U.S. civil rights leader Rev. Jesse Jackson is urging Twitter to release its employee diversity information, which its Silicon Valley peers such as Google, Yahoo, LinkedIn and Facebook have already done.
The Rainbow Push Coalition, founded by Jackson, has also asked Twitter to signal its commitment to inclusion by hosting a public community forum to address the company’s plan to recruit and retain more African American talent.
The coalition and black empowerment group, ColorOfChange.org, plans to launch a Twitter-based campaign to challenge the company, the coalition said in a statement late last week.
On Friday at the Netroots Nation conference in Detroit, ColorofChange will lead a “Black Twitter” plenary session where activists will push out the petition campaign over Twitter and other social media.
Tech companies have been under pressure to release employee diversity data since Jackson took up the campaign to highlight the underrepresentation of African-Americans in Silicon Valley companies, starting with a delegation to Hewlett-Packard’s annual meeting of shareholders.
“….Twitter has remained silent, resisting and refusing to publicly disclose its EEO-1 workforce diversity/inclusion data,” according to the joint petition by the coalition and ColorOfChange.org.
The diversity reports are typically filed with the U.S. Equal Employment Opportunity Commission and companies are not required to make the information public.
Twitter has not commented on the matter.
There were 632 million Internet users in China in June, according to the government-linked China Internet Network Information Center (CNNIC).
Although China has long reigned as the country with the world’s largest Internet population, the services are still struggling to take off in the rural areas, where about 450 million people never go online, said the CNNIC in its bi-annual report.
Total Internet penetration in China is at 46.9 percent. This is far lower than the U.S, which has a penetration rate of 87 percent, according to Internet World Stats.
Many of these non-Internet users in China have low education levels, and have little need to surf the Web, the research group added. To increase adoption, the CNNIC recommended that the country focus on teaching rural elementary students Internet skills.
The slowing growth in Internet usage in China follows a rapid rise in the Internet population there, from just 94 million over a decade ago. Most of the growth has taken place in the country’s urban areas, where the Internet market has begun to mature.
In June, China had 527 million users who went online with mobile phones, which have now overtaken PCs, including both notebooks and desktops, as the most popular way to reach the Internet, the CNNIC said.
Online messaging, search engines, and news are the country’s top Internet services. But social networking sites are facing a decline in popularity, with their user numbers falling by 7.4 percent to 257 million in the last six months. The sites are struggling to innovate, and meet the demands of users, CNNIC said in its report.
The UK Government isn’t doing enough to warn about the risks of cybercrime on a mass level, security firm Kaspersky has claimed.
Speaking at a company roundtable event at the firm’s European hub in London on Thursday, Kaspersky security researcher David Emm said isn’t doing as much as it could be to educate people about cyber security.
“I’d like to see the government doing more to get the message out to mainstream citizens and individuals because that’s the bone in which the industry is growing; the individuals with ideas,” Emm said
“If you look at it, the recent Cyber Street Wise campaign aside, I don’t think the government is doing very much in terms of mainstream messaging and I would certainly like to see it do more.”
Emm used the example of major UK marketing campaigns promoting the dangers of drink driving as an ideal model because they have been drilled into us over the years.
“As parents, we’ve this body of common sense, such as drinks driving, and it’s drip, drip, drip, over the years that has achieved that and I think we need to get to a point where we have some body of online common sense in which business people can draw upon; there’s definitely a role for education.”
Barclay’s bank, which was also present at the roundtable, agreed with Emm.
“The government really needs to recognise this is a serious issue – if you’re bright enough to set up your own business, you’re bright enough to protect yourself,” added the firm’s MD of fraud prevention Alex Grant.
Emm concluded by saying that the government’s Cyber Street Wise campaign that was launched in January was good enough to make people aware of the risks of cybercrime in the metropolitan areas. However, he said he’d like to see the government focus more on regional areas as people in sparsely populated areas weren’t as aware of it.
Kaspersky’s roundtable took place as part of the firm’s launch of a report that found small businesses in the UK are “woefully unprepared” for an IT security breach, despite relying increasingly on mobile devices and storing critical information on computers.
The study found that nearly a third, or 31 percent, of small businesses would not know what to do if they had an IT security breach tomorrow, with four in ten saying that they would struggle to recover all data lost and a quarter admitting they would be unable to recover any.
