Subscribe to:

Subscribe to :: TheGuruReview.net ::

Samsung 28-in 4K Monitor Drops To Less Than $600

April 23, 2014 by mphillips  
Filed under Consumer Electronics

The price of Samsung’s latest 28-inch 4K monitor has decreased by $100 to just under $600, which could be a precursor to 4K monitor prices further dropping as the technology goes mainstream.

The price drop comes just under a month after Samsung announced the monitor — the U28D590D — for $699.99. Major retail sites taking orders for the new monitor at $599.99 include Amazon.com, where the product is currently out of stock, and Newegg, which will start shipping the product later this week.

Video with 4K resolution, also known as Ultra HD, displays images at a resolution of 3840 x 2160 pixels, which is four times that of current 1080p high-definition monitors or TVs. TVs and cameras supporting 4K are available, and monitors for computer users are quickly falling in price as more brands become available.

Earlier this year prices for 4K monitors fell from over $1,000 to under $700 when Dell started shipping its 28-inch Ultra HD P2815Q monitor for $699.99. The product was temporarily pulled from the market before Dell made it available again.

Other sub-$800 monitors announced in January include Lenovo’s ThinkVision Pro2840m 4K monitor, which is due to ship this month for $799, and a $699 monitor from Asus, which is not yet available.

PC companies are eager to push 4K monitors to the masses, with Toshiba and Lenovo announcing 4K laptops this year. The new 4K monitors have a range of ports, but the lower-priced monitors typically suffer on refresh rates. The Samsung UD590 refresh rate through an HDMI 1.4 port is 30Hz, and a desirable 60Hz with a DisplayPort 1.2 port.

Dell’s 28-inch Ultra HD P2815Q monitor was criticized for its 30Hz refresh rate. The refresh rate is an important metric in determining how well monitors are able to reduce flickering while coping with fast-moving images.

The price drop on Samsung’s monitor could drive competitors selling larger monitors over $1,000 to drop prices as well. Asus’ 31.5-inch PQ321Q is priced at $2,899 on Amazon.com, and Sharp’s 31.5-inch PN-K321 is priced at $3,595 in Apple’s online store.

 

AT&T Plans To Expand High-speed Fiber Network To 21 New Cities

April 23, 2014 by mphillips  
Filed under Consumer Electronics

AT&T Inc said on Monday it has plans to expand its ultra-fast fiber network and TV services to up to 21 U.S. cities, including Chicago and Atlanta.

AT&T, which is competing against rivals such as Google Inc as well as cable companies with its fiber-based product, is considering providing broadband Internet speeds of up to 1 gigabit per second and its U-verse television service in cities, including Chicago, Los Angeles and Miami.

Before the company can enter these markets, it must make agreements with local leaders in each city.

The services are currently available in Austin, Texas and some surrounding communities, and will be rolled out in parts of Dallas this summer, the company said.

AT&T also said it may consider expanding its reach to 100 cities eventually.

Earlier this month, AT&T announced it was in discussions with North Carolina Next Generation Network to bring U-verse with high-speed internet to North Carolina.

U-verse launched in 2006 and currently has 10.7 million combined Internet and TV customers.

 

Should Shareholders Come Before Gamers?

April 23, 2014 by Michael  
Filed under Gaming

Oddworld creator Lorne Lanning has never played well with big corporations. In 2005, following a particularly vicious quarrel with Electronic Arts, his studio Oddworld Inhabitants seemed all but dead, taking the beloved franchise with it. Now it’s back, and barrelling towards a bright new future. At GDC earlier this year, Lanning was keen to explain to GamesIndustry International his new approach to the business – and why he trusts major publishers less than ever.

“I don’t want to be a slave to the big ships, and that’s what was happening with AAA, with publishing and with game devs,” he explained. “Every game dev that I know that’s still doing AAA retail products is trying to figure out a way to get out of it.

