Verizon will begin pilot testing 5G “pre-commercial services” in cities, including Atlanta, Dallas, Denver, Houston, Miami, Seattle and Washington, D.C.
The company had said last July that it laid out plans to conduct trials for its 5G network this year.
New 5G networks are expected to provide speeds at least 10 times and up to maybe 100 times faster than today’s 4G networks, with the potential to connect at least 100 billion devices with download speeds that can reach 10 gigabits per second.
AT&T Inc said in January that it planned to test its high-speed wireless 5G network for customers of its online streaming television service, DirecTv Now, in Austin, Texas.
MediaTek is planning a Helio X30 in 10nm later this year but news from Taiwan indicates that some key customers didn’t order the new flagship 10 core chip.
One of the main reasons might be the increased competition in the Chinese market and companies cannot afford to have two designs of the same phone with Qualcomm or a MediaTek chip in. The rumor is that Xiaomi, MediaTek’s big customer, might be coming up with its own Pinecone SoC and this will put some additional pressure on MediaTek’s high-end. There might be two Pinecones SoCs targeted at the mainstream and high end market.
LeEco, another big MediaTek customer is going through tough financial times, and was not interested in making big orders. Hope, which is the number one smartphone vendor in China, is usually a big customer. Another big one that usualy goes with MediaTek is the current number 3 in China, Vivo. The number two, Huawei has its own Kirin SoC while the number Four, the fruity Apple has its own SoC.
Oppo is MediaTek’s big hope as is Vivo. Oppo and Vivo are expected to sell 120 million and 100 million smartphones respectively in 2017.
The upcoming Snapdragon 835 SoC is also going to give Mediatek bother. It is shaping up to become one of the best, if not the best phone SoC of all times. MediaTek usually has a pricing advantage over most of its competitors so it might compete against it on price.
This is a TSMC manufactured chip based on the the long relationship that the company has with the biggest chip foundry which is across the street from MedaiTek’s headquarter in Hsinchu, Taiwan. The end result might be the massive cancellation of 10nm wafer orders at TSMC, as there wont be anyone who would want to buy. The timing could not be worse, as this is the first time MediaTek wanted to take the leap of faith and bet on the farm with the latest and greatest 10nm . Now it looks like it will have to cancel a lot of the 10nm orders. Still a few phones with Helio X30 deca core will hit the market.
Facebook Inc is currently negotiating with Major League Baseball to live stream one game per week during the upcoming season, which could be a key win as the social media platform works to offer more live sports, according to two people familiar with the situation.
Facebook has pushed to sign deals with owners of sports rights to live stream their games, going after an audience that competitor Twitter Inc is also trying to capture, according to sports media consultants.
For social media platforms like Facebook and Twitter, live streaming sports is key to attracting people since sports is one of the few types of content that people still watch live.
“Facebook is aggressively going after sports content and they are now one of a number of competitors to traditional media outlets that are going after sports programming,” said sports media consultant Lee Berke. “It makes perfect sense that they would be going after name brand properties like the MLB.”
The companies were in advanced talks, according to one source. It was unclear which games MLB would live stream on Facebook. A representative for Facebook and MLB declined to comment.
By partnering with Facebook, MLB would get access to a young audience at a massive scale, consultants said.
The size of Facebook’s reach was a big reason Univision Communications Inc decided to use Facebook Live to live stream Mexican soccer matches in English, said Tonia O’Connor, chief commercial officer and president of content distribution at Univision.
Under that deal, Facebook will live stream 46 matches by Mexican soccer league Liga MX in 2017. Terms were not disclosed.
Over the past few months, Facebook has live streamed global basketball and soccer matches and table tennis.
Verizon Communications Inc reconfirmed plans to acquire Yahoo Inc’s core business for $4.48 billion, lowering its original offer by $350 million in the wake of two massive cyber attacks at the internet company.
