A recent Chinese-language Economic Daily News report claims that Mediatek wants the spun off business to drive VR sales. It all sounds pretty good but MediaTek have sort of denied the rerport.
Well we say sort of denied it. What it has told the Taiwan Stock Exchange that it was not the report’s source, which is not quite the same thing.The spin off could go ahead, but MediaTek is denying that it told the EDN its cunning plans. But then again the EDN did not name its source either. Without a denial from the company we are none the wiser.
MediaTek’s VR unit was set up between end-2015 and early-2016 to focus on the development of the company’s VR solutions for handsets, the EDN thought.
“Chrome PCs overall, including Chrome desktop units like the Chromebox, out-shipped all Apple personal computers, desktop plus notebook, in the U.S. for Q1,” said Jay Chou, one of several IDC analysts who track device shipments, in an email reply to questions.
Chromebooks, the inexpensive notebooks that run Chrome OS, also out-shipped Apple’s MacBook, MacBook Air and MacBook Pro notebooks in the U.S. The first-quarter battle wasn’t even close, according to the notebook-only shipment numbers Chou provided.
Apple shipped an estimated 1.17 million Mac notebooks in the U.S. during the first three months of 2016; IDC said 1.6 million Chrome OS notebooks shipped in the same span.
In other words, 37% more Chromebooks shipped than Mac notebooks.
Last week, Tom Warren of The Verge reported that Chrome OS hardware had out-shipped OS X-equipped Macs after speaking with one of Chou’s colleagues. Subsequently, numerous other outlets, including blogs and mainstream media websites, picked up Warren’s report.
IDC’s shipment data for Chrome OS and OS X systems were estimates generated using information from vendors and Asian component suppliers. Google, which developed Chrome OS, does not reveal shipment numbers: Most Chromebooks originate from third-party OEMs (original equipment manufacturers), including Acer, Asus, Dell, Hewlett-Packard and Lenovo. And although Apple disclosed global Mac sales in its April 26 earnings call with Wall Street, it did not break down that figure by geographic region.
That IDC’s numbers were estimates only was clear when comparing the research firm’s forecast to Apple’s stated sales for the first quarter. Prior to April 26 — when Apple said it had sold 4.03 million Macs worldwide – IDC had projected global Mac shipments at 4.47 million, or about 10% too high.
Facebook Inc said that it had made some tweaks to the procedures for its “Trending Topics” section after a news report alleging it suppressed conservative news prompted a U.S. Congressional demand for more transparency.
The company said an internal probe showed no evidence of political bias in the selection of news stories for Trending Topics, a feature that is separate from the main “news feed” where most Facebook users get their news.
But the world’s largest social network said in a blogpost that it was introducing several changes, including elimination of a top-ten list of approved websites, more training and clearer guidelines to help human editors avoid ideological or political bias, and more robust review procedures.
Earlier this month, a former Facebook contractor had accused the company’s editors of deliberately suppressing conservative news. The allegations were reported by technology news website Gizmodo, which did not identify the ex-contractor.
The report led Republican Sen. John Thune to write a letter demanding that the company explain how it selects news articles for its Trending Topics list.
Two days after Thune’s letter, Facebook published a lengthy blogpost detailing how Trending Topics works even though it rarely discloses such practices. Previously, it had never discussed the inner workings of the feature, which displays topics and news articles in the top right hand corner of the desktop homepage for its more than 1.6 billion users.
Facebook said its investigation showed that conservative and liberal topics were approved as trending topics at nearly identical rates. It said it was unable to substantiate any allegations of politically motivated suppression of particular subjects or sources.
But it did not rule out human error in selecting topics.
“Our investigation could not fully exclude the possibility of isolated improper actions or unintentional bias in the implementation of our guidelines or policies,” Colin Stretch, Facebook’s General Counsel, wrote in a company blogpost.
