Subscribe to:

Subscribe to :: TheGuruReview.net ::

Gooligan Malware Gains Access To Over 1M Google Accounts

December 2, 2016 by  
Filed under Mobile

google-bldg-150x150A new Android malware has succeeded in gaining access to more than 1 million Google accounts, and it continues to infect new devices, according to security firm Checkpoint.

“We believe that it is the largest Google account breach to date,” the security firm said in blog post.

The malware, called Gooligan, has been preying on devices running older versions of Android, from 4.1 to 5.1, which are still used widely, especially in Asia.

Gooligan masquerades as legitimate-looking Android apps. Checkpoint has found 86 titles, many of which are offered on third-party app stores, that contain the malicious coding.

 Once Gooligan is installed, it attempts to root the device, as a way to gain full control. The malware does this by exploiting well-known vulnerabilities in older versions of Android.
“These exploits still plague many devices today because security patches that fix them may not be available for some versions of Android, or the patches were never installed by the user,” Checkpoint said.
Gooligan will then go on to steal the user’s Google authorization tokens, giving the malware access to Gmail, Google Play, and other related services.

Of the 1 million Google accounts breached, 19 percent were based in the Americas, 9 percent in Europe, while 57 percent were in Asia, according to Checkpoint.

Nokia Smartphones Poised For A Comeback

December 2, 2016 by  
Filed under Mobile

nokia-hq-150x150Nokia smartphones are gearing up for a comeback after former managers at the Finnish company licensed the handset brand from Microsoft and struck up partnerships with Google and phone manufacturer Foxconn.

Nokia was once the world’s dominant cellphone maker but missed the shift to smartphones and then chose Microsoft’s unpopular Windows operating system for its “Lumia” range.

Nokia quit smartphones in 2014 by selling its handset activities to Microsoft to focus on mobile network equipment. Microsoft continued selling Lumia smartphones under its own name but this year largely abandoned that business, too.

 HMD Global, led by Nokia veteran Arto Nummela, wants to launch its first Nokia smartphone in the early part of next year using Google’s Android operating system.

Success will require a dash for scale by stealing business from Apple, Samsung and dozens of other players in a cut-throat industry.

“Consumers may be carrying different smartphones now, but are they really in love and loyal to those brands?” said Nummela in an interview.

The Nokia consumer brand lives on as the badge on cheaper, entry-level “feature phones” sold mainly in Asia, India and Eastern Europe, though Microsoft invested little to market the name in recent years. Smartphones typically cost anywhere from ten to 30 times as much as these basic phones, which sell for as little as $20.

“For a new entrant, having an established brand provides it with an instant on-ramp,” said mobile phone analyst Ben Wood of CCS Insight, who suggested that phone vendors with weaker brands should not take the new challenge lightly.

“The barriers to entry for the Android phone space are low,” said Wood. “What HMD has is the Nokia brand and management experience. The key to its success will be driving scale.”

CEO Nummela, who was once responsible for Nokia’s sales and product development, does not lack ambition.

“We want to be one of the key competitive players in the smartphone business,” he told Reuters.

HMD President Florian Seiche previously worked at Siemens, Orange, HTC and Nokia. Chief Marketing Officer Pekka Rantala is a former CEO of Rovio, the maker of the Angry Birds game, as well as a Nokia veteran.

“We are not going to skip any markets in the long term,” Seiche said, adding that HMD had already set up offices in 40 locations around the world.

Facebook Developing Artificial Intelligence To Patrol Live Videos

December 2, 2016 by  
Filed under Around The Net

fb-logo-3-150x150Facebook Inc is developing a way to automatically flag offensive material in live video streams, building on a growing effort to use artificial intelligence to monitor content, said Joaquin Candela, the company’s director of applied machine learning.

The social media company has been embroiled in a number of content moderation controversies this year, from facing international outcry after removing an iconic Vietnam War photo due to nudity, to allowing the spread of fake news on its site.

Facebook has historically relied mostly on users to report offensive posts, which are then checked by Facebook employees against company “community standards.” Decisions on especially thorny content issues that might require policy changes are made by top executives at the company.

Candela told reporters that Facebook increasingly was using artificial intelligence to find offensive material. It is “an algorithm that detects nudity, violence, or any of the things that are not according to our policies,” he said.

