Microsoft Corp made its popular Word, Excel and PowerPoint applications available,free of charge, on Android tablets, further signifying its drive to attract as many mobile customers as possible using its software.
It also released an app for its popular Outlook email program to run on Apple Inc’s iPhone and iPad, hoping to attract the millions of users familiar with Outlook from their work desktops.
The new releases are the latest gambits in Chief Executive Officer Satya Nadella’s attempt to wrest back the initiative in the battle for mobile users, where Microsoft has fallen behind Apple and Google Inc.
Nadella broke with decades of tradition last March by releasing a free, touch-friendly version of Office for Apple’s iPad, before such software was even available for Microsoft’s Windows devices.
By giving away its industry-standard Office apps on Apple’s popular iOS and Google’s Android operating systems, Microsoft is looking to build up a base of users which it can later persuade to sign up for Office 365, the full, Internet-based version of Office starting at $7 a month for personal users.
Microsoft has been offering test versions of the Office apps on Android for almost three months, but Thursday marks the first day they are available as finished products from the online Google Play app store.
Word, Excel and PowerPoint, the key elements of Microsoft’s top-selling Office suite of applications, have been a hit on Apple’s mobile devices, with 80 million downloads since last March, according to Microsoft.
Microsoft plans to release new, touch-friendly versions of its Office apps for Windows devices later this year when it releases the Windows 10 operating system.
The new Outlook app, based on a popular app made by Acompli, which Microsoft bought in December, will allow iPhone and iPad users much easier ways of linking email to calendars and working with file attachments. Microsoft is also releasing a test version of the Outlook app for Android users.
The service, dubbed WorkMail, will launch in the second quarter and has been developed by the company’s cloud computing unit, Amazon Web Services (AWS). It highlights Amazon’s efforts to convince deep-pocketed companies, called enterprises in tech parlance, to shift more of their work to AWS.
Launching an email and scheduling service is likely the first step toward a broader suite of Amazon tools to gain corporate clients, analysts said. For example, Google’s Gmail offers many other services beyond email and calendars including file-sharing and video conferencing.
AWS has spent the last couple of years trying to get corporate clients on board because big businesses spend more on data centers than startups, who were the initial focus of its business. But there are concerns that Amazon is spreading itself too thin, given its other sizeable investments in areas like Hollywood-style production and consumer devices.
“Email is a Trojan Horse into the enterprise,” Baird analyst Colin Sebastian said. He added that email is a $1 billion opportunity for Amazon given the popularity of AWS and Amazon’s willingness to sacrifice margins for volume.
If Amazon adds more services for companies, it could bring in about $10 billion more in extra revenue, Sebastian said.
AMD’s first 14nm processors are codenamed Summit Ridge and they are reportedly based on an all-new architecture dubbed Zen.
Information on the new architecture and the Summit Ridge design is still very sketchy. According to Sweclockers, the chips will feature up to eight CPU cores, support for DDR4 memory and TDPs of up to 95W.
Summit Ridge will use a new socket, designated FM3. This suggests we are looking at A-series APUs, but there is no word on graphics and the eight-core design points to proper FX-series CPUs – we simply do not know at this point. It is also possible that Summit Ridge is a Vishera FX replacement, but on an FM socket rather than an AM socket.
Of course, AMD Zen should end up in more products than one, namely in APUs and Opteron server parts. The new architecture has been described as a “high-performance” design and will be manufactured using the Samsung-GlobalFoundries 14nm node.
As for the launch date, don’t hold your breath – the new parts are expected to show up in the third quarter of 2016, roughly 18 months from now.
Texas Instruments appears to have done rather well thanks to a growing demand for chips from the car industry.
The company posted fourth-quarter revenue of $3.27 billion, up 8 percent from the year-ago period and slightly above what the cocaine nose jobs of Wall Street predicted by reading their tarot cards.