“Those deals are just getting worse and worse, even though your expectation of the money is getting higher and higher. Labour’s getting more expensive and the rewards are getting smaller. So that’s why we decided to stop playing for a while until we could start getting our games up digitally, see if we could build our own business. It’s working, it’s funding new content.”

The success of HD re-releases of Stranger’s Wrath and Munch’s Oddysee has provided the resources to create a full remake of the original Abe’s Oddysee, titled Abe’s Oddysee: New ‘N’ Tasty. Lanning hopes that the sales of this latest offering will, in turn, open up further new opportunities. Ultimately the goal is to get Oddworld Inhabitants to a place where it can create a new AAA IP totally independently.

“We’re spending cold cash on this, a couple of million. Not a public company partner. Ourselves. If we lose, we lose big. But if we can get it to that next level where we’re spending five or six million on content, we can do a new IP,” he said.

“It’s not money we’re sticking in our pockets, it’s money we’re leaving in the bank to fund new stuff”

It’s the sort of money he doesn’t think could be raised through crowd-funding – he’s dismissed suggestions that he should run an Oddworld Kickstarter. He’s determined to live up to the “AAA expectations” of Oddworld, and he’s confident that with a cycle of game releases followed by re-investment in the business, they’ll get the funds they need.

“I do think success in the product can raise that money. It’s not money we’re sticking in our pockets, it’s money we’re leaving in the bank to fund new stuff,” he explained. “It’d be nice to be getting paid again! [laughs] That hasn’t been happening for me. It’s all going into the product.”

For Lanning, going independent doesn’t mean going it alone. None of Oddworld Inhabitants’ progress so far would have been possible without their partnership with Just Add Water. The small, Yorkshire-based company has been responsible for the development of all three remakes, with Oddworld Inhabitants taking on a supervisory role and handling publishing. Now Lanning is working with a second studio, mobile developer Square One, who will be producing a port of Stranger’s Wrath to iOS and Android devices.

“What’s nice, working with other indie guys, is that they believe that quality is going to be their lifeline,” he said of his partner studios. “These guys are like, ‘if we’re going to succeed it’s because we build really superb quality products’.”

The indie community as a whole is something he’s keen to embrace. He spoke enthusiastically about cross-promotion plans with developers 17-BIT (Skulls Of The Shogun, Galak-Z: The Dimensional) and Switchblade Monkeys (Secret Ponchos), pointing to an almost union-like spirit of mutual co-operation and support among independent studios. The sort of interactions, he pointed out, that are impossible for studios hitched to major publishers. Among indies, he says, it’s not about competition.

“It’s funny, because people ask me, for New ‘N’ Tasty, ‘who do you see as your competition out there, what titles?’,” he said. “It’s interesting, because if you’d have asked me that for an Xbox release it would be a very specific answer and I’d be trying to convince you why we’re a better offer for your money. But we’re not looking at it that way anymore. We’re looking at it like if you like this type of game, and there’s another type of game like this, we want to be recommending it to you!”

Of course, Lanning’s glowing positivity about the indie community is always framed as a contrast with his misgivings about the past and current actions of major publishers. He pointed to Battlefield 4 as an example of how wrong he feels the developer-publisher relationship can go.

“Why did a title that was so incredible ship prematurely?” he asked. “Now I know, without talking to anyone, if you look at the quality of that title, and if you know how games are built, you know how much hard work went into that, you know how much love and pain and sleepless nights the developers put into it. And you know they were devastated when someone made the decision to release that project before it was ready. Because they’re smart enough not to do that.”

He speaks from personal experience too; the original release of Abe’s Oddysee was criticised for its buggy state, and Lanning places the blame firmly on now-defunct publisher GT Interactive.

“A gold master with all the bugs fixed was in Fed-Ex while someone else made the decision to release a buggy game, because they’re in the sales department and they thought ‘Hey that’s enough time, I don’t need to wait til tomorrow, it’s good enough’,” he recalled. “And then you get stung by the hardcore gamers asking ‘why did you f**k this game up?’. I know what a heartbreak that is.”