Quantum Break is said to feature television segments that will be part of the main game with players unlocking new segments at the end of some gameplay segments. The live action television segments can we watched right away or they can be viewed later on mobile devices such as a smart phone or tablet.
The run here is that originally we assumed that these live action segments to be integrated with the game were being produced by Remedy, but word is now that this may not actually be the case and that the Microsoft Xbox Entertainment Studios division might actually be responsible for delivering this content.
So far, no one at Microsoft or Remedy will confirm what if any the impact of closing Xbox Entertainment Studios may have on the Quantum Break project if any. Sources we have spoken with seem to think that the recording of all of this live action segments is already done and finished. So there is nothing to worry about, but other think that it will be difficult to scrap Quantum Break this far into the development, but a redesign that does not use the television segments might be likely.
Consumer and business shoppers can pay for products directly via bitcoins or through Coinbase, a third-party payment processing company, Dell said.
Buyers can pay for products through Bitcoin wallets or by scanning a QR code with a smartphone.
The volatile Bitcoin has had its share of controversies and exchange shutdowns as the currency matures. Companies like Overstock.com, Newegg, Expedia and some Amazon storefronts accept Bitcoin as a form of payment. But major retailers like Walmart and eBay have not warmed up to the idea. The value of one bitcoin was around $630 as of Friday, according to multiple cryptocurrency website.
There are some advantages to paying via Bitcoin. The form of currency is accepted around the world, and for Dell, the payment-processing cost is less than with credit cards.
But the form of payment has its quirks.
“Due to the nature of the Bitcoin network, once you initiate a Bitcoin transaction you cannot change or cancel it,” Dell said on a terms and conditions page.
Customers could seek refunds in the case of canceled transactions or product returns.
“For a qualifying return of product paid for in Bitcoin, any refund due will be remitted to the purchaser via check in U.S. Dollars for the full amount of the purchase price paid at the time of the original transaction, less any applicable restocking fees,” Dell said.
Google Inc is the more properly positioned than any company to benefit from the shift to mobile, increased local advertising and wearables, analysts said after the search giant posted its 18th straight quarter of 20 percent-plus revenue growth.
At least eight brokerages raised their price targets on the stock on Friday by as much as $75, to a high of $745.
The company, which is also set to benefit from the so-called “internet of things”, said that second-quarter revenue rose 22 percent to $15.96 billion, beating the average analyst estimate of $15.61 billion.
Growth was driven by the company’s core search business, YouTube and product-listing ads, which combined to drive three times as much mobile traffic for merchants compared with last year, Jefferies analysts wrote in a note.
Brokerage Jefferies maintained its “buy” rating and $700 price target on the stock.
Of the 46 analysts covering Google, 36 have a “buy” or a higher rating on the stock and 10 have a “hold”. There are no “sell” ratings, according to StarMine data.
Google earns most of its revenue from advertising.
The number of “paid clicks” by consumers on ads serviced by Google increased 25 percent year-on-year in the quarter.
However, the average price of the ads declined 6 percent as ad rates on mobile phones are typically cheaper than traditional online ads because of their smaller screens.
“Google is successfully transitioning its business from PC to mobile, and is arguably in a more favorable position in mobile than it was in PC, which should eventually be reflected in a higher multiple,” Deutsche Bank analyst Ross Sandler wrote in a client note.
Google also owns Android, the world’s most-used mobile software, and YouTube, the most popular video-streaming service.
Other online companies such as Facebook Inc and Twitter Inc are also revamping their advertising businesses to take advantage of the shift to mobile devices.
But Google has established unusually deep competitive “moats” around its business through scale, aggressive product innovation and substantial investment, RBC Capital Markets analysts wrote in a research note.
Google’s capital investment budget has topped $17 billion over the past five years, and the company has spent about $13 billion on research, according to analysts.
The company is also spending big to push into new markets with innovations such as wearable computers, ultra high-speed internet access and home automation – the “internet of things.”
The company looked at the top 50 free apps in Google’s Play Store and then searched Google’s app store and others to see if fake versions existed. It found fake versions existed for 77 percent of the apps. The fake apps are often made to look like the real ones and have the same functions, but carry a dangerous extra payload.
“We’ve been tracking the activity of malicious or high-risk apps for nearly five years,” said JD Sherry, vice president of technology and solutions at Trend Micro. “The potential for people to slip things past the gate and appear legitimate is much easier.”
