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Google Acquiring Pixel Smartphone Making Unit of HTC

September 22, 2017 by  
Filed under Mobile

Alphabet Inc’s Google confirmed that it would pay $1.1 billion for the division at Taiwan’s HTC Corp that develops the U.S. firm’s Pixel smartphones – its second major foray into phone hardware after an earlier costly failure.

The all-cash deal will see Google gain 2,000 HTC employees, roughly equivalent to one fifth of the Taiwanese firm’s total workforce. It will also acquire a non-exclusive license for HTC’s intellectual property and the two firms agreed to look at other areas of collaboration in the future.

While Google is not acquiring any manufacturing assets, the transaction underscores a ramping up of its ambitions for Android smartphones at a time when consumer and media attention is largely focused on rival Apple Inc.

“Google has found it necessary to have its own hardware team to help bring innovations to Android devices, making them competitive versus the iPhone series,” said Mia Huang, an analyst at research firm TrendForce.

The move is part of a broader and still nascent push into hardware that saw Google hire Rick Osterloh, a former Motorola executive, to run its hardware division last year. It also comes ahead of new product launches on Oct. 4 that are expected to include two Pixel phones and a Chromebook.

Pixel smartphones, only launched a year ago, have less than 1 percent market share globally with an estimated 2.8 million shipments, according to research firm IDC.

Google will be aiming not to repeat mistakes made when it purchased Motorola Mobility for $12.5 billion in 2012. It sold it off to China’s Lenovo Group Ltd for less than $3 billion two years later after Motorola failed to produce appealing products that could compete with iPhones.

This time around, however, the deal price tag is much smaller and the lack of manufacturing facilities also minimizes risk.

Amazon Is Developing It’s Own ‘Smart Glasses’

September 21, 2017 by  
Filed under Consumer Electronics

Amazon.com Inc is busy developing its first wearable device – a pair of ‘smart glasses’, the Financial Times reported earlier this week.

The device, designed like a regular pair of spectacles, will allow Amazon’s digital assistant Alexa to be summoned anytime at all places, the report said, citing people familiar with the plans.

There would be a bone-conduction audio system in the device to allow the wearer to hear Alexa without inserting headphones into his or her ears, according to the report.

Amazon was not immediately available to comment on the report outside regular business hours.

Earlier this year, Alphabet Inc re-introduced its own wearable glass headset, Google Glass, after discontinuing its production last year.

Did Qualcomm Inadvertently Help Apple

September 21, 2017 by  
Filed under Computing

Qualcomm has published a blog post that praises itself and its Android partners for inventing all the industry firsts that Apple is claiming to have invented in its iPhone X.

These include wireless charging, dual-camera systems, OLED smartphone screens, edge-to-edge displays, and more features that the upcoming iPhone X has.

The blog is a reminder to Apple about how dependent the fruity cargo-cult is on Qualcomm technology.

Inventions from Qualcomm lay the foundation for so many technologies and experiences we value in our smartphones today — on Android and other platforms, Qualcomm said. One great example is Gigabit LTE. The latest Gigabit LTE-enabled Android smartphones can download content from mobile networks 135 times faster than the first Android phones could nine years ago, it continued. “Meanwhile, we’ve been inventing foundational technologies for Gigabit LTE for well over a decade.”

Apple and Qualcomm are currently embroiled in what’s turning into a vicious, global patent licensing dispute and its modems are at the centre of the dispute.

Apple believes it should be allowed to pay Qualcomm what it likes for the technology it invented and it should be allowed to make huge profits while other companies do all the research.

Qualcomm never mentions Apple by name in the blog – the closest the company ever comes is with this line: “Inventions from Qualcomm lay the foundation for so many technologies and experiences we value in our smartphones today – on Android and other platforms.” 

Courtesy-Fud

FitBit May Have Been Used In Red Sox’s Signs Theft

September 20, 2017 by  
Filed under Consumer Electronics

An Apple Watch might not have been the device the Boston Red Sox used to allegedly steal signs from the New York Yankees after all.

The Yankees filed a complaint earlier this month with Major League Baseball saying the Red Sox were stealing pitch signs by using the smartwatch during a four-game series last month in Boston, according to The New York Times. The Yankees provided a video showing a Red Sox staffer looking at his wrist wearable and relaying a message to players, possibly tipping off what pitches were going to be thrown.

