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Is MediaTek Falling Behind

September 22, 2017 by  
Filed under Computing

According to Digitimes, the outfit is not going be able to release anything using these technologies in 2018, as it has moved to focus on the mid-range smartphone market segment.

MediaTek has shifted its R&D resources to the Helio P series mobile chips designed for mid-range devices, and put the development of its high-end Helio X series on hold.  Alll this could be a warning that Taiwan’s IC design industry growth could be limited.

MediaTek has been a leading Taiwan-based IC designer and usually partners with TSMC to develop advanced-node mobile chips. MediaTek’s development of 7/10nm chips is slowing down, as the fabless chipmaker has decided to go back to basics to overcome its structural challenges, Digitimes claimed.

MediaTek has suffered declines in smartphone chip shipments and market share since 2016. The company’s gross margin for 2016 reached a record low of 35.6 percent, despite record revenues.

MediaTek co-CEO Rick Tsai was quoted in previous reports saying the company will be striving to improve its gross margin by 1-2pp every quarter over the next 2-3 quarters, and expects its gross margin to return to the 37-39 percent level as early as the second half of 2018.

Tsai also noted the Helio P-series smartphone SoCs will be a major product focus of the company, and 12nm will be the main process technology MediaTek’s mobile chips will be made using during the first half of 2018. Nevertheless, Tsai disclosed MediaTek will complete tape-out of 7nm products in the second half of 2018.

Courtesy-Fud

Is nVidia Planning A Geforce 1070 Ti

September 22, 2017 by  
Filed under Computing

According to the newest leak, Nvidia may be working on a GTX 1070 Ti, which could put a lot of pressure on AMD’s RX Vega lineup.

The alleged GTX 1070 Ti was originally spotted as a part of a specifications list on My Drivers site, caught by PCPer.com, and is listed as the Asus GTX 1070 Ti Strix O8G. While there were no precise details regarding the card, the O8G in the name suggests it packs 8GB of memory.

Further rumors suggest that it could be based on the latest GP104 GPU and pack 2304 CUDA cores, which would put it smack between the GTX 1070, which comes with 1920 CUDA cores, and the GTX 1080 with 2560 CUDA cores. 

Since Nvidia has already launched GTX 1080 with 11Gbps GDDR5X memory, the gap between the GTX 1070 and GTX 1080 has become significantly wider.

In any case, this will put a lot of pressure on AMD’s RX Vega lineup and could give NVidia a significant lead in the market. In the end, it will all come down to the price/performance factor, availability and the MSRP, which tends to suffer from a big demand from coin miners.

Courtesy-Fud

Will 7nm SoCs Come To Market Next Year

September 14, 2017 by  
Filed under Computing

The current generation of SoC and the one that comes after will remain at 10nm, since it will take some time to move to 7nm. This is the conclusion we gathered after talking to a number of industry insiders.

Qualcomm is at 10nm with its Snapdragon 835, Samsung has shipped the Exynos 8895 since Q2 2017 while the rest of the competition is slowly working its way into the 10nm SoC universe.

The current iPhone 7 A10 SoC is manufactured in 16nm TSMC manufacturing process while the one that comes in the new iPhone next week is the 10nm. MediaTek has the 16nm X30 SoC out and Huawei already announced that it has the Kirin 970 in 10nm, ready to debut in the P10 phone some five weeks from now.

From what our sources have been telling us, the Galaxy S9 will be powered by a 10nm SoC and it is expected that the Galaxy S8 successor will launch in early Q2 2018.  2018 will be a big year for the 7nm process, as we expect that AMD might make some GPUs in a similar timeframe.

Getting from 10nm to 7nm will enable more transistors per square millimeter, and it will reduce the power consumption of the whole device. This has always been the pinnacle of progress in the mobile industry.  

Just a decade ago, the first-generation iPhone used a 65nm ARM 11 based ARM1176JZF SoC and now some 10 years later the new iPhone will get a 10nm SoC. This is huge progress that enabled a lot of innovation including Gigabit LTE performance, 4K playback, 360 video as well as AR/XR performing decently on the device that sits in your pocket.  

