“Most of the developers behind apps that are found to violate our policies have good intentions and agree to make the necessary changes when notified,” said Todd Brix, general manager for the Windows Store, in a blog post yesterday. “Others have been less receptive, causing us to remove more than 1,500 apps as part of this review so far.”
The Windows Store is the official source of Windows 8′s (and 8.1′s) “Modern,” née “Metro” apps, the touch-based programs designed for tablets and touch-enabled notebooks.
Earlier this year, Brix’s team changed Windows Store apps’ certification — the process under which apps are admitted to the market — to require newly-submitted programs be clearly named, properly categorized and appropriately identified with an icon. Those modifications were made, said Brix, to “better ensure that apps are named and described in a way that doesn’t misrepresent their purpose.”
The same requirements have now been extended to apps already in the store.
The timing of Brix’s blog and Microsoft’s efforts to cleanse the Windows Store was no coincidence: More than a week ago, How-To Geek described its probe of the store in a piece titled ”The Windows Store is a Cesspool of Scams — Why Doesn’t Microsoft Care?”
In the story, How-To Geek pointed out worthless apps, some as expensive as $8.99, that did little more than point users to links for downloading Apple’s iTunes (free), Mozilla’s Firefox (also free) and VideoLAN’s VLC Player (yes, free). The publication also found fake — and paid — versions of Adobe’s Flash Player, Google’s Picasa, King’s Candy Crush Saga and Mojang’s Minecraft.
How-To Geek blamed Microsoft for the scam-app pollution. “Here’s one of the most shocking parts of this. People from Microsoft are actually examining each of these scammy apps, checking their content, and approving them,” the site said, pointing out pertinent parts of Microsoft’s certification process.
The apps How-To Geek fingered have been removed from the Windows Store, presumably as part the 1,500 Brix claimed had been bounced out.
How-To Geek’s story was widely cited by other websites, blogs and publications last week, reigniting charges that the Windows Store was packed with junk.
A quick look at MetroStore Scanner, which tracks each day’s new and updated apps, showed that Brix and his team have their work cut out for them. On Tuesday, according to MetroStore Scanner, 12 copies of the free KMPlayer, a media player owned by a Korean TV streaming company, were published to the Windows Store. However, the dozen KMPlayer copies — all using the transparently copycat name of “KM* 5.1 Player” but each with a different icon — were priced at either $0.99 or $1.99.
The real KMPlayer is currently at version 3.9.
MetroStore Scanner’s tally of the number of apps in the Windows Store was approximately 172,000 as of late Wednesday, meaning that the apps removed so far represented less than 1% of the total in the e-mart.
Samsung Electronics Co Ltd on Thursday debuted what it said was the first smartwatch capable of making and receiving calls without a mobile phone nearby, in the South Korean firm’s latest effort to find a new growth driver.
The world’s biggest smartphone maker has been pushing hard to develop the wearable devices market as it looks to counter slowing earnings in its mobile division, which led to weaker-than-expected second-quarter earnings.
Samsung is hardly alone in pushing wearables, which have yet to catch on with consumers. Rival Apple Inc is expected to launch its own device this year and LG Electronics Inc on Thursday announced its new G Watch R smartwatch featuring a circular plastic OLED screen, a stainless steel frame and leather strap.
Samsung’s new smartwatch, called the Gear S, differs from its predecessors with a bigger 2-inch (5 cm) curved display and offers features like WiFi connectivity, pedestrian navigation and a built-in GPS. This device will run on Samsung’s nascent Tizen operating system.
Samsung said the Gear S will start selling from October. It did not give details on pricing or where it will be available.
LG said its G Watch R will launch in key markets in the fourth quarter, without indicating a price.
Bitcoin is gaing greater acceptance at U.S. online merchants including Overstock.com and Expedia, as customers use a digital currency that just a few years ago was virtually unknown but is now showing some staying power.
Though sales paid for in bitcoin so far at vendors interviewed for this article have been a fraction of one percent, they expect that as acceptance grows, the online currency will one day be as ubiquitous as the internet.
“Bitcoin isn’t going anywhere; it’s here to stay,” said Michael Gulmann, vice president of global products at Expedia Inc. in Seattle, the largest online travel agent. “We want to be there from the beginning.” Expedia started accepting bitcoin payments for hotel bookings on July 11.