The closing of the deal, which was first announced in July, had been delayed as the companies assessed the fallout from two data breaches that Yahoo disclosed last year. The No. 1 U.S. wireless carrier had been trying to persuade Yahoo to amend the terms of the agreement following the attacks.
Verizon and Yahoo signed the deal on Sunday evening after weeks of talks that included calls with Yahoo CEO Marissa Mayer and a meeting between Verizon CEO Lowell McAdam and Yahoo director Tom McInerney in New York earlier this month to agree on the amount of the price reduction, a person involved in the talks said.
The two sides had an agreement in principle about a week earlier that included a liability sharing agreement, something that Verizon decided early on that it needed to reach a deal.
Verizon conducted brand studies and found that Yahoo’s reputation was holding up after the hacks, the person said. The company decided to proceed in part because it continued to believe that the deal made strategic sense and that users were loyal and engaged.
The companies said on Tuesday they expect the deal to close in the second quarter. The data breach may delay some integration of Yahoo with Verizon after the closing, the person said.
The deal brings to Verizon Yahoo’s more than 1 billion users and a wealth of data it can use to offer more targeted advertising. Verizon will combine Yahoo’s advertising technology tools as well as its search, email and messenger assets with its AOL unit, purchased for $4.4 billion in 2015.
Verizon’s shares rose 0.3 percent to $49.33 in afternoon trading, while Yahoo’s shares were up 0.8 percent at $45.48.
Under the amended terms, Yahoo and Verizon will split cash liabilities related to some government investigations and third-party litigation related to the breaches.
Yahoo, however, will continue to be responsible for liabilities from shareholder lawsuits and SEC investigations.
Yahoo said in December that data from more than 1 billion user accounts was compromised in August 2013, making it the largest breach in history.
This followed the company’s disclosure in September that at least 500 million accounts were affected in another breach in 2014.
A patent war is being fought between two of the industry smartphone leaders of yesteryear – Nokia and Blackberry.
Blackberry filed a patent-infringement lawsuit against Nokia Oyj, demanding royalties on the Finnish company’s mobile network products that use an industry wide technology standard.
Blackberry moaned that Nokia’s Flexi Multiradio base stations, radio network controllers and Liquid Radio software are using technology covered by as many as 11 patents owned by BlackBerry.
It added that Nokia was encouraging the use” of the standard- compliant products without a license from Blackberry.
Blackberry did not say how much it wanted Nokia to cough up, but it would appear to be part of Chief Executive Officer John Chen is working to find new ways to pull revenue out of Blackberry’s technology.
He’s used acquisitions to add a suite of software products and negotiated licensing agreements to take advantage of the company’s thick book of wireless technology patents.
Nokia is aware of the inventions because the company has cited some of the patents in some of its own patent applications, BlackBerry said.
Some of the patents were owned by Nortel and Nokia had at one point tried to buy them as part of a failed bid for Nortel’s business in 2009, according to Blackberry.
BlackBerry was part of a group called Rockstar Consortium that bought Nortel’s patents out of bankruptcy for $4.5 billion in 2011. The patents were split up between the members of the group, which included Apple and Microsoft.
Since Blackberry contends that patents cover essential elements of a mobile telecommunications standard known as 3GPP, it has pledged to license them on fair and reasonable terms.
General Motors Co plans to add thousands of self-driving electric cars in a series of test fleets in partnership with ride-sharing affiliate Lyft Inc, beginning in 2018, two sources familiar with the automaker’s plans said this week.
It is expected to be the largest such test of fully autonomous vehicles by any major automaker before 2020, when several companies have said they plan to begin building and deploying such vehicles in higher volumes. Alphabet Inc’s Waymo subsidiary, in comparison, is currently testing about 60 self-driving prototypes in four states.
Most of the specially equipped versions of the Chevrolet Bolt electric vehicle will be used by San Francisco-based Lyft, which will test them in its ride-sharing fleet in several states, one of the sources said. GM has no immediate plans to sell the Bolt AV to individual customers, according to the source.