In his eyes, it’s the need to impress shareholders taking priority over the need to satisfy customers. “When shareholders are more important than the customers, how long is your business really going to last?” he asks.

Lanning points to the level of trust and transparency indie developers have with their audience, and the more direct relationship that creates. It’s already affecting the way Oddworld Inhabitants do business in a significant way – following the re-release of Munch’s Oddysee, the company polled their audience as to what title they’d like to see developed next. Abe’s Oddysee: New ‘N’ Tasty was the winner. “When creators can go directly to the audience it’s a much better existence,” said Lanning.

“Trust is the most endangered commodity, it’s the rarest commodity today,” he pointed out, referring to the lack of trust consumers have in large businesses. Indie developers, he believes, are in a unique position to gain that customer trust, but it takes a leap of faith. It means being honest even when you don’t know that things are going to go your way.

“You’ve got to answer their questions in a sincere way, even if it’s not what they want to hear. You have to say ‘you know what? You’re right, we f****d up like this or we f****d up like that, but this is where we’re at, this is why we’re doing it, this is what we’re trying to achieve,” he explains.

For Lanning, however, the benefits are absolutely worth the risk. It’s that direct relationship with the fans that has allowed Oddworld Inhabitants to revive itself in the way it has, and will allow it to continue moving forward. Without the resources behind them to do large-scale marketing, they’re relying on word-of-mouth to sell units.

As ever, Lanning is supremely confident, convinced that the fans will come through for him. So far, they have, with the two remakes to date generating impressive figures. Strikingly, Stranger’s Wrath HD has actually out-sold the original, perhaps finally vindicating Lanning’s claims that he was failed by publisher EA’s marketing department when it was first released. He’s enthusiastic about the future, talking excitedly about potential future projects, even mentioning in passing developing something for VR devices.

He’s also convinced he knows where the industry is headed.

“High-end AAA isn’t going away, but within 5 years, I think what we’re going to see is high-end AAAs competing against indies. The indies will be rising up,” he predicted. “More and more sales will be digital and the retailers are going to have a harder and harder time. Some more retail businesses will go out.

Courtesy-GI.biz

Intel And MediaTek Gain Traction In China

April 23, 2014 by Michael  
Filed under Computing

Intel and MediaTek don’t have much in common, but it appears that they are locking horns in China, in the white-box tablet business of all places. Both companies are vying for a slice of the booming white-box tablet space, which are starting to resemble vanilla PCs of the eighties.

MediaTek drew first blood last November, when it announced plans for the introduction of several tablet-centric chips. The company is apparently planning to double its tablet SoC shipments this year for a grand total of more than 40 million units. Intel is doing the exact same thing. It wants to quadruple its tablet SoC shipments and hit the 40 million mark, too.

However, that’s where the similarities end. The companies are going about it in a much different way, their processors aren’t what we would call similar, but there is still plenty of overlap.

Intel contra revenue vs. MediaTek organic growth

Intel’s only hope of getting into the cutthroat white-box space is through generous deals offered to vendors who choose Intel parts over the competition. The strategy is working, but at the same time it is also costing Intel a lot of cash. Analysts believe Intel could burn as much as $1bn on tablet subsidies this year, although the chipmaker really doesn’t like it when people use the dirty S-word.

MediaTek is taking a different approach. It is rolling out a number of value chips, ranging from quad- and octa-core Cortex A7 parts to mid-range and even performance parts based on A12, A15 and A17 cores, including big.LITTLE designs.

It appears that both strategies are working. Digitimes reports Intel and MediaTek are getting a lot of love from Chinese tablet makers. MediaTek has competitive products and it brings 3G and 4G support to the table. Intel’s subsidies are also doing the trick – and luckily Intel has some good tablet parts to offer, which wasn’t the case in the past.

Intel’s Atom Z2520 and Z3735G appear to be the main weapon in the chipmaker’s push behind the Bamboo Curtain. A 7-inch Intel tablet can leave the factory for as little as $50, while a MediaTek 3G-enabled white box tablet has an ex-factory price of $39.9. Demand for Intel and MediaTek solutions is going up, according to industry sources.