Facebook Chief Executive Mark Zuckerberg met last week with more than a dozen conservative politicians and media personalities to discuss issues of trust in the social network.
Almost every sci-fi telivision program has tablets and monitors which are transparent and it seems that Samsung has finally build them. The only problem is that they are not that great to use.
Samsung unveiled the first commercial installation of its cutting-edge mirror display at an upscale hair salon in Seoul, South Korea. The 55-inch display units act as a mirror while playing media over the mirrored image.
The display represents a (90%) transparent layer over an underlying mirror, and is a genuinely transparent display. The Planar LookThru OLED Series offered something similar but cost too much for the great unwashed to use.
Using Intel 3-D camera technology, Samsung’s displays can also show customers in different hair styles, colors and trends, allowing the hairdressers at the Leekaja Hairbis’ Jamsil salon to provide customized, interactive consultations with their clients. Samsung expects mirror displays to be used in retail, interior design, furniture and fashion markets in the future. Similar 55-inch Samsung mirror displays will be available for purchase worldwide in fall 2016.
The Samsung mirror display ML55E provides 90 per cent transparency and 55 per cent reflectivity, designed to minimize visual distraction and provide clarity, both in the reflective mirror surface and in the media content overlays. It has been suggested that the technology could be a money spinner – one study shows the market for plastic and flexible OLED displays is expected to rise to $16 billion by 2020, with TV and industrial/professional use to make up half of the market share.
But the tech is still pretty expensive. One unbranded transparent OLED screen will set you back $1190.00. But there is another problem. Transparent OLED displays might work in sci-fi movie directors, but that is because they allow the camera to interact better with actors in a hard to film situation. Practically though see-through displays which have no touch capability are all really only useful in the exhibition sector.
The changes will be aimed at enterprises, the only customer group Microsoft recommends running IE11 in the new operating system.
“We recognize that some enterprise customers have line-of-business applications built specifically for older web technologies, which require Internet Explorer 11,” the company said in a blog post.
Previously, Microsoft included “Enterprise Mode” in Windows 10, a feature that lets an IT staff limit IE11′s operation to specific legacy websites or web apps.
Starting with the Anniversary Update — Microsoft’s name for the one major upgrade it will deliver for 10 this year — the “interstitial” page, one that pops up between running Edge and IE11 when Enterprise Mode kicks in, will vanish.
Currently, a switch from Edge to IE11 opens a page that states, “This website needs Internet Explorer 11″ before IE11 fires up. With the Anniversary Update, the interstitial will no longer appear: IE11 will simply open atop Edge when the user steers to a site or app on the Enterprise Mode whitelist.
The same no-interstitial-page behavior will take place when a worker running IE11 types in an URL that is not on the list: Edge will open without a pause.
Microsoft will also introduce a new group policy for IE11 that will limit the browser’s use to only those sites on the whitelist, barring users from running IE11 for the bulk of their browsing. “Enabling this setting automatically opens all sites that are not included in the Enterprise Mode Site List in Microsoft Edge,” Microsoft said.
IE and Edge have a rapidly-shrinking share of the browser market, but the former will remain important to businesses with older apps and customized internal sites, which unless rewritten will require the older browser. Together, IE and Edge were run by 41.3% of the world’s users in April, a new low that dropped Microsoft into second place behind Google’s Chrome browser.
HelloTech will combine its network of about 150 college students who provide on-demand tech repair to Southern California consumers with Geekatoo’s U.S. network of about 5,000 technicians, the companies said in a joint statement.
The merger connects HelloTech with Geekatoo’s national market and provides Geekatoo with more access to venture capital funding, HelloTech co-founder Richard Wolpert said in an interview.
HelloTech, which launched about a year ago, has raised $17 million from investors, while 5-year-old Geekatoo has raised close to $3 million.
“You could either use capital to expand really quickly or you could merge with a company like Geekatoo that had already spent money doing this,” said Mark Suster, managing partner at Upfront Ventures, which backed HelloTech.
