Project Orleans, the cloud engine that powers Xbox hits Halo Reach and Halo 4, is being taken open source.
The engine, which has also played a vital role in the development of Microsoft’s Azure cloud computing platform, will be released under an MIT licence next year by Microsoft Technologies after being trailed at this year’s Microsoft Build Conference.
This is the latest in a long line of open-source announcements by Microsoft this year as the company tries to reinvent itself for the age where its stranglehold on the market has reduced and a wide variety of non-proprietary alternatives exist.
At the same Build conference, the company also announced that it will open source the .NET framework, on which most Windows applications depend.
The project, as described by the team itself, is “an implementation of an improved actor model that borrows heavily from Erlang and distributed objects systems, adds static typing, message indirection and actor virtualisation, exposing them in an integrated programming model”.
The team added that, whereas Erlang is a pure functional language with its own custom virtual machine, the Orleans programming model “directly leverages .NET and its object-oriented capabilities”.
One example available to try is an analysis of Twitter sentiment gauging reaction to a given hash-tag based on the language around it and creating visual representations of the mood of the web.
The code will be available as an extension to Microsoft Studio 12 or 13 with samples and supporting documentation already available, including for the Azure implementations. Non-Azure users can grab a free trial version before they buy.
A company insider has spilled the beans in Korea, claiming that Samsung has started Apple A9 production in 14nm FinFET.
The A9 is the next generation SoC for Apple iPhone and iPad products and it is manufactured on the Samsung – GlobalFoundries 14nm FinFET manufacturing process. In the other news, Samsung’s Ki-nam, president of the company’s semiconductor business and head of System LSI business has confirmed that the company started production of 14-nanometre FinFET chips.
The report mentions Austin as a possible site for Apple products but we wonder if the GlobalFoundries Fab 8 in New York State could become one of the partners for the 14nm FinFET manufacturing. Samsung didn’t officially reveal the client for the 14nm FinFET, but Apple is the most obvious candidate, while we expect to see 14 / 16nm FinFET graphics chips from AMD and Nvidia but most likely in the latter half of 2015 at best.
Qualcomm is likely to announce new LTE modem based on 14nm FinFET and the flagship SoC Snapdragon 810 is a 20nm chip. Qualcomm is manufacturing its 810 chips as we speak to meet demand for flagship Android phones coming in Q1 2015. Flagship Samsung, HTC and LG phones among others are likely to use Snapdragon 810 as a replacement for this year’s Snapdragon 801, a high end chip that ended up in millions of high-end phones.
Samsung / GlobalFoundries14nm FinFET process is 15 percent smaller, 20 percent faster, and 35 percent more power efficient compared to 20nm processors. This definitely sounds exiting and will bring more performance into phones, tablets, GPUs and will significantly decrease power consumption. The move from 28nm is long overdue.
We believe that Qualcomm’s LTE modem might be the first chip to officially come with this manufacturing process and Apple will probably take most of the 14nm production for an update in its tablets and phones scheduled for 2015.
Samsung is having another crack at building a GPU.
This is not company’s first attempt to make a GPU and this time it is meant to be used with its SoC and not in graphics cards. Samsung has announced last year that it wants to make its System on Chips based on in-house 64-bit architecture but we still have to wait and see one eventuate.
Samsung is trying to make a GPU for years and enter this already crowded GPU IP market. Qualcomm uses Adreno, Nvidia uses Geforce and wants to license it to others. Apple uses PowerVR while Mediatek uses ARM owed Mali graphics for newer processors while using PowerVR for some older parts. Intel is using PowerVR G6430 for its mobile processors such as Atom Z3580 Moorefield while AMD has its own graphics that it can use for future SoCs and APUs. Intel owns Intel HD graphics that dominates the integrated CPU market especially for notebooks.
Samsung currently uses Mali graphics but this might change. If its team is successful, it might come with its own graphics and jack them under the bonnet of its own Exynos processor by the next summer.
