MediaTek is planning a Helio X30 in 10nm later this year but news from Taiwan indicates that some key customers didn’t order the new flagship 10 core chip.
One of the main reasons might be the increased competition in the Chinese market and companies cannot afford to have two designs of the same phone with Qualcomm or a MediaTek chip in. The rumor is that Xiaomi, MediaTek’s big customer, might be coming up with its own Pinecone SoC and this will put some additional pressure on MediaTek’s high-end. There might be two Pinecones SoCs targeted at the mainstream and high end market.
LeEco, another big MediaTek customer is going through tough financial times, and was not interested in making big orders. Hope, which is the number one smartphone vendor in China, is usually a big customer. Another big one that usualy goes with MediaTek is the current number 3 in China, Vivo. The number two, Huawei has its own Kirin SoC while the number Four, the fruity Apple has its own SoC.
Oppo is MediaTek’s big hope as is Vivo. Oppo and Vivo are expected to sell 120 million and 100 million smartphones respectively in 2017.
The upcoming Snapdragon 835 SoC is also going to give Mediatek bother. It is shaping up to become one of the best, if not the best phone SoC of all times. MediaTek usually has a pricing advantage over most of its competitors so it might compete against it on price.
This is a TSMC manufactured chip based on the the long relationship that the company has with the biggest chip foundry which is across the street from MedaiTek’s headquarter in Hsinchu, Taiwan. The end result might be the massive cancellation of 10nm wafer orders at TSMC, as there wont be anyone who would want to buy. The timing could not be worse, as this is the first time MediaTek wanted to take the leap of faith and bet on the farm with the latest and greatest 10nm . Now it looks like it will have to cancel a lot of the 10nm orders. Still a few phones with Helio X30 deca core will hit the market.
The top modem providers are Intel and Qualcomm, whose cellular chips are used in the iPhone. Both have announced modems that will push LTE connections to speeds well over those of regular home internet connections.
Qualcomm unveiled the X20 LTE chipset, which can transfer data at speeds of up to 1.2Gbps. Intel announced the XMM 7560 LTE modem, which can download data at speeds of up to 1Gbps.
However, cellular networks aren’t yet designed to handle such fast speeds. One exception is Telstra, an Australian telecommunications company, which has launched a gigabit LTE service for commercial use in that country.
Gigabit LTE will slowly start appearing in mobile devices and networks this year, said Jim McGregor, principal analyst at Tirias Research.
“This is making 4G what it was intended to be — a true wireless broadband solution,” McGregor said.
These performance bumps are important as users handle more data, McGregor said.
“We’ve seen this with microprocessors for years,” McGregor said.
Qualcomm said its Snapdragon X20 modem will become available next year, and McGregor estimated it will be in devices soon after. Intel said its XMM 7560 is ready, but couldn’t say when handsets would come out.
Most users may not need LTE speeds of 1.2Gbps, especially when using apps like Uber, Snapchat and WhatsApp. But more PCs are getting LTE connectivity, and could use the speed for high-end applications.
Qualcomm, a modem pioneer, is trying to stay a step ahead of Intel in the rat race to rev up LTE modems. Intel is speeding up modem development as wireless connectivity becomes an essential part of computing, said Aicha Evans, senior vice president and general manager of the Communication and Devices Group at Intel.
he new modems are also a stepping stone to 5G, the next-generation cellular network technology that Evans estimated could deliver speeds of more than 45Gbps. Beyond mobile devices, 5G will be used for machine-to-machine communications and will be a standard feature in a wide range of devices including PCs, robots, drones and internet of things devices.
The Snapdragon X20 LTE chipset is a CAT 18 modem and supports a wide range of cellular technologies that could make it work in most countries worldwide. The chip supports carrier aggregation and data transfers over multiple streams. It works with 40 cellular frequency bands and supports technologies like Voice over LTE (VoLTE) and LTE broadcast.
Intel’s XMM 7560 is a CAT 16 modem and supports carrier aggregation across multiple spectrums. The chip maker has already readied its first 5G modem, and the company now says it has silicon ready for that chip.