Until recently a niche alternative currency touted by a fervent group of followers, bitcoin has evolved into a software-based payment online system. Bitcoins are stored in a wallet with a unique identification number and companies like Coinbase and Blockchain can hold the currency for the user.
When buying an item from a merchant’s website, a customer simply clicks on the bitcoin option and a pop-in window appears where he can type in his wallet ID number.
Still, broad-based adoption of bitcoin is at least five years away because most consumers still prefer to use credit cards, analysts said.
“Bitcoin is a new way of making payments, but it’s not solving a problem that’s broken,” said George Peabody, payments consultant at Glenbrook Partners in Menlo Park, California. “Retail payments aren’t broken.”
There are also worries about bitcoin’s volatility: its price in U.S. dollars changes every day.
That risk is borne by the consumer and the bitcoin payment processor, such as Coinbase or Bitpay, not the retailer. The vendor doesn’t hold the bitcoin and is paid in U.S. dollars. As soon as a customer pays in bitcoin, the digital currency goes to the payment processor and the processor immediately pays the merchant, for a fee of less than 1 percent.
“We don’t have to deal with the actual holding of the bitcoin: it’s the payment processor that takes the currency risk for us,” said Bernie Han, chief operating officer at Dish Network Corp, in Englewood, Colorado. “That’s what makes it appealing for us and I guess for other merchants as well.”
VMware has released its Workplace Suite — a combined platform to deploy and manage applications and desktops from the cloud to laptops, smartphones, tablets, or whatever. The suite comes as part of a partnership with Google and NVIDIA, VMware has been showing the world the ability for VMware Workplace Suite to stream even graphics-intensive Windows applications to Google Chromebooks.
VMware is billing this as an initiative to bring data and applications closer to the places users actually want to access them. VMware CTO Ben Fathi said that the new VMware Workplace Suite takes advantage of three existing VMware products: Tools for application, device, and content management as well as secure cloud file storage that comes from the January acquisition of enterprise mobile management company AirWatch. It also has bits of VMware Horizon for desktop-as-a-service; and the acquisition CloudVolumes for app delivery.
VMware claims it can deliver a consistent experience across platforms with a single sign-on for end-users across as many apps as IT wants to administrate. VMware is pushing the hybrid cloud model hard, and is talking about deployment across a company’s internal data centre and the vCloud Air platform.
The net benefit of a hybrid deployment would be to keep your VMware Workplace Suite closer to any on-premises data silos like SharePoint or SAP while still getting cloud scalability. The target of the software would be the health industry, where a doctor may have to move between offices and hospitals without access to their same application.
Google and Nvidia takes advantage of a Chromebook’s internal Nvidia GPU and the grid graphics cloud. VMware also showed off something called Project Meteor, which the company claims is an industry first, “next generation” solution for delivering a full virtual desktop-as-a-service to any HTML5 browser. This will mean you can have the same desktop across multiple devices.
Electric carmaker Tesla Motors is searching for security researchers to hack its vehicles. The Silicon Valley based high-tech auto maker will hire up to 30 full-time hackers whose job will be to identify and resolve vulnerabilities in the sophisticated firmware that controls its cars.
“Our security team is focused on advancing technology to secure connected cars,” a company spokesman said via email. The focus is on “setting new standards for security and creating new capabilities for connected cars that don’t currently exist in the automotive industry. The positions are full time, and we will have internship opportunities as well.”
Tesla’s cars are among the most digitally connected vehicles in the industry with the battery, transmission, engine systems, climate control, door locks and entertainment systems remotely accessible via the Internet.
So the company has a lot at stake in ensuring that the connectivity that allows its vehicles to be remotely managed doesn’t also provide a gateway for malicious hackers.
Security researchers have already shown how malicious attackers can break into a car’s electronic control unit and take control of vital functions including navigation, braking and acceleration.
In 2013, two researchers at the Defense Advanced Research Projects Agency (DARPA) showed how they could take control of a vehicle through the controller area network (CAN) used by devices in a car to communicate with each other. The researchers showed how attackers could send different commands to a car and cause it to brake or accelerate suddenly or jerk its steering wheel in different directions.