All the sudden Nvidia’s lawsuit against Samsung makes more sense.
Samsung is trying to get into Nvidia space and the company doesn’t like it. Even if Samsung manages to make a successful GPU, the competition is hard. Even with years of trying Samsung is mostly using Exynos for its own tablets and some phones. Most Samsung high end phones use Qualcomm Snapdragons as these tend to have better LTE modems and are widely available.
According to the Korean ZDnet the company might talk about the GPU as early as February at the Solid Circuits Society (ISSCC) conference with the official announcement scheduled for summer 2015.
Sony Pictures Entertainment has hired FireEye’s Mandiant forensics unit to clean up a cyber attack that knocked out the studio’s computer network nearly a week ago, and resulted in three movies ending up online.
The FBI is also investigating the incident. Sony went down last Monday after displaying a red skull and the phrase “Hacked By #GOP,” which reportedly stands for Guardians of Peace. Emails to Sony have been bouncing back with messages asking senders to call employees because the system was “experiencing a disruption.”
Mandiant is an incident response firm that helps victims of breaches identify the extent of attacks, clean up networks and restore systems. The firm has handled some of the largest breaches uncovered to date, including the 2013 holiday attack on Target. Sony is investigating to determine whether hackers working on behalf of North Korea have launched the attack in retribution for the studio’s backing of the film “The Interview” which is to be released on Dec. 25 in the United States and Canada.
The movie is a comedy about a CIA attempt to assassinate North Korean leader Kim Jong Un, who is such a funny guy. The Pyongyang government denounced the film as “undisguised sponsoring of terrorism, as well as an act of war” in a letter to UN. Secretary-General Ban Ki-moon.
The dark satanic rumour mill manufactured a hell on earth rumour that MediaTek has stopped supplying chips to Xiaomi.
MediaTek is apparently cross that Xiaomi has been investing in SoC supplier Leadcore Technology. Xiaomi has reportedly reached a deal with Leadcore allowing the phone maker to get access to the chip designer’s technology patents. DigiTimes however suggests that MediaTek has been trying to expand its presence in the mid-range and high-end market segments, but finds Xiaomi’s pricing strategy is disrupting its plans.
MediaTek’s MT6589T, a quad-core 1.5GHz chip, was originally designed to target mid-range and high-end mobile devices. The solution was introduced in Xiaomi’s Redmi smartphone in August 2013. However, prices for the Redmi series have been cut to as low as $114.
Xiaomi is ranked as the third largest smartphone vendor worldwide in the third quarter of 2014. Xiaomi’s shipments for the quarter registered a 211.3 per cent on-year jump boosting its market share to 5.3 per cent from 2.1 per cent during the same period of 2013.
The group had published a list of emails and passwords for PSN, Windows Live Mail and 2K Games accounts online, and claimed to be prepared to release more, but Sony says that they’ve come from other sources than hacking.
“We have investigated the claims that our network was breached and have found no evidence that there was any intrusion into our network,” the company wrote in a declaration to Joystiq. “Unfortunately, Internet fraud including phishing and password matching are realities that consumers and online networks face on a regular basis. We take these reports very seriously and will continue to monitor our network closely.”
Blizzard is happy and why shouldn’t they be as World of Warcraft subscriptions are up. The reason for the increase can be traced to the release of the latest expansion pack which was recently released. The latest WOW expansion pack is called Warlords of Draeno and its release has driven subscriptions to 10 million.
Selling over 3.3 million copies of the Warlords of Draenor on the first day alone, growth has been seen in all major territories since release. The numbers do include those players that are using the 1 month free subscription that comes with the expansion pack. WoW subscriptions had climbed to 7.4 million last quarter after being down.
Of course the release of Warlords of Draenor has not been without its problems. Still Blizzard says that they are working around the clock to address them. Owners have been offered free play time as compensation.