What about the competition?

Chinese white-box outfits tended to use Rockchip and Allwinner parts, along with chips from Amlogic and smaller chip designers. The companies are fighting back, but they don’t appear to be having much success.

Rockchip recently rolled out a new quad-core SoC, Allwinner has the octa-core A80, while Amlogic is talking up its M802, with UHD/4K support – not that it’s very relevant for white-box tablets.

What about the big players? Samsung is not interested nor does it have any SoCs that would fit the bill for white-box tablets. Nvidia is focusing on high-end SoCs with powerful graphics, overkill for cheap tablets. Qualcomm, the elephant in the room, is going after smartphones, with affordable 4G-enabled parts.

AMD’s Temash parts are out of the running, too. They will soon be replaced by Mullins APUs, but AMD does not want to pursue the low-end tablet market. During the company’s latest conference call CEO Rory Read criticised Intel’s contra revenue approach, saying that it’s “foreign” to AMD. Of course, AMD knows a thing or two about Intel subsidies and it simply does not want to go toe to toe with Intel, not when there’s no level playing field.

Intel started talking about $99 tablets last year and some analysts were baffled by the company’s decision to join the SoC race to the bottom. Why bother with a high-volume, low-margin market that can only be conquered with quarterly subsidies in the hundreds of millions dollars? It still looks like a strange market for Intel to compete in, but the sheer amount of money and effort involved in the company’s tablet push indicates that this was a strategic decision rather than a sideshow designed to appease investors and analysts.

Intel knows what it’s doing. It’s waging a proxy war against the ARM alliance and it’s picking its fights wisely. Going after a potentially huge virgin market controlled by relatively small players should be easy, Intel could have gotten away with it almost uncontested had it not been for MediaTek. However, going after white-box tablets is still a lot easier than trying to enter the incredibly competitive smartphone SoC business, especially now that Apple, Samsung and LG are developing in-house SoC designs.

For Intel, Chinese white-box tablets are a back door, the easiest way to boost market share and enter this segment without taking on the biggest players.

“I think games are just going to continue to get better. You’re just going to continue to have a wider variety. It’s great that small teams can actually find a viable outlet now and sell the product. And we’re right there.”

Courtesy-Fud

Most Sites Have Fixed Heartbleed Flaw, Many Remain Exposed

April 22, 2014 by mphillips  
Filed under Around The Net

The world’s top 1,000 websites have been updated to protect their servers against the “Heartbleed” vulnerability, but up to 2% of the top million remained unprotected as of last week, according to a California security firm.

On Thursday, Menifee, Calif.-based Sucuri Security scanned the top 1 million websites as ranked by Alexa Internet, a subsidiary of Amazon that collects Web traffic data.

Of the top 1,000 Alexa sites, all were either immune or had been patched with the newest OpenSSL libraries, confirmed Daniel Cid, Sucuri’s chief technology officer, in a Sunday email.

Heartbleed, the nickname for the flaw in OpenSSL, an open-source cryptographic library that enables SSL (Secure Sockets Layer) or TLS (Transport Security Layer) encryption, was discovered independently by Neel Mehta, a Google security engineer, and researchers from security firm Codenomicon earlier this month.

The bug had been introduced in OpenSSL in late 2011.

Because of OpenSSL’s widespread use by websites — many relied on it to encrypt traffic between their servers and customers — and the very stealthy nature of its exploit, security experts worried that cyber criminals either had, or could, capture usernames, passwords,\ and even encryption keys used by site servers.

The OpenSSL project issued a patch for the bug on April 7, setting off a rush to patch the software on servers and in some client operating systems.

The vast majority of vulnerable servers had been patched as of April 17, Sucuri said in a blog postthat day.

While all of the top 1,000 sites ranked by Alexa were immune to the exploit by then, as Sucuri went down the list and scanned smaller sites, it found an increasing number still vulnerable. Of the top 10,000, 0.53% were vulnerable, as were 1.5% of the top 100,000 and 2% of the top 1 million.