In that study, the researchers needed physical access to the CAN bus to carry out the attack. However, researchers have noted that similar attacks can be carried out wirelessly by accessing the CAN bus through Bluetooth connections, compromised Android smartphones and vehicle tracking and navigation systems like OnStar.
Such concerns have begun gaining wider attention with the federal government’s plans to require all vehicle manufacturers in the U.S. to incorporate vehicle-to-vehicle (V2V) communications capabilities in all light vehicles over the next few years.
The goal is to have a standard in place that would allow vehicles to automatically exchange information, such as speed and location data, with each other, with a view to avoiding collisions.
Tesla has been among the most proactive carmakers in addressing potential security threats. It was the only automaker to attend the recent Def Con security conference in Las Vegas, where a security executive took the opportunity to promote the company’s responsible vulnerability reporting program and to recruit new team members.
First there was the iPad at around 10 inches and then there was the iPad Mini that is closer to 8 inches. Now Apple Inc is gearing up to roll out a larger, 12.9-inch version of its once dominant iPad for 2015, with production set to begin in the first quarter of next year, Bloomberg cited people with knowledge of the matter as saying on Tuesday.
The report comes as Apple struggles with declining sales of its tablets, which are faltering as people replace iPads less frequently than expected and larger smartphones made by Samsung Electronics Co Ltd and other rivals have taken a bite out of its sales.
Apple has been working with its suppliers for over a year on larger touch-screen devices, Bloomberg cited the sources as saying.
It is expected to introduce larger versions of its 4-inch iPhone next month, although the company has not publicized plans for its most important device.
Apple was not immediately available for comment.
Apple has agreed to replace some iPhone 5 batteries free of charge, claiming that “a very small percentage” of the smartphones needed to be charged more often and that those charges were quickly exhausted.
The program, which was announced last week, only in a support document published on Apple’s website, offered free battery replacements for iPhone 5 devices that “suddenly experience shorter battery life or need to be charged more frequently.”
According to Apple, the affected phones were sold between September 2012 and January 2013, and “fall within a limited serial number range.” The Cupertino, Calif. company also said that only “a very small percentage” of iPhone 5 devices were impacted.
Computerworld‘s experience was different. Out of an admittedly small sample — three iPhone 5 phones bought during the stretch in question, each several weeks apart — two were eligible for the battery replacement. Neither of the two that qualified, however, had required more charging than was normal for a nearly-two-year-old iPhone, nor did their batteries drain any faster than the third, ineligible, device.
Apple started selling the iPhone 5 on Sept. 21, 2012. It retired the model last year when it was replaced by the iPhone 5S and 5C.
This was not the first time that Apple has dealt with iPhone battery issues. In October 2013, the company confirmed that it was contacting a “very limited” number of iPhone 5S owners and offering them a replacement phone.
In both 2009 and 2011, iPhone users also reported battery-draining problems with their iPhone 3GS and iPhone 4S devices, respectively.
Customers can check their iPhone 5 for battery replacement eligibility onApple’s website by entering their device’s serial number. That can be found under Settings/General/About.
Until Friday, Aug. 29, the replacement deal will be available only in the U.S. and China; on that date, other countries will come online.
Australian airlines Qantas Airways Ltd and Virgin Australia Holdings Ltd said passengers may use mobile phones and tablets during their flights, after a regulator relaxed a ban on electronic devices on planes.
The airlines said they would begin allowing passengers to use personal electronic devices for the duration of their flight after Australia’s Civil Aviation Safety Authority followed a similar ruling from the U.S. Federal Aviation Administration in 2013.
The Australian airlines will hope giving customers almost continuous access to personal devices will increase their appeal as they engage in a price war with each other and other market participants. Currently, passengers are forced to switch off devices until the plane reaches cruising altitude.
The two domestic rivals are expected to post annual net losses later this week.
“We’re delighted to give Qantas customers the freedom and flexibility to use their personal electronic devices from the moment they board the plane until they disembark,” Qantas Domestic chief executive officer Lyell Strambi said in a statement.
Virgin Australia chief customer officer Mark Hassell said the high number of passengers who travel with a smartphone or tablet shows “how valuable gate-to-gate access is to their overall travel experience”.