The report identified the device as an Apple Watch, but a Boston reporter says it was, in fact, a wearable by rival Fitbit.

“Turns out there was no Apple Watch involved in Red Sox sign stealing. It was a Fitbit product according to a major league source,” the Boston Globe’s Nick Cafardo said in a tweet Saturday. It wasn’t immediately clear which Fitbit product the Red Sox might have been using.

While there is no rule against stealing signs, MLB Commissioner Rob Manfred has said using electronic means to do so is a violation and the allegations are under investigation. The Red Sox have admitted to having trainers relay information from their replay staff to players using electronic devices, a strategy that was in place for weeks.

The Red Sox organization didn’t immediately respond to a request for comment.

Will The iPhone X Hurt Hurt Apple’s Partners

September 20, 2017 by  
Filed under Mobile

Apple suppliers’ shares have taken a hammering after the launch of the iPhone X because European investors are concerned that the phone will not be a success.

While Apple’s shares were not badly affected by the launch, investors are concerned about what it cost its suppliers to stay on the supply list. Apple has been famously leaning on suppliers to reduce their prices to keep its margins wide. That would be ok for the suppliers if the iPhoneX was a success, but Wall Street is not so certain.

The Tame Apple Press claims that shareholders are punishing suppliers for making their phone late. The iPhoneX has been blighted with production problems, however most of these have been due to the yields on the screen and not the other iPhone suppliers.

In fact, it was the chipmakers supplying to Apple were among the worst performers, with AMS down 3.2 percent, while Dialog Semiconductor slipped 1.7 percent and STMicro fell 1.1 percent.

Chipmakers have been the best-performing among Europe’s tech stocks this year, accounting for a large chunk of the sector’s out-performance. AMS shares have gained 165 percent in the year to date.

Courtesy-Fud

Can The IoT Market Grow By 30 Percent YoY

September 19, 2017 by  
Filed under Around The Net

The Internet of Things (IOT) platform market is expected to grow 35 percent annually to $1.16 billion by 2020, according to Verizon’s State of the Market: Internet of Things 2017 report.

The report finds that the biggest growth will be in business-to-business applications which can generate nearly 70 percent of potential value enabled by IoT.

More than 73 percent of executives either researching or currently deploying IoT. Manufacturing, transportation and utilities make up the largest percent of investments, while insurance and consumers represent the fastest areas of spending growth.

Currently there are 8.4 billion connected “things” in use in 2017, up 31 percent from 2016, and network technology, cost reductions and regulatory pressures driving adoption, business leaders are not only paying attention, they’re getting in the game the report said.

While the opportunity for revenue growth is the biggest factor driving IoT adoption, regulatory compliance remains a driving factor behind enterprise IoT implementation. Standards, security, interoperability and cost make up over 50 percent of executive concerns around IoT. These uncertainties are holding businesses back from full IoT deployment, with many still in proof-of-concept or pilot phase.

Early adopters seem focused on proving out simple use cases to track data and send status alerts, just starting to realize the full value IoT has to offer in driving growth and efficiencies across business, the report said.

The report’s author Mark Bartolomeo, VP of IoT Connected Solutions at Verizon said: “Over the past year, industry innovators in energy, healthcare, construction, government, agtech and beyond have not only piloted, but in many cases, deployed IoT technology to improve business inefficiencies, track and manage assets to drive value to the bottom line. In 2017, advancements in technology and standards, coupled with changing consumer behaviours and cost reductions, have made IoT enterprise-grade, and it’s just the tip of the iceberg in driving economic value across the board.”

Courtesy-Fud

Trello Add Native Desktop Project Management App

September 18, 2017 by  
Filed under Around The Net

Trello subscribers can now access the project management tool directly from their desktop after the launch of native Windows and Mac apps.

The software had previously been browser-based only, meaning that Trello boards could easily get lost amid a multitude of browser tabs.  The company said in a blog post that the desktop app should make the software simpler to use, since Trello has added a navigation sidebar to help keep track of boards in a similar fashion to channels on collaboration tools such as Slack.

Other features include “more granular” keyboard shortcuts and desktop notifications. Those using the latest Mac Book Pro laptops will also be able to open boards and create new cards from the Mac’s Touch Bar.

A desktop presence is an important option for collaboration or productivity tools, said Gartner research director Larry Cannell. “To be successful, workers need to be using them on a day-to-day or minute-by-minute basis,” he said.  “Why should Outlook and a web browser be the only apps open on a desktop? For teams using Trello, this will be a welcomed addition.”