And, of course, the next generation iPhone and the Galaxy S9 and later S10 will get faster, thinner, and better, partially thanks to a second generation 10nm and later 7nm SoCs.

Courtesy-Fud

Will Gamers Support CoD Going GaaS

September 8, 2017 by  
Filed under Gaming

Eric Hirshberg has addressed suggestions that Call of Duty could evolve into an ongoing, persistent product rather than follow the yearly cycle of new releases it has followed for more than a decade.

In an interview with Game Informer, it was suggested that the introduction of the Headquarters social space (among other things) points to Activision’s flagship shooter franchise moving towards a games-as-a-service model. The CEO responded: “It already is in many ways.”

He pointed to the “very high percentage” of players that buy each new Call of Duty on a yearly basis, and shift with their friends to the next multiplayer mode in order to maintain social ties.

He continued: “Now, I understand that the properties it doesn’t have are that sort of continuous world with expansions and a continuous string of accomplishments that carry over from game to game, so it doesn’t have those things that I think classically people associate with a persistent platform, but it does have a very stable community that has been very committed to the franchise and very ‘sticky’ for a very large number of people, which is, I think, one of the main benefits of a game as a service.

“I think that we have tried to find the right solution for each franchise individually, and Call of Duty has really benefitted from that annual innovation moment, that annual reengagement moment where a lot of people, who maybe played for a couple months and had a great experience but moved on to other things, come back and check out the new game.”

The conversation moved to a comparison with Destiny, perhaps the most high profile games-as-a-service product to emerge from the console space. While the Bungie franchise has done an admirable job of retaining its community with regular in-game events and multiple expansions, Hirshberg notes that there are disadvantages too.

“We see that sometimes it’s harder to bring a new player into an environment where they feel like ‘Oh, I’m three years behind my buddy who’s been playing persistently for that length of time’,” he said. “So I think there are gives and takes on both sides.”

Hirshberg said Activision will continue to service the Call of Duty community based on which game they’re playing, citing the release of a new DLC pack for Black Ops III earlier this year – two and a half years after the game’s launch.

He concluded: “I think that our goal is to not necessarily completely reinvent the things that are working, but to make the experience for “I’m a Call of Duty player, I like multiple titles within the franchise” – make that experience better, create more benefits for being a loyal player, those are things that we’re working on and trying to improve.”

Courtesy-GI.biz

Blizzard Get Tougher on Bad Gamers

September 7, 2017 by  
Filed under Gaming

Blizzard has reassured its community that it will be clamping down on those who are consistently abusing other players or demonstrating bad behaviour in Overwatch.

A user post on the official forums described the community as “toxic” and the reporting system “a failure”. Overwatch director Jeff Kaplan responded to this with more details on what the developer plans to do.

In the short term, the Overwatch team plans to re-evaluate which punishments are assigned to various offences, and as “in the process of converting silences over to suspensions”, according to Kaplan. Suspensions will also be extended as the original user post observed that a one-week ban isn’t particularly threatening to some players.

Blizzard plans to eventually phase out silences and rely solely on suspensions and bans, although users causing violations with their BattleTag name will be forced to change.

Repeated offenders within the Competitive Play mode will face permanent bans. Currently bans are only in force for the rest of the current season, but if Blizzard bans the user for more than a certain number of seasons, they will not be allowed to play this mode ever again.

Kaplan promised Blizzard will be “way more aggressive” during the upcoming sixth season of Competitive Play.

An email system will also be introduced that informs players if someone they reported has been punished, as well as an in-game notification system that delivers similar information. While the emails won’t offer full details, the idea is to encourage more users to report abusive behaviour by showing that it is acted upon.

Kaplan finished by calling on Overwatch players to help identify the most toxic members of the community, and hopes that one day effort spent on dealing with them can be put to better use.

“In the long term, we really want to work on systems that encourage positive behavior and reward good players. It really bums us out to spend so much time punishing people for being bad sports. We like making cool, fun game systems — that’s what we do for a living. But because people seem to lack self-control or because people like to abuse anonymity and free speech we’re put in a position of spending a tremendous amount of our time and resources policing the community. We will do this as it is our responsibility but we’d like to spend more time rewarding good players rather than having to focus on poor sportsmanship and unacceptable bad behavior so much.