The new company keeps the HelloTech name and will be led by Wolpert. He said the deal was a stock transaction, rather than a cash payment, but declined to provide further details.
Both companies dispatch in-home tech support within hours of a request to fix a wonky printer, install a new TV or troubleshoot WiFi problems, among other services.
HelloTech hit a few bumps last year after launching, with some negative customer feedback that its workforce of predominantly college students was unprofessional.
Wolpert said the company has worked out the glitches. HelloTech has a five-star rating on customer review site Yelp.
Geekatoo Executive Chairman Christian Shelton saw demand for tech services rising as more people add internet-connected devices – such as the smart thermostat Nest or WiFi camera Dropcam – to their homes.
The U.S. tech support industry makes about $30 billion in annual revenue, according to research by Parks Associates, a consulting firm.
“The opportunity is massive,” Wolpert said.
The company’s main competition is Geek Squad, a tech support service founded in 1994 and owned by big-box retailer Best Buy.
HelloTech targets baby boomers with disposable income to spend on new gadgets and someone to help get them up and running.
“There is enormous wealth in the baby boomer generation,” Suster said, and their “digital lives are becoming increasingly complicated.”
The SWIFT network itself is still secure, it insisted in a letter to banks and financial institutions. However, some of its customers have suffered security breaches in their own infrastructure, allowing attackers to fraudulently authorize transactions and send them over the SWIFT network, it said.
That’s the best explanation so far for how authenticated instructions were sent from Bangladesh Bank to the U.S. Federal Reserve Bank of New York over the SWIFT network, ordering the transfer of almost $1 billion. The Fed transferred around $101 million of that before identifying an anomaly in one of the instructions. Only $20 million of that has so far been recovered.
“While customers are responsible for the security of their own environment, security is our top priority and as an industry-owned cooperative we are committed to helping our customers fight against cyber-attacks,” SWIFT said in the letter.
SWIFT wants its customers to come forward with information about other fraudulent transfers made using their SWIFT credentials, to help it build a picture of how the attackers are working.
It’s making more than a polite request: It reminded its customers that they have an obligation to provide such information under the terms of their contract, and also to help SWIFT identify, investigate and resolve problems, including by providing diagnostic information following an incident.
SWIFT promised its customers it would share new information about malware or other indicators of compromised systems. It said it would add such information to a restricted section of its website, tacking it onto knowledge base tip number 5020928, “Modus Operandi related to breaches in customer’s environment.”
Nvidia has been talking about its Tesla M10 GPU designed to run on the latest version of the company’s GRID technology.
For those who came in late, GRID technology is supposed to give servers a kick in the graphics back-end. It powers virtual desktops and support cloud-powered gaming.
Nvidia says the Tesla M10 GPU can support up to 64 desktops per board and 128 per server with two boards. This means shedloads of virtual machines which are potentially dead and alive.
The new graphics card ccan support Citrix’s XenApp and virtual PCs running Windows, or power virtual workstations that need the performance for professional graphics work.
The M10 is a bit like the M6 and M60 as a GPU accelerator – unlike the M10 motorway which is a disappointingly short road connected the M1 to the A414 just south of St Albans.
Companies making use of virtual machines or looking to substitute hardware for more efficient virtual systems can access the GRID and Tesla tech for less than $2 per month per user for use with virtual apps and remote desktop sessions, and the firm will provide virtual PCs for less than $6 per month per user.
Finland’s biggest company has cut thousands of jobs in its home country over the past decade as its once-dominant phone business was eclipsed by the rise of smartphone rivals.
Nokia started the latest cost cutting program in April and is targeting 900 million euros ($1 billion) of operating cost synergies from the Alcatel deal by 2018.
The company has declined to give an overall figure for global job cuts, but has said it in talks with employee representatives in about 30 countries.
Nokia employs about 104,000 people worldwide, with about 6,850 in Finland, 4,800 in Germany and 4,200 in France.