This was mostly because TI deepened its focus on analogue and embedded chips which are in demand from carmakers, telecom companies and industrial customers.
Revenue from Texas Instruments’ largest market, “industrial,” grew a bit in 2014, while revenue from its communications market expanded as wireless carriers installed next-generation base stations.
TI has been winding down its unprofitable wireless business and refocusing on analogue and embedded chips. Factories that Texas Instruments bought at relatively attractive prices in recent years and the chipmaker’s robust sales force give it an advantage over smaller competitors.
The company’s fourth-quarter net income rose 61 percent to $825 million. Earnings per share were 76 cents.
Texas Instruments forecast first-quarter revenue of between $3.07 billion and $3.33 billion.
Analysts on average had expected revenue of $3.26 billion for the fourth quarter and $3.19 billion for the first quarter.
Notorious malware kjw0rm and Sir DoOoM have been uncovered in a hacker forum as evolved versions, developed with advanced functionality, according to researchers at Trend Micro.
A threat response engineer at Trend Micro, Michael Marcos, said that he uncovered the malware while examining the Arabic language on a bogus “computer enthusiast site”, called dev-point.com forum.
“One of the notable topics in the forum talked about new malware ‘kjw0rm’ and a worm named ‘Sir DoOom’, which both came about after the release of the Njw0rm malware source code in the same forum,” he explained.
The Njw0rm’s source code was leaked in May 2013. The evolved kjw0rm is currently available in two versions, both of which have advanced infiltration and infection mechanisms.
The first Kjw0rm V2.0 appeared initially on the forum in January 2014, while the updated 0.5X version and new Sir DoOoM malware followed in December.
The V2.0 malware is the most basic of the three and reportedly hides itself in bogus files within infected systems.
“The propagation method of this malware targets all folders in the root directory of the removable drive,” read the advisory.
V0.5X follows a developed version of the same tactic, and Sir DoOoM adds an anti-virtual machine capability.
“[V0.5X] obfuscated some portions of the malware code. The malware author utilises an obfuscator tool that converts characters to hex values, adds filler functions, and performs computations that make analysis more difficult and time-consuming,” explained Marcos.
“[Sir DoOoM] also has an anti-virtual machine routine. It first searches for a list of the installed programs in the affected computer.
“If this variant found itself in a computer where a virtual machine program is installed, it will uninstall and terminate itself from the affected system. This prevents analysts testing to determine malware behaviour.”
Trend Micro senior engineer Bharat Mistry told V3 that the variants are dangerous as they add several advanced functions.
“Previous versions were there mainly for password stealing from browsers. As the malware has evolved, after the initial infections it now has the ability to download and execute Visual Basic code [VBS],” he said.
“VBS is a powerful coding language and can be used to interact directly with the operating system on the infected device.
“Also it now has the ability to recognise if it is being used in a security testing environment known as a sandbox by looking for the presence of a virtual machine.
“Finally the replication has also advanced with the use of hidden files on removable storage devices such as USB sticks.”
He added that the new powers could be used to mount a variety of attacks.
“The malware can be used to perform a number of different functions, including download, installation and execution of additional files or tools to potentially gain administrator or privilege credentials,” he said.
“Once this is gained hackers then have the ability to move laterally in the organisation and start looking for crown jewels or simply advertise that a point of presence has been created in a organisation that could then be ‘rented’ out to perform attacks, such as DDoS.”
Kjw0rm and Sir DoOoM’s appearance follows the discovery of several evolved attack tools. These include the defence-dodging Skeleton Key malware and the advanced Cryptowall 3.0 ransomware.
IBM has made the Power8 version of the latest Red Hat Enterprise Linux (RHEL) beta available through its Power Development Platform (PDP) as the firm continues to build support for its Power systems.
IBM and Red Hat announced in December that RHEL 7.1 was adding support for the Power8 processor in little endian instruction format, as the beta release was made available for testers to download.