A patent war is being fought between two of the industry smartphone leaders of yesteryear – Nokia and Blackberry.
Blackberry filed a patent-infringement lawsuit against Nokia Oyj, demanding royalties on the Finnish company’s mobile network products that use an industry wide technology standard.
Blackberry moaned that Nokia’s Flexi Multiradio base stations, radio network controllers and Liquid Radio software are using technology covered by as many as 11 patents owned by BlackBerry.
It added that Nokia was encouraging the use” of the standard- compliant products without a license from Blackberry.
Blackberry did not say how much it wanted Nokia to cough up, but it would appear to be part of Chief Executive Officer John Chen is working to find new ways to pull revenue out of Blackberry’s technology.
He’s used acquisitions to add a suite of software products and negotiated licensing agreements to take advantage of the company’s thick book of wireless technology patents.
Nokia is aware of the inventions because the company has cited some of the patents in some of its own patent applications, BlackBerry said.
Some of the patents were owned by Nortel and Nokia had at one point tried to buy them as part of a failed bid for Nortel’s business in 2009, according to Blackberry.
BlackBerry was part of a group called Rockstar Consortium that bought Nortel’s patents out of bankruptcy for $4.5 billion in 2011. The patents were split up between the members of the group, which included Apple and Microsoft.
Since Blackberry contends that patents cover essential elements of a mobile telecommunications standard known as 3GPP, it has pledged to license them on fair and reasonable terms.
Announced officially by AMD and to be held on February 28th at Ruby Skye in San Francisco, the new Capsaicin and Cream event promises “a feature-packed show highlighting the hottest new graphics and VR technologies propelling the games industry forward”.
Streamed live, the event will include the main Capsaicin & Cream part, which will hopefully include a bit more details on the actual lineup of graphics cards based on the new Vega GPU, as well as the Cream developer sessions which promise “inspiring talks focused on rendering ideas and new paths forward, driven by game industry gurus from multiple companies including Epic and Unity”.
The event will start at 10:00 AM PST, while the livestream is scheduled to start at 10:30 AM PST (20:00 CET).
For many, the success of Resident Evil 7 and its atmospheric campaign has offered a glimpse of what a “killer app” for virtual reality might look like; the game that shifts the common perception of VR from an intriguing glimpse of the future, to an essential part of contemporary entertainment. The term will be familiar to anyone who has seen the launch of a new console, but, as a panel of experts discussed today at Casual Connect Europe, VR defies such easy categorization.
The discussion was triggered by nDreams CEO Patrick O’Luanaigh, who was in the crowd to watch a panel that included representatives from Valve and Nvidia. When asked to pin down his definition of the term “Killer App,” O’Luanaigh said, “it’s less about revenue, more something that everybody talks about. A lot of people say that VR hasn’t had that killer game yet.
“If we look to the consoles we might say, ‘You have to have your Mario or your Sonic.’ But do you?”
“There’s lots of cool stuff out there, but nothing that really makes you feel, ‘Oh my god, this is so amazing, I have to go and buy a headset.’ We’re all saying that we want games like that to come, and as budgets go up hopefully that will happen. It’s really about where that game might come from.”
For Chet Faliszek, who has become the globe-trotting representative for Valve’s VR efforts, the very notion of a ‘Killer App’ seemed to belong more to traditional game hardware – the consoles made by Nintendo, Sega, Sony and Microsoft. “We have so few data points to extrapolate from to figure out what this is,” he said. “If we look to the consoles we might say, ‘You have to have your Mario, or your Sonic.’ But do you?”
Faliszek referred to a talk he gave the previous day, in which he suggested smartphones as a more appropriate comparison for VR technology. “What was the killer app for the App Store?” he asked the crowd the previous day. “I would argue it was flexibility; the ability to become different for each person. If you’d have asked me 20 years ago what feature do I most want on my phone, I probably would say something about making phone calls; now I rarely make a phone call.
