The partnership comprises of the Seamicro SM15000 server, the Ubuntu LTS 14.04 Linux distribution and Openstack, which includes a set of tools to build more flexible and reliable private clouds.
“The AMD and Canonical collaboration overcomes the complexity of deploying OpenStack technology and provides an out of the box experience making it possible to deploy a private cloud in hours compared to days,” AMD said.
“The joint solution automates complex configuration tasks, simplifies management, and provides a graphical user interface to dynamically deploy new services on demand.”
AMD said that a large amount of engineering resources have gone into the project to provide an integrated set of products that mitigate the complexity of an Openstack technology deployment.
“The SM15000 server, Ubuntu LTS 14.04 and Openstack is an amazing solution filling a need in the industry for an Openstack solution that can be deployed easily without spending a fortune on professional services or hiring teams of people,” the firm added.
The Seamicro SM15000 server, Ubuntu LTS 14.04 and Openstack combination is touted as one the most scalable configurations in the industry, due to its benchmark record for hyperscale cloud computing. The record of 168,000 virtual machines was achieved using Metal as a Service (MAAS) and Juju, both part of Ubuntu LTS 14.04 and Openstack. MAAS was used to deliver the bare metal servers, storage and networking, and Juju was used for deployment.
The solution is available today, the firms announced jointly, boasting it is “the most scalable, automated application for deploying Ubuntu LTS 14.04 and Openstack in hyperscale environments”.
Today AMD also announced another partnership, with RealVNC to bring remote access software to devices running AMD Firepro professional graphics cards.
The venture is said to “get an experience similar to using a local desktop” and will integrate the software with AMD’s Firepro line of professional graphics cards so users can “work at whole new levels of detail, speed, responsiveness and creativity, wherever they are in the world, whenever they need to”.
The collaboration also allows users to edit hi-resolution photos, edit and manipulate 4k videos or render large 3D and CAD files from a laptop and, eventually, even their tablets or smartphones.
Paypal has taken out some full page newspaper ads that try to lure users away from Apple Pay and back to its long-standing alternative.
eBay-owned Paypal has already swiped at Apple Pay in a blog post, but it wasn’t very critical.
It asked consumers a number of questions about how they might choose a payment provider, and reminded them of the things that they should consider before deciding to embrace Apple Pay.
That was on 9 September, at which time the firm kicked off a marketing campaign, which was backed by some online videos, to remind people of its length of time in the industry.
“We’ve been centered on payments for 15 years working across all platforms, all parts of the ecosystem and compliant with regulations. Keeping people’s money safe is our top priority,” it said, before asking punters to consider what kind of outfit they place their trust in.
The newspaper ads go further and straight for the jugular, and bring up a recent incident in which Apple was criticised for lack of security.
Inciting the market, and hopefully taking its mind off the fees Paypal takes on transactions, Paypal said that “people rule” and that these ruling people demand that their money be kept safer than their selfies.
This is a very obvious dig at Apple over the recent celebrity pictures leak that was traced to iCloud.
Remember though, that while Paypal asked merchants and customers to connect only with providers that they trust, its service is accepted as a payment mechanism on iTunes.
Intel has announced that it is sampling its Xeon D 14nm processor family, a system on chip (SoC) optimized to deliver Intel Xeon processor performance for hyperscale workloads.
Announcing the news on stage during a keynote at IDF in San Francisco, Intel SVP and GM of the Data Centre Group, Diane Bryant, said that the Intel Xeon processor D, which initially was announced in June, will be based on 14nm process technology and be aimed at mid-range communications.
“We’re pleased to announce that we’re sampling the third generation of the high density [data center system on a chip] product line, but this one is actually based on the Xeon processor, called Xeon D,” Bryant announced. “It’s 14nm and the power levels go down to as low as 15 Watts, so very high density and high performance.”
Intel believes that its Xeon D will serve the needs of high density, optimized servers as that market develops, and for networking it will serve mid-range routers as well as other network appliances, while it will also serve entry and mid-range storage. So, Intel claimed, you will get all of the benefits of Xeon-class reliability and performance, but you will also get a very small footprint and high integration of SoC capability.