The sources spoke only on condition of anonymity because GM has not announced its plans yet.
GM executives have said in interviews and investor presentations during the past year they intend to mass-produce autonomous vehicles and deploy them in ride services fleets. However, GM officials have not revealed details of the scale of production, or the timing of the deployment of those vehicles.
In a statement on Friday, GM said: “We do not provide specific details on potential future products or technology rollout plans. We have said that our AV technology will appear in an on-demand ride sharing network application sooner than you might think.”
Lyft declined to comment.
Announced officially by AMD and to be held on February 28th at Ruby Skye in San Francisco, the new Capsaicin and Cream event promises “a feature-packed show highlighting the hottest new graphics and VR technologies propelling the games industry forward”.
Streamed live, the event will include the main Capsaicin & Cream part, which will hopefully include a bit more details on the actual lineup of graphics cards based on the new Vega GPU, as well as the Cream developer sessions which promise “inspiring talks focused on rendering ideas and new paths forward, driven by game industry gurus from multiple companies including Epic and Unity”.
The event will start at 10:00 AM PST, while the livestream is scheduled to start at 10:30 AM PST (20:00 CET).
For many, the success of Resident Evil 7 and its atmospheric campaign has offered a glimpse of what a “killer app” for virtual reality might look like; the game that shifts the common perception of VR from an intriguing glimpse of the future, to an essential part of contemporary entertainment. The term will be familiar to anyone who has seen the launch of a new console, but, as a panel of experts discussed today at Casual Connect Europe, VR defies such easy categorization.
The discussion was triggered by nDreams CEO Patrick O’Luanaigh, who was in the crowd to watch a panel that included representatives from Valve and Nvidia. When asked to pin down his definition of the term “Killer App,” O’Luanaigh said, “it’s less about revenue, more something that everybody talks about. A lot of people say that VR hasn’t had that killer game yet.
“If we look to the consoles we might say, ‘You have to have your Mario or your Sonic.’ But do you?”
“There’s lots of cool stuff out there, but nothing that really makes you feel, ‘Oh my god, this is so amazing, I have to go and buy a headset.’ We’re all saying that we want games like that to come, and as budgets go up hopefully that will happen. It’s really about where that game might come from.”
For Chet Faliszek, who has become the globe-trotting representative for Valve’s VR efforts, the very notion of a ‘Killer App’ seemed to belong more to traditional game hardware – the consoles made by Nintendo, Sega, Sony and Microsoft. “We have so few data points to extrapolate from to figure out what this is,” he said. “If we look to the consoles we might say, ‘You have to have your Mario, or your Sonic.’ But do you?”
Faliszek referred to a talk he gave the previous day, in which he suggested smartphones as a more appropriate comparison for VR technology. “What was the killer app for the App Store?” he asked the crowd the previous day. “I would argue it was flexibility; the ability to become different for each person. If you’d have asked me 20 years ago what feature do I most want on my phone, I probably would say something about making phone calls; now I rarely make a phone call.
Faliszek emphasized this point again, and suggested that some of the difficulty analysts have faced in grappling with the VR market relates to this kind of misunderstanding. “That’s why there’s slower growth in virtual reality than other people predicted – the analysts,” he continued. “Whereas I think people in the [VR] industry have the understanding that, if you demo ten individual things, out of those one person would say, ‘Why is this thing in there?’ And the next person would go, ‘That’s the best thing ever.’
“Today’s high-end becomes tomorrow’s mainstream… If you develop for the high-end, you know that’s going to have the longest tail”
“You have these personal reactions… Everybody finds that thing in there that they want to have.”
It was telling that, when asked about the most impressive applications for virtual reality right now, Faliszek listed tools for creativity: Google’s Tilt Brush, and the VR development capabilities offered by engines from Unity and Epic. There is a desire for a fully formed consumer market for VR to hurry up and arrive already, but the truth may be that, even a year after the launch of Oculus Rift and HTC Vive, the space is still best defined by its creators and the broad range of use cases they are attempting to discover.
