Mozilla has unveiled three new test features for Firefox, including one that separates YouTube videos from the browser and another that may signal towards a more aggressive ad-blocking strategy by the open-source developer.
“We’re excited to announce the release of three new Test Pilot experiments,” said Nick Nguyen, the vice president of Firefox, in a post to a company blog. “These features will help you share and manage screenshots; keep streaming video front and center; and protect your online privacy.”
Test Pilot was re-introduced in May when Mozilla resurrected a 2009 moniker and used it on a 2015 project that had fallen into disuse. Test Pilot was designed to collect feedback on proposed new features for Firefox before they were added to the browser.
The three features that debuted today were a screenshot taker, called “Page Shot,” that also includes a search mechanism for finding what has been snapped; “Min Vid,” which plays YouTube and Vimeo videos in a Lilliputian window atop Firefox; and “Tracking Protection,” a tool brought over from Firefox’s already-extant Private Browsing.
The last of the trio — Tracking Protection — had the most significant implications for the browser.
As part of Private Browsing — Firefox’s incognito mode — Tracking Protection has blocked web ads, page analytics measuring tools and the sharing buttons, such as those for Facebook and Twitter, that may record users’ site-to-site travels. Mozilla added Tracking Protection to Private Browsing in November 2015.
“This experiment will help us understand where Tracking Protection breaks the web so that we can improve it for all Firefox users,” Nguyen wrote today.
By testing Tracking Protection, Mozilla signaled that it’s thinking of adding the feature to Firefox, where it would be used — whether by default or as an option — by all users, not just those calling up Private Browsing.
Oculus CEO Brendan Iribe has emphasized the freedom that Oculus VR allows its employees to support their personal views, a freedom he said also applied to Palmer Luckey.
In a post on his Facebook page, Iribe spoke about Luckey’s regret at the negative impact the situation had created for “the company, our partners, and the industry.” However, he offered a measure of support for Oculus VR’s founder, citing Luckey’s right to independent political beliefs.
“Everyone at Oculus is free to support the issues or causes that matter to them, whether or not we agree with those views,” he said. “It is important to remember that Palmer acted independently in a personal capacity, and was in no way representing the company.”
Original Story: After numerous publications (GamesIndustry.biz included) no doubt flooded Oculus with requests for comment on Friday, when the story broke that Palmer Luckey allegedly had been funding a pro-Trump “shitposting” group, the man himself took to Facebook (which owns Oculus) to apologize for his actions.
“I am deeply sorry that my actions are negatively impacting the perception of Oculus and its partners.The recent news stories about me do not accurately represent my views,” he wrote. “Here’s more background: I contributed $10,000 to Nimble America because I thought the organization had fresh ideas on how to communicate with young voters through the use of several billboards. I am a libertarian who has publicly supported Ron Paul and Gary Johnson in the past, and I plan on voting for Gary in this election as well.”
Luckey went on to deny that he was the author behind the ‘NimbleRichMan’ posts on Reddit and the vice president of Nimble America: “I am committed to the principles of fair play and equal treatment. I did not write the ‘NimbleRichMan’ posts, nor did I delete the account. Reports that I am a founder or employee of Nimble America are false. I don’t have any plans to donate beyond what I have already given to Nimble America. Still, my actions were my own and do not represent Oculus. I’m sorry for the impact my actions are having on the community.”
The original Daily Beast article, however, confirmed that Luckey was indeed the man behind “NimbleRichMan” and author Gideon Resnick reiterated that fact on his Twitter account today.
Here is where I sought that clarification from him and what he said. pic.twitter.com/pPfLKUX5Cg
— Gideon Resnick (@GideonResnick) September 24, 2016
One more email: Luckey clearly states in here that the NimbleRichMan account represents him. pic.twitter.com/RC4mXPFDkM
— Gideon Resnick (@GideonResnick) September 24, 2016
So it’s essentially Resnick’s word against Luckey’s, but Oculus Head of Content Jason Rubin urged people to take Luckey at his word. “I wanted to give @PalmerLuckey a chance to respond before I posted… knowing Palmer, I take him at his word,” Rubin tweeted, adding, “30 years in the Game business I would not work in a place that I thought condoned or spread hate. Nor would I remain silent if I saw it.”
