Sony’s Worldwide Studios boss Shuhei Yoshida was only stating the obvious when he told the audience at EGX that the “climate is not healthy” for a successor to the company’s struggling handheld console, the PlayStation Vita, but sometimes even the obvious makes for an interesting statement, depending upon who’s stating it.
The likelihood of another handheld console from Sony turning up in the foreseeable future is considered to be incredibly low by almost everyone, and it’s notable that there’s never been so much as a whisper about what such a successor might look like or comprise; it’s so vanishingly unlikely to come to pass, why even bother speculating on what might be? Yet for commentators and analysts to dismiss the notion of Sony carrying on in handheld is one thing; for such a senior figure at the company to seemingly join in that dismissal is another. The final step of the long and strange handheld journey which Sony started with the announcement of the PSP’s development all the way back in 2003 won’t come until the Vita reaches its official end-of-life, but Yoshida’s statement is the moment when we learned for certain that the company itself reckons the handheld market is past saving.
It’s not that there’s any lack of affection for the Vita within Sony, including Yoshida himself, whose Twitter feed confirms that he is an avid player of the system. Even as weak sales have essentially rendered AAA development for the Vita financially unsustainable, the firm has done a great job of turning it into one of the platforms of choice for break-out indie hits, and much of the success of the PS4 as a platform for indie games can be traced back to the sterling work Sony’s team did on building relationships and services for indies on the Vita. For that alone, it’s a shame that the console will apparently be the last of its line; there are some games that simply work better on handhelds than on home consoles, and some developers who are more comfortable working within the limitations of handheld systems.
Yoshida is right, though; mobile phones are the handheld killer. They may not be as good at controlling the kind of games that the PSP and Vita excelled at, but mobile devices are more powerful, more frequently updated, carried everywhere and heavily subsidised by networks for most users. Buttons and sticks make for wonderful game controllers, as Yoshida noted, but when the competition has a great multi-touch screen and accelerometer, a processor faster than most laptops only a few years ago, and is replaced every couple of years with a better model, the best set of buttons and sticks on earth just can’t compete for most consumers. Even if Sony could release a Vita 2 tomorrow which leapfrogged the iPhone 6S, within a year Apple, Samsung and others would be back out in front.
That’s not to say that this battle can’t be won. Nintendo has still managed to shift a dramatic number of 3DS consoles despite the advent of the smartphone era – though in typically Nintendo style, it chose not to play the competition at their own game, favouring a continuation of the DS’ odd form-factor, a 3D screen and a low-cost, low-power chipset over an arms race with smartphones (and, indeed, with the Vita). Crucially, Nintendo also pumped out high quality software on the 3DS at a breathtaking pace, at one point coming close to having a must-buy title on the system every month. Nintendo’s advantage, as ever, is its software – and at least in part, its longevity in the handheld market is down to the family-friendly nature of that software, which has made the 3DS popular with kids, who usually (at least in Japan, the 3DS’ best performing market) do not carry smartphones and generally can’t engage with F2P-style transactions even if they do. Vita, by comparison, aimed itself at a more adult market which has now become saturated with phones and tablets.
So; is that the end of Sony’s handheld adventure? Trounced by Nintendo twice over, first with the DS’ incredibly surprising (if utterly obvious in hindsight) dominance over the PSP, then with the 3DS’ success over the Vita, Sony nonetheless carved out an impressive little market for the PSP, at least. Vita has failed to replicate that success, despite being an excellent piece of hardware, and 12 years after news of the PSP first reached gamers’ eager ears, it looks like that failure and the shifting sands of the market mean Sony’s ready to bail out of handhelds. With the stunning success of PS4 and the upcoming PlayStation VR launch keeping the company busy, there’s seemingly neither time, nor inclination, nor resources to try to drive a comeback for the Vita – and any such effort would be swimming against the tide anyway.