The company already had been working on using automation to flag extremist video content, as Reuters reported in June.

Now the automated system also is being tested on Facebook Live, the streaming video service for users to broadcast live video.

Using artificial intelligence to flag live video is still at the research stage, and has two challenges, Candela said. “One, your computer vision algorithm has to be fast, and I think we can push there, and the other one is you need to prioritize things in the right way so that a human looks at it, an expert who understands our policies, and takes it down.”

Facebook said it also uses automation to process the tens of millions of reports it gets each week, to recognize duplicate reports and route the flagged content to reviewers with the appropriate subject matter expertise.

Chief Executive Officer Mark Zuckerberg in November said Facebook would turn to automation as part of a plan to identify fake news. Ahead of the Nov. 8 U.S. election, Facebook users saw fake news reports erroneously alleging that Pope Francis endorsed Donald Trump and that a federal agent who had been investigating Democratic candidate Hillary Clinton was found dead.

However, determining whether a particular comment is hateful or bullying, for example, requires context, the company said.

Is There A Need For A Mobile Netflix?

December 2, 2016 by  
Filed under Computing

hatchA former Rovio exec has formed a new firm that hopes to revolutionize the way mobile games are played with Hatch, a new cloud-based streaming platform for smartphones.

Unveiled during this week’s Slush Festival in Finland, the venture is headed up by CEO Juhani Honkala, previously SVP of Rovio Entertainment, and centers around an instant game collection that players will be able to access without the need for downloads, installations or updates.

The service is planned for soft launch on Android in 2017, with iOS and other platforms to follow. There will be around 100 games available at launch, with Honkala promising Slush attendees that users can “start playing any game as easily as watching a movie on Netflix”. The cloud-based server technology has been run in partnership with Huawei Technologies.

Major partners already on board range from Bandai Namco, Taito and Ubisoft to notable independent developers such as Ustwo Games and Double Fine Productions. Titles already on the way will include Badland, Broken Age, Cut The Rope 2, Leo’s Fortune, Monument Valley, Pac-Man CE DX, Rayman Fiesta Run, République, Space Invaders Infinity Gene and more.

“I’d like to invite you all to be part of this journey,” Honkala said, addressing the developers in the audience, before giving an overview of Hatch’s new business model.

Honkala’s firm will handle the monetization of games on Hatch so developers can focus on the creation process without having to think about how to get users spending. Games will be monetized with “integrated, unobtrusive advertising and brand storytelling, as well as optional paid subscription that unlocks additional features and content”, according to the official release. There will be no in-app purchases, with Hatch’s library focusing on “full-featured, premium experiences”.

The service will also eventually feature exclusive games known as Hatch Originals, for which Honkala and his team are currently seeking investors.

The CEO pointed to how Spotify and Netflix has changed how people enjoy music and movies respectively, as well as how the rise of YouTube, Instagram and easily-shared content has “created a completely new generation of superstars”.

“There hasn’t been that kind of disruption in the mobile gaming industry,” he said. “We are playing mobile games exactly the same way as we used to play them five years ago. There has been no real innovation.”

In addition to its role as a games-streaming platform, Hatch’s built-in social functionality is designed to get more players connecting. Users will be able to rewind their gameplay and select video clips that can instantly be shared via Hatch or more established social media platforms.

There will also be multiplayer capabilities, and not just in the way you might expect. Recalling his childhood of playing single-player games together with friends and family, Honkala said Hatch will allow users to work together on titles such as Cut The Rope – even if they’re in different locations. Connected players will be able to share the game’s controls and chat about their next move or strategy.

“It’s not only about gaming,” he said. “It’s a new way to spend quality time with the people you love.”

He added: “The mobile has become the major gaming platform on the planet and mobile games bring joy to millions and millions of people around the world. But somehow I feel something very important got lost in the process.

“The numbers show that yes, we are playing more than ever but we are not really communicating, we are not sharing and we are not really playing together any more. When was the last time you really played together with your friends and family?”