This version is available for developers and testers to download from today through the IBM PDP and at IBM Innovation Centres and Client Centres worldwide, IBM announced on its Smarter Computing blog.
“IBM and Red Hat’s collaboration to produce open source innovation demonstrates our commitment to developing solutions that efficiently solve IT challenges while empowering our clients to make their data centres as simple as possible so they can focus on core business functions and future opportunities,” said Doug Balog, general manager for Power Systems at IBM’s Systems & Technology Group.
The little endian support is significant because IBM’s Power architecture processors are capable of supporting little endian and big endian instruction formats. These simply reflect the order in which bytes are stored in memory.
The Power platform has long had Linux distributions and applications that operate in big endian mode, but the much larger Linux ecosystem for x86 systems uses little endian mode, and supporting this in Red Hat makes it much easier to port applications from x86 to Power.
Suse Linux Enterprise Server 12 launched last year with little endian support for the Power8 processor, as did Canonical’s Ubuntu 14.04 LTS.
However, Red Hat and Suse are understood to be continuing to support their existing big endian releases on Power for their full product lifecycles.
IBM sold off its x86 server business to Lenovo last year, and has focused instead on the higher value Power Systems and z Systems mainframes.
In particular, the firm has touted the Power Systems as more suitable for mission critical workloads in scale-out environments like the cloud than x86 servers, and has been forging partnerships with firms such as Red Hat through its OpenPower Foundation.
The veteran tech pioneer, which long ago lost the mantle of the world’s most inventive company, is making a bold play to regain that title in the face of stiff competition from Google Inc and Apple Inc.
Virtual or enhanced reality is the next frontier in computing interaction, with Facebook Inc focusing on its Oculus virtual reality headset and Google working on its Glass project.
Microsoft said its wire-free Microsoft HoloLens device will be available around the same time as Windows 10 this autumn. Industry analysts were broadly excited at the prospect, but skeptical that it could produce a working model at a mass-market price that soon.
“That was kind of a ‘Oh wow!’ moment,” said Mike Silver, an analyst at Gartner who tried out the prototype on Wednesday. “You would expect to see a relatively high-priced model this year or next year, then maybe it’ll take another couple of years to bring it down to a more affordable level.”
Microsoft does not have a stellar record of bringing ground-breaking technology to life. Its Kinect motion-sensing game device caused an initial stir but never gripped the popular imagination.
The company showed off a crude test version of the visor – essentially jerry-rigged wires and cameras pulled over the head – to reporters and industry analysts at a gathering at its headquarters near Seattle.
It did not allow any photographs or video of the experience, but put some images on its website.
The European Space (ESA) has deployed a private, on-premise cloud platform designed to serve its community in Europe. The infrastructure is partly based on a custom version of Red Hat Enterprise Linux (RHEL).
The ESA Cloud needs to be constantly available to the space agency’s large user base, ensuring high levels of reliability and flexibility and the management capabilities of a modern IT environment, according to Red Hat.
Hosted applications include software development and testing, satellite data processing, document management and “more traditional” corporate IT services used during day-to-day operations.
The ESA Cloud infrastructure is based on systems from VCE, including a blade architecture with x86 CPUs, and cloud management software from Orange Business Services.
RHEL is one of the platforms supported within the ESA Cloud, and the space agency worked closely with Red Hat to customise the enterprise OS.
The customisation and implementation phase was particularly important, the ESA said, because its requirements are “dramatically” different to those of any other enterprise.
The scenarios Red Hat and the ESA IT team had to deal with were quite often “absolutely new”, the company stated.
The ESA Cloud is designed to provide complex virtual environments “within minutes” to end users, shortening the time needed to reach an organisation’s business and scientific targets.
Monitoring computing resources consumed in real time is another important feature of ESA’s private cloud, allowing the IT team to optimise the available capacity to support specific agency projects.
The first ESA Cloud data center is ready for production in Frascati, Italy, and the space agency has already completed a similar site in Darmstadt, Germany.