However, one basic truth was mentioned on several occasions, starting with O’Luanaigh’s original question about the importance of positional head-tracking and motion controls becoming standard in mobile VR. These are core features the current high-end of VR hardware – including, but not limited to, the HTC Vive – but Faliszek also believes this is the smartest target for any developer wanting to reach the largest possible audience.
“If you want to make the most money in VR, you should make [games] for the largest addressable market,” he said. “The largest addressable market right now may be headsets that are rotational only, but they will be museum piece in a couple of years. If you make something that has positionally tracked head and motion controls you can probably still be selling that game years from now – or some version of that. If you did rotational only? Someone has to pull a headset out of the closet to experience that. The shelf life of that product is going to be much shorter.”
Faliszek made a similar point the day before, advising Casual Connect’s attendees that, “today’s high-end becomes tomorrow’s mainstream. If you really want to think about the largest addressable market, it’s not about the number of headsets out there for any one platform. It’s what will become the standard. If you develop for the high-end, you know that’s going to have the longest tail.”
Despite the probable advantage in the number of headset owners, then, mobile VR may have to reach a better technological standard to be a better commercial opportunity. No part of the VR market offers a huge installed base at present anyway, and, as Faliszek pointed out, “a game that works on 5 million [mobile] headsets this year isn’t necessarily going to work on 50 million headsets in a few years’ time.”
Tata Motors Ltd and Microsoft India both announced a strategic collaboration on the technology front to make driving a more personalized experiences for the customers, the companies said in a joint statement.
The first vehicle showcasing the vision of the enhanced driving experiences will be unveiled at the Geneva International Motor show on March 7, they said.
“Using IoT (internet of things), AI (artificial intelligence) and machine learning technologies, we will provide vehicle owners in India and across the world a safe, productive and fun driving experience,” Anant Maheshwari, President at Microsoft India, said.
Tata Motors CEO Guenter Butschek said at a press conference that he saw the tie-up creating new revenue opportunities for the company as car buyers increasingly look for value-added services.
Verizon Communications Inc is close to an updated deal to purchase Yahoo Inc’s core internet business for $250 million to $350 million less than the original agreed price of $4.83 billion, according to a source briefed on the matter.
Since last year, Verizon had been trying to persuade Yahoo to amend the terms of the acquisition agreement to reflect the economic damage from two cyber attacks. A source told Reuters that the deal, which could come as soon as this week, will entail Verizon and Yahoo sharing the liability from potential lawsuits related to the data breaches.
Another person familiar with the situation said the price cut was likely to be around $250 million, a figure that Bloomberg reported earlier on Wednesday.
A representative from Verizon declined to comment. Yahoo did not immediately respond to requests for comment.
“Maybe this isn’t quite as much of a discount as initially thought, but it’s at least something,” said Dave Heger, senior equity analyst at Edward Jones.
Verizon hopes to combine Yahoo’s search, email and messenger assets, as well as advertising technology tools, with its AOL unit, which Verizon bought in 2015 for $4.4 billion. Verizon has been looking to mobile video and advertising for new sources of revenue outside an oversaturated wireless market.
But Sunnyvale, California-based Yahoo has been under scrutiny by federal investigators and lawmakers since disclosing the largest known data breach in history in December, months after disclosing a separate hack.
The U.S. Securities and Exchange Commission has launched a probe into whether Yahoo should have disclosed the breaches, which occurred in 2013 and 2014, sooner, according to a report in the Wall Street Journal last month.
On Wednesday, Yahoo sent a warning to users whose accounts may have been accessed by intruders between 2015 and 2016, as part of a data security issue related to the breach it disclosed in December. A person familiar with the matter said notifications have gone out to a mostly final list of users.
It has been reported a few times that Zen and the desktop part Ryzen are a crucial part of AMD’s strategy in the future. The fact that our sources confirm that Ryzen will compete well against Core i7 Extreme edition will definitely help AMD’s stock.
