Sony will be ending the free online lunch with the launch of the PlayStation 4. As we have been suspecting for a long time, Sony will be moving to a subscription model just like Microsoft with Xbox Live Gold.
According to our sources, just like Microsoft’s Xbox Live, PlayStation 4 users will be locked out of the majority of the good stuff without a subscription. The subscription service is expected to be called PlayStation World, according to our sources. Like Xbox Live, it is suspected that updates to both the console and PS4 games will be free.
What is not clear about Sony’s new strategy is if similar to Microsoft, it will restrict access to third party services like Netflix behind this subscription model; or whether Sony will stick to just the online features that are directly related to the console, such as online play and perhaps the compatibility streaming that has been talked about.
All eyes will be on Sony next week, as the company intends to show the world the future of the PlayStation business during a New York press event. While we get a glimpse of the upcoming PS4 hardware, it’ll be interesting to see what Sony does to keep consumers invested in its current PS3. It’s likely that a price drop will be announced either at the February 20th event or shortly thereafter.
In fact, analyst Michael Pachter believes we should expect a PS3 price cut in the near future, he tersely responded, “February 21st.” In a second email, he told us that it should come down to $199 and that Microsoft will probably match that price on Xbox 360 by this year’s E3.
Of course, there’s no guarantee that PS3 will see a price cut next week, but it’s certainly a safe bet that Sony will cut the MSRP before the PS4 hits the market. Sony’s strategy thus far has been to bundle in more games and bigger hard drives, and the company briefly sold PS3 bundles for the low price of $199 during last year’s Black Friday period. Most bundles now are selling for $299 (there’s a $269 Uncharted 3 bundle) but it wouldn’t surprise us to see a $50 cut and new bundles soon, especially with God of War: Ascension coming in March and The Last of Us in June.
World of Tanks creator Wargaming.net has swooped for troubled PC developer Gas Powered Games.
The studio had been on its last legs, struggling through a failed attempt at funding through Kickstarter, shedding staff to keep the business afloat.
Now Belarusian business Wargaming.net, led by Victor Kislyi, has come forward to pick up the developer of games including Supreme Commander, Demigod and Dungeon Siege – all of which will bolster Wargaming’s portfolio in the online gaming space.
“Gas Powered Games’ heritage and development pedigree shows us just how valuable an addition Chris and his company will make to the Wargaming family,” said Kislyi. “Gas Powered Games has a long track record of providing incredibly engaging AAA gaming experiences and we can’t wait to start working with them.”
Wargaming has been on a spending spree of late, picking up console game developer Day One Studios for $20 million and last year engine-maker Big World for $45 million. It did not disclose the price of Gas Powered Games.
Chris Taylor, CEO of Gas Powered Games, will remain with the business.
“Wargaming’s growth in recent years has been tremendous, and we’re looking forward to joining one of the fastest growing gaming companies in the world,” added Taylor.
It was a better than expected quarter that capped off a record year for Activision. The fourth quarter brought in $2.6 billion in revenue, compared to analyst estimates of $2.44 billion. The company came within spitting distance of $5 billion in revenue for the year ($4.987 billion, to be precise), which is amazing for a company that’s not manufacturing console hardware. The downside of this performance: Activision is already telling us it won’t happen again in 2013, with the company projecting results substantially lower for this year (at $4.175 billion). Will the company see growth again, or was 2012 the highest point it will ever reach?
CEO Bobby Kotick praised the company’s performance: “We achieved record fourth quarter and annual results. And in 2012, on a non-GAAP basis, we generated approximately $5 billion in revenues, a 34 per cent operating margin and EPS growth of 27 per cent over the prior year. We increased our operating cash flow by 41 percent.” It’s extremely impressive; Activision continues to manage its properties well in a horrible retail environment.
Kotick also provided some other info to show Activision’s dominance. “In the US and Europe, we were the #1 video game publisher at retail, we’re the #1 title overall, the #1 console title and the #1 PC title.” Kotick also threw in the following: “We’re also the #1 independent Western Digital game publisher and had the #1 subscription-based MMORPG.”
Notice the exceptionally careful phrasing here, to conveniently exclude Chinese, Korean and Japanese publishers, as well as Russia’s Wargaming.net. And being the #1 subscription-based MMORPG isn’t saying much, given that almost every other MMORPG these days is free-to-play. The lily is already pretty damn impressive; there’s really no need to add gilding.