Future targets include increasing the number of available services, and disaster recovery capabilities to face “any possible large-scale calamity”.
Over the last few years, the industry has seen budget polarization on an enormous scale. The cost of AAA development has ballooned, and continues to do so, pricing out all but the biggest warchests, while the indie and mobile explosions are rapidly approaching the point of inevitable over-saturation and consequential contraction. Stories about the plight of mid-tier studios are ten-a-penny, with the gravestones of some notable players lining the way.
For a company like Ninja Theory, in many ways the archetypal mid-tier developer, survival has been a paramount concern. Pumping out great games (Ninja Theory has a collective Metacritic average of 75) isn’t always enough. Revitalizing a popular IP like DMC isn’t always enough. Working on lucrative and successful external IP like Disney Infinity isn’t always enough. When the fence between indie and blockbuster gets thinner and thinner, it becomes ever harder to balance upon.
Last year, Ninja Theory took one more shot at the upper echelons. For months the studio had worked on a big budget concept which would sit comfortably alongside the top-level, cross-platform releases of the age: a massive, multiplayer sci-fi title that would take thousands of combined, collaborative hours to exhaust. Procedurally generated missions and an extensive DLC structure would ensure longevity and engagement. Concept art and pre-vis trailers in place, the team went looking for funding. Razor was on its way.
Except the game never quite made it. Funding failed to materialize, and no publisher would take the project on. It didn’t help that the search for a publishing deal arrived almost simultaneously with the public announcement of Destiny. Facing an impossible task, the team abandoned the project and moved on with other ideas. Razor joined a surprisingly large pile of games that never make it past the concept stage.
Sadly, it’s not a new story. In fact, at the time, it wasn’t even a news story. But this time Ninja Theory’s reaction was different. This was a learning experience, and learning experiences should be shared. Team lead and co-founder Tameem Antoniades turned the disappointment not just into a lesson, but a new company ethos: involve your audience at an early stage, retain control, fund yourself, aim high, and don’t compromise. The concept of the Independent AAA Proposition, enshrined in a GDC presentation give by Antoniades, was born.
Now the team has a new flagship prospect, cemented in this fresh foundation. In keeping with the theme of open development and transparency, Hellblade is being created with the doors to its development held wide open, with community and industry alike invited to bear witness to the minutiae of the process. Hellblade will be a cross-platform game with all of the ambition for which Ninja Theory is known, and yet it is coming from an entirely independent standpoint. Self-published and self-governed, Hellblade is the blueprint for Ninja Theory’s future.
“We found ourselves as being one of those studios that’s in the ‘squeezed middle’,” project lead Dominic Matthews says. “We’re about 100 people, so we kind of fall into that space where we could try to really diversify and work on loads of smaller projects, but indie studios really have an advantage over us, because they can do things with far lower overheads. We have been faced with this choice of, do we go really, really big with our games and become the studio that is 300 people or even higher than that, and try to tick all of these boxes that the blockbuster AAA games need now.
“We don’t really want to do that. We tried to do that. When we pitched Razor, which we pitched to big studios, that ultimately didn’t go anywhere. That was going to be a huge game; a huge game with a service that would go on for years and would be a huge, multiplayer experience. Although I’m sure it would have been really cool to make that, it kind of showed to us that we’re not right to try to make those kinds of games. Games like Enslaved – trying to get a game like that signed now would be impossible. The way that it was signed, there would be too much pressure for it to be…to have the whole feature set that justifies a $60 price-tag.
“That $60 price-tag means games have to add multiplayer, and 40 hours of gameplay minimum, and a set of characters that appeal to as many people as they possibly can. There’s nothing wrong with games that do that. There’s some fantastic games that do, AAA games. Though we do think that there’s another space that sits in-between. I think a lot of indie games are super, super creative, but they can be heavily stylised. They work within the context of the resources that people have.