AMD’s John Taylor, Corporate Vice President, Worldwide Marketing at AMD showcased Zen running the CPU at Computex in June 1st 2016 and the stock market reacted favorably to it. Since early January last year, AMD stock grew tremendously from $1.90 USD roughly a year ago to $13.42 USD now. The stock price will definitely rise further.
It can be anticipated that Ryzen will be in high demand and that every single AMD fan will have a desire to get an AMD Zen based Ryzen machine. The reason is simple – people want AMD to succeed and the price will be much more competitive. We have readers in our community who never gave up hope that AMD would once return to its K7 glory Athlon days. Well, Ryzen is the closest to that goal.
AMD will quickly get some desktop CPU market share back, but we anticipate that demand will exceed supply. Wall Street likes what AMD has been doing and it will most likely react very favorably on Ryzen reviews and shipping.
Lisa Su, AMD’s CEO, has already confirmed that you can expect to see Ryzen shipping this quarter and the closest that we heard to a launch date is the first few days of March. It is happening rather soon and this is the single most important launch in the last decade for AMD. Intel is working on a response, but AMD fanboys will embrace the Zen, even if it ends up slightly slower compared to Intel.
The positive financial impact will help AMD becoming more competitive in both CPU and GPU areas, which is great news for the market. Intel has been left almost alone, for long enough and it is about to taste its own medicine.
Oracle has decided that it is not going to give up trying to convince the world that Google owes it billions for Android software.
For the last seven years, Google and Oracle have been slugging it out over copyright over Java applets, which Oracle insists are the key to making Android run. It has gone through two federal trials and bounced around at appeals courts, including a brief stop at the US Supreme Court. Oracle has sought as much as $9 billion in the case.
Other than one loss, which was successfully appealed, Google has won. Now Oracle briefs have decided it is time for another round and filed an appeal with the US Court of Appeals for the Federal Circuit that seeks to overturn a federal jury’s decision last year.
In the trial last year in San Francisco, the jury ruled Google’s use of 11,000 lines of Java code was allowed under “fair use” provisions in federal copyright law.
In Oracle’s 155-page appeal on Friday, it called Google’s “copying…classic unfair use” and said “Google reaped billions of dollars while leaving Oracle’s Java business in tatters”.
Oracle’s brief also argues that “When a plagiarist takes the most recognizable portions of a novel and adapts them into a film, the plagiarist commits the ‘classic’ unfair use”.
So all Oracle has to do is prove that Applets are the most recognisable part of Java which has been converted into a new product.
Samsung sold 76.8 million smartphones in the fourth quarter, giving it a market share of 17.8 percent, but it was just beaten by Apple, which sold 77 million iPhones for a 17.9 percent share, according to figures from market research firm Gartner.
The fourth quarter is usually a strong one for Apple, boosted by holiday sales of the new generation of iPhones it releases each September, said Anshul Gupta, a research director at Gartner.
For Samsung, though, 2016 ended particularly badly, dominated by the fiasco around the recall of its incendiary Galaxy Note7.
Super-phones like the Note7 could have accounted for 10 to 15 percent of Samsung’s smartphone sales in the period before its recall, said Gupta, but Samsung lost more than that: There was also the damage to its brand.
It could bounce back sooner rather than later, though, as it has a new flagship phone coming out at the end of March.
Apple, meanwhile, is expected to wait until September before unveiling new iPhones. This year will mark the iPhone’s 10th anniversary, and the next model is widely expected to be something special, so Apple fans may delay replacing phones until then, said Gupta. That would leave the way clear for Samsung to move back into the lead from this quarter.
That pattern showed up last year too: Although it dominated the fourth quarter, Apple was a distant second over the full year, with market share of just 14.4 percent over the year, far behind Samsung’s 20.5 percent, and the situation was similar the previous year.
The carrier said Tuesday it will have nationwide LTE-M coverage in the U.S. by the middle of this year, six months ahead of schedule. Previously, AT&T had said LTE-M would cover the U.S. by year’s end.