The rapid growth of Skylanders was given some special attention. “Skylanders, our newest franchise, which is both toys and video games, has life-to-date sold in excess of $100 million toys and generated revenues of approximately $1 billion. This week, Activision Publishing revealed the third game in the Skylanders franchise for holiday 2013. And while there are new entrants in the category and challenges from slower than expected adoption of the Wii U, we remain enthusiastic about Skylanders’ future prospects.”
First we had EA’s CEO saying the Wii U wasn’t a next-generation console, and now Activision’s CEO is calling out the Wii U for slow sales. Nintendo doesn’t appear to be getting much love from third-party publishers in the West.
Kotick then sounded a cautionary note: “We recognized that 2013 is a transition year, as we enter the ninth year of the current generation of console video game systems. We encounter new threats from unproven business models, and we compete against new category entrants. We aren’t immune to unfavorable market dynamics, but we have navigated through the transitions many times before, and we are well prepared to do so again.”
If a business model is unproven, how is it a threat exactly? Isn’t it a threat if it’s doing really well, which in some sense proves that it (or at least that instantiation) works, doesn’t it? Perhaps what Kotick is saying is that there are business models (like free-to-play) which are working damnably well, but unfortunately Activision hasn’t used those models, so they (to Activision’s experience) are unproven. Let’s simplify this: If it’s working well enough to be a threat, shouldn’t Activision at least be experimenting with it?
CFO Dennis Durkin looked ahead to this year’s prospects: “Our product lineup is expected to be anchored by 4 of our top franchises: Call of Duty, Skylanders, World of Warcraft and StarCraft. It will also be a year of significant continued investment in several new properties with long-term potential that are not factored into our 2013 financial outlook, including Activision Publishing’s new Bungie universe, Call of Duty Online for China and the new Blizzard MMO.” That could mean none of those new titles will ship this year. Or perhaps one or more might ship, but Activision isn’t sure, and doesn’t want to count revenue that may not materialize.
Durkin went on to say: “For the full year 2012, Diablo III contributed more than $0.20 of EPS on a standalone basis. This year, our outlook for Blizzard includes the release of the StarCraft II expansion pack, Heart of the Swarm, in March and one additional title. For Call of Duty, consistent with our past practices, we are planning for the mainline release in Q4 to be down versus 2012.”
Activision reached peak sales of Call of Duty two years ago, and expects this year to be lower once again than last year. When you’re coming out with a new version of the game every year, it’s hard to keep posting record numbers. New consoles might help, but they will probably be too late in the year to matter much even if Activision does have a version of Call of Duty ready for them.
Why won’t new consoles matter much for 2013? Let’s look at the numbers. Assuming a new console ships in November, it’s unlikely to sell more than a couple of million units by the end of the year; let’s say it’s an amazing success and sells 5 million. Selling a game to half of those buyers would be incredible; that would be 2.5 million units. When a Call of Duty title can sell nearly ten times that amount, you can see why it’s not reasonable to expect new consoles to help Activision’s numbers significantly. Sure, they might, if absolutely everything goes well. But companies like to be a little conservative on their projections to give themselves a good chance to beat the numbers. Investors like it when companies beat their numbers.
Blizzard CEO Mike Morhaime then gave some color on his products: “World of Warcraft added more than 9.6 million players, down slightly from the previous quarter. The majority of the decline came from China, while subscribership in the West was relatively more stable.” Later, Morhaime added: “With respect to China, in spite of the decline in subscribership, it is important to note that the engagement levels of the core items did increase with the launch of the expansions and I think that, that suggests increased engagement by our core players.”
So WoW subscriber numbers are shrinking, but the remaining players are more engaged. To some extent, this is acceptable if overall revenue can remain constant or even rise if virtual goods sales are high enough among the remaining players, and they stay subscribed longer. At some point, though, if subscriber numbers keep falling overall revenue will drop. The key information here is that World of Warcraft has apparently already burned through the boost it got from Mists of Pandaria, and is back to losing subscribers (at least in China), but the rate of erosion isn’t too alarming. Yet.