The introduction of Netflix-style subscriptions is one experts have been predicting, with App Annie’s CMO Al Campa recently telling GamesIndustry.biz he expects to see the model break into the mobile games space soon. While game-streaming has previously been tried – most notably in the form of troubled service OnLive and Sony’s PlayStation Now – the complexities and high production of console-style titles has made it difficult for this concept to take off. The relative simplicity, at least in terms of file size and so on, of mobile games means Hatch could stand a good chance of delivering the cloud-based service the industry has been striving for over the past five years.

Courtesy-GI.biz

The NHTSA Wants To Block Mobile Apps From Drivers

December 1, 2016 by  
Filed under Mobile

distracted-driving-150x150The National Highway Traffic Safety Administration (NHTSA) has proposed new guidelines that is requesting automakers to create a way to block applications on smartphones or tablets that can distract drivers.

Currently no safety guidelines exist for mobile devices when they are used while driving, the NHTSA said.

The new guidelines, which were published last week and are in a comment period, instruct automakers to create a “Driver Mode” similar to Apple’s Airplane Mode on iPhones, which takes the smartphone offline.

The new guidelines are the latest effort by the federal government to reduce accidents caused by distracted driving.

 In proposing the guidelines, the NHTSA pointed to a rise in U.S. traffic fatalities and injuries in the past two years, a good percentage of which can be connected to drivers who are distracted by mobile technology, it said.
In 2015, some 10% of the 35,092 U.S. traffic fatalities on record involved one or more distracted drivers, and those crashes resulted in 3,477 fatalities, an 8.8% increase from the 3,197 distracted-driving-related fatalities in 2014, according to the NHTSA.

Of the 5.6 million non-fatal, police-reported crashes in 2014 (the most recent year for which this data is available), 16% were distracted-driving-related crashes and resulted in 424,000 injuries.

The Centers for Disease Control and Prevention (CDC) defines distracted driving activities to include using a cell phone, texting, and using in-vehicle infotainment (IVI) technologies such as navigation systems.

In 2013, the NHTSA published Phase 1 Driver Distraction Guidelines that focused on visual-manual interfaces of electronic devices installed as original equipment, such as infotainment centers.

Those phase 1 guidelines included a definition for distracted driving as any “single average glance” that takes a driver’s attention away from the roadway for more than two seconds or “where the sum of… individual glances” are 12 seconds or more while performing a testable task, such as selecting a song from a satellite radio station.

The Phase 1 guidelines recommended that interfaces and tasks determined to be more distracting than its specified levels should not be accessible to a driver on the road.

 

Facebook Adds Popular Games To Messenger App

December 1, 2016 by  
Filed under Around The Net

fb-messenger-app-150x150For users who enjoy the popular Facebook Messenger app, it’s game time.

The social network has rolled out a feature that allows users to play hugely popular games such as Pac-Man and Space Invaders, the company’s latest attempt to get users spend more time on its messaging app.

The new feature, initially rolled out in 30 countries with 17 games, will be available on the latest versions of iOS and Android operating systems.

A user, in the midst of a conversation, can tap on a game controller icon to choose a game and start playing. The feature also allows user to challenge their friends for a game.

Facebook made Messenger a standalone app in 2014, a move that initially irked many users. The app, however, gained popularity after the company added a host of features to it.

The social network has also added instant video and payment facilities to the app.

Facebook boasts of having more than one billion users for its messaging app, making it one top three apps in the world.

Its main Facebook app is the most popular, followed by Messenger and WhatsApp, the messaging service it bought in 2014.

AT&T Launches New Video Streaming Service

November 30, 2016 by  
Filed under Consumer Electronics

directv-now-150x147If you’re looking ditch cable TV, a new video streaming service from AT&T will be available starting today.

DirecTV Now is a flexible pay-as-you-go streaming service that starts at US$35 per month. DirectTV’s conventional satellite service is the foundation, but the content will be streamed over the internet.

Traditionally, users needed a two-year commitment and credit check to get DirecTV, but those requirements are not needed for the new service. The streaming service will work on the Roku, Apple TV, Chromecast, and Amazon Fire TV streaming devices, as well as mobile devices with Android and iOS and PCs.

There are four pricing bundles, AT&T said at a press event in New York City. Users will be able to get more than 60 channels for $35, more than 80 for $50, more than 100 for $60, and more than 120 for $70. As an introductory promotion, AT&T will offer 100 channels for $35.