“Like it or not, this is an ‘us, the OW community problem’ and not just an ‘OW team problem’. For better or for worse, we’re in this together. We’re working hard to make changes. I hope you all do too.”

A video update about plans for a stronger regulation system has already been filmed and will go live soon, although Kaplan was not sure when.

Courtesy-GI.biz

Is AMD Losing Money On Vega

September 7, 2017 by  
Filed under Computing

Our industry sources have confirmed to Fudzilla that AMD loses at least $100 on every Vega 64 card it sells at its $499 Suggested Etail Price (SEP).

The pricing of the HBM 2.0 memory, the packaging and substrate cost are simply too high to have a sustainable price of $499. We have mentioned this before, but Vega for AMD is not about making money. Don’t get me wrong, every company would like to make money with every product that it makes, but for AMD it is more important to win market share. First you win the market share, then you go after better ASPs (Average Selling Prices) and potentially start running a positive business.  

The company made a statement that it still has the power to interest its loyal customers with a high-end part and win some higher end GPU market from Nvidia. AMD is waiting for the second HBM 2 supplier to try to get a bit more favorable HBM 2 price and Hynix is expected to start delivering its HBM 2 memory in October.

Vega sells well

Vega 64 and 56 will definitely put a dent in the Nvidia dominated higher end GPU market. There are people who are willing to buy AMD, no matter what. Frankly the performance of Vega is enough to get a lot of people excited. The only downside of the Vega architecture is that the TDP power is too high, compared to the Geforce GTX 1070/1080 competition. Despite that, the performance and price ratio are quite balanced and are gaining a lot of sales for AMD.

The real manufacturing price or BOM (Bill of Materials) price of Vega is a well kept secret. The Vega GPU is being manufactured by GlobalFoundries (GloFo) and AMD has a sweetheart deal with this chip fab. It even has a five year wafer supply agreement with GlobalFoundries.

Vega pricing far north from SEP

This is where AMD saves some cost, but it currently cannot really do much about the high HBM 2 memory prices. So when AMD lets its Etailers sell Vega at the higher prices than SEP, it is actually making some money.

The pricing leaves a bitter taste as traditionally companies are very strict in controlling that no one really goes over the board with Suggested Etail Prices. Withthe Vega 64 and now the Vega 56, the $499 and $399 prices that were served up as official and caused reviewers to draw some conclusions on them based on the pricing, were far less than what the etailers were charging for the cards.

AMD claims that all this will be over soon as they are manufacturing more cards, but one thing is certain, it is still hard to buy any Vega 64 and 56 card, and even if you get one, it will cost you an arm and a leg.

Courtesy-Fud

PlayUnknown’s Battleground Headed The Top

September 6, 2017 by  
Filed under Gaming

It was a big weekend for PlayerUnknown’s Battlegrounds, as Bluehole’s breakout hit saw the conclusion of the ESL Gamescom PUBG Invitational tournament and reached a new milestone to boot.

On Saturday morning, the game’s creative director Brendan “PlayerUnknown” Greene tweeted that the game had surpassed 800,000 concurrent players on Valve’s Steam storefront, sandwiched between a pair of Valve-developed evergreen hits on the service, Dota 2 (839,000 players at the time) and Counter-Strike: Global Offensive (538,000 players). By Sunday morning, Greene’s game had climbed ahead of Dota 2, 878,000 concurrent players to 843,000 concurrent players.

Battlegrounds has been in uncharted territory for non-Valve games on Steam for some time already. Last month, Greene tweeted a game-by-game list of highest record player counts on Steam. Battlegrounds’ record at the time of 481,000 players was already the third-best ever, and the highest for a non-Valve game with Fallout 4 the next best at 472,000. This weekend may have moved Battlegrounds into second place all-time ahead of Counter-Strike, which as of last month had a record of 850,000 peak concurrent users.

Battlegrounds still has a ways to go before it can claim the all-time record (held by Dota 2, which drew 1.29 million players in March of 2016), but if it somehow kept growing as it has during the summer, it would surpass that mark next month.