Amazon.com Inc has acquired live-streaming gamingnetwork Twitch Interactive for about $970 million in cash, reflecting Chief Executive Officer Jeff Bezos’ vision to transform Amazon into an Internet destination beyond its roots in retail operations.
The deal, jointly announced by the two companies, is the largest deal in Amazon’s 20-year history and will help the U.S. e-commerce company vie with Apple Inc and Google Inc in the fast-growing world of online gaming, which accounts for more than 75 percent of all mobile app sales.
The acquisition involves some retention agreements that push the deal over $1 billion, a source close to the deal told Reuters.
“Twitch will further push Amazon into the gaming community while also helping it with video and advertising,” Macquarie Research analyst Ben Schachter said in a note.
Twitch’s format, which lets viewers message players and each other during live play, is garnering interest as one of the fastest-growing segments of digital video streaming, which in turn is attracting more and more advertising dollars.
The deal, expected to close in the second half of the year, is an unusual step for Amazon, which tends to build from within or make smaller acquisitions. Tech rival Google was earlier in talks to buy Twitch, which launched slightly more than three years ago, one person briefed on the deal said.
Neither Amazon nor Twitch would discuss how the deal came together or comment on Google’s interest.
In an interview, Twitch Chief Executive Officer Emmett Shear said the startup contacted Amazon because its deep pockets and ad sales expertise would allow the startup to pursue its strategic objectives more quickly.
“The reason why we reached out to Amazon, the reason I thought working for Amazon, having Twitch being a part of Amazon, would be a great idea for us (because) they would give us the resources to pursue these things that we honestly already want to pursue and they’d let us do it faster,” Shear said.
Over 1,000 major enterprise networks and small and medium businesses in the U.S. have been compromised by a recently discovered malware package named Backoff and are probably unaware of it, the U.S. Department of Homeland Security (DHS) has said in a cybersecurity alert.
Backoff first appeared in October 2013 and is capable of scraping the memory contents of point of sales systems — industry speak for cash registers and other terminals used at store checkouts — for data swiped from credit cards, from monitoring the keyboard and logging keystrokes, from communicating with a remote server.
“Over the past year, the Secret Service has responded to network intrusions at numerous businesses throughout the United States that have been impacted by the “Backoff” malware,” the alert said. “Seven PoS system providers/vendors have confirmed that they have had multiple clients affected.”
The malware is thought to be responsible for the recent data breaches at Target, SuperValu supermarkets and UPS stores, and the Secret Service is still learning of new infections.
DHS first warned of Backoff in late July, when it noted the malware was not detectable my most antivirus software. That made it particularly difficult to stop, because much of the fight against computer viruses and malware rests on antivirus applications.
Most antivirus packages now detect Backoff, but DHS is advising network operators take immediate action to ensure they haven’t been affected.
“DHS strongly recommends actively contacting your IT team, antivirus vendor, managed service provider, and/or point of sale system vendor to assess whether your assets may be vulnerable and/or compromised,” it said. “The Secret Service is active in contacting impacted businesses, as they are identified, and continues to work with and support those businesses that have been impacted by this PoS malware.”
In many cases, hackers gained access to machines through brute-force attacks on remote log-in systems offered through companies like Microsoft, Apple and Google and other third-party vendors. Once inside, they were able to copy the malware to the machine and set it capturing credit card data.
The DHS asked that instances of it are reported to a local Secret Service field office.
Along with publishing some rather good games, Ubisoft has quietly been developing another important role over the past few years. Thanks to the outspoken nature of CEO Yves Guillemot and the company’s careful balancing of enthusiasm for new technologies and platforms with a decent degree of financial and management conservatism, Ubisoft has become a bellwether for the publishing industry. Perhaps a difference between French and American business culture plays a role, perhaps not; either way, where other firms equivocate and fall back on meaningless corporate double-speak, Ubisoft and its executives have developed a reputation for speaking openly and giving us an insight into what the publishing industry at large is actually thinking.
When Guillemot pronounces, then, that his company is no longer going to launch “mature” titles on Wii U – Watch_Dogs will be their last such effort, following the disappointing performance of Assassin’s Creed on the platform – you can safely bet that it’s not acting in isolation. What Ubisoft says in the open is almost certainly precisely the strategy being pursued by other publishers as well; they’re just more likely to try and veil it with empty platitudes about what a great partner Nintendo is and how important it is to the industry, effusive corporate praise which, once picked apart, actually carries no commitment of substance to the Wii U platform.