Orcs Must Die! Studio Robot Entertainment is a rare breed nowadays – in an age where you’re either indie or AAA, the Plano, Texas-based company (one of several Texas developers that rose from the ashes of Age of Empires studio Ensemble) has managed to succeed as a mid-sized outfit. When Robot was formed in 2009, the company operated on a small scale, but things really changed when it landed a major investment from Chinese media giant Tencent in 2014. That enabled Robot to scale up and to benefit from Tencent’s knowledge at the same time.
“We made the first Orcs Must Die! as a semi-indie studio. We were about 40-45 people. We’re about twice that size now. And we were able to do Orcs Must Die! and Orcs Must Die! 2 with that. We kind of kept following the franchise and following what the fans were asking for in that game and we knew the next version was going to be bigger. We had to make a strategic decision – were we going to stay small and try to do another small version of that game or did we want to be ambitious and try to do something a little bit bigger? And that was going to necessitate a different type of arrangement for us to find financing. Because, you know, just selling a $15 or $20 game on Steam over and over is tough to support a studio to make a bigger game,” Robot CEO Patrick Hudson told GamesIndustry.biz.
“We also did some licensing deals for this game. As an online game, we didn’t necessarily have an ambition of setting up a European publishing office or an Asian publishing office. So we went to Europe and we partnered up with GameForge and licensed the rights for them to publish the game for us. And that comes with some advances and license fees, which help us make the game. We did the same thing with Tencent in China and that led to an investment. So we are in that mid-space. I think you’re right that there are fewer people in that space right now. It would probably be harder for us to stay in that space if we didn’t have really strong partnerships with folks like GameForge and Tencent.”
Investments and partnerships can clearly make a difference to any game company, but it’s also easy to mismanage a studio’s growth. Before you know it, one department doesn’t know what the other is doing, and things spiral out of control.
“It’s all in how you manage it. You’re either afraid of that growth or you embrace it, put a process and structure in place to allow for that. There’s no question we have to run our studio differently at 90 people than we did at 45. There’s more structure in place, there are more layers of leadership to help the project along. We’ve done a decent job of managing the growth… We went through the same kind of growth curve at Ensemble and we actually spent a lot of time talking about what went well, what didn’t go well, ‘What did we learn from that experience that we could have managed the growth better, how do we apply that to Robot?’ So we try to be a little bit smarter about that. Talking to other friendly studios [helps also] – ‘Hey, what did you guys do through this kind of growth? What pains did you experience? What did you learn?’ So we’ll grow as much as it takes to support Orcs Must Die! or as little to support it,” Hudson continued.
While everyone was devastated when Microsoft seemingly shut down a successful Ensemble Studios for no good reason, Hudson takes it as a learning experience.
In Ensemble’s case, Hudson discovered that scale ultimately held back some of its better talent. “Age of Empires attracted a lot of really good game talent to the studio, either people who were starting fresh in the games industry and learned how to make great games inside of Ensemble or we recruited really talented people to Dallas to work on the Empires franchise and, ultimately, Halo Wars. So we had just a tremendous amount of pent up talent in what was not a huge studio. At its peak it was 120 people. So it was very densely populated with talent. When you’re a studio that size, you have a lead structure within each department, but not everybody gets a chance to take those leadership positions and do their own games. Once Ensemble went away, you saw all these talented people go off in different places and show what they were capable of,” he remarked.
Working at Ensemble instilled a certain level of dedication to quality in all the developers who worked there too. “We held ourselves to a really high standard of making games that everyone took with them to their next places. I would say, in addition to that… all of us worked for another six years for Microsoft post-acquisition, so we got to learn the industry as both indie developers and inside a publisher. We got to learn the entire space, how the whole ecosystem is close to the publishing side. So that was a very valuable experience that maybe a lot of other devs don’t get,” Hudson said.