This first generation Xeon D chip will also showcase high levels of I/O integrations, including 10Gb Ethernet, and will scale Intel Xeon processor performance, features and reliability to lower power design points, according to Intel.
The Intel Xeon processor D product family will also include data centre processor features such as error correcting code (ECC).
“With high levels of I/O integration and energy efficiency, we expect the Intel Xeon processor D product family to deliver very competitive TCO to our customers,” Bryant said. “The Intel Xeon processor D product family will also be targeted toward hyperscale storage for cloud and mid-range communications market.”
Bryant said that the product is not yet available, but it is being sampled, and the firm will release more details later this year.
This announcement comes just days after Intel launched its Xeon E5 v2 processor family for servers and workstations.
The acquisition of Movirtu helps BlackBerry ramp up its portfolio of services to cater to the needs of its core base of corporate and government clients. Terms of the transaction were not disclosed.
Movirtu’s virtual SIM technology allows an individual to have both a personal and business number on a single mobile device, with separate billing for voice, data and messaging usage on each number.
This allows employees to switch between work and personal profiles easily without carrying multiple devices or SIM cards.
“Clearly this fits nicely within the strategy we have so far articulated. We are building recurring revenue streams in value-added services and providing more value to enterprises,” the head of BlackBerry’s enterprise unit John Sims said in an interview.
Sims said Movirtu’s technology would allow IT administrators for example to restrict calls and emails to a work number after a particular time, without blocking personal calls or emails to the same device.
BlackBerry, which dominated the smartphone market in its infancy, has been reshaping itself over the course of the last year as its devices have lost ground to Apple’s iPhone and a slew of rival devices powered by Google’s Android operating system.
Under the leadership of its new chief executive John Chen, the company has moved rapidly to stabilize itself by selling certain assets, partnering to make its manufacturing and supply chain more efficient, and raising cash via the sale of its real estate holdings.
Chen, a well-regarded turnaround artist in the tech sector, intends to remain a competitor in the smartphone arena, but is focused on reshaping the company to build on its core strengths in areas like mobile data security and mobile device management.
The company has been making small acquisitions in the last few months, as it looks to build out its offerings for so-called enterprise clients made up primarily by large corporations and government agencies that are in many cases still major users of Blackberry devices.
In July, Gamasutra’s annual developer salary survey reported that the best compensated job for hands-on game creators wasn’t programmer or producer, but audio professional. That didn’t sound right to the organizers of audio conference GameSoundCon, so they conducted their own survey aimed squarely at audio specialists in the gaming industry, the results of which they released today.
Gamasutra acknowledged its own numbers on audio professionals were likely skewed by a few factors. They only had 33 respondents, they only counted full-time professionals even though audio work is frequently done on a freelance basis, and their survey base of Game Developer Conference attendees was likely skewed to more senior people, as developers might not invest in sending fresh recruits to the show. GameSoundCon’s survey drew 514 responses, and as might be expected, painted a less lucrative picture of the field.
“Most game audio jobs, whether they are composers or sound designers, are freelance,” said GameSoundCon executive director Brian Schmidt. “Game audio is increasingly an outsourced industry.”
According to the survey, the average salaried audio professional position in the game industry pays $70,532. However, only 37 percent of those who took the survey were salaried employees. About 12 percent of respondents said they were paid by the hour, day, or week.
For freelance work, the average project fee was $28,091. However, that number was skewed significantly by big-budget games, where per-project fees could come in greater than $250,000. For indie or casual games, the average project fee dropped to just $9,830. For projects where the audio contractor retained rights to their work, the average fee dipped still lower, to $4,481, with as many projects paying $1,500 or less as there were paying more.
“There does seem to be a good ‘career path’ in game audio,” Schmidt added. “You can start out as a composer for indie games, and end up with a 6-figure salary as an audio director. Being able to get technical definitely gives you a leg up; more than 60 percent of responders say they provided audio content as well as technical services for implementation of the audio.”
The survey also underscored some rarities in the field. Gender diversity is lacking among audio professionals, as 96 percent of respondents were male. Royalties are also rare, with only 2 percent of composers per-unit payments for big-budget titles. Royalties were somewhat more common among indie and casual projects, with 17 percent reporting per-unit payments.