Nor should any such commitment be forthcoming. If mature cross-platform titles aren’t selling on the Wii U, which they are not, then publishers should feel no obligation to continue to develop them for that platform. If this were a two-horse race between rival platform holders, some publishers might be tempted to continue support for the lagging console just in order to keep the front-runner on its toes, but with three strong companies competing, that branch of thought no longer produces fruit. Wii U is on its own, in this regard. Just as Ubisoft will continue to publish Just Dance titles and their ilk on the platform, where they do very well, other publishers will also find casual or kids’ games in their line-ups which suit the Wii U – but support for “mature” or “core” games will disappear in short order. I wouldn’t expect to see many multi-platform core titles on Wii U from 2015 onwards.
This will cause wailing and gnashing of teeth, because wailing and gnashing of teeth is essentially what the games media and the fanboy frenzy is set up to provide. The death knell! The final nail in the coffin! Vultures circle overhead! Once the core-game supply for Wii U completely dries up and other publishers admit to pursuing exactly the same policy as Ubisoft, headline writers will fall over themselves to drag out death-related imagery that would make a teenage goth poet blush. We know this, because it has happened before. Every Nintendo console since the SNES, in fact, has seen its third-party support fall off a cliff at some point in its life cycle. On each occasion, Nintendo’s failure to woo third-parties has been presented as a sign of inevitable doom.
Let’s lay it out, then; Nintendo’s home console platforms are terrible for third parties. They’ve been that way for twenty years and they’re not going to stop being that way any time soon. Honestly, it wouldn’t matter a tuppenny damn if Nintendo unveiled a PS4-beating HD console tomorrow; the business model, the branding and the market for Nintendo consoles is simply poison to the cross-platform “mature” mega-hit franchises like Call of Duty, GTA or Assassin’s Creed.
“Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games”
Purchasers of Nintendo home consoles fall broadly into two categories. You’ve got core gamers who buy a Nintendo console alongside another gaming device – either a Sony or Microsoft console, or a PC; and you’ve got “casual” gamers, including the family and child segments, who buy a Nintendo device because they trust the brand. Neither of those groups is actually all that keen to buy the latest Call of Duty on a Nintendo platform. Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games, but migrate back to their “primary” console to play mature cross-platform titles. Casual gamers don’t want to play mature cross-platform titles anyway. In both cases, they bought a Nintendo device to play Nintendo exclusives.
That’s exactly how Nintendo likes it. Nintendo consoles maintain pretty strong tie ratios – even the Wii, supposedly the dust-gatherer of the last generation, had a healthy software tie ratio – and the lion’s share of the games sold are Nintendo first-party games. It’s not that Nintendo “accidentally” builds consoles like the Wii and Wii U which are underpowered and “weird” compared with the other consoles of their era, then wrings its hands and wonders why third-parties aren’t launching loads of cross-platform games. Nintendo does this deliberately, building consoles that are custom-made to play Nintendo first-party games and which don’t risk being overrun by Call of Duty and its ilk and thus damaging or polluting the brand image which the company has carefully constructed over the past few decades. For Nintendo, the fact that Assassin’s Creed doesn’t sell too well on Wii U is a feature, not a bug, because it means that the company’s own first-party titles remain solidly in the spotlight and the brand image of the console remains Nintendo’s to control.
Of course, that approach begins to look a little less wise when the console in question fails to sell very well, leaving Nintendo’s first-party titles with only a limited audience to address – which is exactly what’s happened with the Wii U. Yet the solution isn’t to throw in the towel and simply copy what Sony does – an enterprise in which Nintendo would almost certainly be doomed to fail. Nintendo needs to find a solution to its current woes which actually suits Nintendo; something which leverages all the things the company is good at and rescues its market position without simply becoming a clone of its rivals or, worse, just another software publisher jostling for attention on the App Store.
The solution, perhaps unsurprisingly for a company with such a long history, may lie in the past. Nintendo doesn’t need or want a swathe of third-party multi-platform manshooters on the Wii U, and that’s absolutely fine. It does, however, need more breadth if not more depth in the Wii U’s software catalogue. The first-party games on the system are excellent, but it needs more of them, addressing more niches; maintaining Nintendo’s excellent quality standards while also exploring more genres, more aesthetics and more audiences.