Faliszek emphasized this point again, and suggested that some of the difficulty analysts have faced in grappling with the VR market relates to this kind of misunderstanding. “That’s why there’s slower growth in virtual reality than other people predicted – the analysts,” he continued. “Whereas I think people in the [VR] industry have the understanding that, if you demo ten individual things, out of those one person would say, ‘Why is this thing in there?’ And the next person would go, ‘That’s the best thing ever.’
“Today’s high-end becomes tomorrow’s mainstream… If you develop for the high-end, you know that’s going to have the longest tail”
“You have these personal reactions… Everybody finds that thing in there that they want to have.”
It was telling that, when asked about the most impressive applications for virtual reality right now, Faliszek listed tools for creativity: Google’s Tilt Brush, and the VR development capabilities offered by engines from Unity and Epic. There is a desire for a fully formed consumer market for VR to hurry up and arrive already, but the truth may be that, even a year after the launch of Oculus Rift and HTC Vive, the space is still best defined by its creators and the broad range of use cases they are attempting to discover.
However, one basic truth was mentioned on several occasions, starting with O’Luanaigh’s original question about the importance of positional head-tracking and motion controls becoming standard in mobile VR. These are core features the current high-end of VR hardware – including, but not limited to, the HTC Vive – but Faliszek also believes this is the smartest target for any developer wanting to reach the largest possible audience.
“If you want to make the most money in VR, you should make [games] for the largest addressable market,” he said. “The largest addressable market right now may be headsets that are rotational only, but they will be museum piece in a couple of years. If you make something that has positionally tracked head and motion controls you can probably still be selling that game years from now – or some version of that. If you did rotational only? Someone has to pull a headset out of the closet to experience that. The shelf life of that product is going to be much shorter.”
Faliszek made a similar point the day before, advising Casual Connect’s attendees that, “today’s high-end becomes tomorrow’s mainstream. If you really want to think about the largest addressable market, it’s not about the number of headsets out there for any one platform. It’s what will become the standard. If you develop for the high-end, you know that’s going to have the longest tail.”
Despite the probable advantage in the number of headset owners, then, mobile VR may have to reach a better technological standard to be a better commercial opportunity. No part of the VR market offers a huge installed base at present anyway, and, as Faliszek pointed out, “a game that works on 5 million [mobile] headsets this year isn’t necessarily going to work on 50 million headsets in a few years’ time.”
It has been reported a few times that Zen and the desktop part Ryzen are a crucial part of AMD’s strategy in the future. The fact that our sources confirm that Ryzen will compete well against Core i7 Extreme edition will definitely help AMD’s stock.
AMD’s John Taylor, Corporate Vice President, Worldwide Marketing at AMD showcased Zen running the CPU at Computex in June 1st 2016 and the stock market reacted favorably to it. Since early January last year, AMD stock grew tremendously from $1.90 USD roughly a year ago to $13.42 USD now. The stock price will definitely rise further.
It can be anticipated that Ryzen will be in high demand and that every single AMD fan will have a desire to get an AMD Zen based Ryzen machine. The reason is simple – people want AMD to succeed and the price will be much more competitive. We have readers in our community who never gave up hope that AMD would once return to its K7 glory Athlon days. Well, Ryzen is the closest to that goal.
AMD will quickly get some desktop CPU market share back, but we anticipate that demand will exceed supply. Wall Street likes what AMD has been doing and it will most likely react very favorably on Ryzen reviews and shipping.
Lisa Su, AMD’s CEO, has already confirmed that you can expect to see Ryzen shipping this quarter and the closest that we heard to a launch date is the first few days of March. It is happening rather soon and this is the single most important launch in the last decade for AMD. Intel is working on a response, but AMD fanboys will embrace the Zen, even if it ends up slightly slower compared to Intel.
The positive financial impact will help AMD becoming more competitive in both CPU and GPU areas, which is great news for the market. Intel has been left almost alone, for long enough and it is about to taste its own medicine.
Samsung sold 76.8 million smartphones in the fourth quarter, giving it a market share of 17.8 percent, but it was just beaten by Apple, which sold 77 million iPhones for a 17.9 percent share, according to figures from market research firm Gartner.