I would not go so far as to say that Sony is dropping out of handheld and portable gaming entirely, though. I think it’s interesting, in the context of Yoshida’s comments, to note what the company did at TGS last month – where a large stand directly facing the main PlayStation booth was entirely devoted to the Sony Xperia range of phones and tablets, and more specifically to demonstrating their prowess when it comes to interacting with a PS4. The devices can be hooked up to a PS4 controller and used for remote play on the console; it’s an excellent play experience, actually significantly better in some games than using the Vita (whose controls do not perfectly map to the controller). I use my Vita to do simple tasks in Final Fantasy XIV on my PS4 while the TV is in use, but it wouldn’t be up to the task of more complex battles or dungeons; I’d happily do those on an Xperia device with a proper controller, though.
Remember when the Vita launched and much of the buzz Sony tried to create was about how it was going to interact with the PS4? That functionality, a key selling point of the Vita, is now on Xperia, and it’s even better than it was on the devoted handheld. Sony’s phones also play Android games well and will undoubtedly be well-optimized for PlayStation Now, which means that full-strength console games will be playable on them. In short, though the Vita may be the last dedicated handheld to carry the Sony brand, the company has come a long way towards putting the core functions of Vita into its other devices. It’s not abandoning handheld gaming; it’s just trying to evolve its approach to match what handheld gaming has become.
It’s not a perfect solution. Not everyone has or wants an Xperia device – Japan is the best performing market for Sony phones and even here, Apple is absolutely dominant, with iPhones holding more than half of the market share for smartphones. If Sony is being clever, though, it will recognize that the success of the PS4 is a great basis from which to build smartphone success; if the Xperia devices can massively improve the user experience of the PS4, many owners of those devices may well consider a switch, if not to a new phone then at least to one of the Xperia tablets. It might also be worth the company’s time to think a little about the controllers people will hook up to the Xperia to play games; I love the PS4 controller, but it’s bulky to carry in a bag, let alone a pocket. If the firm is serious about its phones and tablets filling the handheld gap, a more svelte controller designed specifically for Xperia (but still recognizably and functionally a PS4 pad) would be an interesting and worthwhile addition to the line-up.
Nonetheless, what’s happening with Xperia – in terms of remote play, PS Now, and so on – is an interesting look at how consoles and smartphones might co-exist in the near future. The broad assumption that smart devices will kill off consoles doesn’t show any sign of coming true; PS4 and Xbox One are doing far, far better than PS3 and Xbox 360 did, and while the AAA market is struggling a little with its margins, the rapid rise of very high quality indie titles to fill the gap left by the decline of mid-range games in the previous generation means the software market is healthier than it’s been for years. If consoles aren’t going away, then we need to be thinking about how they’ll interact with smart devices – and if that’s what Sony’s doing with Xperia and PlayStation, it’s a strategy that could pay off handsomely down the line.
While we want AMD to do well to balance the Intel and Nvidia empires, it does seem that the outfit cannot get a break. Today it announced that it is letting 500 staff go and will begin another wave of restructuring.
Of course, we predicted this would happen. The company is betting the farm on its coming Zen chip, but this will not appear until next year. Meanwhile it is facing shrinking sales and nearly impossible competition.
Under the restructuring AMD will outsource some IT and application development services. It will give 500 people, or five percent of its staff, their pink slips and P45s. The company will take a charge of $42 million, with $41 million of that recorded in the just-ended third quarter. AMD said it expected savings of about $58 million in 2016 from the restructuring plan.
This is about the same time AMD hopes to clean up with its Zen chips.
AMD said it will cut white-collar jobs and is not shutting or idling any fabricating operations. The jobs will be lost across AMD’s global operations, including Austin, Texas, and company headquarters in Sunnyvale, California. AMD only has 9,700 employees at the end of last year, so 500 is rather a chunk.
AMD reported its second-quarter revenue fell 35 percent from the year-earlier period, claiming that no one wanted to buy PCs.
The company has been shifting to gaming consoles and low-power servers, but it really has not moved fast enough or come up with the sort of “wow” technology which is needed to see off Intel.