Soundtrack sales also didn’t do much to pad composers’ pockets, as 5 percent of large-budget games included a clause paying out for soundtrack sales. However, that number increased to 18 percent for indie or casual titles.
IBM and Intel have announced that SoftLayer will be the first cloud platform to offer customers bare metal service that provides monitoring and security down to the microchip level. The move will tighten up security on cloud based systems just as Apple’s iCloud appeared to be hacked.
The IBM system works with Intel’s Trusted Execution Technology (TXT) which identifies if traffic is coming from a known location using trusted hardware. Intel TXT verifies components of a computing system from its operating system to its boot firmware and hardware and can then permit or deny a workload from running on that select server system. The increased security is also activated during boot up, meaning that it doesn’t add any performance overhead to applications.
It will also will help organizations improve governance, compliance, audit, application security, privacy, identity and access management and incident response.
Mark Jones, chief technology officer for SoftLayer, said that perceived security flaws were the biggest barrier to cloud adoption.
SoftLayer is the only bare-metal cloud platform offering Intel TXT, leading the industry in enabling customers to build hybrid and cloud environments that can be trusted from end-to-end,” he added.
While we would not call Alan Wake from developer Remedy Entertainment a disappointment, we would say that it took a long time to make, cost a lot of money, and didn’t quite live up to what everyone though it would be in the end.
The one thing about Alan Wake has been however, that over time it has perhaps gained a bit of a following. Creative director Sam Lake from Remedy has been quoted as saying that, “while the sequel for Alan Wake didn’t work out at this point, but we are definitely are looking for opportunities to do more with Alan Wake when the time is right.”
As for when the time might be right, that is really hard to say. We know right now that the studio is hard at work on Quantum Break which is on track for a 2015 release, so we don’t think we are going to see a squeal anytime soon. The good news for fans is that it does seem that there is at least interest in a squeal.
In the same time frame, GM also will introduce more advanced technology allowing hands-free driving in some cases, she said.
“I’m convinced customers will embrace (vehicle-to-vehicle) and automated driving technologies for one simple reason: they are the answer to everyday problems that people want solved,” she said in a text of a speech delivered at a conference here.
Auto companies, academics and government agencies globally are working to develop cameras, sensors, radar and other technologies that allow vehicles and surrounding infrastructure like stoplights to alert each other about nearby driving conditions.
The industry is rolling out such features as adaptive cruise control, crash-imminent braking and semi-automated, hands-free driving like GM’s ‘Super Cruise’ feature to make roads safer.
However, GM and other automakers have emphasized that even with hands-free driving, drivers will be responsible and need to maintain attention on the road. Meanwhile, Internet search company Google Inc is working to develop fully autonomous vehicles.
The U.S. Department of Transportation has made developing connected car technologies a high priority, a view shared in Japan and Europe. And when cars can also talk to surrounding infrastructure, the gains will be exponential, Barra said.
However, she said commercializing a fully automated vehicle may take until the next decade.
Congestion causes urban Americans to travel 5.5 billion more hours and purchase an extra 2.9 billion gallons of fuel each year, she said, citing outside data.
In 2016, GM will sell a 2017 model Cadillac CTS sedan standardly equipped with vehicle-to-vehicle technology. However, the car can only communicate with similarly equipped vehicles and it will take time for the industry to introduce the technology broadly, GM officials said before Barra’s speech.
They added that U.S. regulators still need to finalize requirements for these technologies and cyber security protections need to be developed.
Also in 2016, GM will roll out Super Cruise as an option allowing hands-free highway driving at both highway and stop-and-go speeds, as well as lane following, speed control and braking in a new, unidentified 2017 Cadillac model in a segment where the company does not currently compete.
Crytek will be self-publishing the PC version of Ryse: Son of Rome that will be released on Steam starting on October 10th. Crytek promises a benchmark for PC gaming graphics with support for 4K resolution.
The PC version promises a number of graphics enhancements over the Xbox One release and Crytek claims that they have given the developers the chance to really show what the Crytek engine can do without compromising quality thanks to the hardware available today.