The fourth quarter is usually a strong one for Apple, boosted by holiday sales of the new generation of iPhones it releases each September, said Anshul Gupta, a research director at Gartner.
For Samsung, though, 2016 ended particularly badly, dominated by the fiasco around the recall of its incendiary Galaxy Note7.
Super-phones like the Note7 could have accounted for 10 to 15 percent of Samsung’s smartphone sales in the period before its recall, said Gupta, but Samsung lost more than that: There was also the damage to its brand.
It could bounce back sooner rather than later, though, as it has a new flagship phone coming out at the end of March.
Apple, meanwhile, is expected to wait until September before unveiling new iPhones. This year will mark the iPhone’s 10th anniversary, and the next model is widely expected to be something special, so Apple fans may delay replacing phones until then, said Gupta. That would leave the way clear for Samsung to move back into the lead from this quarter.
That pattern showed up last year too: Although it dominated the fourth quarter, Apple was a distant second over the full year, with market share of just 14.4 percent over the year, far behind Samsung’s 20.5 percent, and the situation was similar the previous year.
Industry veteran journalist Kyle Bennet wrote back in December that Intel might launch a CPU powered by Radeon technology. This happens in the middle of the last quarter when Nvidia and Intel’s cross licensing GPU deal is about to expire.
Just recently, Kyle said that there might be a CPU with Radeon coming this year but more important is that from April 1, Intel will not have a valid GPU license from Nvidia or AMD. None of the three companies spoke publicly about a possible GPU licensing deal and as far as Fudzilla is aware Nvidia hasn’t reached a deal with Intel to extend the licensing.
As part of the original deal and the terms and conditions of the patent cross license agreement, Intel agreed to pay Nvidia licensing fees which in the aggregate will amount to $1.5 billion, payable in annual installments, as follows: a $300 million payment on each of January 18, 2011, January 13, 2012 and January 15, 2013 and a $200 million payment on each of January 15, 2014, 2015 and 2016.
The original document states that “Capture Period” shall mean any time on or prior to March 31, 2017 indicating that this is the last date where the license is still valid.
There are a few possible scenarios going forward and one very likely and that Fudzilla suggested a while ago, is that AMD will license its GPU technology to Intel and get some much-needed cash. Nvidia is always the more expensive choice. If you have been following Nvidia and AMD long enough you will recognize the pattern that both PlayStation and Xbox stayed away from Nvidia simply as AMD was the more affordable choice. Good fellow Jen-Hsun Huang, the CEO of Nvidia is all about making more money, something that resulted in a surge in the stock price.
AMD doesn’t want to talk about it. Fudzilla asked many contacts inside the company on and off the record, but no one seems to want to touch this touchy topic. Where there is smoke, there might be fire, one might imply.
The bottom line is that Intel needs a license or it faces a potential lawsuit. If it gets the GPU patent licensing from AMD, Nvidia would probably stay away from potential legal action.
Nvidia and AMD borrow GPU related ideas from each other left and right and center and we are quite sure that they don’t plan to sue each other for the GPU related patents anytime soon.
We would expect to see some announcements related to a potential AMD – Intel deal in the next few months. While many will argue that AMD is hardly going to benefit from it, making Intel a bigger competitor and losing the edge on the GPU performance lead, AMD would be making some additional cash, something that it desperately needs.
Long-standing rumors surrounding the possibility of wireless charging being a hot feature in Apple’s upcoming iPhone 8 this year are now receiving some confirmation, thanks to the company’s recent decision to join the 213-member Wireless Power Consortium group.
Based on the wireless industry group’s website last week, Apple has been officially listed as one of the latest members to take part in and promote the widespread adoption of the Qi wireless interface standard, which has been used for wireless charging across a number of products.
Early last year, we wrote that the company had filed a patent with the U.S. Patent and Trademark Office (July 2015) describing a near-field magnetic resonance (NFMR) power supply arranged to provide wireless power to a number of devices over 1 meter in distance. With the basic concept in physics being that the efficiency of power transfer decreases with distance, the company was said to be developing an aluminum casing for its upcoming iPhone devices that would allow RF waves to pass through from the wireless charging receiver and through a window made from a non-conductive material.