Tokyo-based Trend Micro, which makes antivirus and antimalware software that guard against such risks, said it cataloged 890,482 fake apps in a survey conducted in April this year. More than half were judged to be malicious of which 59,185 were aggressive adware and 394,263 were malware.
The most common type of fake app purports to be antivirus software — targeting users who think they are protecting themselves from such problems. In some cases, the apps ask users to approve administrator privileges, which allow the app wider access to the phone’s software and data and make it more difficult to remove.
While many of the fake apps exist on forums or third-party app stores where security is either weaker than Google’s Play Store or nonexistent, fake apps can also invade the official Google store.
“A more recent example of a rogue antivirus app known as “Virus Shield” received a 4.7-star rating after being downloaded more than 10,000 times, mostly with the aid of bots,” Trend Micro said in its report.
Cheekily, scammers charged $3.99 for the fake app, which promised to prevent harmful apps from being installed. It was removed by Google after a few days, but not before it fooled thousands of users and even became a “top new paid app” in the Play Store. Trend said it was “perplexing” how the app achieved “top” status.
Attackers sometimes play on hype for apps.
When the “Flappy Bird” game was taken off the Play Store, fake versions appeared, some of which sent premium text messages. And before BlackBerry released its BBM messenger app for Android, a number of fake versions appeared that were downloaded more than 100,000 times.
Trend Micro’s report was published on the same day Google said it had formed a security team to go after so-called “zero-day” exploits in software that allow attackers to target users before software companies issue patches.
Sherry said he thought Google’s announcement was “ironic” considering the large number of problems Trend Micro found in Google’s own backyard.
The as-yet-unreleased service would offer unlimited access to more than 600,000 book titles and thousands of audiobooks on any device, according to a test page that was briefly online. The test page was cached before it was taken down.
The test page was apparently first spotted by gigaom.com.
Amazon.com did not immediately respond to a request for comment.
The test page notes that popular titles in Kindle Unlimited include books likeWater for Elephants and Life of Pi. It also includes the Hunger Games series and the Harry Potter series.
Book categories include science fiction, romance and mystery/thriller and suspense.
If Amazon does release this subscription service, it could be a big deal – not just for the company but for the e-books business.
“This could be a huge game changer in the publishing field, changing the economic model of the entire industry,” said Dan Olds, an analyst with The Gabriel Consulting Group. “There are going to be some sticky problems, like how to work out compensation between the myriad of large and small publishers, plus those who publish for themselves using Amazon as their sole distribution platform. But I think this could be wildly popular with readers.”
For avid readers, it would likely be popular.
“Amazon’s all-you-can-read Kindle buffet would reduce costs for a large number of readers, and at the same time, probably increase Amazon’s Kindle revenue,” said Olds. “While other e-book publishers will see the need to respond with plans of their own, Amazon’s sheer scale will make it difficult for them to come up with a competitive plan. Amazon already has a massive number of publishers and authors on their platform.”
To hear the likes of Electronic Arts and Gameloft tell it, premium apps are all but a relic of the past, the obsolete progenitor to mobile’s free-to-play future. But some smaller developers have found that future isn’t all it’s made out to be, and have been finding more success back on the premium side of the fence.
Kitfox Games and Double Stallion, two Montreal studios from Jason Della Rocca’s Execution Labs incubator, launched Shattered Planet and Big Action Mega Fight, respectively, on mobile in the last year. However, both titles struggled to rake in revenue, and the studios have since released more successful premium versions of the two. Kitfox’s Tanya X. Short and Double Stallion’s Nicolas Barrière-Kucharski spoke with GamesIndustry International this week to discuss their forays into free-to-play, and why more traditional business models worked better for them.
In Double Stallion’s case, part of the problem was that Big Action Mega Fight proved an awkward fit for the free-to-play format.
“We picked a genre, fighting, that was very content-driven,” Barrière-Kucharski said. “It was really very arduous to keep up and engage the audience with new levels, new enemies, and new types of content. We couldn’t compete at our size and budget with other, more established free-to-play studios and games.”
Beyond that, the genre may have been a poor fit for the audience. Barrière-Kucharski said that the people who would appreciate Big Action Mega Fight’s skill-based gameplay and faithful take on the beat-’em-up genre simply weren’t the same people interested in free-to-play games.
“I think the overlap between audiences was just too small to sustain a thriving community around the game,” Barrière-Kucharski said.