Microsoft has seen a number of Xbox One exclusive titles already be ported to the PC. Both Dead Rising 3 and Ryse have already made it to the PC, but we are now again hearing that Sunset Overdrive again is heading to the PC and Forza Horizon 2 maybe following as well.
This is not the first time we have heard rumors of Sunset Overdrive coming to the PC. An ad that suggested as much was down played at the time by Insomiac as a mistake. Now Sunset Overdrive and Forza Horizon 2 showed up on Amazon France as coming for the PC.
While Phil Spencer has suggested that Microsoft will have more to say about the PC in 2015 and that it would be a good thing for PC gamers. The reality is that Microsoft has not pushed PC game development in a longtime as it chose to focus on titles for the Xbox and Xbox 360. With the Xbox One being closer in design to the PC, porting a title to the PC is easier and Microsoft of course wants to be a player in this space.
We will have to wait and see what actually happens, but should Sunset Overdrive and Forza Horizon 2 make their way to the PC, it will be a good thing for PC gamers. Then again it could just be nothing more than a mistake.
nVidia has unveiled what it claims is the world’s highest-performing GPU accelerator designed for high performance computing (HPC) applications.
Launched as an addition to the Tesla Accelerated Computing Platform, the Tesla K80 dual GPU accelerator is the most powerful in Nvidia’s line-up and is aimed at accelerating a wide range of data analytics and scientific computing machine learning.
“It combines the world’s fastest GPU accelerators, the widely used CUDA parallel computing model, and a comprehensive ecosystem of software developers, software vendors, and data centre system OEMs,” said Nvidia.
The firm explained how the Tesla K80 delivers almost double the performance and double the memory bandwidth of its predecessor, the Tesla K40 GPU accelerator.
“With 10 times higher performance than today’s fastest CPU, it outperforms CPUs and competing accelerators on hundreds of complex analytics and large, computationally intensive scientific computing applications,” the firm added.
The accelerator boasts an enhanced version of Nvidia GPU Boost technology, which boosts applications by dynamically converting power headroom into the optimal performance enhancement for each individual application.
The GPU was designed to tackle “the most difficult computational challenges”, ranging from astrophysics and genomics to quantum chemistry and data analytics.
It is also optimised for deep learning tasks, a segment of the machine learning field which Nvidia says is the fastest growing.
Featuring two GPUs per board, the Tesla K80 dual-GPU accelerator doubles throughput of applications designed to take advantage of multiple GPUs.
It offers 24GB of ultra-fast GDDR5 memory (12GB of memory per GPU) as well as twice the memory of the Tesla K40 GPU, which allows the processing of double-sized datasets.
A 480GBps memory bandwidth offers an increased data throughput so that data scientists can crunch though petabytes of information in half the time compared with the Tesla K10 accelerator.
Nvidia said that the GPU’s 4,992 CUDA parallel processing cores also boost applications by up to 10 times compared with using a CPU alone.
“The Tesla K80 dual-GPU accelerators are up to 10 times faster than CPUs when enabling scientific breakthroughs in some of our key applications, and provide a low energy footprint,” said Wolfgang Nagel, director of the Centre for Information Services and HPC at Technische Universität Dresden in Germany.
“Our researchers use the available GPU resources on the Taurus supercomputer extensively to enable a more refined cancer therapy, understand cells by watching them live, and study asteroids as part of ESA’s Rosetta mission.”
The Tesla K80 dual-GPU accelerator starts shipping today from server manufacturers including Asus, Bull, Cirrascale, Cray, Dell, Gigabyte, HP, Inspur, Penguin, Quanta, Sugon, Supermicro and Tyan.
The Tesla K80 dual-GPU accelerator can also be tried for free on remotely hosted clusters.
The action was taken in reference to events dating back to 2007, which saw employees of SAP’s TomorrowNow unit accused of illegally downloading Oracle software.
German company TomorrowNow was bought by SAP as a means to undercut Oracle’s internal tech support rates, with the ambition of getting customers to migrate to SAP solutions, reports Reuters.