The programming lineup includes Disney channels, ESPN, AMC, Turner Broadcasting, NBC Universal, Fox, and many more channels. HBO and Cinemax can be added for $5 each. A deal to add CBS and Showtime is being negotiated.

NFL Sunday Ticket won’t be available with the service, but AT&T is also negotiating to add the service. NFL content will still be available on the games broadcast on NBC, Fox, and ESPN. When CBS is added, its NFL games will be available, too.

AT&T also plans to add a cloud DVR service in the coming years. Subscribers will be able to watch two streams simultaneously on separate devices.

The interface is key to the success of a streaming TV service. DirecTV Now will be able to track the programs users are watching and provide recommendations based on categories. The content is categorized as TV shows, movies, and networks. The interface will list shows people are watching, and users will be able to search content.

DirecTV Now is the third major streaming TV option after Sony’s PlayStation Vue and Dish’s Sling TV. It’s competitive on price with PlayStation Vue, which starts at $40, but not as cheap as Sling, which has fewer channels for $20.

For AT&T, DirecTV Now is a big deal and a new way to deliver programming. It’s also a way to say goodbye to the ubiquitous DirecTV satellite receivers.

“This is the foundation for how we’ll do things in the future,” said John Stankey, CEO of AT&T Entertainment Group.

Nissan To Offer Maintenance Alert Option For Internet-connected Cars

November 30, 2016 by  
Filed under Around The Net

nissan-logo-150x150Nissan Motor Co will mark its first major entry into internet-connected cars by offering an option in some new vehicles that will use big data technology to notify drivers when vehicle maintenance is required.

As automakers compete fiercely to develop self-driving cars and improve the customer experience inside vehicles, Japan’s second-largest car maker said on Tuesday it will begin rolling out the service in Japan and India in 2017, followed by other countries through 2020.

With the availability of new mobility options including ride-hailing and car-sharing services threatening to cool demand for individual car ownership, automakers are looking for new ways to attract loyal drivers.

 Toyota Motor Corp, Japan’s biggest car maker, announced earlier this month that it will have a similar alerting feature in the domestic version of the upcoming Prius plug-in model.

And Ford Motor Co last month announced that by year’s end, some of its models will be able to communicate with smart home devices using Amazon’s Alexa voice service.

Nissan said that it would also market the device required to access the service, which can be retrofitted into existing models. In the future, 30 percent of its existing vehicles would eventually be equipped with the hardware, it said.

The new service will be enabled by a telematics control unit which will enable the automaker and its dealer network to access information about the car’s diagnostics and location, alerting the driver to any required maintenance work.

“With connectivity we can provide better information and better service offerings to our customers,” Kent O’Hara, Nissan corporate vice president and head of its global aftersales division, told reporters at a briefing.

“We’ll know what’s wrong with that vehicle, we’ll know where the vehicle is, we’ll know what parts are needed for the vehicle … and we can provide convenient service and alternative transportation options.”

He added that connectivity services and other new technologies would contribute 25 percent of the automaker’s aftersales revenues by 2022, from “low, single digits” at the moment.

 

Is Qualcomm’s Snapdragon 835 Going Eight Cores?

November 30, 2016 by  
Filed under Computing

Qualcomm has already revealed that Snapdragon 835 is officially the world’s first 10nm SoC, and Fudzilla exclusively posted this in April 2016. At that time, Qualcomm didn’t want to officially talk about the insides of the Snapdragon 835, but a leaked roadmap claims that the new SoC has 4+4 cores based on updated Kryo 200 architecture. 

The same leak doesn’t talk about any clock speeds, but one can assume that there are four faster and more powerful and four slower cores, something that you saw with the Snapdragon 810 and the  Snapdragon 600 series. A Chinese source includes the fact that this is a 10nm FinFET processor and has a Snapdragon X16 Gigabit class modem. These two things have been officially confirmed by Qualcomm.

The roadmap details Adreno 540, obviously, with faster GPU support for 4x LPDDR 4x @ 1866 MHz memory. The new Snapdragon 835 (also called MSM 8998 internally) supports UFS 2.1 storage and it is supposed to arrive in Q1 2017. The source is quite confident that you can expect to see this SoC inside some versions of Samsung Galaxy S8 phones.