There’s no animosity or regret about Ensemble either, as far as Hudson is concerned: “Six years is a long time to be with a company post-acquisition. It was actually, for the most part, six good years. Microsoft treated us well. I think we worked well with the people we worked with at Microsoft. You do see some [studios] that get acquired and they’re gone within a year or two. We didn’t have that experience. I kind of view six years as a nice success.”
Perhaps the greatest lesson that Hudson and Robot have learned, even before the rise of Kickstarter and Steam Early Access, is that listening and responding to a vibrant community is critical. Discoverability has become a nuisance to deal with, and you need the fans behind you in order to succeed. If you have expectations that a platform holder will feature you, your marketing strategy needs an overhaul.
“As some of those previous PC developers that came into mobile are now migrating back to PC, discoverability on PC has become not quite as bad as mobile, but it’s not easy. There’s a lot of content on Steam now. There’s no easy space. Games is more competitive and a harder business than it’s probably ever been. There’s just a lot of great developers out there making a lot of great content and there’s just no barriers to putting your content out there to players, and players move quickly from game to game. They’re going to seek the best content,” Hudson noted.
He continued, “When I talk to the Valve or Apple or Google folks, they know the problem. They see it. But it’s an almost impossible problem to solve… Everyone wants to be featured, right? It’s funny, when you talk to a new mobile developer and be like, ‘Hey, we’re gonna make this great game. We’re gonna be featured.’ Probably not. You’re probably not going to be featured. Unless you’re doing something really cool and innovative and very different that really shows off the platform.
“They all have different programs to try and help you get noticed but you can’t make that the core of your strategy. It’s really up to you to make a great game. If you don’t have a marketing budget to cultivate a community, start with a small community, really cultivate it and listen to them and speak to them and let them organically grow. It’s not the platform holder’s job to make it successful.”
Beyond building a robust community, selecting the right business model for your game is crucial. While free-to-play is almost the default option in today’s market, Hudson said that premium games are coming back too.
“We really do think of it as a case-by-case. There are interesting trends in the market where you’re seeing paid games come back in certain areas – even in China where we’re seeing an uptick in paid games, customers in China buying paid games. [That's] never happened before. So it’s really going to depend on the game, the needs of the game,” he commented.
For Orcs Must Die! Unchained, which just entered an open beta about a month ago, free-to-play just made sense for Robot, as it’s a big multiplayer MOBA-style tower defense game; Robot wants as many people online for matchmaking as possible. Hudson and Robot have tried free-to-play before with Hero Academy in 2012, but he fully admitted, “We made a ton of mistakes, we didn’t really know what we were doing. It was a very successful game critically. It probably should’ve been a little more successful for us commercially, but we learned those lessons and hopefully we’re applying some of those.
“[Unchained] will be our first big free-to-play PC title. And we get a lot out of our partners too. GameForge has been operating free-to-play titles forever. Tencent has been operating free-to-play titles forever and we really lean on their expertise and we ask them to be involved with us as we design the game. The nice thing about both of those partners is… monetization follows. They start with making a great game, get the players around, keep the players around, [and then] hopefully they’ll pay you down the road. But don’t solve for money up front. So we’ll see. This will be our first foray into it. We’ll make a few more mistakes I’m sure but hopefully we learn quickly.”
Right now Robot remains 100 percent committed to Orcs Must Die! and the studio is bringing the game to PS4 later this year, but that doesn’t mean it expects to be pigeonholed with that one franchise. Hudson said that Robot continues to brainstorm new IP ideas, but nothing has made it too far along in development to warrant a release. “We’ll definitely do a new IP again. We started a couple of prototypes in the past few years that haven’t panned out. It happens all the time, right?” he said, adding that the company also remains interested in mobile but is “very cautious.”
