music-streaming, considered the fastest-growing segment of a music market dominated by iTunes.

Twitter had reportedly been in discussions to acquire audio-sharing website SoundCloud, which has been called the Youtube of music, as far back as June.

 

MasterCard Testing A New Card With Fingerprint Reader

October 20, 2014 by mphillips  
Filed under Around The Net

MasterCard is trying out a contactless payment card with a built-in fingerprint reader that can authorize high-value payments without requiring the user to enter a PIN.

The credit-card company showed a prototype of the card in London on Friday along with Zwipe, the Norwegian company that developed the fingerprint recognition technology.

The contactless payment card has an integrated fingerprint sensor and a secure data store for the cardholder’s biometric data, which is held only on the card and not in an external database, the companies said.

The card also has an EMV chip, used in European payment cards instead of a magnetic stripe to increase payment security, and a MasterCard application to allow contactless payments.

The prototype shown Friday is thicker than regular payment cards to accommodate a battery. Zwipe said it plans to eliminate the battery by harvesting energy from contactless payment terminals and is working on a new model for release in 2015 that will be as thin as standard cards.

Thanks to its fingerprint authentication, the Zwipe card has no limit on contactless payments, said a company spokesman. Other contactless cards can only be used for payments of around €20 or €25, and some must be placed in a reader and a PIN entered once the transaction reaches a certain threshold.

Norwegian bank Sparebanken DIN has already tested the Zwipe card, and plans to offer biometric authentication and contactless communication for all its cards, the bank has said.

MasterCard wants cardholders to be able to identify themselves without having to use passwords or PINs. Biometric authentication can help with that, but achieving simplicity of use in a secure way is a challenge, it said.