The company also announced Wednesday that Trello boards and cards can now be embedded in separate applications, including Bitbucket, Dropbox Paper and Confluence Cloud.

“By embedding Trello cards and boards inside the apps you use to plan, work, and communicate, teams can stay connected and see who’s doing what (and what needs to get done) without switching apps,” the company said in a blog post.

According to Raúl Castañón-Martínez, senior analyst at 451 Research, the addition of features such as the desktop app shows how Trello’s technology has evolved since its acquisition by collaboration software provider Atlassian for $425 million earlier this year.

“The big picture here is how Trello – and the entire Atlassian portfolio for that matter – is evolving,” said Castañón-Martínez.

“The company is enhancing its products with new features that allow users to be more effective with their work; for example, interacting with other users across other Trello boards and across other applications. This enables them to get more work done in one place rather than jumping around between applications.”

He called creation of the desktop app a “natural progression” for Trello.

“It is evolving from an application into a workspace,” he said. “The benefit for the end user will be that it enables them to work with less distractions. Jumping between applications is a productivity-killer.”

Wireless Charging Pads For New iPhones Go On Sale

September 15, 2017 by  
Filed under Mobile

The new phones, unveiled during a special event at Apple’s new headquarters, will finally include wireless charging, a first for the iPhone line-up.

An Apple-designed charging pad, called AirPower, will be available in 2018; it will offer a large charging area that will allow up to three devices, including Apple Watch Series 3 and a new optional wireless charging case for AirPods, to power up simultaneously.

While add-on, external iPhone covers have allowed wireless charging for some time, the new line-up natively contains the wireless charging receiving coils.

As Apple was releasing the news around its new iPhones, Belkin and Mophie were making their own announcements about new iPhone-compatible wireless charging pads. The new chargers are small, round disks designed to charge one iPhone 8, iPhone 8 Plus or iPhone X at a time and no other devices.

Belkin announced its Boost Up Wireless Charging Pad, while Mophie released the wireless charging base for the iPhone 8, iPhone 8 Plus and iPhone X. Both charging pads will we be available on Apple.com and in Apple stores, as well as on Belkin’s and Mophie’s websites for $59.95.

It’s unclear why Apple would release its own charging pad well after third-party manufacturers have beaten the company to the wireless punch.

Google Launching Mobile Payments In India

September 15, 2017 by  
Filed under Mobile

Google is gearing up to launch a localized digital payment service in India as early as next week, technology website TechCrunch reported, citing a report from news site The Ken.

The payment service, called Google ‘Tez’, will offer payment options beyond the existing ones like Google Wallet or Android Pay, the report said.

Tez, meaning fast in Hindi, will include support for the government-backed Unified Payments Interface (UPI) and other consumer payment services including Paytm and MobiKwik, according to the report.

Google launched its payment app Android Pay in the United States two years ago.

A spokesman for Google in India did not immediately respond to a request for comment.

Google, Facebook Inc and WhatsApp Inc were in talks with the National Payments Corporation of India (NPCI) to provide UPI-enabled payment on their platforms, the Mint daily had reported in July.

Will The iPhone 8 Have A Smooth Launch

September 15, 2017 by  
Filed under Mobile

The iPhone 8 is supposed to be released on September 12, but according to the Wall Street Journal there are signs that all is not well behind the reality distortion field.

Production glitches in the manufacturing of the iPhone 8 earlier this summer could mean supply shortages and shipping delays when customers start putting in orders for the new device later this month.

The Journal said that if shortfalls last beyond the initial sales period expected to kick off September 22, it could lead analysts to lower estimates for the key holiday period, the paper said.

The glitches led to a setback to the manufacturing timetable of about a month. Foxconn, the contractor that assembles iPhones at factories in China, has been ramping up production and is offering bonuses to employees who help bring in new hires.

Apple is saying nothing of course. But there have been rumours of production delays connected to the screens and a higher number of phones being rejected for quality reasons.

We suspect that Apple will use the shortage to drive up hype for the new iPhone which is expected to be rather expensive as Apple boosts its margins to try and prolong the life of its cash cow. It could all backfire, of course, if a large number of phones arrive and develop faults, er unique features.