That means everywhere in the country that AT&T has an LTE network, it will also offer LTE-M. By the end of the year, it will have LTE-M across Mexico too, creating a broad coverage area for businesses that operate on both sides of the border.
LTE-M is one of several LPWANs (low-power, wide-area networks) that are emerging to link sensors and other devices to the internet of things. It’s not as fast as the LTE that smartphones use, but it’s designed to allow for longer battery life, lower cost, smaller parts and better coverage. LTE-M has a top speed of around 1Mbps (bits per second) upstream and downstream and a range of up to 100 kilometers (62 miles), including better penetration through walls.
AT&T is part of a wave of mobile operators considering or rolling out LTE-M. Others include Orange in France and SoftBank in Japan. AT&T launched its first commercial trial of LTE-M last October in San Ramon, California, and has since opened another in Columbus, Ohio.
Several companies are already using the network for enterprise and consumer applications, AT&T said. They include Capstone Metering, a supplier of wireless water meters; RM2, which makes storage pallets with sensors for monitoring inventory; and PepsiCo, which is using LTE-M to collect usage data from soda fountains. Consumers can dispense their own blends of soda from these fountains, and PepsiCo uses sensors to keep the fountains stocked and learn what blends are popular.
There are already several emerging LPWAN systems from mobile operators and other service providers. The growing LoRaWAN, Sigfox and Ingenu technologies come from outside the traditional mobile industry.
LTE-M and another technology, NB-IoT, are based on LTE and are designed to run over carriers’ licensed spectrum. They may be the best options for enterprises concerned about interference and security, Ovum analyst Daryl Schoolar said.
Industry veteran journalist Kyle Bennet wrote back in December that Intel might launch a CPU powered by Radeon technology. This happens in the middle of the last quarter when Nvidia and Intel’s cross licensing GPU deal is about to expire.
Just recently, Kyle said that there might be a CPU with Radeon coming this year but more important is that from April 1, Intel will not have a valid GPU license from Nvidia or AMD. None of the three companies spoke publicly about a possible GPU licensing deal and as far as Fudzilla is aware Nvidia hasn’t reached a deal with Intel to extend the licensing.
As part of the original deal and the terms and conditions of the patent cross license agreement, Intel agreed to pay Nvidia licensing fees which in the aggregate will amount to $1.5 billion, payable in annual installments, as follows: a $300 million payment on each of January 18, 2011, January 13, 2012 and January 15, 2013 and a $200 million payment on each of January 15, 2014, 2015 and 2016.
The original document states that “Capture Period” shall mean any time on or prior to March 31, 2017 indicating that this is the last date where the license is still valid.
There are a few possible scenarios going forward and one very likely and that Fudzilla suggested a while ago, is that AMD will license its GPU technology to Intel and get some much-needed cash. Nvidia is always the more expensive choice. If you have been following Nvidia and AMD long enough you will recognize the pattern that both PlayStation and Xbox stayed away from Nvidia simply as AMD was the more affordable choice. Good fellow Jen-Hsun Huang, the CEO of Nvidia is all about making more money, something that resulted in a surge in the stock price.
AMD doesn’t want to talk about it. Fudzilla asked many contacts inside the company on and off the record, but no one seems to want to touch this touchy topic. Where there is smoke, there might be fire, one might imply.
The bottom line is that Intel needs a license or it faces a potential lawsuit. If it gets the GPU patent licensing from AMD, Nvidia would probably stay away from potential legal action.
Nvidia and AMD borrow GPU related ideas from each other left and right and center and we are quite sure that they don’t plan to sue each other for the GPU related patents anytime soon.
We would expect to see some announcements related to a potential AMD – Intel deal in the next few months. While many will argue that AMD is hardly going to benefit from it, making Intel a bigger competitor and losing the edge on the GPU performance lead, AMD would be making some additional cash, something that it desperately needs.