With Shattered Planet, Short said genre wasn’t a problem. She thinks the games-as-a-service model is actually a perfect fit for roguelikes like Shattered Planet, where a few new items and systems can exponentially increase the potential content for players to experience. However, Shattered Planet still didn’t fit the free-to-play mold for a few reasons.
“Free-to-play is not always suitable to single-player games,” Short said. “I think it’s best suited to multiplayer games in which it being free is actually of value to players because they can have more people to play with. That’s one philosophy we’ve developed, that if we ever do free-to-play again, we would only do it for multiplayer.”
On top of that, Shattered Planet was designed to be a tough game for players. But Short said in the free-to-play business model, difficulty can be “a dangerous thing.”
“We made a difficult game, and the fact that it was free made people suspicious, and rightfully so,” Short said. “I think they had every right to be a little bit paranoid about why the game was difficult. And in a business model where difficulty generally does often make people spend more, I think a designer’s hands are tied as to how and when a game can be difficult and when it’s ethical. So we felt a lot more comfortable about making a premium game, and me as the designer, I was happier because we could say sincerely that it’s exactly as difficult as we wanted it to be and you can’t say it was greedy or whatever.
Both games have found more success since they were released as premium versions. Big Action Mega Fight was re-launched last month as a $3 app ($2 during a first-week sale); those who downloaded the free-to-play version received the upgrade to the premium version as a free title update. Even though the free version of the game was downloaded about 400,000 times, Barrière-Kucharski said the revenues from Big Action Mega Fight’s first week as a paid app topped the total lifetime income from the free-to-play version since its November debut. To date the company has sold about 3,600 copies of Big Action Mega Fight on iOS, Android, Amazon Fire, and Ouya.
Kitfox took a different approach to premium the switch, continuing to run the free-to-play Shattered Planet mobile app alone, but also releasing a premium PC version on Steam with a $15 price tag and no monetization beyond that. The results were similarly positive, as Short said the studio made as much on Steam in one day as it had on mobile in two months. In its first week, Shattered Planet sold 2,500 copies on Steam. Short is happy to see the game bringing in more money, but she confessed to being a little bit torn on the trade-off it required.
“It really was great seeing that we had 300,000 downloads on mobile,” Short said. “We had 300,000 people play Shattered Planet on iOS and Android, and that’s amazing. Sure, it looks like we’re going to make two to five to 10 times more money on Steam, but it’s only going to be 1 percent of the amount of people that could see it if we tried to release it free, in theory… It’s a little bit sad that you monetize better with fewer people. When you’re trying to get your brand and your name out there, it is sad we couldn’t have another few hundred thousand people.”
Beyond the trade-off of settling for a smaller but more supportive audience, Kitfox has encountered some negative effects of releasing Shattered Planet as a free-to-play mobile title and then as a PC premium game.
“For us, a lot of people remained skeptical of the quality of the game if they knew the mobile version existed,” Short said. “I don’t think that really has that much to do with free-to-play and more to do with platform snobbery. It’s just kind of a general feeling of console and PC gamers that if a game was ever on mobile, it couldn’t possibly be as feature-rich or as deep, as strategic or anything like that.”
On top of that, there was some customer confusion over the game and its business model. Short said the game’s forums on Steam had some angry users saying they wouldn’t buy the game because it had in-app purchases (which it didn’t). Although the developers were able to post in the threads and clear things up, that sort of inconsistency has convinced them that if they ever do return to mobile platforms, they will stick to a free demo or companion app rather than something monetized.
“It’s just so dominated by giant players,” Short said of the mobile scene. “It’s such a completely different market that I think you really have to focus on it, and that’s not my team’s expertise. For us, we’re definitely going to be focus on PC and console; I think that’s where our talents are.”
Barrière-Kucharski agreed, saying that even if a niche audience is willing to pay for a certain experience, there just aren’t good ways for developers to connect to that audience.
“It’s really hard to be found or be discovered by players,” Barrière-Kucharski said. “I’m really looking forward to all the curation issues that are going to be tackled in the next year or so on iOS 8 and the Steam Greenlight update.”
But even if those initiatives follow through on their promises of improving discoverability, Barrière-Kucharski worries that the problem could still get worse as the gains made won’t be enough to offset the flood of new developers entering the field. Short also saw discoverability as a key problem facing developers right now, but stressed that finding a solution is in the best interests of the platform holders.
“Whatever platform figures out discoverability first will have a huge advantage because there are these thousands of developers that as soon as they hear there is any discoverability, that’s where they’re going to flood for sure,” Short said. “So it is almost a race at the moment between Steam and Apple and Google.”