Courtesy-Fud

Is Virtual Reality Poised To Take Off

September 14, 2017 by  
Filed under Around The Net

Virtual reality may be growing at a slower pace than many would like, but its enthusiastic supporters remain staunch in their belief that VR is still going to take off. Jesse Schell, CEO of Schell Games and a Carnegie Mellon professor, is one such person. His studio’s VR puzzle title I Expect You To Die (IEYTD), which launched last December, just recently passed the $1 million revenue mark. GamesIndustry.biz caught up with Schell following the news to learn more about his VR development experiences and to gain some perspective on where he sees the VR/AR business headed.

“We’ve learned so much. The experience has confirmed our theories that making games specifically designed for the strengths of the medium is absolutely the right thing to do,” he says.

“IEYTD works because we focused on protecting player immersion as much as possible: making sure in-game and out of game player body poses are proprioceptively aligned, ensuring there is a depth of interactive sound effects, and playtesting much more than for a normal game, so that you can respond to everything that players try to do in the game. The best part is that our experience confirmed for us that VR is amazing, and that people want great experiences in it.”

IEYTD is one of a handful of VR success stories, but even “success” at this stage in VR’s infancy when installed bases are so low, doesn’t mean profitability is guaranteed. Schell is not deterred, however.

“We don’t generally share specifics of internal budgets, but it was more than a million — so, not quite profitable yet on a pure cash basis, but when it comes to lessons learned, and some of the other projects this has brought our way, this has been a very profitable project indeed,” he explains.

During GDC 2016, Schell gave a talk outlining his 40 predictions for VR/AR, and one of those was that by 2017 we’d see 8 million high-end VR headsets sold, with Oculus Rift at 3 million, PSVR at 4 million and Vive at 1 million. Clearly, the actual numbers are going to fall way short of these predictions, and a big part of that is a result of price. Even with the price cuts we’ve seen this year so far on the respective headsets, the devices are too expensive for many. It’s only a matter of time before that changes, though, and then Schell sees the market really picking up. He likens it to the early computer era.

“The numbers are slower than I anticipated, and this is partly because prices are higher than I anticipated. But the growth is absolutely happening,” he says. “What will create a tipping point will be a combination of price drops with a hit title, probably a social multiplayer title.

“We are in a time like when home computers first arrived in 1978. At that time, we had the Atari 800 and the Apple II, and they each cost over $1,000, and people said, ‘Yeah, pretty cool, but too expensive — these home computers will never take off.’ A few years later, and we had the Commodore 64 at $299, and it sold ten times the number of units as the Apple II. Price will really be the driving factor. There are already hundreds of great studios making interesting content. When the prices get low enough, we’ll see the growth curve take off.” While a number of Schell’s other predictions will undoubtedly not hold up, there are some that the designer is not afraid to double down on. The social ramifications of VR is one of those.

“My confidence in the power of social VR continues to grow,” he notes. “Games like Rec Room are proving that out, and social VR is now the prime focus for our next wave of VR titles. The sense of physical proximity to a real person while you hear their voice and see their body language is powerful in a way that no other medium can touch.”

Schell is also still a believer in Nintendo doing something in the space. Thus far, publicly at least, the house of Mario has avoided committing to VR/AR, but Schell thinks that Nintendo is working on a standalone device behind closed doors. And if a company with Nintendo’s weight gets behind VR, that can only help make the technology more mainstream and more accessible. That said, it’s not vital for Nintendo to get in the game for VR to succeed.

“With Nintendo’s passion for invention, they must be working on a VR device with a unique Nintendo spin,” Schell muses. “Certainly they can help make VR more mainstream, but they don’t need to. There are already dozens of headset manufacturers, and more on the way, and exciting tech and price breakthroughs are being announced every few weeks.”

While many people have predicted a far larger and more impactful market for augmented reality, especially as companies like Apple and Google get involved, the differences between the related technologies are beginning to blur. Additionally, when it comes to pure gaming use cases, Schell stresses that VR will remain the better tech for hardcore gamers.

“One prediction I am definitely rethinking is my prediction that VR and AR headsets would remain very separate entities. I am coming to believe that as VR headsets start to sport stereo cameras, that having video pass-thru AR experiences on VR headsets will actually become the dominant form of AR, because it will be cheaper and have a wider field of view,” he says.