Qi wireless charging more likely than long-range RF for upcoming iPhone 8
But with recent developments in the industry, the possibility of long-range RF charging coming to this year’s iPhone now seem more distant as the company is more likely to adopt the Qi inductive coupling method instead. During CES, a source within Apple’s supply chain partnered with Energous, a company that develops RF-based charging solutions, and this was the first evidence that the more long-range solution featuring transmitters for the home, car and office would make its way into the hands of consumers in 2017. Unfortunately, Energous then announced that plans changed after a “key strategic partnership” was made with another partner, which will now be the first to ship the technology inside its own mobile devices.
While it appears Apple was indeed focused on developing a long-range charging method for its mobile devices, some analysts now point out that it needed to bring a practical solution to the market sooner in order to avoid a potential missed feature that has become standard in the Android community for at least 24 months.
“The success of wireless charging adoption from Apple’s competitors is something that Apple can no longer ignore,” says analyst Vicky Yussuff at IHS Technology. “Consumer survey data shows over 90% of consumers want wireless charging on their next device.”
Although Apple already uses the Qi standard in its watch, which was released in Q4 2015, it is unclear whether the upcoming iPhone will use the full specifications of the technology, as its smartwatch currently uses a modified version that only works with its own chargers.
Nevertheless, the fact that Apple is now an active member of the Wireless Power Consortium allows it to participate and contribute knowledge and ideas to a community responsible for developing some of the world’s more readily available wireless charging standards. The company says “it looks forward to working together with the WPC and its members,” according to a statement given to BusinessInsider.
Moscow-based forensics firm Elcomsoft noticed it was able to pull supposedly deleted Safari browser histories from iCloud accounts, such as the date and time the site was visited and when the record was deleted.
“In fact, we were able to access records dated more than one year back,” wrote Elcomsoft’s CEO Vladimir Katalov in a blog post.
Users can set iCloud to store their browsing history so that it’s available from all connected devices. The researchers found that when a user deletes that history, iCloud doesn’t actually erase it but keeps it in a format invisible to the user.
The company discovered the issue with its Phone Breaker product, a forensic tool designed to streamline the extracting files from an iCloud account.
Keeping a copy of a user’s browser history can certainly be “invaluable for surveillance and investigations,” Katalov said. But it’s unclear if Apple knew that its iCloud service was storing the deleted records.
On Thursday, Apple didn’t immediately respond to a request for comment but since Elcomsoft’s blog post went live, Apple appears to be “purging” older browser history records from iCloud, the forensics firm said.
“For what we know, they could be just moving them to other servers, making deleted records inaccessible from the outside,” the blog post said. But now only deleted records as old as only two weeks can be extracted, the company said.
Elcomsoft has previously found that Apple was saving users’ call history to iCloud, but offering no explicit way to turn the synching on or off. At the time, Apple responded that its call synching function was designed for convenience, allowing customers to return phone calls from any device.
For users concerned about their privacy, Elcomsoft said that they can opt-out of syncing their Safari browsing history from iCloud.
Apple’s next three models of the iPhone — the iPhone 8 and two updated versions of iPhone 7 — will finally contain a long-awaited feature: wireless charging, according to an industry analyst with a track record of being right about the company’s plans.
The new iPhone models, which are expected to come in 4.7-in, 5.5-in and 5.8-in form factors when released later this year, will also sport a new 3D Touch feature and an OLED display, according to Ming-Chi Kuo, a financial analyst for KGI Securities.
3D Touch allows users to press harder on the screen to launch actions, such as replying to messages or animating live photos, instead of only selecting applications.
Kuo also expects the iPhone 8 — if that’s what Apple decides to call the new model (see artist rendering above) — to come in an all-glass case, with a flexible, “thinner form factor.”
Kuo, who reports on the Asia-Pacific region, is not just any analyst. The Apple-focused news website and community Cult of Mac, once called him “the most reliable voice on all things Apple…because his ability to accurately prophesy Apple’s future product plans is unparalleled.”