To run the PC version of Ryse, Crytek is requiring a dual core processor 2.8Ghz Intel/3.2GHz AMD, 4GB of RAM, 64bit Windows 7/8, DirectX 11 compatible graphics card with at least 1GB of video ram and 26GB of hard drive space. For the best experience Crytek recommends Quad Core Intel processor/Octo-Core AMD processor, 8GB of RAM, 64bit Windows 7/8, DirectX 11 graphics card with 4GB of video RAM, and 26GB hard disk space.
The PC release of Ryse is said to include all of the DLC content. While it sure was a graphics show piece for the Xbox One, reviews of the game were kind of mixed. Still the PC release could be just what the doctor ordered for Ryse to gain some new players. In addition to the Steam release, we still are hearing that a boxed release is coming as well, but we don’t have any specifics on that just yet.
Canonical has revealed more details about its upcoming offer to build and manage Openstack cloud computing systems for a fee of $15 per host server per day.
Now renamed Bootstack, the offering is still in private beta. When it is fully available, the service will see Canonical engineers building and managing complete Openstack infrastructure as a service (Iaas) private clouds for customers, to their specifications and using their choice of hardware.
Bootstack was first announced under the Your Cloud branding by Canonical founder Mark Shuttleworth during a keynote at the Openstack Summit in Atlanta in May. Not only has the name now changed, but Canonical is offering customers the option of having their private cloud hosted by IBM’s SoftLayer cloud division, as an alternative to having it built and operated inside their own data centre.
In a posting on the Ubuntu Insights blog, Canonical cloud marketing manager Sally Radwan explained that Bootstack (short for build, operate, and optionally transfer) will make it easier for a customer to get up and running with a cloud platform, and take over the operational management at some point in the future, if required.
“Canonical will manage the cloud for you for a fixed price, relieving you from the pain of recruiting and training Openstack staff. When your team is ready to take over your cloud operations, Canonical will transfer it to your care. It’s the best way to get up and running quickly on Openstack,” she said.
Bootstack can deliver a test cloud using as few as five host servers for proof-of-concept purposes, but it can also deliver an enterprise-scale production cloud, backed by 24/7 management and support, Canonical said.
The $15 per host server per day fee excludes the hardware or hosting costs, but does include service level agreements (SLAs) so that Canonical takes responsibility for the uptime and responsiveness of the customer’s cloud infrastructure.
Organizations interested in Canonical’s Bootstack offering can get in touch with the firm to find out more details via its website.
Mike Hickey, an equity researcher for the Benchmark Company, penned a note which fuelled the trading, claiming that the two companies were engaged on an “emerging romance”.
“For Activision, acquiring Take-Two Interactive would be a no-brainer, in our view, circling some of the strongest development talent and owned IP in the world, within a company that has nearly $1 billion in cash and trades at a comparably lower multiple,” Hickey’s report reads. “With the acquisition of Take-Two Interactive, Activision would have arguably the three strongest development studios in the world with Rockstar Games, Bungie and Blizzard.”
By acquiring Take Two’s portfolio, Hickey believes that Activision could offer a rolling catalogue of massively high-profile AAA console titles, capitalising massively on the tremendous performance of the current generation of new machines.
Mike Hickey, Equity Researcher, The Benchmark Company LLC
“While Activision has historically managed their performance profile around franchises they can annualize, their $500 million investment in Bungie seems to be a departure from that philosophy, as we suspect the venture will prove difficult to annualize. The opportunity for Activision to intelligently layer future releases from Rockstar, Bungie and Blizzard, could in-part enable Activision to annualize future performance from what today is arguably a less linear performance profile.
“We would also note that Activision’s mega performance foundation with World of Warcraft is trapped within a life cycle decline, their Skylanders franchise will face considerable pressure from Disney and Call of Duty is vulnerable to franchise fatigue from consistent annual iterations. Therefore, acquiring GTA, Red Dead, Borderlands, NBA 2K, BioShock… etc. Along with the potential performance opportunity from a new MMO and movie adoption of GTA from Rockstar Games… Acquiring Take-Two Interactive would seem like a very smart move for Activision.”