In 2006, TomorrowNow started the process of undermining its parent’s position, offering cut-price support to users of the Siebel database and CRM.
Oracle was originally awarded $1.3bn back in 2010, but this was adjusted downwards on multiple appeals.
SAP acknowledged that its employees had been in the wrong, but disputed the damages awarded. SAP offered a $306m payment in 2012, but did so more in hope than expectation given its admissions.
Earlier in the year, a federal judge gave Oracle the option to settle for $356.7m or force a retrial, and the company has now decided on the former with a further $2.5m in interest.
“We are thrilled about this landmark recovery and extremely gratified that our efforts to protect innovation and our shareholders’ interests are duly rewarded,” said Oracle’s general counsel Dorian Daley.
“This sends a strong message to those who would prefer to cheat than compete fairly and legally.”
SAP agreed: “We are also pleased that, overall, the courts hearing this case ultimately accepted SAP’s arguments to limit Oracle’s excessive damages claims and that Oracle has finally chosen to end this matter.”
SAP announced a partnership with IBM last month to bring its HANA service to enterprise cloud users.
According to Jon Peddie Research (JPR), Nvidia has managed to claw back market share from AMD in the second quarter of 2014. JPR found that AMD’s overall unit shipments decreased 7% sequentially, while Intel and Nvidia gained 11.6% and 12.9% respectively. The ‘attach rate’ is almost flat at 155% (up 2%). A total of 32% of PCs tracked last quarter had discrete graphics, while 68% did not.
The PC market grew 6.9% sequentially, but it was down 2.6% year-on-year. Shipments of desktop graphics cards were up 7.8% from last quarter.
“Q3 2014 saw a flattening in tablet sales from the first decline in sales last quarter. The CAGR for total PC graphics from 2014 to 2017 is up to almost 3%. We expect the total shipments of graphics chips in 2017 to be 510 million units. In 2013, 454 million GPUs were shipped and the forecast for 2014 is 468 million,” JPR said.
Shipments of AMD APUs were up 10.5% over the last quarters, but AMD lost 16% in the notebook market. AMD’s discrete GPU shipments were down 19%, but notebook discrete shipments were up 10%. AMD’s overall graphics shipments were down 7%.
Intel’s desktop GPU shipments were stagnant (down 0.3%), but notebook shipments were up by 18.6%.
Nvidia’s desktop discrete shipments were up 24.3% sequentially, while notebook shipments increased 3.5% for an overall increase of 12.9%.
“Year-to-year this quarter AMD’s overall PC shipments decreased 24%, Intel increased 19%, Nvidia decreased 4%, and the others essentially are too small to measure,” the report found.
“Total discrete GPU (desktop and notebook) shipments from the last quarter increased 6.6%, and decreased 7.7% from last year. Sales of discrete GPUs fluctuate due to a variety of factors (timing, memory pricing, etc.), new product introductions, and the influence of integrated graphics. Overall, the trend for discrete GPUs has increased with a CAGR from 2014 to 2017 now of 3%.”
At the moment, an estimated 99% of all Intel chips ship with integrated graphics, compared to 66% of AMD non-server processors.
It looks like we might never see 20nm GPUs from either Nvidia or AMD. From what we know, both companies spent a lot of time looking into the new 20nm manufacturing process and they have decided that it is simply not viable for GPUs.
Yields are not where they are supposed to be and from a business perspective it doesn’t make sense to design and produce chips that would end up with very low yields. At this point we do not expect to see any high-end chips in 20nm, as there are obvious manufacturing obstacles and both companies might even skip the 20nm process altogether and move directly to 16nm FinFET.
16nm FinFET GPUs coming in 2016
We expect 16nm FinFET based GPUs sometime 2016 and this manufacturing process will bring some rather innovative products worthy of an upgrade.
One might ask why Apple doesn’t appear to have problems with its 20nm A8 and A8X chips and we might have a partial answer for you. The Apple A8 chip has to stay under 2.5W TDP, the A8X used in the iPad Air 2 A8X has a maximum TDP of 4.5W.