“We want to create a game that’s like Enslaved, or like DMC, or like Heavenly Sword. That kind of third-person, really high quality action game, but make it work in an independent model.”
Cutting out the middle-man is a key part of the strategy. But if dealing with the multinational machinery of ‘big pubs’ is what drove Ninja Theory to make such widespread changes, there must surly have been some particularly heinous deals that pushed it over the edge?
“I think it’s just a reality of the way that those publisher/developer deals work,” Matthews says. “In order for a publisher to take a gamble on your game and on your idea, you have to give up a lot. That includes the IP rights. It’s just the realities of how things work in that space. For us, I think any developer would say the same thing, being able to retain your IP is a really important thing. So far, we haven’t been out to do that.
“With Hellblade, it’s really nice that we can be comfortable in the fact that we’re not trying to appeal to everyone. We’re not trying to hit unrealistic forecasts. Ultimately, I think a lot of games have unrealistic forecasts. Everyone knows that they’re unrealistic, but they have to have these unrealistic forecasts to justify the investment that’s going into development.
“Ultimately, a lot of games, on paper, fail because they don’t hit those forecasts. Then the studios and the people that made those games, they don’t get the chance to make any more. It’s an incredibly tough market. Yes, we’ve enjoyed working with our publishers, but that’s not to say that the agreements that developed are all ideal, because they’re not. The catalyst to us now being able to do this is really difficult distribution. We can break away from that retail $60 model, where every single game has to be priced that way, regardless of what it is.
Driven into funding only games that will comfortably shift five or six million units, Matthews believes that publishers have no choice but to stick to the safe bets, a path that eventually winnows down diversity to the point of stagnation, where only a few successful genres ever end up getting made: FPS, sports, RPG, maybe racing. Those genres become less and less distinct, while simultaneously shoe-horning in mechanics that prove popular elsewhere and shunning true innovation.
While perhaps briefly sustainable, Matthews sees that as a creative cul-de-sac. Customers, he feels, are too smart to put up with it.
“Consumers are going to get a bit wary of games that have hundreds of millions of dollars spent on them”
“I think consumers are going to get a bit wary. Get a bit wary of games that have hundreds of millions of dollars spent on them. I think gamers are going to start saying, ‘For what?’
“The pressures are for games to appeal to more and more people. It used to be if you sold a million units, then that was OK. Then it was three million units. Now it’s five million units. Five million units is crazy. We’ve never sold five million units.”
It’s not just consumers who are getting wise, though. Matthews acknowledges that the publishers also see the dead-end approaching.
“I think something has to be said for the platform holders now. Along with digital distribution, the fact that the platform holders are really opening their doors and encouraging self-publishing and helping independent developers to take on some of those publishing responsibilities, has changed things for us. I think it will change things for a lot of other developers. “Hellblade was announced at the GamesCom Playstation 4 press conference. My perception of that press conference was that the real big hitters in that were all independent titles. It’s great that the platform holders have recognised that. There’s a real appetite from their players for innovative, creative games.
“It’s a great opportunity for us to try to do things differently. Like on Hellblade, we’re questioning everything that we do. Not just on development, but also how we do things from a business perspective as well. Normally you would say, ‘Well, you involve these types of agencies, get these people involved in this, and a website will take this long to create.’ The next thing that we’re doing is, we’re saying, ‘Well, is that true? Can we try and do these things a different way,’ because you can.
“There’s definitely pressure for us to fill all those gaps left by a publisher, but it’s a great challenge for us to step up to. Ultimately, we have to transition into a publisher. That’s going to happen at some point, if we want to publish our own games.”
In 11 of the 12 countries surveyed as part of a report published by Microsoft, respondents said that technology’s effect on privacy was mostly negative. Most concerned were people in Japan and France, where 68 percent of the respondents thought technology has had a mostly negative impact on privacy.
A majority want better legal protections and say the rights of Internet users should be governed by local laws irrespective of where companies are based.