Snapdragon 660 is clearly a successor to the recently launched Snapdragon 653. The Snapdragon 653 comes with four Cortex A72 with speeds up to 1.95GHz and four Cortex A53 for power saving. The new Snapdragon 653 supports a few important features that will drive phone sales in the mainstream part of the market in 2017. The Snapdragon 653 has a Snapdragon X9 Cat 7 modem with 300 Mbps downlink speeds and 150 Mbps uplink speeds, dual cameras, and supports 8GB of RAM.

This is what you will see in mainstream phones in early 2017. Let’s not forget the Qualcomm upload plus. It comes with 2x20MHz carrier aggregation and 64-QAM modulation on both upload and download side. We think 8GB will be very big for mainstream and performance phones, but of course is pure marketing and very little to do with need or necessity.  

According to the leaked roadmap, the information about the chip potentially called Snapdragon 660 are all over the place. First they called it the MSM 8976 Plus and Qualcomm  shared on its website that the Snapdragon 653 also shares a 8976 Pro internal branding. The Snapdragon 660 and 8976 Plus might be two different chips. In any case they would come to replace the Snapdragon 653 / 652 SoCs. 

The roadmap also claims that the MSM 8976 Plus chip comes with Kryo 4×4 configuration while the Snapdragon 660 comes with Cortex A73 quad core with four Cortex A53s. It would make a lot of sense to see the 14nm Cortex A73 quad core with four Cortex A53 cores. The GPU is updated to Adreno 512, while the Snapdragon 653 comes with Adreno 510. The 14nm makes sense as it will offer a lot of power savings compared to the Snapdragon 652 and 653, both based on a 28nm manufacturing process. 

We would not expect to see Snapdragon 660 and mysterious MSM 8976 Plus before the middle of next year at the earliest, but the roadmap also claims that the new chip comes with Snapdragon X10 300/ 150 Mbit capable LTE Category 13 (uplink) LTE Category 7 (downlink) modem.

Last and not least, the new MSM 8976 Plus might support UFS 2.1 storage and 2x LPDDR4 4X at 1866 MHz.

Courtesy-Fud

Researchers Working On App To Prevent Death During Dangerous Selfies

November 29, 2016 by  
Filed under Mobile

dangerous-selfie-150x150Researchers are attempting to design an app that could prevent people from being killed while taking dangerous selfies.

Carnegie Mellon University announced that researchers there are working with colleagues at Indraprastha Institute of Information Technology in Delhi, India to take on the issue of deadly selfies.

People around the globe have been putting themselves in reckless situations – on railroad tracks, on cliff edges — to grab a memorable selfie. Researchers found that individuals died falling from high places, while the most group deaths happened around water, with some dying in capsized boats.

“In India, a number of deaths occurred when friends or lovers posed on railroad tracks, which is widely regarded as a symbol of long-term commitment in that culture,” Carnegie Mellon reported. “Gun-related deaths in selfies occurred only in the U.S. and Russia. Road- and vehicle-related selfies and animal-related selfies also were associated with deaths.”

“In India, a number of deaths occurred when friends or lovers posed on railroad tracks, which is widely regarded as a symbol of long-term commitment in that culture,” Carnegie Mellon reported. “Gun-related deaths in selfies occurred only in the U.S. and Russia. Road- and vehicle-related selfies and animal-related selfies also were associated with deaths.”

According to Carnegie Mellon, the system was able to tell the difference between a dangerous selfie and one that is not risky 73% of the time.

That technology will be critical to developing an app that could be used to decrease the number of selfie deaths.

An app, which has not yet been developed, could be designed to warn a user or even disable the phone if a selfie is being taken in a dangerous situation. The problem, though, is that some people might use a warning as bragging rights that they’re brave enough to put themselves in a dangerous situation.

“There can be no app for stupidity,” Hemank Lamba, a Ph.D. student in Carnegie Mellon’s Institute for Software Research, said in a statement.

The app also could be used to pinpoint areas where people are routinely taking dangerous selfies so they could be marked as “no selfie” zones.

Carnegie Mellon also noted that an app could be used for augmented reality games, like Pokemon Go, to keep users from putting themselves in risky situations while playing.

 

Will Smartphone Production Rise In 2017?