Denials from Luckey and support from Oculus colleagues aside, the development community is already reacting, and some are pulling support for the Rift. Polytron, which is making a VR game called SuperHyperCube, noted on Twitter that it will not be supporting Oculus now. Scruta Games took it one step further, asking that Luckey leave the company he founded: “Until @PalmerLuckey steps down from his position at @oculus, we will be cancelling Oculus support for our games,” the developer said. Tomorrow Today Labs issued a similar sentiment: “Hey @oculus, @PalmerLuckey’s actions are unacceptable. NewtonVR will not be supporting the Oculus Touch as long as he is employed there.”
Edge of Nowhere developer Insomniac Games said it “condemns all forms of hate speech” and issued the following statement to Polygon as well: “While everyone has a right to express his or her political opinion, the behavior and sentiments reported do not reflect the values of our company. We are also confident that this behavior and sentiment does not reflect the values of the many Oculus employees we work with on a daily basis.”
Not all developers are punishing Oculus for Luckey’s actions, however. James Green, co-founder of VR developer Carbon Games, commented to Motherboard, “This backlash is nonsense. I absolutely support him doing whatever he wants politically if it’s legal. To take any other position is against American values.”
Oculus has had a number of obstacles to overcome on its path to retail, with Rift headsets not making it out to Kickstarter backers for months after launch and some consumers feeling that they had been misled on what the actual price of the unit would be. Luckey admitted that he “handled the messaging poorly” back in January, and now just as manufacturing of the headset has finally improved and the flow of software has started to increase as the company prepares to launch its Oculus Touch controllers, this PR storm and accusations that its founder is vice president of a racist, pro-Trump organization could represent a significant setback. It’s going to be interesting to see how this all plays out in the next few weeks and as we head into the holiday shopping season.
A little bit of clarity can go a long way. A few weeks ago at the reveal of the PS4 Pro, in a staff roundtable I questioned whether Sony’s new console would hurt Microsoft’s chances with the more powerful Scorpio. I also gave Sony an edge because of its HDR rollout to all PS4s. As it turns out, the HDR update is practically useless (no games supported yet and no video streaming) and the PS4 Pro itself will see most games upscaled, according to Sony Interactive boss Andrew House.
While PS4 architect Mark Cerny did make it clear during the conference that the Pro does not render games in true 4K resolution, many fans had no doubt assumed it would and likely glossed over his technical explanation of the Pro’s “streamlined rendering techniques” and “temporal and spatial anti-aliasing.” It’s hard to say how much consumers will care when the Pro goes on sale in November, but Microsoft wasted no time in puffing up its chest to declare its superiority with a console that won’t ship for many, many months.
Microsoft Studios Publishing general manager Shannon Loftis told USA Today, “Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K.” Moreover, Albert Penello, senior director of product management and planning at Xbox, hammered home the point with our sister site Eurogamer, commenting, “I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K.”
That’s a punch to the gut in true console war fashion, and one that Microsoft is no doubt happy to get in during a console cycle which has seen PS4 dominate. It may not seem like a big deal right now, as 4K TV sales are still relatively minor, but the prices are falling and interest in 4K and HDR is picking up, not only with consumers, but also with game developers and content providers for streaming services like Netflix. This could be a decent holiday for the 4K TV market, and by the time Scorpio actually does launch there will be that many more 4K TV owners to target with the only console that renders 4K natively. That’s a nice feather in Microsoft’s cap.
This week we also featured an interesting writeup on VR and AR from DICE Europe. While VR proponents like Unity’s Clive Downie said there will be over a billion people using VR in the next 10 years, others such as Niantic’s John Hanke and Apple boss Tim Cook cast doubt on the long-term appeal and commerical success of VR. Of course, this isn’t the first time that people have wondered whether VR will ever move beyond a niche category – and indeed, our Rob Fahey talks about the over-investment in the space in his column today – but the idea that VR is merely an intermediary step before AR comes into its own is the wrong way to think about these technologies in my view.
Just because they both offer altered realities and utilize headsets does not mean they should be lumped together. The use cases and experiences are vastly different for VR and AR, and while I agree that AR likely is the better bet from a commercial standpoint, I don’t underestimate VR for one second. I’ve had way too many fun game sessions using the tech already, and it’s early days. Beyond that, serious movie makers are starting to leverage the great potential of the medium. Jon Favreau (Iron Man, The Jungle Book), for example, is working on a VR film called Gnomes and Goblins and he’s even brought on veteran game designer Doug Church (System Shock, Thief) to fine tune the VR interactions.