According to U.S. analytics company Net Applications, Windows 10′s user share — a measure of the fraction of unique users who ran the OS when they went online — grew 1.4 percentage points in September to 6.6%.
Microsoft launched Windows 10 on July 29, making September the second full month that the upgrade for Windows 7 or Windows 8.1 devices was available to download and install.
September’s user share increase was substantially smaller than August’s record setting 4.8 percentage points.
Windows 10 accounted for 7.3% of all Windows devices in September, a slightly higher number than its raw user share number because Windows powered “just” 90.5%, not 100%, of all systems tallied by Net Applications. During September, Windows 10′s share of all Windows devices climbed by 1.6 percentage points.
Net Applications’ data represented 110 million Windows 10 PCs, assuming a total of 1.5 billion Windows devices globally, the figure Microsoft typically trumpets.
Microsoft has not publicized a Windows 10 download or installed data point since late August, when it said that 75 million devices worldwide were running the OS.
Net Applications’ Windows 10 user share portrait backed up the findings of another analytics developer, Ireland’s StatCounter, which has also portrayed the OS’s growth as slowing after its first month of availability.
By StatCounter’s measurements, Windows 10 gained 5.9 percentage points ofusage share — more of an activity indicator, as it counts web page views by OS — in the first four weeks after its launch. During the most recent four weeks, or from Aug. 31 to Sept. 27, Windows 10 grew by a much smaller 1.4 points.
Net Applications’ numbers also validate the slowdown in a different way. During the final three weeks of August, an average of 1.8 million devices were added to Windows 10′s rolls daily. But in September, the average daily increase dropped to less than half of that, to about 794,000 devices.
Even so, Windows 10 continued to best Windows 7′s performance during a similar stretch. In 2009, the then-new OS had accumulated a 6.2% share of all Windows personal computers through its second full month, or more than a point under Windows 10 at the same post-launch moment.
With about 110 million devices now running Windows 10, Microsoft is at the 7% mark toward reaching its goal of putting the OS on 1.5 billion systems by mid-2018.
Microsoft has been pursuing a more collaborative approach under CEO Satya Nadella, engaging longtime rivals like Salesforce, VMware and Apple. There hasn’t been much love between Microsoft and Google, but an announcement on Wednesday points towards an easing of those tensions.
Google and Microsoft have reached a broad agreement on patent matters, with a legal settlement ending some 20 lawsuits between the companies in the U.S. and Germany. Financial terms weren’t disclosed, but the deal brings a laundry list of lawsuits to a close.
“Microsoft and Google are pleased to announce an agreement on patent issues,” they said in a joint statement. “As part of the agreement, the companies will dismiss all pending patent infringement litigation between them, including cases related to Motorola Mobility.”
They also agreed to collaborate on patent matters and work together “to benefit our customers.”
The suits that have been settled include those related to mobile phones, video encoding and Wi-Fi technologies. That doesn’t mean Microsoft has given up its campaign to collect royalties from Android device makers for the mobile operating system’s alleged infringement of Microsoft patents.
It’s not clear from the statement what patent matters the companies will be working on together in the future, but changes have already begun. The two companies agreed earlier this month to work together (alongside other firms like Netflix and Mozilla) on a royalty-free video codec.
It remains to be seen if the settlement will lead to more work between Microsoft and Google in other areas. A major sticking point for consumers has been the lack of a Google-made YouTube app for smartphones and tablets running Windows.
The vulnerabilities can lead to remote code execution on almost all devices that run Android, starting with version 1.0 of the OS released in 2008 to the latest 5.1.1, researchers from mobile security firm Zimperium said in a report published Thursday.
The flaws are in the way Android processes the metadata of MP3 audio files and MP4 video files, and they can be exploited when the Android system or another app that relies on Android’s media libraries previews such files.
The Zimperium researchers found similar multimedia processing flaws earlier this year in an Android library called Stagefright that could have been exploited by simply sending Android devices a maliciously crafted MMS message.