One of the analysts asked whether development costs will rise for titles destined for next-gen consoles. Kotick was straightforward: “This is my 22nd year doing this, and in every single console transition, we’ve seen an increase in development costs.” Margin improvement for next-gen titles is going to depend on selling more DLC, not on reducing development costs. Until next-gen consoles are in tens of millions of households, revenue from next-gen titles will be lower than current-gen titles – and development costs will be higher. That’s not a good combination.
Activision’s stock has mostly hovered between $10.50 and $12.50 for the past several years, though after yesterday’s report it’s shot up to $13.41, a gain of over 11 per cent. Wedbush analyst Michael Pachter has a long-term target of $19 for Activision stock, which is above the stock’s high point five years ago. It’s difficult to see how the stock gets there unless gaming stocks in general become more well-received by investors. Perhaps if new consoles launch strongly, and Bungie’s new game is a smash hit, and everything goes well…
Meanwhile the general message of this earnings report is that Activision is being careful with major strategy moves. Activision is still merely dabbling in mobile games, and doesn’t expect them to be a significant contribution to the company in the coming year. So far, the company is resisting moving World of Warcraft over to a free-to-play model; that may be wise given that such a changeover doesn’t always work well. Where’s the chance for major growth? Bungie’s new title, the new Blizzard MMO, and Call of Duty in China, that’s where. There are questions about all of them, of course. Will Bungie’s title pull in a significantly different audience than Call of Duty, or will it cannibalize that game’s players? Will Blizzard’s MMO merely move players over from World of Warcraft, or will it attract a significant new audience? Will Chinese players really turn out in big numbers for Call of Duty Online?
Looming over all of these questions is the long-term viability of the console market, and whether the new consoles coming from Sony and Microsoft will revive the console game business to the heights of 2008. Activision is in great shape right now, with billions of dollars in cash and four great brands that generate amazing sales. Of those four brands, three are getting pretty long in the tooth; can they perform at their current levels, or will they continue to decline slowly? The success of new consoles may be critical to Activision’s future. The company may choose to diversify with acquisitions, or it may keep the cash tucked away for a rainy day or a larger strategic acqusition.
Activision’s had a great 2012, and 2013 looks pretty good. The company’s longer-term picture depends mostly on how the console market continues, and how the MMOG market evolves along with Activision’s products in that area. Mobile doesn’t appear to have big potential for Activision yet. The other potential big mover for Activision is a major acquisition, like, say, Take-Two. Activision has enough cash to make such a purchase, or some other large strategic move. We’ll have to keep watching to see how that strategy game might play out.
For now, at least, Activision expects to have sales lower than last year’s level. Growth is only going to happen in 2014 and beyond if Activision’s new projects can do well, and new consoles do well, and existing brands don’t fade too quickly. When you’re at the top of the mountain, climbing higher is difficult. Perhaps the Skylands offer a path higher…
Sources are reporting that Sony is planning to announce Killzone 4 as part of its reveal of the PlayStation 4 console. Developers at Guerrilla Games have been lucky enough to see the latest in its shooter series to be announced alongside of the latest Sony hardware reveal.
According to those who can’t seem to keep quiet… Killzone 4 is said to be the first title for the PlayStation 4 to show off an excellent example of what the new console is able to do. The game itself is said to be stunning and looks much better than what we have seen in previous generations of the game.
As for a release, apparently Killzone 4 will be announced and it will arrive for the PlayStation 4 yet in 2013; but it will be late this year before you will be able to own it.
Posing as an anonymous insider, the hoaxer distributed an email claiming to know details of the next Microsoft console as well as a dedicated Surface-based gaming tablet which was dubbed the X-Surface.
The mail was sent out to a number of gaming publications early yesterday morning. Eight hours later it was being circulated as a valid news piece, although qualified as a rumor by most who published it. Before long, it had spread to many major gaming specific and technology sites, a ripple-effect which the hoaxer aptly describes as “Chinese whispers.”
In the flurry of leaks and rumors surrounding the forthcoming next generation of home consoles, nearly every site has covered at least one set of leaked specifications or another, including GamesIndustry International. By taking advantage of the whirl of information, pulling various stats from different reports to form a nebulous but semi-convincing whole, the hoaxer exposed one of online reporting’s major flaws: the rush to be quickest to publish.
“It’s all about being first,” the hoaxer wrote on a Tumblr page exposing the fake emails. “To get such news out (whether you believe it or not) before any other publication does, will guarantee you page impressions, and that all-important advertising revenue. Gaming ‘journalism’ is completely broken.