The fact is VR has enormous storytelling potential and can immerse its users in ways that we’ve never experienced before. “As I work in film, so much has been done,” Favreau commented. “There are technological breakthroughs but there is less and less up in the air. You’re really writing a song in the same format that has been going on for at least a hundred years. And what’s interesting about VR is that, although I really don’t know where it’s going or if it’s going to catch on in a significant way culturally, I do know that there is a lot of unexplored territory and a lot of fun things as a storyteller for me to experiment with. It’s exciting to have so much fresh snow that nobody has walked through yet. There’s been no medium that I’ve felt that way since I’ve come into the business, where it feels like you can really be a pioneer.”
AR will be tremendously exciting in its own right, and I can’t wait for Magic Leap, HoloLens and castAR, but to think that VR will be cast aside to make way for AR’s ascendancy is totally off base.
Microsoft has inked a deal to aid the Renault-Nissan Alliance in developing next-generation connected services for self-driving cars that will be enabled through Microsoft’s Azure cloud infrastructure.
Azure cloud services, the companies said, will be the foundation for more advanced navigation features, vehicle monitoring and predictive vehicle maintenance and for mobile connectivity and over-the-air updates.
Renault-Nissan plans to develop connectivity technologies and features to support the launch of more than 10 vehicles with autonomous driving technology by 2020 “with services to maximize better use of newly found in-car free time.”
While still separate companies, Renault and Nissan in 1999 created an alliance to develop and sell vehicles under their namesake brands as well as seven others, including Dacia, Infiniti and Mitsubishi Motors. The partnership between the two automakers also established them as the world’s largest plug-in electric vehicle manufacturers.
Ogi Redzic, Renault-Nissan Alliance senior vice president of Connected Vehicles and Mobility Services, said that as cars become “increasingly connected, intelligent and personal,” partnering with Microsoft will allow the companies to accelerate services customers want and build new “ones they haven’t even imagined.
“We aim to become the provider of connected mobility for everyone with one single global platform,” Redzic said in a statement.
Renault-Nissan said it selected Azure in part because of its enterprise-grade security and Microsoft’s “rigorous commitment to compliance.”
Azure also supports multiple operating systems and programming languages, which will provide flexibility in building a common platform for Renault-Nissan to deploy services to both Alliance brands, the companies said.
The company reset the Windows 10 uptake status on the same day it kicked off the 2016 edition of its Ignite conference in Atlanta.
Microsoft’s last Windows 10 update was at the end of June, a month before it halted the free upgrade for consumers and small businesses running Windows 7 or Windows 8.1. Then Microsoft pegged the number of “active devices” — a metric of those machines that ran the OS at least once in the past four weeks — at 350 million.
The increase of 50 million over more than 12 weeks — or about 17 million every four weeks — was lower than during the free upgrade offer period. For example, in the eight weeks from May 5 to June 29, Microsoft claimed 50 million active users were added to the Windows 10 rolls, or 25 million every four weeks.
Other measurements of Windows 10 have agreed with Microsoft’s assessment: Windows 10’s growth has slowed in the last month and more.
But Microsoft’s claim was in the same ballpark as Computerworld‘s latest calculation, which was based on Net Applications’ measurement of Windows 10’s user share and Microsoft’s oft-cited contention that 1.5 billion machines run Windows. At the end of last month, Computerworld‘s estimate of in-place Windows 10 stood at 380 million systems.
Microsoft has pledged to continue updating its Windows 10 “devices served” number, even though it back-pedaled two months ago from its previous 1-billion-by-mid-2018 goal. The timetable, the company said then, was unrealistic after it bailed out of virtually all the smartphone hardware market.
The numbers of VR-enabled smartphones and tablets, as well as shipments of VR devices bundled with gaming consoles or PCs will grow like topsy in the fourth quarter.
Beancounters at Digitimes Research have added up some numbers and divided by their shoe size and reached the conclusion that we should see some significant changes in the VR market soon.
Shipments of VR video-enabled smartphones and VR devices bundled with consoles will be higher compared to other devices. Vendors of VR-enabled tablets and VR headset bundled PCs which niche markets initially before they make headways by coming out with products with reduced prices and enriched content, should do rather well, the Digitimes Report claim.
Gaming and video are still the dominant VR applications in 2016. The successful launch of VR video-enabled flagship smartphones by Samsung Electronics in the first half of 2016 will encourage other vendors to follow suit.