Internet users in India, Indonesia and Russia were the least concerned, according to the survey. In general, those in developing countries were less bothered.
Surveys like this one should always be looked at with a healthy dose of skepticism. But there is little doubt that people are wary of how their personal data is used by companies and governments, according to John Phelan, communications officer at European consumer organization BEUC.
That people shouldn’t take privacy for granted has been highlighted on several occasions in just the last week.
Shortly after the horrific Paris shootings, British Prime Minister David Cameron was criticized for saying that authorities should have the means to read all encrypted traffic.
Also, U.S. mobile operator Verizon Wireless found itself in hot water over the way one of its advertising partners used the Unique Identifier Headers Verizon embeds in its customers’ Internet traffic to recreate tracking cookies that had been deleted by users. Online advertising company Turn defended its practises, but still said on Friday it would stop using the method by next month.
Worries about privacy aren’t likely to subside anytime soon, with more devices becoming connected as part of the expected Internet of Things boom.
The “Views from Around the Globe: 2nd Annual Poll on How Personal Technology is Changing our Lives” survey queried 12,002 Internet users in the U.S., China, India, Brazil, Indonesia, South Africa, South Korea, Russia, Germany, Turkey, Japan and France.
Microsoft Researchers have worked out a way that means you will never have to plug in your phone again.
Yunxin Liu, Zhen Qin and Chunshui Zhao from Microsoft Research’s Beijing campus have developed a new system they call AutoCharge.
The researchers’ paper said that “wireless power methods have several disadvantages, preventing them from being used in our targeted usage scenarios”
Electromagnetic radiation of wireless power is much higher than wireless communications (Wi-Fi or 3G). Thus, safety to human bodies is a big issue in wireless power. As a result, wireless power is usually used only in extreme scenarios such as in outer space, for military purposes, or in very short ranges.
Radio frequencies used in wireless power are much lower than the frequencies of light, it is hard to emit the radio waves within a straight beam. This causes energy waste if the receiver is not large enough and makes it hard to ensure safety.
The current crop of wireless charging solutions for smartphones typically require special phone cases and ‘charging pads’, and work using electromagnetic induction. Power is transmitted only over a few centimetres.
However the researchers came up with a way of using solar power techniques to charge smartphones.
Indoor surrounding light is usually much than the sunlight and thus cannot be used to charge a smartphone but instead of relying on the sun, the team built a prototype charger that can be mounted on a ceiling and automatically locate a smartphone lying on a table, then charge it using a directed beam of light.
The light charger has two modes. In the ‘detection’ mode, it uses a camera and image recognition software to detect objects with the size and shape of a smartphone lying on a table. The charger will rotate until it detects an object that looks like a smartphone.
The device then enters charging mode and turns on its light. The prototype used an UltraFire CREE XM-L T6 Focusing LED Flashlight.
CCS Insight has said that, while Microsoft’s share of the tablet market is expected to grow, Windows 10 will have “little impact” before the end of 2016.
CCS has cast its eye over tablet sales, and said that while the market saw minimal growth in 2014, sales are likely to increase by 28 percent in 2015.
The growth will largely be driven by Android, thanks to affordably priced tablets running Google’s software, while Apple is expected to continue to woo those in the market for a high-end device.
Apple will also grow its position in the business tablet market, CCS expects, thanks to its partnership with IBM.
However, CCS stressed that Microsoft should not be overlooked. Sales of Windows-based tablets won’t see huge growth this year, but will gain a bigger share of the market.
Marina Koytcheva, CCS director of forecasting, said: “We expect Android to continue dominating the low-end and mid-range market, with Apple taking the lion’s share of the high-end.
“But Windows is gaining a bigger slice of the pie, albeit from a very low level, and should not be overlooked.”
Koytcheva added that Microsoft’s decision to scrap its licence fee for Windows devices under 9in is a major factor.