Once upon a time, Nintendo used to do almost exactly that. It operated “second-party” studios within and outside Japan, most famously Britain’s Rare, which were independent but nestled under the wing of the platform holder, given access to Nintendo’s expertise, assets and finance in return for accepting creative guidance from Kyoto and publishing exclusively on Nintendo platforms. It also built relationships with publishers, mostly in Japan, which guaranteed exclusive titles to Nintendo systems on similar terms.
Some legacies of the second-party system remain. Bayonetta 2, which no other publisher or platform holder would fund, is a compelling Nintendo exclusive now; Hyrule Warriors, released in Japan last week, is a cross-publisher collaboration of a sort which the company should pursue more regularly. Yet these are mere echoes of a system which once guaranteed a strong flow of exclusive, high-quality titles to Nintendo platforms – titles which were different from the offerings on rival platforms, but compelling enough to ensure that gamers felt that they really, really needed a Nintendo console under the TV as well.
A resurrection and reinvigoration of second-party would make enormous sense for Nintendo today. It would look quite different to the system of the past in some regards; indie developers would have to form a big part of it, for example, although one could argue that Sony has already stolen a march on Nintendo in this regard with its policy of working closely with selected indie developers on PS4 and Vita. The scope would have to be as big as it once was if not bigger, though; studios around the globe, not just in Japan, with oversight from Kyoto but also enjoying the trust required both to build excellent new IP and to experiment with old properties. Rebuilding this system would require opening the Nintendo warchest, of course; and it would take time and patience, although both of those are qualities Nintendo has never lacked for. It would, however, do more that just giving Wii U a shot in the arm; it would set Nintendo up with a supply of IP and games that would sustain its platforms for generations to come.
The Linux Foundation has announced an online certification programme for entry-level system admininstration and advanced Linux software engineering professionals to help expand the global pool of Linux sysadmin and developer talent.
The foundation indicated that it established the certification programme because there’s increasing demand for staff in the IT industry, saying, “Demand for experienced Linux professionals continues to grow, with this year’s Linux Jobs Report showing that managers are prioritizing Linux hires and paying more for this talent.
“Because Linux runs today’s global technology infrastructure, companies around the world are looking for more Linux professionals, yet most hiring managers say that finding Linux talent is difficult.”
Linux Foundation executive director Jim Zemlin said, “Our mission is to address the demand for Linux that the industry is currently experiencing. We are making our training [programme] and Linux certification more accessible to users worldwide, since talent isn’t confined to one geography or one distribution.
“Our new Certification [Programme] will enable employers to easily identify Linux talent when hiring and uncover the best of the best. We think Linux professionals worldwide will want to proudly showcase their skills through these certifications and that these certificates will become a hallmark of quality throughout our industry.”
In an innovative departure from other Linux certification testing offered by a number of Linux distribution vendors and training firms, the foundation said, “The new Certification [Programme] exams and designations for Linux Foundation Certified System Administrator (LFCS) and Linux Foundation Certified Engineer (LFCE) will demonstrate that users are technically competent through a groundbreaking, performance-based exam that is available online, from anywhere and at any time.”
The exams are customised somewhat to accommodate technical differences that exist between three major Linux distributions that are characteristic of those usually encountered by Linux professionals working in the IT industry. Exam takers can choose between CentOS, openSUSE or Ubuntu, a derivative of Debian.
“The Linux Foundation’s certification [programme] will open new doors for Linux professionals who need a way to demonstrate their know-how and put them ahead of the rest,” said Ubuntu founder Mark Shuttleworth.
Those who want to look into acquiring the LFCS and LFCE certifications can visit the The Linux Foundation website where it offers the exams, as well as training to prepare for them. The exams are priced at $300, but apparently they are on special introductory offer for $50.
The Linux Foundation is a nonprofit organization dedicated to accelerating the growth of Linux and collaborative development. It is supported by a diverse roster of almost all of the largest IT companies in the world except Microsoft.
Tablets with low-resolution screens are already selling for $45 on Amazon, many of which have single- or dual-core processors from a Chinese chip company called Allwinner.