Google and ARM updates to their VR video applications with reduced algorithm requirements in the fourth quarter of 2016 will help develop more VR video-enabled mobile devices.
Shipments of VR video-enabled smartphones are expected to reach 70 million units in 2016, accounting for 5 per cent of global smartphone shipments, Digitimes Research thinks.
Sony is expected to ship over three million PlayStation VR devices in the quarter, far higher than rival vendors.
While Intel has admitted it can’t build a 10nm chip, Mediatek is planning to release two of them using TSMC’s process.
According to the Economic Daily News MediaTek is considering rolling out two versions of its 10nm chips, the Helio X30 for high-end smartphones and the X35 for the lower-end segment.
It said that it will start volume production for the Helio X30-series SoCs as scheduled between the end of 2016 and early-2017. It is also thinking of having another 10nm series designed for mid- and high-end but not necessarily flagship smartphones.
The Helio X35 chips from MediaTek will also be built by TSMC using a lower-spec variant of the foundry’s 10nm processes. It is the first of TSMC’s first group of customers to adopt its 10nm process technology. The other is Apple.
TSMC said that its 10nm process has received product tape-outs from three clients, and will start generating revenues in the first quarter of 2017.
A few of you might remember that we exclusively posted the news that AMD is working on a 7nm CPU codenamed Starship. The 7nm APU is codenamed Gray Hawk and it aims to attain lower TDPs.
The AMD Starship X86 CPU is a 7nm unit with up to 48 cores and 96 threads and this definitely targets the high end server market as well as performance desktop computers. These CPUs will have a range of TDP values from 35W all the way to 180W. It is safe to assume that the version with 35W TDP ends up with much less than 48 cores.
Now AMD plans to launch its first 7nm and target some embedded markets. Of course, there will be a notebook version of a Gray Hawk, possibly with a different codename but AMD plans to use the 7nm quad core with eight threads, in 7nm for casino gaming machines, arcade gaming, industrial control and automation, retail signage, HMI and security machines. It will also fit into the highly profitable medical imaging market, premium thin clients and communication infrastructure.
We already said with that the APU that joins Polaris GPU architecture and 14nm FinFET Zen core is coming in the second half of 2017, and the Gray Hawk is the successor to that.
There is a big chance that this APU will mix with the Navi architecture that is also expected to launch in 7nm. This product is scheduled for a 2019 launch, so we have quite some time before it happens, but it is good to know that AMD is planning far ahead.
The lowest TPD parts will get to 10W, which sounds quite amazing considering what kind of specification that APU might end up having.
The middle of next year is when we expect to see the Zen / Polaris APUs in notebooks and a bit later in embedded systems. AMD’s Lisa Su was clear at Computex earlier this year. She said that the company plans to launch the desktop first, following with server then notebook and last of all t will be a unit aimed at the embedded market.
Bear in mind that these products should still be considered as concepts and they are subject to change. AMD first needs to master a 14nm FinFET low TDP notebook and embedded Zen based parts before it can more to the very exciting 7nm.
Twitter Inc has initiated discussions with several technology companies to explore putting itself up for sale, a person familiar with the matter said on Friday, signaling the start of what is likely to be a slow-rolling auction of the high-profile but profit-challenged social media company.
A sale of Twitter has been the subject of on-again, off-again rumors for many months as the company grapples with stagnant user growth, soft advertising sales and losses running at hundreds of millions of dollars a year.
The company’s business struggles have come even as the 10-year-old service has evolved into a potent global source of news, entertainment and social commentary.
CNBC, citing anonymous sources, reported on Friday that Twitter is in talks with companies including Google and may receive a formal bid soon. A source told Reuters that Salesforce.com is also in pursuit.
Twitter and Alphabet Inc, Google’s parent company did not respond to a request for comment. Salesforce declined to comment.
Verizon, another company mentioned in media reports on Friday as a possible suitor, said it did not comment on M&A rumors but that it had not submitted a bid for the company.
Twitter shares jumped more than 19 percent to $22.22 per share on Friday, marking the largest one-day rise since their first day of trading in 2013. The company now has a market value of around $16 billion.
Morningstar analyst Ali Mogharabi said Alphabet would be the best acquirer for Twitter since it has not yet been able to crack social media on its own despite several efforts.
“From a strategic standpoint, we think it would be more beneficial for Alphabet as opposed to Salesforce,” Mogharabi said. Former Google executive Omid Kordestani is executive chairman of Twitter.