Since its introduction, Google’s social network has required that people use their real names in Google+ profiles, as part of an effort to help other people find them through the service.
“You need to provide both your first and last name for your Google+ profile,” the guidelines said. One could be an initial, but not both.
While that may have been a good idea for some, Google conceded Tuesday that it has also excluded people who don’t want to use their real name.
Google’s policy of trying to tie YouTube users’ accounts to their Google+ accounts has also sparked criticism among people who want to leave YouTube comments, or otherwise use the service, more anonymously.
For those reasons and others, Google said Tuesday that on Google+ there were no longer restrictions on the names people could use.
“We know you’ve been calling for this change for a while,” the company said in a blog post. The names policy has led to “unnecessarily difficult experiences” for some users, Google said, adding, “for this we apologize.”
In online comments on the Google+ page, people applauded the change. Others said it was too little, too late, or questioned whether it would lead to more spamming or cyberbullying behind the cloak of a fake name.
“Translation: It’s safe to come out and play again comment trolls,” one person wrote.
To clean up YouTube comments, Google overhauled the commenting system last year, to push “better quality” comments higher up. But shortly after making the changes, Google reported an increase in spam.
Started by a group of Google security researchers with the mission of ridding the world of security dangers such as zero-day attacks, Project Zero will hire “the best practically-minded security researchers”, Google said, promising to contribute all of their time “toward improving security across the internet”.
The group was put together after certain Googlers started spending “some of their time on research that makes the internet safer, leading to the discovery of bugs like Heartbleed,” said Google researcher Chris Evans in a blog post.
“We’re not placing any particular bounds on this project and will work to improve the security of any software depended upon by large numbers of people, paying careful attention to the techniques, targets and motivations of attackers,” Evans explained. “We’ll use standard approaches such as locating and reporting large numbers of vulnerabilities.”
Evans said that Project Zero will also conduct new research into mitigations, exploitation, program analysis, and anything else that the researchers decide is a worthwhile investment.
The Googlers at Project Zero will commit to doing their work transparently, with every bug discovered being filed in an external database. They will also report bugs only to the software’s vendor and no third parties.
“Once the bug report becomes public, typically once a patch is available, you’ll be able to monitor vendor time-to-fix performance, see any discussion about exploitability, and view historical exploits and crash traces,” Evans said. “We also commit to sending bug reports to vendors in as close to real-time as possible, and to working with them to get fixes to users in a reasonable time.”
Not to long before the announcement of Project Zero on Tuesday, Google came under fire from European Union courts, which have forced the firm to forget certain people’s irrelevant or outdated online histories. Within days of the court order going into effect, EU citizens were begging Google to have their pasts expunged, at the rate of 10,000 requests per day.
However, it has since emerged that the buried webpages haven’t been technically disabled, nor have they been erased, security Firm Sophos reports.
“Regardless of what the directive is being called, courts technically didn’t grant Europeans the right to be forgotten. Rather, it gave them the right to be relatively obscured, by having eligible pages flagged so they don’t show up in search results,” said Sophos in a blog post.
“The data is still out there. And now, a newly launched site is archiving the forcibly de-indexed pages, in the name of opening up to the internet as a whole the discussion regarding what should or should not be ‘forgotten’.”
There is a spat brewing between Apple and its long term supplier Sharp. Sharp has been making Apple displays for ages and has an entire plant dedicated to this purpose. The manufacturing gear now belongs to Apple and Sharp wants to buy the equipment back for $293 million.
Apparently, Sharp wants to diversify its production and shift away from supplying only to Apple. Jobs’ Mob is amenable to the idea of selling the facilities but only if Sharp never sells anything to Samsung. Samsung mostly utilizes OLED screens in most of its products, so there is little for Apple to worry about. However some devices still use LCD screens and might have Sharp gear under the bonnet.
An agreement has not yet been reached and it seems unlikely as the manufacturer is not keen on accepting the blatant anti-competitive behaviour or as Apple would say “shrewed negotiation ability.”
Sharp does not want to piss off Apple. It is busy producing iPhone 6 screens for Apple and the Kameyama Plant No. 1 which is the one that Sharp wants to buy back, flat out.
Apple’s application to trademark the name ‘Touch ID’ for its fingerprint scanning technology has been rejected by the US Patent and Trademark Office (USPTO). Apparently the name already belongs to an outfit called Kronos, a US-based company that makes workforce management software.