“When it comes to games, I more and more think that VR is to AR as console is to mobile… That is to say, VR will be more for the hardcore gamers who want deep, immersive experiences, and AR will be more for casual gamers who want lighter, less immersive experiences. AR may have more users in the long run (provided it can find some killer apps), but VR will be where the best gaming experiences are.”

The unfortunate state of actual reality, when you consider global politics, terrorism, climate change and more, could also be a factor in virtual reality’s favor. As Schell says, “In troubled times, people are always looking for places to escape to. The Great Depression was the best thing that ever happened to Hollywood. When people are frustrated with how the news cycle makes them feel, their appetite for fantasy experiences vastly increases.”

As VR does become more popular in the mainstream, Schell thinks the media may start drumming up stories to point fingers at the tech in much the way that news outlets blamed video game violence for real-world crimes. “The media likes to scare us about anything that is new, because we always want to know about the dangers of new things, so it is good business to feed our fears. I can’t say I’m worried about it, but it is certainly inevitable. Horror movies about VR gone wrong will be a hot ticket in the summer of 2019,” he says.

One area of the VR industry that is hard to predict is the arcade or location-based segment. Vive has made a big push with its Viveport Arcade, particularly in China, but VR arcades may not necessarily be a more natural fit than VR in the home, as some have said.

“There is room for VR in arcades; I am sure of this because I helped developed the Aladdin’s Magic Carpet VR experience that ran continuously at DisneyQuest in Walt Disney World for nineteen years! However, VR in arcades has many challenges,” Schell says. “The systems are hard to keep clean, and are often too fragile for that environment. These are solvable problems, but not trival ones. Ultimately, people expect a VR arcade experience that is a radical step up from the home experience, and that is expensive to create, especially because there is an expectation of multiplayer gameplay at VR arcades, because people go to arcades to be in social groups. So, developing VR arcade content is very expensive. Arcades are a great intro to the experience while the tech is new, but as the tech matures, it will be much more at home, uh, at home.”

Getting into VR development is not for the faint of heart. Game makers may have to endure some hard times, but the pay off will ultimately be worth it, Schell believes.

“If you are looking for a short-term win, or to just port the same games you’ve been playing for 20 years to VR, go do something else. But if you are ready to invent the most important medium of this century, and you can afford to be a little patient as the rest of the world catches up with your futuristic visions, this is your time,” Schell says.

Courtesy-GI.biz

Samsung Aims For Foldable Smartphone In 2018

September 13, 2017 by  
Filed under Mobile

Samsung is making plans to launch a foldable phone in 2018, says Koh Dong-jin, president of mobile business at Samsung Electronics.

As reported by the Associated Press, Koh told Korean reporters that once the company surmounted “some problems,” it would launch the product. He did not say what the problems were.

Samsung has been experimenting with foldable displays for a while now. The company first showcased a flexible phone display prototype in 2013. Before that, Samsung was making flexible displays, sans phone, way back in 2011.

Koh also confirmed that the company is working with auto-systems maker Harman on a smart speaker. Samsung acquired Harman, based in Stamford, Connecticut, in 2016. No further details about the smart speaker were revealed on Tuesday.

Samsung did not immediately respond to a request for comment.

Microsoft Updates Teams Collaboration Software

September 13, 2017 by  
Filed under Around The Net

Microsoft has added enhancements to its Teams collaboration software, including guest account access and beefing up security and management capabilities for IT admins.

The guest access means that Office 365 users can now add people from outside their company to a team, enabling third-party users to participate in chats, join meetings and collaborate on documents.

The new feature means that IT staff will now be able to centrally manage guest accounts, enabling them to add, view or, if necessary, revoke access.

“This is a very significant milestone for Teams, as up until now it was only available for internal use,” said Alan Lepofsky, vice president and principal analyst at Constellation Research. “Now customers will be able to collaborate with people outside of their firewall, opening up a much broader range of use-cases.”

Anyone with an Azure Active Directory account can be added as a guest in Teams.

Microsoft said that there are currently more than 870 million Azure Active Directory user accounts.

While guest users must have an Azure Active Directory account to use Teams, there are plans to allow anyone with a Microsoft Account to be added as a guest. If a guest doesn’t have an existing Microsoft Account, they would have to create a free account using their email address, whether they use Outlook or other email providers such as Google’s Gmail.

Guest user access will fall under the same compliance and auditing protection as the rest of Office 365, the company said.