November 29, 2016 by  
Filed under Mobile

Next year, smartphone production volume is expected to grow by 4.5 percent to reach 1.4 billion units, according to the latest market forecast.

Global market research firm TrendForce says the double-digit growth in smartphone shipments that once took place in previous years is not expected to happen in 2017, as smartphone manufacturers currently face innovation hurdles and a shortage of new useful applications.

The report says that around 45 percent of all smartphones produced this year belong to Chinese brands, or 634 million units, mainly owing to growth from Oppo and Vivo shipments. However, these vendors may face flat growth in 2017 as their sales efforts now hinge on developing foreign market presence. This will require obtaining necessary IP and the support of local wireless companies or risk of being confined to home markets.

Apple and Samsung attempt to salvage sales this year

Meanwhile in the US, Apple is expected to post an 11.5 percent annual decline in iPhone volume production for 2016 as sales become sluggish over an iterative product design that has some customers prolonging their smartphone upgrade cycles. Samsung has also made an effort to salvage its Galaxy S7 device from the eyes of the public by promoting a new ‘glossy black’ color option, similar to the iPhone 7 ‘Jet Black’ color option that has attracted the most sales among retailers. The report notes that these manufacturers and other international brands are facing noticeable shipment shortages that constrain growth in the market’s overall volume production.

AMOLED smartphone market to reach 28 percent next year

The forecast says that consumers now expect noteworthy advances in mobile display technology next year because market leader Apple did not equip its latest iPhone 7 with an AMOLED panel design.

Samsung currently enjoys a monopoly over small-size AMOLED panel supplies, which limits the ability of other manufacturers to offer the technology in their own devices. TrendForce predicts that the panels will have a 28 percent adoption rate in 2017, followed by a 40 percent adoption rate in 2018 after LG Display begins to manufacture and supply its own small-size AMOLED panels.

At DisplayWeek 2016 in San Francisco, Samsung unveiled a foldable 5.7-inch AMOLED display to be used in an upcoming “foldable” Galaxy smartphone lineup. Back in December 2015, we reported that the company will start using OLED screens for iPhones starting in 2018 and is expected to order them from Samsung and LG.

Courtesy-Fud

Is HTC Jumping Out Of The Smartphone Business?

November 28, 2016 by  
Filed under Mobile

Troubled maker of smartphones HTC has denied rumours that it could be about to flog off its smartphone business.

The rumours had been picked up  largely because HTC has not been doing very well, the company was not Apple and the Tame Apple Press does love to pretend that only Jobs’ Mob makes money from smartphones.
Now according to the Taiwanese media HTC has denied those rumors and is refusing to ever speak of it again. So to make up for this lack of a quote the Tame Apple Press has continued to rubbish HTC and implied that it really is going to flog off its smartphonebusiness but “the official stance”  is that isn’t.” Apparently, HTC’s alternative is to go into VR – yeah that will sort it out.

We feel sorry for HTC because it generally makes good gear, has Google’s Pixel as a contract, but does not seem to get a lucky break.

Courtesy-Fud

In Spite Of The Note 7 Disaster Samsung Still Number 1

November 25, 2016 by  
Filed under Mobile

Samsung Electronics is still the number one global seller of smartphones in spite of the Galaxy Note 7 fiasco.

According to bean counters at the Gartner Group, Samsung sold over 71 million smartphones in the July-September period worldwide, accounting for 19.2 percent of the market.

It did lose market share (23.6 percent) from a year before and sales dropped 14.2 percent year-on-year. It is the company’s worst performance since its 12.3 percent drop in smartphone sales in the fourth quarter of 2014.

Gartner research director Anshul Gupta said:

“The decision to withdraw the Galaxy Note 7 was correct, but the damage to Samsung’s brand will make it harder for the company to increase its smartphone sales in the short term. For Samsung, it is crucial that the Galaxy S8 launches successfully, so partners and customers regain trust in its brand.”

However Apple did not benefit from Samsung’s hardships and its iPhone 7 did not pick up extra sales. Despite the launch of its iPhone 7 Plus, Apple sold 43 million smartphones, a 6.6 percent drop year-on-year.

Its market share declined from 13 percent to 11.5 percent, the lowest since the first quarter of 2009. The company’s sales fell by 8.5 percent in the U.S. and by 31 percent in China.