“By tagging a post with ‘rumor’, most writers/editors believe they can get away with spreading false information for their own benefits. They are the only ones to gain from such practices, whilst the gaming fans end up with speculation and, sometimes, outright lies.”
Microsoft declined to comment on the situation.
Gas Powered Games’ survival is on the brink after several games were being cancelled. As a result, the studio’s existence hangs in the balance, with its immediate future hanging on the Kickstarter project we told you about that the studio has called Wildman.
As things stand at the moment, the future of the company is hanging in the balance; and if Wildman does not end up being funded through this Kickstarter it could be the end of Gas Powered Games. While NDAs have prevented us from hearing the entire story, the previous project that the studio was developing for another publisher was apparently only a month away from beta when the publisher pulled the funding and cancelled the project. Rumors suggest that the individual who gave the “green light” for the title that Gas Powered Games was working had departed the company and that led to the cancellation after a management change.
Gas Powered Games founder, Chris Taylor, isn’t happy about the situation the studio finds itself in; but the Kickstarter project with Wildman does present an interesting chance for the developer to turn things around and keep the work flowing while the studio pitches its original game concepts in hopes of finding new funding for the next project beyond Wildman.
The studio had suffered another recent setback, as Microsoft ended its development contract for Age of Empires Online. The studio had wanted to do a Kickstarter for its much talked about project called Kings and Castles, but the costs associated with the project were in the $5 to $6 million dollar range, which put it out of the range of Kickstarter.
Some have questioned Taylor’s motives and he has answered the critics in his Reddit Ask me Anything that he hosted last night. As someone that has basically grown up playing Chris Taylor’s games, it is difficult to believe that this is anything other than what Taylor has always tried to do; that is to deliver a good game, but admittedly the stakes are much higher this time around.
Sony’s CEO claims that the company, which has not been doing very well for the last couple of years, is about to make a comeback which will be just as interesting as David Bowie’s.
Kazuo Hirai told reporters that Sony is now more nimble and focused under his leadership and can see off the Ninja’s of despair. True Sony has lost money for the past four years, and has fallen behind rivals like Microsoft, Apple and Samsung in profitability and innovation. But that was then and this is now. Hirai thinks Sony was bogged down in its sprawling bureaucracy, and he is making sure that good ideas don’t get squelched any more. He is shepherding several of those projects personally to make sure that it doesn’t get held up in the bureaucracy, or it doesn’t suddenly fade away in the approval process.
Hirai said Sony will target customers willing to pay more and won’t get sucked into a price war with cheap and cheerful Chinese players. This means that he probably has not learnt that the overpriced Playstation 3 was probably the end of Sony’s influence in the games market. Hirai said he wanted “wow” people with new products so he showed hacks a new waterproof, full-HD mobilephone, set to go on sale around the world in the next few months. This is likely to wow those who tend to drop their phones down the loo and er… that is it.
He is also planning a 4K or “ultra-HD” TV, whose displays have four times the pixels although he admits that it may take a decade for 4K technology to catch on.
Crytek chief executive officer Cevat Yerli has told Digital Spy that Crysis 3 won’t be coming to the Nintendo Wii U because there’s no “business drive” between Electronic Arts and Nintendo.
“There have been discussions between Nintendo and EA and Crytek, but the bottom line is that there is that there’s not enough business drive in it,” Yerli told Digital Spy.
“I’d love to see it on Wii U, but what I love to see and what gets done at the end of the day are two different things. Even so, I could initiate it but someone has to sell it, right?” said Yerli. “It’s a business decision between EA and Nintendo. If that business decision doesn’t make sense, or seems to not make sense for them, it’s… not possible for us to make it. We can’t publish ourselves, and that’s the bottom line.”
Crysis 3 will be coming Xbox 360, PlayStation 3, and PC on February 19 in North America and February 22 in Europe. Electronic Arts has released the Unreal Engine 3-powered Mass Effect 3 and versions of EA Sports’ Madden NFL 13 and FIFA 13 on Nintendo’s new console.
According to a series of tweets from a representative for Distressed Debt Investing, present during court hearings, Sam Greene of bankers Centerview has said that there are five buyers in active due diligence, with interests in individual THQ games.