First reported by MacRumors, Kuo’s research note indicated that wireless charging increases the internal temperature of smartphones, which will require the iPhone 8 with an OLED display and glass casing to have a new 3D Touch module with “additional graphite sheet lamination” to keep it from overheating.
“While we don’t expect general users to notice any difference, lamination of an additional graphite sheet is needed for better thermal control and, thus, steady operation; this is because FPCB is replaced with film, which is more sensitive to temperature change of the 3D touch sensor in OLED iPhone,” Kuo wrote in his research note.
Previous MacRumors reports indicate the iPhone 8’s additional features could bump the cost of making the smartphone from 30% to 50% higher — pushing its sale to more than $1,000.
This is not the first time industry analysts have speculated that Apple is about to embrace wireless charging for the iPhone. Last year, market research firm IHS predicted that Apple would introduce some form of wireless charging on the iPhone 7.
While an Nvidia graphics chip seems to be hanging the office laptop’s Outlook, the company has seen its quarterly revenue surge more than 50 percent for the second straight quarter and beat expectations.
Apparently it is seeing rising demand for its graphics chips and strength in rapidly growing areas such as self-driving systems and artificial intelligence.
The company also forecast revenue of $1.90 billion, plus or minus 2 percent, for the current quarter, marginally higher than the $1.88 billion the cocaine nose jobs of Wall Street predicted.
The Revenue in the company’s graphics processing unit businesses that contributes to more than three-quarters to its total revenue rose 57 percent to $1.85 billion in the fourth quarter.
Also, the Revenue from the company’s fast-growing data center business which counts Amazon’s AWS, Microsoft Azure and Alibaba Groups cloud business as its customers has more than tripled to $296 million in the quarter.
The business is also expected to grow sequentially, Nvidia Chief Financial Officer Colette Kress said on a conference call.
Revenue in Nvidia’s automotive business, which produces the DRIVE PX 2 self-driving system used by Tesla Inc, reported a 37.6 percent rise to $128 million.
Analysts had expected revenue of $135.3 million from the business. Nvidia’s total revenue rose to $2.17 billion from $1.40 billion, beating the average analyst estimate of $2.11 billion.
The company’s net income more than tripled to $655 million.
“The nature of the market is also shifting,” said Ben Bajarin of Creative Strategies, in a recent interview. As consumers encounter large-screen smartphones with more frequency — especially ones owned by friends — there’s a bandwagon effect, he explained.
Although the shift to bigger screens has been strongest in China and other Asian markets, the iPhone 7 Plus accounted for a larger proportion of new iPhones sold in the U.S. as well, said Bajarin, citing his firm’s research.
Apple does not separate iPhone sales by market, or even say exactly what percentage of total sales was of the 7 Plus, but CEO Tim Cook did claim that the number was the highest yet for its 5.5-in. model. “We saw especially strong demand for iPhone 7 Plus, which was a higher portion of the new product mix than we’ve ever seen with Plus models in the past,” Cook said during the December quarter’s earning call on Jan. 31.
Even before Apple disclosed iPhone sales — for the December quarter, the Cupertino, Calif. company booked 78.3 million — analysts expected that the average selling price, or ASP, would be up over the same period the year before, in part because of the widespread belief that the iPhone 7 Plus had done better than its 2015 and 2014 forerunners.
That was, in fact, the case: The December quarter’s iPhone ASP was $694.57, a record.
Some credited the iPhone 7 Plus’s performance to the features Apple offered only in the large-screen model, notably Portrait Mode. Bajarin agreed that Plus-only features could be selling points. But they were no guarantee. Those specific to the iPhone 6 Plus and 6S Plus, for example, weren’t enough to make those models as successful as the 7 Plus.
More telling than differences between iPhone models, he said, was the consumer perception of the total package. “The evidence we see from China is that when something [is seen to be] the pinnacle at that moment, that’s when China moves toward that product,” Bajarin said. “So there is some value in keeping interesting and expensive technology as a differentiator.”