Hickey doesn’t see the potential deal being motivated entirely by a desire for direct growth, however. He points to shared cinematic ambitions as the key factor in any merger. Activision has close ties to Hollywood, and its attention, as evinced by the recruitment of superstar Kevin Spacey for the latest Call of Duty title. Take Two is rumoured, not for the first time, to be shopping around for a potential film adaptation of Grand Theft Auto, something which Activision’s capital and connections could make a great deal easier.
Piers Harding-Rolls, Director, Head of Games, IHS
“We suspect that Activision’s strategic alignment into the movie business, could in-part be related to an emerging romance wrinkle between the two companies and the Houser’s, leading toward a possible Take-Two acquisition,” Hickey continues.
Some other analysts are more cautious, however. Piers Harding-Rolls, head of games at major analyst IHS, doesn’t necessarily see the move making sense for the larger company.
“I would file this rumour under unlikely at this point,” he told GamesIndustry.biz in an exclusive statement. “Activision’s MO is relatively anti-risk and it has a calculated long-term growth strategy based on establishing and developing billion dollar franchises that unlock large amounts of value for the company. Activision is well placed to deliver that once again following the Skylanders success with Destiny and I don’t believe acquiring Take Two and its stable of IP fits with this strategy.
“Having said that, Activision is likely to be looking for further growth opportunities – it has yet to build a substantial games apps business and a number of its franchises are longer in the tooth or more competitively challenged than before. As such, I think we can expect Activision to be more rigorously examining adjacent markets – the movie opportunity makes sense in this context – as well as planning for the development of new franchises within its portfolio.”
True or not, the note was enough to light a fire under the imaginations of traders. Take Two’s stock actually reached a six year high on July 28, at 23.67, but dropped soon after. Friday’s news pushed it up 4.67 per cent, with Activision’s stock also rising 0.81 per cent to 23.54.
Were Kotick and Hirshberg to take the plunge, they’d have to put a more convincing offer on the table than EA managed in 2008, the last time a public offer was made for Take Two. Then, a deal worth $2 billion wasn’t enough to convince Take Two shareholders, who felt that the company was being undervalued, rejecting the offer.
Intel is cooking up a hot batch of Xeon processors for servers and workstations, and system vendors have already designed systems that are ready and raring to go as soon as the chips become available.
Boston is one of the companies doing just that, and we know this because it gave us an exclusive peek into its labs to show off what these upgraded systems will look like. While we can’t share any details about the new chips involved yet, we can preview the systems they will appear in, which are awaiting shipment as soon as Intel gives the nod.
Based on chassis designs from Supermicro, with which Boston has a close relationship, the systems comprise custom-built solutions for specific user requirements.
On the workstation side, Boston is readying a mid-range and a high-end system with the new Intel Xeon chips, both based on two-socket Xeon E5-2600v3 rather than the single socket E5-1600v3 versions.
There’s also the mid-range Venom 2301-12T, which comes in a mid-tower chassis and ships with an Nvidia Quadro K4000 card for graphics acceleration. It comes with 64GB of memory and a 240GB SSD as a boot device, plus two 1TB Sata drives configured as a Raid array for data storage.
For extra performance, Boston has also prepared the Venom 2401-12T, which will ship with faster Xeon processors, 128GB of memory and an Nvidia Quadro K6000 graphics card. This also has a 240GB SSD as a boot drive, with two 2TB drives configured as a Raid array for data storage.
Interestingly, Intel’s new Xeon E5-2600v3 processors are designed to work with 2133MHz DDR4 memory instead of the more usual DDR3 RAM, and as you can see in the picture below, DDR4 DIMM modules have slightly longer connectors towards the middle.
For servers, Boston has prepared a 1U rack-mount “pizza box” system, the Boston Value 360p. This is a two-socket server with twin 10Gbps Ethernet ports, support for 64GB of memory and 12Gbps SAS Raid. It can also be configured with NVM Express (NVMe) SSDs connected to the PCI Express bus rather than a standard drive interface.
Boston also previewed a multi-node rack server, the Quattro 12128-6, which is made up of four separate two-socket servers inside a 2U chassis. Each node has up to 64GB of memory, with 12Gbps SAS Raid storage plus a pair of 400GB SSDs.
Sources are saying that it is very possible and maybe even likely that Grand Theft Auto 5 for Xbox One, PlayStation 4, and PC will not make it for release this holiday season. Instead it is very likely that it might slip till first quarter of 2015 instead.