Those flaws triggered a coordinated patching effort from device manufacturers that Android’s lead security engineer, Adrian Ludwig, called the “single largest unified software update in the world.” It also contributed to Google, Samsung and LG committing to monthly security updates going forward.
One of the flaws newly discovered by Zimperium is located in a core Android library called libutils and affects almost all devices running Android versions older than 5.0 (Lollipop). The vulnerability can also be exploited in Android Lollipop (5.0 – 5.1.1) by combining it with another bug found in the Stagefright library.
The Zimperium researchers refer to the new attack as Stagefright 2.0 and believe that it affects more than 1 billion devices.
Since the previous attack vector of MMS was closed in newer versions of Google Hangouts and other messaging apps after the previous Stagefright flaws were found, the most straight-forward exploitation method for the latest vulnerabilities is through Web browsers, the Zimperium researchers said.
Zimperium reported the flaws to Google on Aug. 15 and plans to release proof-of-concept exploit code once a fix is released.
That fix will come on Oct. 5 as part of the new scheduled monthly Android security update, a Google representative said.
MediaTek is quietly building an ecosystem to drive IoT strategy to push its System on Chip shipments across multiple devices.
The fabless chipmaker is signing partnerships with Amazon, Tinitell, Apple, and People Power.
MediaTek is starting to come out of the shadows in the West with its SoC designs. It sees the IoT as a way to push more of its chips.
It has put in a tender to buy power management outfit Richtek Technology to expand its leadership in Power Management Integrated Circuits (PMIC) to strengthen its overall capabilities for the IoT business model. The deal is expected to close in Q2 2016.
It has provided funding to People Power, a user engagement company providing apps, cloud and mobile services for IoT to further accelerate its penetration in the IoT market in both the U.S. and China, develop new IoT products based on its Fabrux and Influx software architecture
Release of two software development kits (SDKs) for Apple HomeKit, the framework in iOS 8 for communicating with and controlling connected accessories in a user’s home.
This is on top of its partnership with Amazon for the latest devices – Amazon Fire TV is powered by MediaTek’s MT8173, a 64-bit quad-core processor and the world’s first multimedia SoC with ARM’s Cortex-A72 cores; Fire HD 8 and Fire HD 10 tablets powered by MT8135, an up to 1.5 GHz quad-core processor, resulting in a fast and fluid user interface, and smooth running HD videos and high frame-rate games.
Chief Marketing Officer, Johan Lodenius said the company’s cunning plan was to innvovate widely available technology that provides integrated connectivity, while investing in and nurturing developers and the maker community to deliver practical yet innovative solutions.
Put your Android whatever back in its sand bucket. It is facing another threat. This one is spooky sounding and has been dubbed Ghost Push by Yang Yang and Jordan Pan of the Trend Micro security labs outfit.
The threat presents itself to people who download things from untrusted third-party stores, which is not everyone, and seems to behave in a way that is sophisticated – unlike perhaps people who download things from untrusted sites. Ghost Push is not new and neither is this method of infection.
“Halloween is still a month from now yet Android users are already being haunted by the previously reported Ghost Push malware, which roots devices and makes them download unwanted ads and apps. The malware is usually packaged with apps that users may download from third-party app stores,” said Yang and Pan.
“Further investigation of Ghost Push revealed more recent variants which, unlike older ones, employ routines that make them harder to remove and detect.”
Pan and Yang said that there are some 20 variants of Ghost Push in the wild, and that the threat has been active since April. It has ramped itself up during September and is presenting the worst side of itself in India and Indonesia, where 32 and 24 percent of infected devices can be found.
Trend does not think that this ghost theme is related to the XcodeGhost malware that bothers iOS users, but it does think that someone quite sophisticated is behind the attacks.
“It is likely that a team of cyber criminals are behind Ghost Push and they are not exactly new to the malware creation industry,” the researchers wrote.