Among the features that the supply chain rumor mill has posited for this year’s iPhone, several might appear only in the most expensive model, such as a curved OLED (organic light-emitting diode) display and wireless charging.
Not every analyst concurred with the concept of burnishing the Plus model with extra features if that came at the expense of the smaller-sized models.
“It’s more important that Apple makes [each new generation of the] iPhone durable and powerful,” said Ezra Gottheil, an analyst with Technology Business Research. “That’s recognizing the reality of the market, and justifying what is an increasing price delta.”
Developers can insert these capabilities into their existing custom apps and services using the new BBM Enterprise SDK (software developer kit), BlackBerry said. The SDK will be sold as a per-user license on a subscription basis to developers, including those employed at enterprises, and to independent software vendors (ISVs).
BlackBerry didn’t say what the licenses would cost, but did say the cost would be affordable, especially compared to communications products from competitors that usually charge on a usage basis for texts, voice and video calls. The SDK will be available worlwide later in February for apps running on iOS and Android.
All communications in the new platform will be highly secure and encrypted with keys kept under the management of the application developers, not BlackBerry, said Frank Cotter, vice president of enterprise products, in a conference call.
These communications will be transmitted via the Internet Protocol and not the SMS channel typically used by competitors. The communications also will be compliant with the Federal Information Processing Standard 140-2 that the U.S. government uses for approving cryptographic modules in devices, Cotter said.
Using the new BlackBerry platform will allow physicians who text patient information to stay within the requirements of HIPAA (Health Insurance Portability and Accountability Act), Cotter said. “Other vendors sidestep HIPAA and say they are just a pipe and that HIPAA doesn’t apply,” he said.
In one example, Cotter said an emergency room physician could use the communications platform to reach out to another doctor via a text, then quickly escalate that text to a voice or video call and transmit a picture of a patient’s injuries while continuing the call. “We bolt [our software] into existing workflows and apps,” he said.
In another example, Cotter said a dashboard tablet used by a police officer during a high-speed chase could quickly be turned to a secure channel with a dispatcher showing video from the scene and the police cruiser’s location.
BlackBerry already works with developers in a partnership program that has created more than 4,000 third-party enterprise apps, said Marty Beard, chief operating officer of BlackBerry. The new SDK promises to build on those apps, he said.
AMD has announced its Q4 financial results reporting a revenue of US $1.11 billion and an operating loss of three million dollars, which is still way better than financial analysts expected and has once again confirmed that both Ryzen CPUs and Vega-based GPUs are on track.
While its revenue was at $1.11 billion, which is about £200 million lower than in the Q3 2016 and just under $200 million higher than the same quarter last year, as well as an operating loss of US $3 million and net loss of US $51 million, or 0.06 per share, the announced financial results were still better than what analysts expected.
In a statement, AMD president and CEO, Dr. Lisa Su, said that AMD expects to deliver the strongest set of high performance computing and graphics products in more than a decade. She also added that the company is returning to the high end market, a part of the market where the company has not been in years.
“We met our strategic objectives in 2016, successfully executing our product roadmaps, regaining share in key markets, strengthening our financial foundation, and delivering annual revenue growth,” said Dr. Lisa Su, AMD president and CEO. “As we enter 2017, we are well positioned and on-track to deliver our strongest set of high-performance computing and graphics products in more than a decade.”
During the Q4 earnings call, Dr. Lisa Su also confirmed that its Ryzen CPUs, based on Zen CPU architecture, as well as socket AM4 motherboards, are still on track, scheduled to launch in Q1 2017. This means that these should be ready before the end of April, but earlier rumors suggest that AMD could make an official launch at the GDC 2017 show, which starts on February 27th.
Dr. Su also noted that the first graphics cards based on Vega GPU architecture should ship in Q2 2017, which means anywhere between May and August, but some earlier rumors suggesting May or June. The Computex 2017 show starts on May 30th, so it could give AMD partners a chance to show off their shiny new Vega-based products, so anything is possible.
In any case, AMD will have an interesting year and hopefully, both Vega and Zen will live up to its expectations.