Other scans found similar percentages of websites open to attack: On Friday, San Diego-based Websense said about 1.6% of the top 50,000 sites as ranked by Alexa remained vulnerable.

Since it’s conceivable that some sites’ encryption keys have been compromised, security experts urged website owners to obtain new SSL certificates and keys, and advised users to be wary of browsing to sites that had not done so.

Sucuri’s scan did not examine sites to see whether they had been reissued new certificates, but Cid said that another swing through the Web, perhaps this week, would. “I bet the results will be much much worse on that one,” Cid said.

 

 

Mobile Payments Square In Trouble, Seeks Buyer

April 22, 2014 by mphillips  
Filed under Mobile

Square Inc has been having discussions with several rivals for a possible sale as the mobile payments startup hopes to stem widening losses and dwindling cash, the Wall Street Journal reported, citing people familiar with the matter.

The company spoke to Google Inc earlier this year about a possible sale, the Journal reported, adding that it wasn’t clear whether the talks are continuing.

Square, founded in 2009 by Jack Dorsey, co-creator of Twitter Inc, will likely fetch billions of dollars in a sale. Square insiders sold shares earlier this year on the secondary market, valuing the company at roughly $5.2 billion, the Journal said.

The company recorded a loss of about $100 million in 2013, the Journal said, adding that the startup has consumed more than half of the roughly $340 million it raised from at least four rounds of equity financing since 2009.

Square makes credit card readers that slot into smartphones such as Apple Inc’s iPhone.

Square also had informal discussions about a deal with Apple

and eBay Inc’s PayPal in the past, but those conversations never developed into serious talks, the Journal said.

A spokesman for Square told the Journal that the company never had acquisition talks with Google. The report also quoted a PayPal spokesman as saying that the company did not have acquisition talks with Square.

Square, Google, Apple and eBay were not immediately available for comment.

 

 

Can AMD Grow In A Down PC Market?

April 22, 2014 by Michael  
Filed under Computing

AMD posted some rather encouraging Q1 numbers last night, but slow PC sales are still hurting the company, along with the rest of the sector.

When asked about the PC market slump, AMD CEO Rory Read confirmed that the PC market was down sequentially 7 percent. This was a bit better than the company predicted, as the original forecast was that the PC market would decline 7 to 10 percent.

Rory pointed out that AMD can grow in the PC market as there is a lot of ground that can be taken from the competition. The commercial market did better than expected and Rory claims that AMD’s diversification strategy is taking off. AMD is trying to win market share in desktop and commercial segments, hence AMD sees an opportunity to grown PC revenue in the coming quarters. Rory also expects that tablets will continue to cannibalize the PC market. This is not going to change soon.

Kaveri and Kabini will definitely help this effort as both are solid parts priced quite aggressively. Kabini is also available in AMD’s new AM1 platform and we believe it is an interesting concept with plenty of mass market potential. Desktop and Notebook ASPs are flat which is something that the financial community really appreciated. It would not be so unusual that average selling prices were down since the global PC market was down.

Kaveri did well in the desktop high-end market in Q1 2014 and there will be some interesting announcements in the mobile market in Q2 2014 and beyond.

Courtesy-Fud

 

NASA To Test Laser Communications System

April 21, 2014 by mphillips  
Filed under Around The Net

The SpaceX cargo spacecraft, which transport equipment needed for astronauts on the International Space Station to test optical laser communications, has big plans to test out the new concept.

The SpaceX Dragon cargo craft’s scheduled launch last week was scrubbed because of a helium leak in the Falcon 9 rocket that will carry it aloft.

Optical laser communications, also dubbed lasercom, is one of the emerging technologies that NASA is focused on trying out.

With lasercom, data is transmitted via laser beams; the technology potentially offers much higher data rates than the space agency is able to achieve with current radio frequency transmissions.