“This group has already published 658 different malicious applications (1,259 different versions) in third-party app stores unrelated to Ghost Push. One of these apps has infected more than 100,000 devices, two more than 10,000 and seven more than 1,000.”
Third-party download sites are the reason for most of the affected devices and applications, but Yang and Pan said that a couple made it through to the official Google Play store.
“We also found two legitimate apps unrelated to Ghost Push that the same creators published on Google Play, which have since been removed,” they said, explaining that these apps accumulated some 10,000 downloads before being pulled.
“These show that this group possesses ample technical knowledge to effectively victimise thousands of devices and evade detection,” Yang and Pan said.
Once a device is infected the malware can launch other applications and services and steal personal information.
The launch of the phones, the Nexus 6P and the Nexus 5X, comes a day after Apple Inc reported record first-weekend sales of its new iPhones.
The Nexus 5X 16 GB model will be priced at $379, while the Nexus 6P 32 GB will cost $499, Google said at an event live-streamed on YouTube.
Apple’s 6s and 6s Plus start at $199 and $299, respectively, with a two-year service-provider contract.
Nexus devices, which typically do not sell as much as iPhones or iPads, are a way for the tech giant to showcase its latest advancements in mobile hardware and software.
Google also unveiled a tablet built entirely by the company based on its Android operating system.
The latest version of Android, dubbed Marshmallow, will be available to existing Nexus customers from next week.
The Android mobile platform is a key element in Google’s strategy to maintain revenue from online advertising as people switch from Web browser searches to smartphone apps.
The Nexus 5X is made by South Korea’s LG Electronics Inc and the Nexus 6P by China’s Huawei Technologies Co Ltd . Both phones feature Google’s new fingerprint sensor, Nexus Imprint, which is located on the back.
The fingerprint sensors will help quickly authorize purchases made through Android Pay, the one-touch payment app on Android devices that competes with Apple Pay.
The phones are available for pre-order on the Google Store from a number of countries including the United States, the United Kingdom, Ireland and Japan.
The Pixel C tablet will cost $499 for the 32 GB model and can be bought with a detachable keyboard, which will cost $149.
The tablet will be available in time for the holiday season on the Google Store.
Troubled chipmaker AMD’s has launched its Pro APUs quietly with just one major customer so far, the maker of expensive printer ink HP.
Based on the Godaveri and Carrizo chips, AMD adds its AMD Secure Processor for corporate peace of mind. The new Pro chips include the new AMD Pro A12 chip, which runs at 3.4GHz. All of the new Pro chips are APUs, which mean that they combine both graphics as well as the CPU core. The A12 integrates 12 compute cores (4 CPU cores and 8 GPU cores), based on the Radeon R7 graphics technology running at 800MHz.
What differentiates the new PRO chips from the more conventional models are what AMD calls the AMD Secure Processor, an embedded core that enables the ARM TrustZone secure environment to run on top of the chip. Theoretically, at least, the technology should supply an added layer of security to sensitive apps.
AMD PRO A-Series mobile processors (formerly codenamed “Carrizo PRO”) are aimed at the commercial laptop market. They were made in collaboration with HP, ExactTrak, and Qualcomm. HP is set to flog a few of them in its HP EliteBooks range.
David Bennett, corporate vice president and general manager, Commercial Products, AMD said the AMD PRO processors enable performance, reliability and opportunity for today’s businesses by giving customers choice and affordability to meet their specific business needs.
The AMD PRO A-Series processors are purpose-designed for business, offering long-term value commercial enterprises can depend on including a 24-month longevity commitment, 18-month image stability, commercial-grade quality assurance and available extended OEM warranty support for up to 36 months.
Protection against modern security threats with new enterprise-class security features including Device Guard, Enterprise Data Protection, and Windows Hello biometric authentication.
The AMD PRO A-Series processors are claimed to enable greater management flexibility in a multi-vendor client environment at what AMD calls a business-friendly price.
HP EliteBook G3 705 series pair the PROs with Qualcomm’s SnapdragonTM X5 LTE modem to provide 4G connectivity and location capabilities.