Morningstar estimates Twitter could be bought for $22 per share. Twitter is working with investment banks Goldman Sachs and Allen & Co in considering possible transactions, sources familiar with the situation said.
Figures just in for August show that there has been a spike in the sales of notebooks.
Beancounters at Digitimes research have added up some numbers and divided by their shoe size and come to the conclusion that the top-5 notebook vendors and top-3 notebook ODMs saw their shipments rise 27 percent and 31 percent a month in August.
While it could mean that the notebook recession is over, the beancounters think that the spike is due to inventory preparation for the year-end holidays in Europe and North America, Windows 10’s annual upgrade, and mass shipments of Intel’s Kaby Lake processors.
The winner on the notebook front is HP which released some new products in August that successfully widened the vendor’s shipment gap by nearly 700,000 units. The number two was Lenovo. HP stayed firmly as the largest notebook vendor in the month. Dell turned its focus to the consumer sector in August, but its shipments only grew a single-digit percentage on month.
Digitimes Research said that Asustek Computer and Acer both saw boosts of 10 percent on-month growths in August.
With HP’s significant shipment growth in August, the top three ODMs, which are all suppliers of HP, together achieved higher on-month growth than the top five vendors combined, while ODM’s combined on-year shipment growth turned positive for the first time in the past 16 months.
Quanta benefited from HP’s orders the most in the month, growing nearly 40 per cent from July.
Microsoft filed suit against a Wisconsin man for allegedly selling stolen Windows and Office activation codes, claiming in court documents that he is a repeat pirate who still owes the company $1.2 million from an earlier judgment.
In a complaint filed Sept. 8, Microsoft accused Anthony Boldin, of Brookfield, Wisc., of selling software activation codes to company investigators from four different websites he maintained. Two of those websites are now shuttered — only a message stating that the sites are no longer selling software remained Monday — but two others continued to operate.
The 25-character activation codes are a core component of Microsoft’s anti-piracy technology. Although the software can be copied an unlimited number of times, the keys individually lock a license to a device or a specific user. Minus a legitimate key — and thus, activation — Microsoft’s software retreats to a hobbled or even crippled mode.
Although Microsoft did not name the sources for the keys it said Boldin sold illegally, the firm pointed a finger at China. “Over the past several years, criminals in China and elsewhere have created a global black market for decoupled product activation keys that have been stolen from Microsoft’s supply chain,” the complaint stated. “The decoupled product activation keys end up in the hands of downstream distributors, such as Defendants, who then pass off the stolen keys to the general public as licensed software.”
According to that complaint, and other documents Microsoft lawyers submitted to a Wisconsin federal court, company investigators bought activation keys to licenses of Windows 8.1 and several versions of Office, some at significantly reduced prices, from Boldin’s websites. All the keys were illegitimate: Two were issued for use with academic programs in China, one was for Microsoft’s internal use, and four keys were stolen “tokens” assigned to an OEM (original equipment manufacturer) for pre-loading software on a new device.
Microsoft also said that Boldin was well known to the company’s legal team.
“Microsoft sued Boldin in this Court on two prior occasions for violating its intellectual property rights (in March 2000 and again in December 2006),” the complaint read. “Notably, this Court entered two separate orders permanently enjoining Boldin from any infringing use or distribution of Microsoft software.”
Not only did Boldin continue to sell stolen or misappropriated activation keys, Microsoft alleged, but a $1.2 million judgment levied in the second case has gone unpaid.
Microsoft asked the court to issue a temporary restraining order preventing Boldin from illegally selling Microsoft software, and to expedite discovery so that the company may determine whether there are others in cahoots with Boldin and locate his financial accounts.
AMD Chief Technology Officer Mark Papermaster has told the world that AMD will become the top manufacturer when it comes to PCs and servers.
According to IDG, Papermaster said that the outfit will be making Vega 10 GPU available by first half of 2017. He added that AMD plans to release high-end PCs and servers which will be powered by the new Zen chip and the first Vega 10 GPU.
He thinks that this will gain market share in the gaming, virtual reality, other desktop applications, which will require high-performance GPUs. AMD is going to pitch Zen and Vega 10 GPU (possibly AMD Radeon GTX 490) as being the best of the PC generation. Apparently that positive attitude will give Nvidia and Intel a good kicking.