“It has given Windows fresh impetus, as it has spurred manufacturers to produce a better range of devices at a variety of prices, as low as $99 for HP’s Stream 7, for example,” she said.
Windows 10 is expected to make its debut on 21 January, but isn’t likely to have much of an impact, according to CCS.
“Microsoft still runs the risk of failing to convert the wide availability of cheaper Windows tablets into strong growth in unit sales before 2017,” Koytcheva said.
“Windows 10 will take time to make its mark, and developers will need a few months to perfect applications for the new platform. We expect Windows 10 to have little impact on tablet sales before late 2016.”
AMD has developed facial recognition technology to enable users to organize and search video clips based on the people featured in them.
AMD executive Richard Gayle demonstrated to Tom’s Guide how AMD Content Manager, uses facial recognition to browse through a group of local videos to find specific faces.
There is an index that displays the people’s faces that have been detected throughout the video clips.
The user can edit the names of the people as well as add keyword tags to help improve future searches for specific people.
For instance, if you are searching for videos that feature one person, you can click on his or her respective face to pull up the corresponding videos.
Additionally, if you want to narrow a search to a specific person combined with a keyword tag, you can drag the face icon and click on the desired keyword.
Once you click on the video you wish to view, a player appears in the right windowpane, along with a timeline displayed at the bottom with a list of all the people who appear in the video.
The timeline is separated into various coloured boxes to mark the exact moment in the video when each person first appears on screen, so you do not have to watch the entire video to see the bit you want.
The application also has facial recognition capabilities that allow users to do some basic editing, such as compiling a single montage video of any individual or individuals.
While this is pretty good technology, it probably does not have any major use yet on its own.
Gayle said it is unlikely that AMD will release Content Manager in its current form but will license it to OEMs that are able to rebrand the application before offering it on their respective systems.
He claimed that only AMD processors have sufficient power to operate the application, because of the processor’s ability to have the CPU, GPU and memory controller work closely together.
HP is about to put out two tablets later this year.
The names are expected to be the HP Pro Slate 10 EE G1 and HP Pro Tablet 10 EE G1 and they were found on the world wide wibble by Notebook Italia,.
Both tablets are powered by an Intel quad-core Bay Trail Atom Z3735F processor. Accompanying the processor package is 2GB of RAM, as well as 32GB of internal storage. Both the Pro Slate and Pro Tablet come with 10.1-inch displays, as well as 802.11n Wi-Fi, Bluetooth, and NFC.
The Pro Slate sticks with Android, while the Pro Tablet opts for Windows 8.1. The tablets mean they will each come with a stylus, but it would appear that the stylus is just a stand in for your finger, rather than doing anything useful.
Pro Slate will set you back $400.00 and Pro Tablet cost $499.
HP has yet to officially announce either device.
New evidence coming from two LinkedIn profiles of AMD employees suggest that AMD’s upcoming Radeon R9 380X graphics card which is expected to be based on the Fiji GPU will actually use High-Bandwidth Memory.
Spotted by a member of 3D Center forums, the two LinkedIn profiles mention both the R9 380X by name as well as describe it as the world’s firts 300W 2.5D discrete GPU SoC using stacked die High-Bandwidth Memory and silicon interposer. While the source of the leak is quite strange, these are more reliable than just rumors.
The first in line is the profile of Ilana Shternshain, an ASIC Physical Design Engineer, which has been behind the Playstation 4 SoC, Radeon R9 290X and R9 380X, which is described as the “largest in ‘King of the hill’ line of products.”
The second LinkedIn profile is the one from AMD’s System Architect Manager, Linglan Zhang, which was involved in developing “the world’s first 300W 2.5D discrete GPU SOC using stacked die High Bandwidth Memory and silicon interposer.”
Earlier rumors suggest that AMD might launch the new graphics cards early this year as the company is under heavy pressure from Nvidia’s recently released, as well as the upcoming, Maxwell-based graphics cards.