The rumors of it not making release this holiday season started at Gamescom, but the whispering has not stopped. According to those claiming to be in the know, Rockstar did have a new version of GTA 5 for next-gen that it was showing at Gamecom, but only retailers got to see it.
So here we are with the 2014 holiday season fast approaching and already we have had both Battlefield: Hardline and Evolve slip into next year. It would really be a shame to see Grand Theft Auto 5 for next-gen slip to a 2015 release. Rest assured that if it does end up slipping into 2015, neither Microsoft or Sony will be happy about it.
In the meantime Rockstar is still saying Fall of 2014. None of the retailers we have spoken with as well as online retailers all seems to still be saying that it will release before the end of the year.
Electric carmaker Tesla Motors is searching for security researchers to hack its vehicles. The Silicon Valley based high-tech auto maker will hire up to 30 full-time hackers whose job will be to identify and resolve vulnerabilities in the sophisticated firmware that controls its cars.
“Our security team is focused on advancing technology to secure connected cars,” a company spokesman said via email. The focus is on “setting new standards for security and creating new capabilities for connected cars that don’t currently exist in the automotive industry. The positions are full time, and we will have internship opportunities as well.”
Tesla’s cars are among the most digitally connected vehicles in the industry with the battery, transmission, engine systems, climate control, door locks and entertainment systems remotely accessible via the Internet.
So the company has a lot at stake in ensuring that the connectivity that allows its vehicles to be remotely managed doesn’t also provide a gateway for malicious hackers.
Security researchers have already shown how malicious attackers can break into a car’s electronic control unit and take control of vital functions including navigation, braking and acceleration.
In 2013, two researchers at the Defense Advanced Research Projects Agency (DARPA) showed how they could take control of a vehicle through the controller area network (CAN) used by devices in a car to communicate with each other. The researchers showed how attackers could send different commands to a car and cause it to brake or accelerate suddenly or jerk its steering wheel in different directions.
In that study, the researchers needed physical access to the CAN bus to carry out the attack. However, researchers have noted that similar attacks can be carried out wirelessly by accessing the CAN bus through Bluetooth connections, compromised Android smartphones and vehicle tracking and navigation systems like OnStar.
Such concerns have begun gaining wider attention with the federal government’s plans to require all vehicle manufacturers in the U.S. to incorporate vehicle-to-vehicle (V2V) communications capabilities in all light vehicles over the next few years.
The goal is to have a standard in place that would allow vehicles to automatically exchange information, such as speed and location data, with each other, with a view to avoiding collisions.
Tesla has been among the most proactive carmakers in addressing potential security threats. It was the only automaker to attend the recent Def Con security conference in Las Vegas, where a security executive took the opportunity to promote the company’s responsible vulnerability reporting program and to recruit new team members.
Seagate has become the first disk drive maker to ship an 8TB hard drive.
The 3.5in SATA3 hard drive is designed for data centers and servers with an eye to cloud content and backup disaster recovery storage. It comes with multi-disc RV tolerance to bolster performance.
“As our world becomes more mobile, the number of devices we use to create and consume data is driving an explosive growth in unstructured data. This places increased pressure on cloud builders to look for innovative ways to build cost-effective, high capacity storage for both private and cloud-based data centres,” said Seagate VP of marketing Scott Horn, citing the new drive as what the world has been waiting for.
The higher capacity, the company believes, will lead to lower maintenance bills and will reduce the watt per gigabyte ratio, while also offering a low cost price per gigabyte. It can also be used to maximise the amount of storage achievable in the minimum floor space, an important consideration in increasingly crowded server rooms.
This year has seen some major breakthroughs in hard drive capacity, with the announcement of the 10,000RPM HGST C10K1800 and the Optimus Max, the first 4TB SSD drive from Sandisk, as parity between the capacities and pricing of the two storage types begins to converge.
Earlier this year, QNAP adapted its hardware to accept the 6TB HGST Ultrastar He6, a drive filled with helium in order to enable increasing its capacity and performance.
Full specifications and pricing on Seagate’s 8TB hard drive are yet to be announced, but it will be shipping to selected customers immediately, with wider availability next quarter.