The USPTO pointed out that granting Apple the patent for Touch ID may create confusion among potential users. Kronos’s Touch ID technology is also related to fingerprint recognition and has been doing rather well. It has had the trademark since 2001, while Apple’s application was submitted in January this year only.
The iPhone maker has six months to respond to the letter and provide an alternative. If Apple fails to do so, its application will be considered abandoned by the US patent office and the company will have to rename the feature. The Tame Apple Press gets all moist about the Touch ID fingerprint sensor, which was billed as the “killer ap” on the iPhone 5S. It is going on the iPad range in October.
The fact Apple could not be bothered to check the name was trademarked before it stuck it in the iPhone5S is probably going to cause it some problems. After all it had a few difficulties with the iPad name.
Facing rising commercial demand for the devices, Dell has not been able to keep up with orders.
The Chromebook 11, which shipped in December, is listed as unavailable on Dell’s Chromebook website, and the company is asking potential buyers to call in orders.
“Due to strong demand, the Dell Chromebook 11 is currently not available for order on Dell.com. It continues to be available for our education customers and can be ordered through their sales representative,” said Ellen Murphy, a Dell spokeswoman, in an e-mail.
The laptop will eventually come online again, though the company did not provide a specific date.
With Dell keeping Chromebook purchases open mainly to commercial customers, individual buyers may have to turn to competitive products from Samsung, Toshiba, Lenovo and Hewlett-Packard, which are available online starting at under $200.
The Chromebook is a lightweight, low-cost computer for those who do most of their computing online. It has Google’s Chrome OS, and most applications needs wireless connectivity. However, more offline applications are becoming available.
Dell’s decision comes as Chromebook shipments rise and competitors launch new models. Chromebooks accounted for 35 percent of all U.S. commercial laptop shipments to date in 2014, jumping more than 250 percent compared to the same period last year. Chromebooks accounted for 5 percent to 6 percent of overall consumer laptop sales in the period, and that number will continue to rise, said Stephen Baker, vice president of industry analysis at NPD.
More than 20 Chromebook models are expected to be available by the end of the year. Acer last week shipped two C720 Chromebook models with Intel’s Core i3 chips. Dell spokeswoman Murphy said the company is committed to Chromebooks and will launch a new model with the Core i3 processor later this year.
Dell could be choosing commercial customers over individual shipments with Chromebook demand rising during the back-to-school season, Baker said.
“In a period when the product grows, you have to make some decisions,” Baker said.
Chinese e-commerce juggernaut Alibaba Group Holding and Lions Gate Entertainment Corp, the studio behind the ‘Hunger Games’ films, plans on offering a subscription streaming service in China, the firms said in a statement on Tuesday.
The service, to be known as Lionsgate Entertainment World, will be exclusive to Alibaba’s Internet television set-top boxes and is expected to launch in August.
It will give users access to Lions Gate content, including several titles from the ‘Twilight Saga’ and ‘The Hunger Games’ series, as well as television series ‘Mad Men’.
Alibaba and its affiliates have aggressively pushed into the entertainment industry since the beginning of the year, with more than $3 billion invested since March. The Hangzhou-based firm is looking to move beyond traditional e-commerce, offering more digital products like films, games and television.
“This cooperation signals our ongoing commitment to advance our vision of making digital media entertainment available to our customers anywhere, anytime,” Patrick Liu, Alibaba’s president of digital entertainment, said in Tuesday’s statement.
Alibaba is preparing for its U.S. listing later this year, potentially the biggest ever tech offering, even as it maintains a steady stream of investments that has seen the firm and its affiliates invest more than $7.5 billion since the beginning of the year.
In March, Alibaba bought a controlling stake in ChinaVision Media Group, a film and television content producer, for $804 million.
It followed this up in April by buying an 18.5 percent stake in Chinese online video streaming site Youku Tudou Inc in partnership with affiliated private equity company Yunfeng Capital. Among Yunfeng Capital’s founders is Jack Ma, co-founder of Alibaba.
Also in April, Ma and other partners paid $1.05 billion for a 20 percent stake in Wasu Media Holding Co, mostly funded with a loan from Alibaba. At the same time, Alibaba and Wasu Digital TV Media Group signed a cooperation agreement for online content and Internet TV.
Lionsgate Entertainment World will also offer premium content and subscriber benefits such as invitations to screenings, Tuesday’s statement said.