Gartner research director Roberta Cozza said that the withdrawal of Samsung’s Galaxy Note 7 may benefit sales of Apple’s iPhone 7 Plus only slightly, as Note 7 users are likely to stay with Samsung or at least with Android.

Google’s Android has captured market shares from Apple’s iOS, dominating nearly 88 percent of the total market in the smartphone operating system market.
The winners have been Chinese smartphone vendors posted significant growth, closing the gap with them.

Three Chinese vendors ? Huawei, Oppo and BBK Communication Equipment ? combined to carve out 21 percent of the global smartphone market. The trio reached 32 million, 24 million and 19 million orders, respectively.

Gartner said only the three among the global top five increased their sales and market shares during the quarter.

Meanwhile, global sales of smartphones tallied 373 million units in the third quarter this year, a 5.4 percent rise from a year earlier, according to Gartner.

Courtesy-Fud

Self-driving Scooter Makes Its Debut In Singapore

November 23, 2016 by  
Filed under Around The Net

self-driving-scooter-150x150Researchers in Singapore have developed a solution to cut down on accidents involving phone-obsessed walkers, a self-driving mobility scooter that drives single pedestrians along footpaths.

The one-seater, four wheel, 50 kg (110 lbs) vehicle travels at a top speed of 6 kmh (4 mph) and has laser sensors to help navigate around obstacles.

The scooter, developed by the National University of Singapore (NUS), is the city-state’s latest experiment with driverless vehicles as it pushes ahead with its vision of using autonomous technology to help deal with the challenges of its limited land and labor.

 The scooter has undergone successful tests on campus and developers said it can help improve mobility for all ages, cut down on the need for cars and also lower accident rates.

“I’m sure you have experienced people who just use their handphone while walking, and almost run into you … so it would be nice if you are just sitting down and checking your emails,” said NUS Associate Professor and project leader Marcelo Ang Jr.

“We just give you more choices.”

Ang Jr said that the scooter would be able to work in tandem with other driverless vehicles in Singapore, where robo-taxis are being tested and trials are planned for self-driving buses.

He said the scooter was meant for use on narrow pathways which larger vehicles cannot access.

Currently the scooter takes a few seconds to calibrate a different route when it nears an obstacle – something Ang Jr. said the team was looking to improve.

Users, though, did not seem too bothered by the brief pause.

“It goes really smoothly and travels very safely,” said student Kevin Xiangyu Hui, who tested the scooter.

The project, a collaboration between the Massachusetts Institute of Technology (MIT), Singapore-MIT Alliance for Research and Technology (SMART), and NUS will be further tested and is not for sale.

Nearly Half The World Makes It To The Internet By End Of 2016

November 23, 2016 by  
Filed under Around The Net

worldwide-internet-users-150x150Once 2016 comes to an end, nearly half of the world’s population will be using the internet as mobile networks grow and prices fall, but their numbers will remain concentrated in the developed world, according to a United Nations agency.

In the world’s developed countries about 80 percent of the population use the internet. But only about 40 percent in developing countries and less than 15 percent in less-developed countries are online, according to a report by the U.N.’s International Telecommunications Union (ITU).

In several of Africa’s poorer and more fragile countries, only one person in 10 is on the internet. The offline population is female, elderly, less educated, poorer and lives in rural areas, said the union, a specialized agency for information and communication technologies.

 Globally, 47 percent of the world’s population is online, still far short of a U.N. target of 60 percent by 2020. Some 3.9 billion people, more than half the world’s population, are not. ITU expects 3.5 billion people to have access by the end of this year.

“In 2016, people no longer go online, they are online. The spread of 3G and 4G networks across the world had brought the internet to more and more people,” the report said.

Telecoms and internet companies are expanding as more affordable smartphones encourage consumers to browse the internet, causing demand to grow for data-heavy services. However, less-developed countries – LDCs – still trail the rest of the world.

“Internet penetration levels in LDCs today have reached the level enjoyed by developed countries in 1998, suggesting that the LDCs are lagging nearly 20 years behind the developed countries,” the report said.

It blamed the cost of services and of extending infrastructure to rural and remote customers and the high price of mobile cellular use.

Next Page »