Security is an important factor when enabling guest access for users. With this in mind, Microsoft said that guest accounts will be added and managed within Azure Active Directory via Azure AD B2B Collaboration. Azure Active Directory provides features such as conditional access policies for guest users as well as machine learning algorithms to detect anomalies and suspicious incidents, and it can automatically trigger security processes such as multi-factor authentication when required.

The addition of guest access brings Teams in line with competing messenger tools such as Slack and Cisco Spark, which also enable external access, as well as Microsoft’s own Yammer collaboration software.

“It is encouraging that Microsoft is rolling out the ability to allow external users to collaborate in Teams, but it is a feature most collaborative applications have had for a while,” said IDC research director Wayne Kurtzman.

“To be a serious contender in the collaboration applications market, has to catch up with the market on a lot of features and functions,” he said.

In addition to the new features, Microsoft offered insights into how Teams is faring six months after its launch. According to the company, 125,000 organizations have now used the Slack competitor, compared to 30,000 back in January. That leaves plenty of room for growth, of course; Microsoft claims there are currently around 100 million Office365 users globally.

Samsung’s Galaxy Note 8 Pre-orders Sets Record

September 13, 2017 by  
Filed under Mobile

Samsung Electronics Co Ltd announced that pre-orders for its Galaxy Note 8 premium smartphone have hit the highest-ever for the Note series, surpassing its predecessor Note 7 over five days by about 2.5 times.

Samsung is banking on the device to protect its market dominance as it competes with Apple Inc’s  latest iPhones due to be unveiled later on Tuesday. Note 8 sales begin in the United States, South Korea and elsewhere on Friday.

Pre-orders reached about 650,000 Note 8 handsets over five days from about 40 countries, making the initial response “very encouraging,” DJ Koh, president of Samsung Electronics’ mobile communications business, said at a media event.

The device succeeds the short-lived Note 7, whose battery fires resulted in Samsung pulling the device from the market after just a couple of months at a cost of billions of dollars.

Its reputation tarnished, the world’s biggest smartphone maker by market share nevertheless decided to retain the Note brand after a survey showed 85 percent of 5,000 Galaxy Note users expressed brand loyalty, Koh said.

The Note 8’s U.S. price of $930 to $960, including dialing and data plans, begins an era of premium-priced handsets which analysts expect to be joined by $1,000-plus iPhones.

Apple is widely expected to unveil a special edition iPhone commemorating 10 years of the handset, equipped with edge-to-edge screen and augmented reality, that will compete with the Note 8 for pre-holiday season sales in Western markets.

In China, the Note 8 is tasked with reviving fortunes in the world’s biggest smartphone market where local handset makers such as Huawei Technologies Co Ltd, Oppo, Vivo and Xiaomi Inc reduced Samsung’s market share to 3 percent in April-June, showed data from Counterpoint Research.

Koh said it will take time to recover in China but expects changes this year such as appointing a new mobile chief, restructuring and focusing on key buyers to be effective.

Atlassian Launches New Enterprise Product Stride

September 11, 2017 by  
Filed under Around The Net

Collaboration software maker Atlassian has unveiled a new enterprise product that provides text, voice, video, file sharing and other workplace collaboration tools that allow portions of group text threads to be set aside as sidebar tasks to be completed later.

Atlassian, which already offers a collaboration platforms such as Confluence and HipChat, referred to its new Stride offering as a product built “from the ground up” exclusively for corporate use.

As with HipChat, which the company bought in 2012, Stride will be offered in a freemium model, with additional features that require companies to pay $3 per user per month.

The Stride software was built to scale from startups with 10 employees to enterprises of more than 10,000, and includes security features such as secure file sharing and two-factor authentication.

 The free version of Stride will provide messaging between unlimited users, chat rooms, group video and audio. The paid tier introduces dial-in features, screen sharing and remote desktop control.

Group text or voice chat meetings can also migrate to video chats, with team members able to be instantly notified of the change so they can get the full context of the conversation that was in progress.

Like HipChat, Stride will offer file sharing, video and voice calling, the ability to search previous messages and the ability to view images, which can also be annotated. Stride will also offer screen sharing, and remote-control access across multi-platform devices, including iOS, Android and Chrome.

While both HipChat and Stride are enterprise communication products, Stride brings together video/audio conferencing and collaboration tools “to offer the most complete communications tool on the market,” said Steve Goldsmith, general manager at Atlassian.

 

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