“I think what’s interesting about mobile over the last couple of years is how non-dynamic the market is as far as the top games. The games that have lived in the top charts have been there now for 2 or 3 years. They get there and they stay there and they’re really good at staying there and it’s hard to break in and become the new thing. There are some good case studies for that. Certainly not nearly as many as there are on PC,” he said.
Hudson on VR
Likewise, virtual reality, although enticing, is just too risky for a studio like Robot, Hudson noted.
“It comes back to a company our size and where we sit. For us to overinvest in a market where it’s hard to know what the growth curve is going to be would be pretty risky at our size. We can’t afford to be wrong on something this new and this different… We love the options it provides for new and compelling experiences in games. We’ve brainstormed plenty of ideas for Orcs Must Die! in VR and we’ve got some pretty good ones, but it’ll be a while before we seriously invest in it,” he said.
Hudson joked that Robot is “living vicariously” though a couple of ex-Ensemble studios in Dallas that are working on VR now.
A conservative and cautious approach is probably one of the reasons Robot has managed to survive in an increasingly challenging environment. Even for eSports – an area of the industry that Orcs Must Die! clearly could excel in – Hudson isn’t jumping in headfirst.
That being said, Hudson is definitely optimistic about eSports as a sector. “I think it’s going to become an increasingly large aspect of the industry. And there will be the games that work and the games that don’t work for it. There will be a lot of companies chasing it and probably crash on the rocks trying to get there, but it’s going to continue to grow. I think you’ll see it across platforms too. I think you’ll continue to see eSports be popular in mobile. It’ll continue to grow there. You think of it as a PC thing now but it’s not. I think it’s going to encompass all aspects of games,” he said.
Figures from Mercury Research show that AMD appears to be clawing back some market share.
Of course market share does not mean profits, but it is the sort of news that AMD needs. Particularly, it does not appear that AMD is doing that much.
Mercury Research’s latest GPU market report, show that in the first quarter overall graphics unit volumes declined by 10.2 per cent in comparison to last year. However AMD gained discrete GPU market share.
This surge was on the back of AMD’s Radeon R9 Series GPUs as well as AMD’s revitalised driver development strategy. It clawed back 1.8 share points in desktop discrete graphics (that is 22.7 per cent) and 7.3 share point jump in notebook discrete, moving to 38.7 per cent share. Better than a poke in the eye with a short stick and could provide a bit of momentum when AMD’s next generation Polaris Architecture-based 14nm discrete graphics products are released this quarter.
The findings confirm what Wells Fargo analyst David Wong said earlier this week. He added that AMD has modeled for sequential growth, but Nvidia has guided for a 10 per cent sequential decline in sales for the quarter ended April 2016.
This suggests that what Nvidia has lost has been gained by AMD. If AMD manages to build momentum, it could pose a serious threat to Nvidia and expose the green goblin’s lack of GPU variety in the mid-tier. In order to retain its market share, Nvidia needs to come up with tactics to re-establish its dominance via product differentiation and feature incorporation.
The announcement was posted on a dark market website called TheRealDeal by a user who wants 5 bitcoins, or around $2,200, for the data set that supposedly contains user IDs, email addresses and SHA1 password hashes for 167,370,940 users.
According to the sale ad, the dump does not cover LinkedIn’s complete database. Indeed, LinkedIn claims on its website to have more than 433 million registered members.
Troy Hunt, the creator of Have I been pwned?, a website that lets users check if they were affected by known data breaches, said it’s highly likely for the leak to be legitimate. He had access to around 1 million records from the data set.
“I’ve seen a subset of the data and verified that it’s legit,” Hunt said.
LinkedIn suffered a data breach back in 2012, which resulted in 6.5 million user records and password hashes being posted online. It’s highly possible that the 2012 breach was actually larger than previously thought and that the rest of the stolen data is surfacing now.
LinkedIn did not immediately respond to a request for comment.
Attempts to contact the seller failed, but the administrators of LeakedSource, a data leak indexing website, claim to also have a copy of the data set and they believe that the records originate from the 2012 LinkedIn breach.