GPUs such as Maxwell- and Hawaii-based parts used in the Geforce GTX 980 and Radeon R9 290X have TDPs in the 150-250W range and the size of the modern GPU is an order of magnitude bigger than the size of an iPhone SoC.
Die size conundrum
The Apple A8 has a die size of 89mm2 and while we can only assume that the more powerful A8X measures over 100 mm2. Nvidia’s 28nm Maxwell GM204 die measures 398 mm2, which is about four and a half times bigger in terms of sheer die size.
To put things in perspective, in a single 20nm 300mm wafer you can place more than 700 A8 dies, while Nvidia can get about 140 Maxwell 204 chips from a 28nm High K 300 mm wafer and in 20nm manufacturing it would be able to get more, as the individual die would be significantly smaller.
However, these 150-250W chips are completely different than low-power SoCs with TDPs of less than 5W. They are worlds apart and one can assume that with the high performance and clock of discrete GPUs, coupled with their sheer size, result in higher leakage and other issues. Making a chip 4.5 times bigger means that there is much more room for potential issues, leakage and yield problems.
Don’t despair, 28nm still has some life in it
Not all is lost. We all saw that Nvidia pulled off a small miracle with the 28nm Maxwell GM204 chip, as this 5.2 billion transistor chip has a TDP of just 165W.
Its predecessor, the Geforce GTX 780 based on the GK110 chip, ended up with a 250W TDP with 7.08 billion transistors and a massive 561mm2 die size. Maxwell is also faster than Kepler, at least in this iteration, yet they are both 28nm products.
We expect that AMD’s upcoming Fiji GPU to be substantially more efficient than the Hawaii XT chip used in last year’s Radeon R9 290X. However, the new part is coming in 2015.
TSMC’s next generation 16nm process has reached an important milestone – 16nm FinFET Plus (16FF+) is now in risk production.
Needless to say, 16FF+ comes a few quarters after the 16nm rollout, expected in Q1 2015. TSMC hopes to start churning out 50,000 16FF wafers in Q2 2015. As for the Plus process, it is still more than a year away in terms of availability and it will be followed by 10nm, which is expected to materialise in late 2016.
TSMC says the improved 16FF+ process can deliver a 40% performance boost compared to its planar 20nm SoC process (20SoC), with a 50% reduction in power consumption.
“Our successful ramp-up in 20SoC has blazed a trail for 16FF and 16FF+, allowing us to rapidly offer a highly competitive technology to achieve maximum value for customers’ products,” said Mark Liu, president and Co-CEO for TSMC.
“We believe this new process can provide our customers the right balance between performance and cost so they can best meet their design requirements and time-to-market goals.”
The first 16FF+ chips are expected to tape out in late 2015 and TSMC expects the volume ramp will start in mid-2015.
One of the inherent risks of a story-heavy IP is that if you bugger up one of the instalments, your audience skips it, falling out of touch with the series’ story arc and disconnecting from its universe. Such was the fear for Dragon Age, a world which impressed in its opening act, but fell away sharply with what felt like a rushed and uncertain part 2. In acknowledging the shortcomings of the second game, Bioware went some way towards reassuring the faithful, but it was undeniable that nothing less than a resounding crescendo could re-establish the land of Tevinter as an RPG setting of the same calibre as the Tamriel of the Elder Scrolls or The Witcher’s Temeria.
There aren’t many teams you’d rather leave such a task in the hands of than Bioware’s and, judging from review scores, that trust would be well-placed. With a metacritic ranging from 84 for Xbox One, 88 on PC and 89 for PS4, EA and Bioware seem to have established the Dragon Age series as the new gen’s first top-class RPG – stealing a march on 2015′s Witcher 3 and whatever Bethesda may be working on as a follow up to Skyrim.