However, Clearlake Capital, which has offered $60 million in a stalking horse bid to buy the company and have the deal completed by January 10, has said it will not allow the business and its intellectual property to be split up.
But trustees and creditors of THQ are taking issue with the quick sale, arguing the 30 day window for other bidders is too short to allow parties to fully participate in proceedings.
They also want the option of buying individual assets from the company, rather than being forced to buy the business as a whole. A banker for THQ bondholders is arguing that the proposed sale to Clearlake doesn’t give enough information to value individual titles in the publisher’s portfolio.
The judge overseeing the case does not approve of the current bidding procedures and has told all parties to talk to one another over the weekend and try to work out issues. The court will reconvene on Monday.
Warner Bros was one of the companies that swooped for individual titles when Midway went bust, picking up Spy Hunter and Mortal Kombat franchises.
French publisher Ubisoft has also expressed an interest in THQ, with CEO Yves Guillemot telling GamesIndustry International that he was interested in the company’s brands.
Valve’s Michael Abrash has poured cold water on the idea of an imminent future containing believable virtual and augmented reality systems, writing that current limitations on latency are the bottleneck to future development.
Writing on the Valve Blog, Abrash discussed the problems caused by the delay between user input and display response, which causes particular problems in virtual and augmented reality systems because of the nature of the interface.
“Assuming accurate, consistent tracking (and that’s a big if, as I’ll explain one of these days), the enemy of virtual registration is latency. If too much time elapses between the time your head starts to turn and the time the image is redrawn to account for the new pose, the virtual image will drift far enough so that it has clearly wobbled (in VR), or so that is obviously no longer aligned with the same real-world features (in AR).
“How much latency is too much? Less than you might think. For reference, games generally have latency from mouse movement to screen update of 50 ms or higher (sometimes much higher), although I’ve seen numbers as low as about 30 ms for graphically simple games running with tearing (that is, with vsync off). In contrast, I can tell you from personal experience that more than 20 ms is too much for VR and especially AR, but research indicates that 15 ms might be the threshold, or even 7 ms.”
Abrash continues to examine the problem in more detail, before coming to the conclusion that current minimum latency is around 36ms: “a long way from 20 ms, and light-years away from 7 ms.”
“Short of racing the beam, there is no way to get low enough display latency out of existing hardware that also has high enough resolution, low enough cost, appropriate image size, compact enough form factor and low enough weight, and suitable pixel quality for consumer-scale AR/VR.
“Someone has to step up and change the hardware rules to bring display latency down. It’s eminently doable, and it will happen – the question is when, and by whom. It’s my hope that if the VR market takes off in the wake of the Rift’s launch, the day when display latency comes down will be near at hand.”
The Occulus Rift, which completed a highly successful Kickstarter campaign last year, hopes to reinvigorate virtual reality when it launches in early 2013.
The War Z was launched on Monday, but received significant backlash from purchasers who accused the game of promising certain features and then not delivering. The game’s original Steam profile mentioned two gameplay modes, selectable skills, multiple worlds between 100 to 400 square kilometers, and the ability to run private servers. Instead, the game only has one gameplay mode, no skills, a single map of around 72 square km, and no option for private servers.
“From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchase the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here,” said Valve in a statement.
The War Z executive producer Sergey Titov took to the game’s official forums to explain the developer’s side of the situation.
“It was clear that there were a number of customers that felt that information about the game was presented in a way that could have allowed for multiple interpretations,” wrote Titov.
“We’ve taken steps to correct this and format information presented on our Steam Store page in a way so it provides more clear information about game features that are present in the Foundation Release and what to expect in the coming weeks. We also want to extend our apologies to all players who misread information about game features.”
In an interview with GameSpy, Titov also explained that those missing features were planned for 2012-2013 content updates. He stood by his forum statement: certain purchasers misread the game’s features and this embellished their expectations.
“Our Steam store description contained information about what game features [were] planned for 2012-early 2013 content updates,” Titov told GameSpy. “Online games are [a] living breathing game service. This is not a boxed product that you buy one time. It’s evolving product that will have more and more features and content coming it. This is what The War Z is.”
“I’m sure there’ll be people who will look into small details and will say ‘no I was mislead,’ where in fact they imagined something to themselves without checking details first.”
There’s been no word on when The War Z will return to Steam.