Fram Akiki, senior director of product management at Qualcomm Technologies said that the closer co-operation between AMD, HP, and Qualcomm on the HP EliteBook 705 G3 Series will benefit enterprise users.
The AMD PRO A-Series mobile processors are available today through online resellers and are currently offered on HP EliteBook 705 G3 Series PCs, including HP EliteBook 725, 745 and 755
The HP EliteBook 705 G3 series with the new Pro chips inside them. The business notebook weighs 2.78 pounds and includes 12.5-inch, 14.0-inch and 15.6-inch displays.
The new Pro chips also contain features that were launched with the earlier chips, such as Heterogenous Systems Architecture (HSA 1.0) compliance to allow programmers to more easily program the CPU, as well as an integrated HEVC video decoder.
MediaTek has revealed that its latest generation 10 core processor will be targeting neural networks and tge deep learning market.
Nvidia was one of the first to go after this area and Qualcomm is wants ”in” too. There will be a big scrap for what could be a huge market for all of these companies.
Kevin JouSr. Vice President & CTO of MediaTek said.
“Cloud-based computing provides big data for training a neural network, but on a device deep learning enables privacy, instantaneous usability of personalized databases. It can speed up the search for the picture you want. This speeds up the search of your personal data including payments, pictures and everything else that we don’t want to have in the cloud. You can just ask Jennifer Lawrence how smart it was to have the nude pictures in the iCloud.”
Kevin has confirmed that MediaTek is developing the deep learning SDK that will support multi-corps. We have seen that company’s Core Pilot 3.0 scheduler can enable the CPU, GPU, DSP and ISP to work together.
MediaTek’s Chairman and CEO Tsai Ming-kai said that the company has serious IoT and automotive aspirations. You need deep learning to teach a car the difference between a human printed on a piece of paper and the actual human on a street. This is a painful process, but when solved will enable self-driving cars that are promised to hit our streets by 2020, just five years from now.
The offer, however, does excludes devices sold or running on the AT&T network. But it does apparently apply to a lease or installment plan from T-Mobile, Sprint, Verizon Wireless or US Cellular. The devices that are eligible are the Galaxy S6, Galaxy S6 Edge, Galaxy Note 5 and the Galaxy S6 Edge Plus.
In one example, a Galaxy S6 through Verizon would require a $24 monthly payment for 24 months to pay off the device. Samsung’s offer covers those payments up to $120. The redemption period ends Oct. 9, according to online conditions.
For smartphone users switching to Galaxy from the iPhone, the $100 award will come in the form of a $100 Google Play gift card.
This isn’t the first time Samsung has attempted to lure iPhone customers. In August, Samsung offered U.S. iPhone users a 30-day test drive of a Galaxy phone for $1.
Samsung has been hot on the tail of Apple for years, and is expected to set up its own leasing program; Apple announced the iPhone Upgrade Program on Sept. 9. “If Apple does it, then it must be good enough for Samsung,” said Roger Entner, an analyst at Recon Analytics.
Oculus and Samsung had a few milestone announcements to make at yesterday’s keynote for the Connect 2 developer event. Gear VR got an update and halved in price. Oculus signed a few important content partnerships.
Samsung Gear VR, the wearable accessory that allows you to strap a compatible Samsung phone to your face and see the virtual worlds within, got a new version that now costs only $99. That’s without the phone of course, so you will have to BYOD.
Oculus, on the other hand, is bringing some much needed expansion to the content side of the equation. There’s games, movies, TV shows, streaming video, all becoming available in the next few months. This is widely expected by our tech journalist colleagues to finally bring VR into many more homes. We tend to agree that that’s a very real possibility.
Among the more important content partnerships are that with Fox, who’s bringing over 100 of its movies to the Oculus VR Cinema, and Lionsgate. But what’s really expected to bring VR into your average Internet-connected living room is the fact that Netflix follows suit, as will vimeo and Hulu in the fall.