But the prices could fall under $35 when Allwinner ships its “fully formed” quad-core A33 chip for only $4, said analyst firm Linley Group in a newsletter this week.
The chip’s quad-core processors will deliver better performance than older chips, and be capable of supporting 1280 x 800 displays, the analyst group said. The chip is based on ARM’s Cortex-A7 design and has a Mali-400MP2 GPU, which is capable of rendering high-definition video.
The cheap tablets will likely come from no-name vendors in China, and won’t offer the bells and whistles of Samsung or Apple tablets, but they could increase price pressure on brand names like HP and Acer, which have entry-level tablets priced around $100.
They’ll be most suited to first-time buyers or users who aren’t picky about hardware or software but certainly not power users, said Jim McGregor, principal analyst at Tirias Research. That’s because they’ll likely have limited memory, storage and fewer ports than more expensive devices.
“Users eventually will move up in performance,” McGregor said.
The tablets would almost be disposable items, said Nathan Brookwood, principal analyst at Insight 64.
And they could be here soon.
Mass production of the chip has already begun and prototype tablets have already been built.
A lot would come from Shenzhen, China, where a bulk of the device development is taking place, said Brookwood.
“This Shenzhen ecosystem, it’s absolutely scary what they are doing,” he said. “They operate on very thin margins. The kind of margins that no U.S. vendor can think about running on.”
The no-name tablets usually don’t come with customer support, and some may not have the Google Play store.
Norwegian software maker Opera inked a deal to take over the browser building unit of Microsoft’s Nokia cellular phone unit and reported second-quarter earnings above expectations on Thursday, sending it shares sharply higher.
“We have signed a strategic licensing deal with Microsoft. We are basically taking over the browser building department in Nokia,” Opera Chief Executive Lars Boilsesen said. “This means that Opera Mini will become the default browser for Microsoft’s feature phone product lines and the Asha phones product lines.”
The deal will be profitable from the start, he added.
“All the current user base will be encouraged to upgrade to Opera Mini and all the new phones will come with Opera Mini pre-installed as a default browser. This is a great deal for us. We have dreamed of this for more than 10 years.”
In a separate statement, Opera said the licensing agreement applies to mobile phones based on the Series 30+, Series 40 and Asha software platforms.
“As part of the agreement, people who use the current browser for these phones, Xpress, will be encouraged to upgrade to the latest Opera Mini browser. Factory-new devices will have Opera Mini pre-installed.”
HP has seen its revenue grow for the first time in three years to $27.58bn, helped by stronger than expected growth of its PC division, which grew 12 percent year on year.
The revenue rise was up from the $27.23bn the company made in Q3 2013, and up from $27.31bn in the same period last year.
Despite this growth, profits fell in Q3 2014, dipping under the $1bn mark to $985m. This is down from $1.39bn in the same period last year and $1.27bn in the previous quarter.
HP reported that its Personal Systems Group, which sells PCs, notebooks and workstations, saw revenues rise by 12 percent to $8.65bn. Consumer sales were up eight percent and business sales up 14 percent. Profit in the group was four percent of the total revenue.
CEO Meg Whitman was upbeat on this “excellent performance of the Personal Systems Group, noting that several factors were driving this uptick in sales.
“The Windows XP expiration has contributed to our growth. Although we believe we’re now through much of that benefit,” she said.
“However, our product line-up, driven by products like our EliteBook Series and our x360 convertible notebook, is the strongest we’ve had in years and we continue to see customers looking to refresh their ageing installed base.”
HP’s Enterprise Group division, covering areas such as networks and servers saw revenue rise by two percent.
However, all other units saw revenues fall. Printing was down four percent, enterprise services fell by six percent, software dropped by five percent, and financial services were down three percent.
Whitman touted HP’s recent unveiling of its new technology called The Machine as part of its efforts to conquer the software marketing around new areas such as big data.
“We rolled out our vision for what we call The Machine, a new computing platform for the Big Data era. The Machine has become a rallying cry across HP and frankly around the industry for the reinvention of how we compute,” she said.
Overall Whitman said that while the results were pleasing the company still had much to do to become a leaner, more productive outfit that the one she inherited a few years ago.
“Turnarounds are not linear and we face some tough comparisons in the fourth quarter, but overall I continue to be very encouraged by the progress we’re making.”