“Optical communications have the potential to be a game-changer,” said mission manager Matt Abrahamson, in a statement. “It’s like upgrading from dial-up to DSL. Our ability to generate data has greatly outpaced our ability to downlink it. Imagine trying to download a movie at home over dial-up. It’s essentially the same problem in space, whether we’re talking about low-Earth orbit or deep space.”

Abrahamson noted that many of the latest deep space missions send data back and forth at 200 to 400 kilobits per second. The new laser technology is expected to transmit data at 50 megabits per second.

Since one megabit is equal to 1,024 kilobits, that means the new communications should be up to 256 times faster.

Once the Dragon spacecraft rendezvouses with the space station, the orbiter’s robotic arm will remove it from the ship’s cargo bay and then attach it to the outside of the station. The laser test is expected to last at least three months.

A ground telescope will be used to test the new communication tool.

As the space station moves in its orbit around Earth, the ground telescope will track it and transmit a laser beacon carrying a video uplink in 100-second bursts to the orbiting instrument. The tests will help scientists better calculate the ability to point the laser, along with beam acquisition and tracking — all while the space station is traveling at approximately 17,500 miles per hour.

The new laser communications initiative is a key part of NASA’s Space Technology Mission Directorate, an arm of the space agency focused on developing technology for future space missions, as well as for life here on Earth.

 

 

Dell And Red Hat Join Forces In The Cloud

April 21, 2014 by Michael  
Filed under Computing

The Dell Red Hat Cloud solution, a co-engineered, enterprise grade private cloud, was unveiled at the Red Hat Summit on Thursday.

The Openstack-based service also includes an extension of the Red Hat partnership into the Dell Openshift Platform as a Service (PaaS) and Linux Container products.

Dell and Redhat said their cloud partnership is intended to “address enterprise customer demand for more flexible, elastic and dynamic IT services to support and host non-business critical applications”.

The integration of Openshift with Redhat Linux is a move towards container enhancements from Redhat’s Docker platform, which the companies said will enable a write-once culture, making programs portable across public, private and hybrid cloud environments.

Paul Cormier, president of Products and Technologies at Red Hat said, “Cloud innovation is happening first in open source, and what we’re seeing from global customers is growing demand for open hybrid cloud solutions that meet a wide variety of requirements.”

Sam Greenblatt, VP of Enterprise Solutions Group Technology Strategy at Dell, added, “Dell is a long-time supporter of Openstack and this important extension of our commitment to the community now will include work for Openshift and Docker. We are building on our long history with open source and will apply that expertise to our new cloud solutions and co-engineering work with Red Hat.”

Dell Red Hat Cloud Solutions are available from today, with support for platform architects available from Dell Cloud Services.

Earlier this week, Red Hat announced Atomic Host, a new fork of Red Hat Enterprise Linux (RHEL) specifically tailored for containers. Last year, the company broke bad with its Fedora Linux distribution, codenamed Heisenbug.

Courtesy-TheInq

Oracle Identifies Its Products Affected By Heartbleed, But No Estimates On Fixes

April 18, 2014 by mphillips  
Filed under Around The Net

Oracle issued a comprehensive list of its software that may or may not be impacted by the OpenSSL (secure sockets layer) vulnerability known as Heartbleed, while warning that no fixes are yet available for some likely affected products.

The list includes well over 100 products that appear to be in the clear, either because they never used the version of OpenSSL reported to be vulnerable to Heartbleed, or because they don’t use OpenSSL at all.

However, Oracle is still investigating whether another roughly 20 products, including MySQL Connector/C++, Oracle SOA Suite and Nimbula Director, are vulnerable.

Oracle determined that seven products are vulnerable and is offering fixes. These include Communications Operation Monitor, MySQL Enterprise Monitor, MySQL Enterprise Server 5.6, Oracle Communications Session Monitor, Oracle Linux 6, Oracle Mobile Security Suite and some Solaris 11.2 implementations.

Another 14 products are likely to be vulnerable, but Oracle doesn’t have fixes for them yet, according to the post. These include BlueKai, Java ME and MySQL Workbench.