One of the best-scoring reviews comes from Polygon’s Philip Kollar, who focuses on the game’s scope, characters and sheer wealth of content in his 9.5/10 review. Kollar argues that this is the game where the universe really finds its feet, finally fulfilling the promise it had teased in Origins and its sequel by immersing the player in a sequence of events which incorporates a story far bigger than the perspective you’ll have of it. Nonetheless, says Kollar, it’s still in the details that Bioware’s talents shine brightest – weaving engaging and worthwhile characters as threads in a vast tapestry.
For all its narrative nuance and political intrigue, Dragon Age: Inquisition isn’t afraid of a good old slimy monster, either.
“But in true BioWare fashion, that broader story often takes a back seat to smaller character conflicts,” he writes. “The Inquisitor pulls together a huge group of followers, including nine playable party members, and each has reams of dialogue conveying a fully developed personality.”
As well as offering chatter and the opportunity for romance, the player’s extended party brings both questing opportunities and advice on dealing with obstacles, says Kollar, making them more than just talking weapons. In fact, he says, that guidance comes in extremely useful in coping with a game which offers gameplay hours well into triple figures.
“Dragon Age: Inquisition is made up of numerous zones that I could teleport in between at will. However, each of those zones is gigantic in and of itself. In the 80 hours I spent playing Inquisition, I only fully completed two zones, and each of them took me around 20 hours of exploration, questing and monster-bashing.”
“In the 80 hours I spent playing Inquisition, I only fully completed two zones, and each of them took me around 20 hours of exploration, questing and monster-bashing”
Philip Kollar, Polygon
In addition, Bioware has added the simplest of tools as an aide to exploring this vast landscape: the jump button. By doing so, says Kollar, the team has made the world feel more whole and believeable, introducing vertical as well as horizontal scale and a much more convincing sense of exploration. Tie that into the sense of being part of such a huge chain of events that new additions such as the ambassador-lead ‘war table’ missions, says Kollar, and you have a classic perfect for the winter evenings.
In broad agreement is Richard Cobbett at Eurogamer, who awards an 8 to Bioware’s efforts. Whilst full of praise for the lush surroundings of Tevinter and the clear improvements made over the last game, Cobbett finds some concerns over the influence which Inquisition seems to have felt from its contemporaries.
“The role-playing too, pretty as it is, didn’t feel like BioWare. There are straight up MMO style quests, like collecting 10 bits of meat, which at least make sense in context – that you’re helping refugees and refugees need food. Others, however, are thrown in with no finesse whatsoever. You find a letter that says, in about as many words, “Girls really dig people who can kill bears!” and then ping, your Quest Journal suddenly thinks you’re interested in bear-hunting. The first hour of a game is a bad, bad time for it to be resorting to this crap.
“The reason for the sack of activities where normally there’d be more involved quests is that Inquisition takes as many cues from the likes of Assassin’s Creed as other RPGs, with its maps a sack of quests, collectibles, secret bits and general things to do.”
That sense of piecemeal progress and scrappy world building disappears around a fifth of the way into the plot, says Cobbett, allowing the more convincing mechanisms of the plot to take hold. “The stakes become meaningful and dramatic,” he writes. “The mysteries become interesting.” Not as convinced as Kollar by the tasks which can be assigned to your plenipotentiaries, nor the combat which is arguably the game’s key activity, Cobbett finds Inquisition’s approach to less bloodthirsty matters of state a refreshing change from the sword and sorcery.
Bioware’s continued commitment to diversity is apparent, with plenty of deviations from the usual path of straight white male.
“While that side provides most of the raw action,” he says of dragon killing and rift-closing, “it’s the adventure and political parts of the game that make Inquisition work – its understanding that a party in Orlais, where the Great Game is played for the highest stakes, should be just as dangerous as anything that happens in a dungeon. After two games of controlling a ragtag bunch of misfits, it’s also interesting to be in a position of genuine power for once.”