Courtesy-GI.biz

Will AMD RX Vega Supply Problem Improve In October

September 5, 2017 by  
Filed under Computing

According to a report, AMD Radeon RX Vega shortages could last until October and while HBM2 might be a part of the problem, it appears that packaging is to blame.

According to a report coming from Digitimes.com, the issue is in the packaging of the RX Vega GPU and HBM2 memory on a single interposer, which is probably why we have seen different packages of Radeon RX Vega GPUs, coming from different sources. Other reports also suggested that the issue can be attributed to the problems with Advanced Semiconductor Engineering’s (ASE) packaging technology.

While there is certainly a shortage of HBM2 memory, which has been confirmed by various sources, the the recent announcement of the production ramp up at Samsung, as well as further production increase from SK Hynix, is likely to eventually overcome this problem.

AMD is facing heavy RX Vega shortages and as we wrote earlier, we expect to see higher Radeon RX Vega 64 and RX Vega 56 stock as well as custom versions of both versions sometime next month. AMD also announced that it is working to increase Vega stock in the coming weeks.

The shortage heavily impacts the price of these cards on retail/e-tail shelves and despite AMD’s assurance that it is sticking to the announced SEP (suggested e-tail price), Radeon RX Vega 64 has been selling at way over its US $499 MSRP.

Hopefully, AMD will be able to overcome the shortages and finally put some pressure on Nvidia’s higher-end line-up.

Courtesy-Fud

Codemasters Loves The Xbox One X

September 1, 2017 by  
Filed under Gaming

Adding virtual reality to Formula One would require “fairly significant” changes, so Codemasters is in no hurry to support the technology with its racing series.

F1 2017 releases for Xbox One, PS4 and PC today, but the publisher has no concrete plans for Oculus Rift, HTC Vive or Playstation VR. Given that, like most racing games, F1 lends itself to a seated VR experience it seems like a natural extension for the franchise, but it’s not a simple case of porting the game.

“We’ve certainly given a lot of consideration to VR,” creative director Lee Mather tells GamesIndustry.biz. “As you know, Codemasters did VR for Dirt Rally and we’re certainly interested in doing it for Formula One.

“It’s a little trickier for us because we’re pushing the boundaries when it comes to our physics. We have a lot of elements on screen with the OSD, so that’s a lot of information the player would have to process in VR. The changes to move the game onto VR would be fairly significant, and we wouldn’t want to do it if it meant compromising any area of the game. That’s why we’re holding back on that at the moment, but it’s something we’re considering.”

Mather is much more excited in the potential higher-end consoles lend to his games. F1 2017 will support PS4 Pro and has also been built with the upcoming Xbox One X in mind too. In fact, Codemasters was able to show an early build of the Xbox One X version at E3 earlier this year.

More importantly, improvements for the premium consoles will benefit the standard versions for earlier models.

“Obviously we’ve done a lot of work [this year] on the render tech for those two consoles, but that sort of filters down for the whole range,” Mather explains. “This year, we’ve upped the resolution on Xbox One – last year, it wasn’t quite 1080p and now it’s full 1080p, 60 frames per second. PS4, PS4 Pro and Xbox One S will have HDR support as well.

He continues: “Any work we do to make gains on the new platforms filters down to the older ones as well,” he says. “So, as I said, Xbox One gained a higher resolution because the checkerboard rendering is more efficient in that respect.

“Any work we do to make gains on the new platforms filter down to the older ones as well”

“In terms of the assets we create, it’s actually not a case that we have to do better assets; instead, now we don’t have to knock them down as much, because they’re already authored at a very high quality and then you bring them down to suit the platform you’re running on. In a lot of ways, it’s giving us more opportunities to showcase the quality of the stuff we’re already producing at an even higher level.”

Xbox One X isn’t the only new hardware launch to grab attention in 2017. Nintendo Switch continues to perform well and is currently gearing up for its all-important first Christmas. Codemasters saw moderate success from the Wii versions of its earlier Formula One titles, so could the series make a return to Nintendo platforms?

“Obviously we’ve been watching how the Switch is performing and it’s selling really well,” says Mather. “It probably wouldn’t be suitable to have exactly the same game we have running on Xbox One and PS4, but there’s certainly the possibility we’ll look at doing something on Switch. We’ll see what happens in future. It’s certainly getting the market share to make it a valid place to be.”