Electronic Arts is consolidating some of its online gaming efforts. The publisher is taking its free-to-play gaming hub, Play4Free, and folding it into its online storefront, Origin.
EA already has a free gaming section set up on Origin, with links to all of the Play4Free titles. The same section also plays host to additional EA efforts like Crossfire and more casual games from the publisher’s Pogo casual gaming brand, including Word Whomp and Monopoly: The World Edition.
The Play4Free brand has been home to seven of EA’s free-to-play online games, including Battlefield Heroes, Battlefield Play4Free, and Need for Speed World. Even with the additions, the Origin label doesn’t extend across all of EA’s PC microtransaction titles; Tiger Woods PGA Tour Online continues to operate apart from the Play4Free brand, and the game’s official site gives no indication that it will be moving to Origin. Additionally, EA runs a number of games on Facebook, including The Sims Social and Outernauts.
Play4Free was announced in 2008, and officially went live with the 2009 launch of Battlefield Heroes. Origin is a comparatively younger endeavor, having been unveiled and rolled out in June of 2011.
A new report by GameTrack shows that America is still the Western world’s gaming superpower. We US gamers still outnumber our UK counterparts, they play across more devices and mediums, and they also show the largest appetite for online gaming.
Thanks to the study, run by Ipsos nMediaCT, we know that almost half of the American gaming audience (48 per cent) play online games, compared 42 per cent who played packaged games. And while it’s still easy to think of big MMOs like World Of Warcraft when online gaming is mentioned, 27 per cent of that online gaming in the US is through browsers. 31 per cent also played games through apps on their phones and tablets, a figure that seems surprisingly low considering most people have a mobile phone capable of hosting those apps.
By comparison the UK gamers are still traditionalists, with packaged games still the biggest part of the audiences’ gaming diet, followed by online and apps. In the online category play is distributed evenly over downloads, social, multiplayer and browser.
This order of importance for packaged, online and app games is mirrored by France, Germany and Spain. In monetary terms, packaged is still the most important player, although the report notes this share is falling in both the UK and Spain.
What is also interesting is how many gamers in each country play all three, packaged, online and apps. Again, Americans are the most button happy, with 17 per cent. The numbers are significantly smaller elsewhere, with a paltry 5 per cent in the UK, 3 per cent in France and Spain and 2 per cent in Germany. It’s a stark reminder that outside the hardcore market gaming everywhere and anywhere isn’t too much of a concern to your average person. Although this may be a generational difference, according to results gathered from the younger participants.
“Amongst kids, gaming across categories is more common than it is amongst adults, pointing to a future gamer comfortable playing across different platforms. Kids’ convergence is strongest in the UK, where 36 per cent of kids play all categories,” says GameTrack.
“This is some way ahead of Germany, where for example, only 9 per cent of kids play all three categories. The US doesn’t have quite as much difference between adults (17 per cent) and kids (22 per cent) playing all three gaming types.”
When it came to devices, it’s a draw for computers and consoles as to which machine is the most popular device for gaming in the UK. Smartphones, handhelds and tablets followed. In the US, perhaps reflecting, or even causing, their love for online and browser titles, computers come first, followed by consoles. In fact PCs came top across all the listed countries.
As well as what they were playing and how, the report focused on how many people were playing. The UK comes in third on that score, with 35 per cent, equivalent to 20 million people, stating that they had played a game in the last twelve months. In second place was France at 49 per cent (29 million people) and the US boasting 165 million with 68 per cent.
The study surveyed over 6000 people per country, using a mix of interviews and online surveys, and included both adults up to the age of 64 and children aged six and over. This added up to around 24,000 interviews per quarter across Europe alone.
Sources are saying that based on a recommendation of Epic’s former Production Director, Rod Fergusson, Ken Levine says that BioShock Infinite could benefit from another three or four weeks of development. Fergusson fell in love with Infinite and is reportedly living in a hotel in the Boston area as he continues to work on the game.
So, yet again, BioShock Infinite has been delayed from the original release date. If there is anything good about the news it seems that March 26th is set in stone; and we will see it release for Xbox 360, PlayStation 3, and PC when it arrives.
Perhaps the best news is that the release isn’t being rushed to make a release date; and instead, Levine wants to get it right, rather than just get it out. While we have not seen much of the actual game since the announcement, more should be revealed in next month or so as we inch closer to the release of the game.