When the 6.5 million LinkedIn password hashes were leaked in 2012, hackers managed to crack over 60 percent of them. The same thing is likely true for the new 117 million hashes, so they cannot be considered safe.
Worse still, it’s very likely that many LinkedIn users that were affected by this leak haven’t changed their passwords since 2012. Hunt was able to verify that for at least one HIBP subscriber whose email address and password hash was in the new data set that is now up for sale.
Many people affected by this breach are also likely to have reused their passwords in multiple places on the Web, Hunt said via email.
Moving forward with his attempt to attract Indian customers and developers, Apple’s CEO Tim Cook announced that the company was setting up a new development center for its Maps product in Hyderabad in south India.
Apple earlier on Wednesday announced it would set up by early next year a facility in Bangalore to focus on helping developers on best practices and to improve the design, quality and performance of their apps on the iOS platform.
Cook is on his first visit to India, where the company saw a 56 percent year-on-year growth in iPhone sales in the first quarter even as its global iPhone sales and overall revenue dropped.
Apple’s new center will focus on the development of Maps for Apple products such as the iPhone, iPad, Mac and Apple Watch. The investment will accelerate Maps development and create up to 4,000 jobs, the company said.
The Cupertino, California, company did not disclose the size of its investment in the center though some reports have placed the figure at $25 million.
A large number of U.S. companies, including Texas Instruments, Oracle, Microsoft and IBM, have set up software, chip design and product development centers in India, to tap the country’s large pool of engineers.
“The talent here in the local area is incredible and we are looking forward to expanding our relationships and introducing more universities and partners to our platforms as we scale our operations,” Cook said in a statement.
India is the third-largest smartphone market in the world, after China and the U.S., according to Gartner research director Anshul Gupta.
Alphabet’s Google Inc introduced us to its answer to Amazon’s Alexa virtual assistant along with new messaging and virtual reality products at its annual I/O developer conference on Wednesday, doubling down on artificial intelligence and machine learning as the keys to its future.
Google Chief Executive Sundar Pichai introduced Google Assistant, a virtual personal assistant, along with the tabletop speaker appliance Google Home.
He also unveiled Allo, a new messaging service that will compete with Facebook’s WhatsApp and Messenger products and feature a chatbot powered by the Google Assistant. Allo, like WhatsApp, will also have end-to-end encryption when it is rolled out this summer.
Amazon’s Echo, a surprise hit that has other tech giants racing to match it, uses a virtual assistant called Alexa, a cloud-based system that controls the Echo speaker and responds to voice-controlled commands by users.
Like Alexa, Google Assistant can search the internet and adjust your schedule. However, Pichai said Google Assistant can use images and other information to provide more intuitive results.
“You can be in front of this structure in Chicago and ask Google who designed this and it will understand in this context that the name of that designer is Anish Kapoor,” said Pichai, pointing toward a photo of Chicago’s Cloud Gate sculpture.
For Google Home, the Google Assistant merges with Chromecast and smart home devices to control televisions, thermostats and other products. Google did not offer a specific release date or pricing for Google Home, saying only that it will be available later this year.
Intel has scored a more significant chunk of the upcoming iPhone 7 which is due to be released this year.
Digitimes deep throats claim that Intel will supply half the modem chips for use in the new iPhones slated for launch in September 2016.
Intel will itself package the modem chips for the upcoming new iPhones, but have contracted Taiwan Semiconductor Manufacturing Company (TSMC) and tester King Yuan Electronics (KYEC) to manufacture the chips, the sources said.
Qualcomm is currently the supplier of LTE modem chips for the iPhone, but Apple has been keep to avoid focusing on one supplier. Still, the figure of half the iPhone 7′s is much more than many expected. It is a pity for Intel that the iPhone 7 is not expected to be a big seller – mostly because there is little new under the bonnet and it looks the same as the iPhone 6S.