F1 2017 is the first in a long line of racing games due for release before the end of the year, pitting it against Forza Motorsport 7, Gran Turismo Sport, Project Cars 2 and the return of Need for Speed. Mather is quick to stress that, while Codemasters aims to be “the No.1 racing studio in the world”, it makes no illusions about directly competing this year given that Formula One is something of a niche.

“We’re a niche within a niche to a degree,” he says. “Racing games are a niche in themselves, and we are unique within that and that’s our big selling point. We aren’t just a racing game; we’re a representation of a full sport. So whereas other racing games may appeal to racing game players, we appeal to Formula One fans as well. We’re pulling in people who love the sport as much as we’re pulling in people who love games and racing. That’s where our place is and that’s why we’ve got such a dedicated fanbase every year.”

Courtesy-GI.biz

Are AMD And nVidia Benefiting From Data Miners

August 31, 2017 by  
Filed under Computing

Sales of PC graphics add-in cards rose in the second quarter for the first time in nearly a decade, benefiting Nvidia and AMD.

Data from Jon Peddie Research (JPR), add-in card sales jumped 30.9 per cent in the second quarter from the first quarter, and 34.9 per cent from a year earlier.

More than $3.6 billion of add-in hardware was sold last quarter, representing an increase of about $850 million over the first three months of the year.

GPUs from AMD and Nvidia have seen projected sales increases over the past few months because of the rise of the cryptocurrency market. Bitcoin and Ethereum miners use the hardware to earn, find and verify transactions at an accelerated rate.

Potential buyers in all market segments have been plagued by graphics card shortages and price increases in recent months because of the demand for coin-mining hardware. Jon Peddie Research (JPR) has provided the sales numbers to put in context.

Sales of add-in cards of AMD and Nvidia hardware were 520,000 units higher in the second quarter compared with the first quarter, according to JPR.

Traditionally, we would expect the standard seasonal drop of 10,000-20,000 units. This indicates that upwards of 500,000 total units of high-end graphics were sold into the channel and, indeed, for mining-specific uses. About one in three graphics cards sold at retail, to OEMs or businesses was used for cryptocurrency mining.

AMD Radeon graphics cards are better at cryptocurrency-mining workloads than Nvidia’s GeForce family, and miners targeted the AMD parts first. AMD gained nearly two percentage points of share 27.5 per cent to 29.4 per cent, while Nvidia dropped from 72.5 per cent to 70.6 per cent quarter to quarter.

The growth in add-in card sales is even more impressive when compared with the second-quarter’s 30 per cent drop in unit sales of desktop PCs.

Though the primary PC segment has declined dramatically, the discrete graphics space rose by 34.9 per cent.

However, there is already a levelling of the growth of Ethereum mining and thinks might not last.

The Nvidia product line remains better placed for the gaming landscape, and AMD has struggled with its release of a new architecture, code-named Vega. AMD benefits more from the continued strength of coin mining as it hides any potential deficiencies in the gaming segment, JPR said.

Courtesy-Fud

Will AMD’s Ryzen Mobile GPUs Hit The Street By The Holiday Season

August 29, 2017 by  
Filed under Computing

While AMD is trying to get its RX Vega desktop graphics cards to the market, its Radeon Vega Mobile GPUs have been spotted in Kishonti’s CompuBench and GFXBench benchmarks.

Originally spotted by Computerbase.de, the leaked GPUs are named by these benchmarks as the Radeon Vega 10 Mobile and Radeon Vega 8 Mobile. Both are based on Radeon Vega 10 GPU  – not to be confused with the Vega 10 desktop GPU – and are a part of AMD’s upcoming Ryzen Mobile 2000 series APUs (the Ryzen 7 2700U and Ryzen 5 2500U), which combine Zen-based CPU with Vega-based GPU.

It also appears that these IGPs will bring some confusion to the market as the Ryzen 7 2700U comes with Radeon Vega 10 Mobile, which packs eight Compute Units (CUs) or a total of 512 Stream Processors, while the Ryzen 5 2500U comes with Radeon Vega 8 Mobile, which has 11 CUs and 704 Stream Processors.