AMD’s next GPU architecture powered by HBM2, which is proven to increase performance significantly while maintaining power efficiency. HBM2 is also reported to provide maximum throughput of up to 256GBps, thus it is capable of carrying out all existing powerful apps such as virtual reality, 3D rendering and many more.
This leaves the budget and mid-level PCs running Polaris.
Basically this means that AMD is carrying on the same business model it always has done – compete on cost against Nvidia and Intel. That does not mean that the quality is noticeably different, but it does mean that it will always be cheaper.
“Amazon’s lead is over,” he said during his keynote address at the OpenWorld conference in San Francisco. “Amazon’s going to have serious competition going forward.”
To that end, the company he co-founded is launching a set of new cloud data centers that are aimed at providing more powerful compute instances to help it compete against the likes of AWS, Azure and other cloud players. The generation 2 data centers will help bring a variety of performance improvements to customers who want to run high-performance workloads in the cloud.
The infrastructure as a service (IaaS) offering that Ellison announced on-stage is aimed at giving companies low-cost access to incredibly powerful hardware in the cloud. It’s an attempt to draw businesses towards Oracle’s services as they start migrating applications to take advantage of the performance and low pricing available as a result of not operating their own data centers.
Ellison showed off a new Oracle Dense Cloud IO bare metal cloud server offering that will provide developers with 36 CPU cores, 512GB of D-RAM, and 28.8TB of SSD storage. That’s a ton of compute capacity, all aimed at high-performance enterprise workloads. It’s more power than Amazon offers with one of its most powerful instance, the i2.8xlarge. It comes at a cost of $5.40 an hour, which is cheaper than what Amazon charges.
Deepak Patil, a vice president of product development at Oracle, said in an interview that the company was able to compete with Amazon on price and performance for three reasons: The different way that it architects its infrastructure, its access to the latest and greatest hardware and the fact that its cloud platform is built on top of Oracle-made hardware.
Oracle vice president of software development Mark Cavage said that the company plans to charge a flat 7.5 cents per instance hour per core across all of its compute offerings. In addition to its bare-metal options, the company will also offer four- and eight-core virtual machines at launch. By the end of the year, Oracle will also make one- and two-core VMs available.
Those players all participated in Battlefield 1’s beta across ten days, between August 30 and September 8. EA DICE has confirmed that the 13.2 million people make it “the biggest beta in EA’s history,” topping the previous record holder, Star Wars: Battlefront, which attracted more than 9 million players.
As big as Battlefront’s beta was, though, it was surpassed in popularity by Blizzard Entertainment’s Overwatch, which pulled in 9.7 million in May this year. The question surrounding Battlefield I, then, is whether it’s the most popular beta of this generation. While EA hadn’t laid claim to that at the time of writing, based on other publicly available figures it seems likely: Ubisoft’s The Division had 6.4 million players in its beta, while Activision’s Destiny had 4.6 million.
In any case, these will be glad tidings for EA DICE, and EA’s shareholders. As Niko Partners’ Daniel Ahmad pointed out on Twitter, Destiny, The Division, Battlefront and Overwatch all demonstrate a clear trend.
One trend I’ll note is that each of the full games above sold to more people than played the open beta’s within the 3 months from launch.
— Daniel Ahmad (@ZhugeEX) September 15, 2016
Battlefield 1 launches on October 21.
The chip maker has raised its revenue guidance for the third quarter to $15.6 billion, plus or minus $300 million, an improvement from $14.9 million, plus or minus $500 million.
That’s due to PC makers replenishing laptop and desktop inventory, which means Intel is shipping out more chips. It’s likely in anticipation of the holiday season, when PC shipments rocket.
“The company is also seeing some signs of improving PC demand,” Intel said in a statement.
In the second quarter of the year, PC makers slowed down chip orders and were clearing out existing stock of laptops and desktops. PC shipments declined by 4.5 percent during that period, according to IDC.
Shipments of gaming PCs, 2-in-1s and Chromebooks are driving PC shipments. Microsoft’s free upgrade offer to Windows 10 has also ended, which means users are more likely to buy new PCs to get Windows 10.
Meanwhile, new laptops with Intel’s Kaby Lake chips are now available. All the top PC makers have announced new 2-in-1s and laptops with Intel’s new chips. New Kaby Lake chips for gaming PCs will be announced in January.
Intel also has started shipping Pentium and Celeron chips, both aimed at low-cost laptops, based on the same architecture and code-named Apollo Lake. Many Chromebooks are based on Apollo Lake chips.