Destructoid’s Chris Carter and Joystiq’s Alexander Sliwinski are similarly impressed, offering scores of 8.8/10 and 5/5, respectively.
Carter praises the RPG tree development of the characters as well as their dialogues, noting that “nothing feels tacked on” in a system which offers some of Origins’ depth, tempered by the streamlining in evidence in the sequel. Overall, he says, the experience is “less nuanced than Origins,” but offers a similar perspective on a living world, the fate of which increasingly lies in your hands.
Political intrigue and the raw sense of exploration garner praise from Carter, too, who also has good things to report about the game’s multiplayer mode – a section of the game which sees you take control of an entirely separate character.
“Multiplayer is the cherry on top, because nothing in the campaign feels like it was compromised for its addition”
Chris Carter, Destructoid.
“Multiplayer is the cherry on top, because nothing in the campaign feels like it was compromised for its addition. In essence, it’s a modified horde mode that operates similar to Uncharted 3′s co-op sections. Four players will be able to select from a host of classes, each with their own skills and abilities, and play through a miniature dungeon together.
“It has that horde feel in terms of fighting wave after wave of enemies, but each stage is an adventure complete with multiple paths, loot to gather, and special doors that can only be opened by certain classes. In that sense, it’s not your typical boring ‘kill kill kill’ mode.”
Sliwinski’s assessment also acknowledges the scope and detail achieved here, as well as the palatable way in which the development team is able to introduce such vast levels of information to the player.
“Inquisition’s immensely helpful in-game codex can introduce or refresh players to some of the characters and socio-political rules of the world,” he writes. “With very few exceptions, long-standing characters are properly reintroduced. There isn’t a ‘previously on Dragon Age…’ within the game, though curious players can cover those gaps with the helpful interactive recap at DragonAgeKeep.com.”
Joystiq’s reviewer also appreciates the switch of pace afforded by the inclusion of Orlais as a destination, a place where court politics partially replace the hew and bellow of the battlefield.
“With the inclusion of The Orlesian Empire, Inquisition delves deep into ‘the game,’ which is how those born into or educated in Orlais refer to the machinations of social politics. Orlais had previously been referenced in the Dragon Age series, but now we get to see this twist on 18th century French court intrigue in all its grandeur. Inquisition explores Thedas’ class and racial politics through a variety of missions and interactions with the game’s companions, who have rich ideological diversity.”
In summarising, Sliwinski makes the key point that so many Bioware fans have been waiting to hear since the Drs Zeschuk and Muzyka departed the company they founded: has Bioware maintained its aims, its ambitions and its quality?
“Dragon Age: Inquisition is BioWare’s reaffirmation of what it’s capable of delivering,” reassures Sliwinski. “It’s a gorgeous game on an epic scale. Rich in character and story, it creates a fantasy world with plausible social rules you can get lost in. It makes you feel that you aren’t just exploring a new world, but helping shape it at various levels of society. Inquisition sets the bar for what a blockbuster RPG should be.”
Sources are telling us that we should expect new skateboarding titles from both Electronic Arts and Activision in 2015. Word is that Activision is preparing a new Tony Hawk title and Electronic Arts will be bring out a new Skate title as well.
While Activision and Electronic Arts have not made the announcements yet, our sources tell us that we should expect both titles to be announced in the near future for a likely late 2015 release. It is unknown who might be handling the development on both titles, but word is that both titles are already deep in development.
With the release of a new Tony Hawk and Skate titles, it will revive the Skateboarding segment that has been dormant for quite some time. EA has not produced a new title in the Skate franchise since Skate 3 and the late couple of Tony Hawk titles didn’t do so well, but the re-issue of original Pro Skater for the Xbox 360 and PlayStation 3 with DLC made up of levels from 2 & 3 have shown that interest does still exist for this segment.
Our hope is that it will be less like what we saw with the SSX revival that EA tried and then realized that it was not really want the people wanted and more like a new next-generation skateboarding title that puts the fun back into skating. We will have to wait and see.