RADEON VEGA 8 MOBILE — CL_DEVICE_MAX_COMPUTE_UNITS: 11
RADEON VEGA 10 MOBILE — CL_DEVICE_MAX_COMPUTE_UNITS: 8

Of course, bear in mind that these are just early leaks and might not be completely accurate and names could be changed at the later date.

In any case, these APUs could pack a significant punch with such a combination, offering decent performance on both the CPU and the GPU side. As we wrote earlier, notebooks with Ryzen Mobile APUs should be on the shelves for the holiday season.

Courtesy-Fud

Is Qualcomm Ready To Battle MediaTek

August 22, 2017 by  
Filed under Computing

Now that Qualcomm is lowering prices for its Snapdragon 450 chips to less than US$10.50, MediaTek is under pressure to follow suit for its Helio P23 series.

Digitimes claims that MediaTek will try to flog its Helio P23 chips at as low as less than US$10 to better compete with Qualcomm.

For those who came in late, Qualcomm cut prices for its Snapdragon 450 series introduced in June.

Built using 14nm process technology, the Qualcomm Snapdragon 450 is expected to bring more competition in the already competitive midrange and lower midrange mobile chip market segment.

Samsung uses 14nm process technology to fabricate Qualcomm’s Snapdragon 450 chips, has apparently offered US$2,500 per wafer enabling Qualcomm to lower the chip prices.

MediaTek contracts TSMC to manufacture its upcoming Helio P23 chips and has to pay the foundry more than US$3,500 for the cost of 16nm per wafer, the sources said.

MediaTek originally wanted the Helio P23 to sell for $15. However, the prices have recently been cut to $11-12 as the outfit vied for Chinese clients.

The Helio P23 series will appear in the fourth quarter of 2017, with target shipments for the chips of 5-6 million units monthly. The upcoming Helio P23 chips have obtained orders from Oppo, Vivo, Gionee and Meizu, the sources said.

MediaTek expects fierce price competition in the smartphone-SoC market particularly the mid-range segment in the second half of 2017. This means that it will not see any substantial improvement in gross margin in the rest of 2017.

MediaTek saw its gross margin grow to 35 per cent in the second quarter of 2017 from 33.5 percent in the first quarter. However, the gross margin slid from 35.2 percent during the same period in 2016.

Courtesy-Fud

Is AMD’s New Vega GPU Too Expensive

August 18, 2017 by  
Filed under Computing

Vega is expected any day now but as always someone has to jump the gun. 

AMD’s Radeon RX Vega 64 8GB has made a brief appearance on the Fry’s webpage. It looks like that the card is $100 more than a NVIDIA 1080 and it is expected that it will compete against it. AMD is expected to launch Vega early next week and bencmarkers around the world are playing with the card as we speak.

Although the original link has been taken offline, it seems that Google has captured the pricing at $599.99 a full $100 more than the price that was announced at the AMD Capsaicin event at Siggraph less than two weeks ago. This can be a single case and the rest of the etailers / retailers might stick with suggest pricing guidelines, but we will have to wait and see how this develops. 

Update 1: AMD has reached out to us this morning that they have confirmed that Newegg and Amazon will have Vega 64 priced at $499.

Uptade 2: It turns out that Fry’s also will be stocking the XFX-branded card.  This SKU will also be selling at $599.99 as well.  We are hearing that quantities will be extremely limited so get there early if your store is lucky enough to get any at all.

Courtesy-Fud

With Good Reviews Can AMD’s Threadriper Challenge Intel

August 17, 2017 by  
Filed under Computing

AMD has lifted the review NDA veil from its first Ryzen Threadripper CPUs, the Threadripper 1950X and the Threadripper 1920X, which offer impressive multi-threaded performance and finally bringing some competition to this part of the market.

According to plenty of reviews from the usual suspects treated to special Threadripper samples, the cherry-picked Ryzen CPU dies, multi-die solution, a high number of cores with Simultaneous MultiThreading (SMT) and plenty of PCIe lanes to go around, AMD has finally managed to put the ball in Intel’s court. This is probably the main reason why we will see Intel launching its new 18-core/16-thread Core i9-7980XE in September.