Kids will be able to stare like zombies for hours on end into a VR version of their favourite gamers’ video feeds via Twitch. Hooray!
Facebook also announced 360 degree videos that will become available on the news feed. Disney, Vice, GoPro, Saturday Night Live and others have already been signed up to produce content.
We expect a version of VR goggles to come out soon enough with an Intel Realsense or similar technology, so we’ll be able to tune into someone’s surroundings in realtime. Microsoft’s Hololens seems like a perfect tool for such scenarios.
It’s without a doubt exciting times in the area of VR. Now, whether it will falter like 3D TV has, or live on to see another “day”, it’s too soon to tell. We will be following the developments closely.
The phone, called Priv, will also include BlackBerry security and productivity tools, Chairman and CEO John Chen told investors last week.
The move suggests that Chen still can’t decide whether BlackBerry should focus on the more profitable enterprise mobile device and application management software sector, or remain a loss-making phone maker with one foot still in the cut-throat consumer electronics market.
On Friday, BlackBerry reported revenue of $490 million for the three months to Aug. 29, down from $916 million a year earlier. The company scraped up a net income of $51 million with an accounting manipulation, revaluing debentures to the tune of $228 million. Gross margin was down, however, while fixed selling costs remained largely unchanged from a year earlier.
Software licensing revenue jumped 33 percent, however, suggesting that BlackBerry’s mobile device and application management business, supplemented after the quarter ended with the $425-million acquisition of Good Technology, is on the up.
The company added 2,400 enterprise software licensees during the quarter, but 60 percent of these were cross-platform licenses, meaning that BlackBerry’s software will be used to manage the security of phones from other vendors.
Sales of its own phones dropped precipitously: It recognized revenue from shipment of just 800,000 phones running BlackBerry OS in the quarter, down from 2.1 million a year earlier.
TSMC has warned that its revenues for the fourth quarter will experience a sequential decline, however its bottom line has been saved by the fact that the US dollar is doing well against the Taiwan currency.
The company has announced that its third-quarter revenues will exceed its guidance given in mid-July, thanks to a more favorable US dollar exchange rate to the NT dollar. However, revenues for the third quarter will be about $6.42 billion. Gross margin and operating margin will still be within the previous guidance of 47-49 per cent.
TSMC’s revenues for the fourth quarter, however, will drop to between $6 billion with profit margin rates similar to the prior quarter’s levels, the company said.
For all of 2015, TSMC expects to post a double-digit increase in revenues as the company guided previously.
The company expected that it would gain more A9 processor orders from Apple Inc next quarter to offset customers’ inventory corrections. However one has to wonder if TSMC is now thinking that its Apple sales are set to take a hit. Its other smartphone chip customers like Qualcomm, MediaTek have been taking a hammering. TSMC will meet its full-year target, but only thanks to the currency move.
Global smartphone shipment growth is expected to slow this year and average 7.9 percent during the next five years, compared with 34 percent growth over the past five years. Sales of all types of devices are to decline by 1 percent this year, Gartner Inc said in a report yesterday.
In the first five months of 2015, publishers’ revenues from e-books sales fell 10 per cent to $610.8 million, according to the Association of American Publishers, compared to a 2.3 per cent drop in print book sales in the fiction, nonfiction and religious categories (that the industry calls trade books.)
Anyone with common sense will tell you that the reason ebook sales are falling is because greedy publishers jacked up the price until people failed to see the point of ebooks. Ebook prices have risen and serious readers still prefer the tactile pleasure of a physical book and will choose that over a digital book for the same price.
Ebooks generated 24.9 per cent of publisher revenues between January and May, down from a peak of 26.5 per cent in the year earlier period.
Barnes & Noble reporting slight gains in comparable sales in its core book selling business after years of declines that had led many to wonder whether the largest remaining bookstore chain might suffer the same fate as Borders, which went out of business four years ago.
On the e-reader front, about 12 million devices industries wide were sold last year, down 40% from the nearly 20 million sold in 2011.