In case you somehow managed to miss it, Ryzen Threadripper, AMD’s HEDT CPUs, are based on the same Zen CPU micro architecture as the earlier launched Ryzen consumer CPUs as well as uses the same 4094-pin TR4 socket as well as the same design as the AMD’s EPYC server CPUs.  In order to accommodate these new CPUs, AMD launched its new X399 platform, which gives the Threadripper CPU access to quad-channel memory support as well as a total of 60 PCIe lanes.

AMD has currently launched two Ryzen Threadripper SKUs, the TR 1950X, a 16-core/32-thread SKU with 3.4GHz base and 4.0GHz Turbo clock, 32MB of L3 cache, 180W TDP and a US $999 price tag and the TR 1920X, a 12-core/24-thread SKU with the same 32MB of L3 cache, same 180W TDP, 3.5GHz base and 4.0GHz Turbo clock and a price of US $799.

AMD also announced the TR 1900X, which is an 8-core/16-thread SKU, that could end up with a lower TDP, 16MB of L3 cache and works at a 3.8GHz base and a 4.0GHz Turbo clock. An earlier leak also suggested that we might also see the TR 1920 at some point in time while the TR 1900X should be coming by the end of this month.

According to the results, Intel still holds the single-threaded crown with some of its CPUs, especially the 10-core Core i9-7900X, which has a similar price to the TR 1950X. While Intel might offer better single-threaded performance and a somewhat lower TDP, Threadripper takes a significant lead in any multi-threaded test, even with a lower clock. This makes it very interesting for content creators, software developers and other professionals that can use all those 16-cores.

The gaming performance is mediocre at best, at least for the price of the Threadripper CPU, mostly since most of the games simply can’t use all those cores. In order to somewhat remedy that problem, AMD is offering two “modes” for Threadripper, Creative Mode, which uses all cores and threads, and the Game Mode, which cuts-down the number of threads in half and focuses on memory and core-to-core latency, which helps in some games but not by much.

Intel will be returning to this market with its new Core i9 SKUs with 12- to 18-cores, 44 PCIe lanes and a hefty price ranging from US $1,199 for the 12-core SKU, up to staggering US $1,999 for the 18-core SKU. With these prices, AMD is cheaper if you look at the number of cores but it remains to be seen if Intel will catch up AMD in terms of multi-threaded performance.

While it might not completely beat Intel in this niche market, AMD has finally brought some competition to the market, which is more than welcome. This shows that AMD is finally getting things right so hopefully we will see more of this in future. You can check out some reviews via links below.

Courtesy-Fud

Will eSports Make It To The 2024 Olympics In Paris

August 17, 2017 by  
Filed under Around The Net

The 2024 Olympic Games in Paris could be the first to host an official esports event if the bid team is successful.

Esports Insider reports that the team is rallying for the International Olympic Committee to consider adding professional gaming competitions to the program.

The site reports that the Paris 2024 team has been openly discussing this for some time, believing esports will help get more young people interested in the Olympics, although the IOC will make the final decision.

Paris is expected to be confirmed as the host of the 2024 Games in September, while Los Angeles is expected to be announced as the host of the 2028 game.

The IOC’s decision could be influenced by how successfully esports are integrated into similar competitions further east. Earlier this year, the Olympic Council of Asia confirmed esports will be recognised as a medal event at the 2022 Asian Games in China.

Esports will also be part of the program at the 2018 Asian Games in Indonesia, although not as a medal sport. Nevertheless, with the Paris program due to take shape in 2019 and be finalized in 2020, the success of esports in Indonesia could prove to be highly influential in getting competitive gaming included in the main Olympic Games.

While there was no esports competition at the Rio 2016 Olympic Games, the International eGames Committee ran a “two-day pop-up” competition alongside the event, pitting teams from the UK, US, Brazil, Canada and more against each other.

Meanwhile, elsewhere in the world of esports, Business Insider reports that Finland is the latest country to officially recognise professional players as athletes. The decision was confirmed by the Finnish Central Tax Board, which will have an effect on what esports players can earn (or, rather, how much of their earnings will be taxed).

Courtesy-GI.biz

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