Users of Oracle’s growing family of cloud services may also be able to breath easy. “It appears that both externally and internally (private) accessible applications hosted in Oracle Cloud Data Centers are currently not at risk from this vulnerability,” although Oracle continues to investigate, according to the post.

Heartbleed, which was revealed by researchers last week, can allow attackers who exploit it to steal information on systems thought to be protected by OpenSSL encryption. A fix for the vulnerable version of OpenSSL has been released and vendors and IT organizations are scrambling to patch their products and systems.

Observers consider Heartbleed one of the most serious Internet security vulnerabilities in recent times.

Meanwhile, this week Oracle also shipped 104 patches as part of its regular quarterly release.

The patch batch includes security fixes for Oracle database 11g and 12c, Fusion Middleware 11g and 12c, Fusion Applications, WebLogic Server and dozens of other products. Some 37 patches target Java SE alone.

A detailed rundown of the vulnerabilities’ relative severity has been posted to an official Oracle blog.

 

AT&T To Offer Smartwatches This Year

April 18, 2014 by mphillips  
Filed under Consumer Electronics

Smartwatches for use on AT&T’s network will be out this year, so says one of the company’s executives.

“I think you’ll see wide-area, high-bandwidth [smart]watches this year at some point,” said Glenn Lurie, president of emerging devices at AT&T, in an interview.

The company has a group working in Austin, Texas, on thousands of wearable-device prototypes, and is also looking at certifying third-party devices for use on its network, Lurie said.

“A majority of stuff you’re going to see today that’s truly wearable is going to be in a watch form factor to start,” Lurie said. If smartwatch use takes off — “and we believe it can,” Lurie said — then those devices could become hubs for wearable computing.

Right now smartwatches lack LTE capabilities, so they are largely reliant on smartphones for apps and notifications. With a mobile broadband connection, a smartwatch becomes an “independent device,” Lurie said.

“We’ve been very, very clear in our opinion that a wearable needs to be a stand-alone device,” Lurie said.

AT&T and Filip Technologies in January released the Filip child tracker wristwatch, which also allows a parent to call a child over AT&T’s network. Filip could be improved, but those are the kind of wearable products that AT&T wants to bring to market.

Wearables for home health care are also candidates for LTE connections, Lurie said, but fitness trackers may be too small for LTE connectivity, at least for now.

Lurie couldn’t say when smartglasses would be certified to work on AT&T’s network. Google last year said adding cellular capabilities to its Glass eyewear wasn’t in the plans because of battery use. But AT&T is willing to experiment with devices to see where LTE would fit.

“It’s one thing if I’m buying it to go out for a job, it’s another thing if I’m going to wear it everyday. Those are the things people are debating right now — how that’s all going to come out,” Lurie said. “There’s technology and there’s innovation happening, and those things will get solved.”

Lurie said battery issues are being resolved, but there are no network capacity issues. Wearable devices don’t use too much bandwidth as they relay short bursts of information, unless someone is, for instance, listening to Pandora radio on a smartwatch, Lurie said.

But AT&T is building out network capacity, adding Wi-Fi networks, and virtualizing networks to accommodate more devices.

“We don’t have network issues, we don’t have any capacity issues,” Lurie said. “The key element to adding these devices is a majority of [them] aren’t high-bandwidth devices.”

AT&T wants to make wearables work with its home offerings like the Digital Life home automation and security system. AT&T is also working with car makers for LTE integration, with wearables interacting with vehicles to open doors and start ignitions.

 

Ubuntu Goes 64-bit On ARM

April 18, 2014 by Michael  
Filed under Computing

Canonical has announced its latest milestone server release, Ubuntu 14.04 LTS.

The company, which is better known for its open source Ubuntu Linux desktop operating system, has been supplying a server flavor of Ubuntu since 2006 that is being used by Netflix and Snapchat.

Ubuntu 14.04 Long Term Support (LTS) claims to be the most interoperable Openstack implementation, designed to run across multiple environments using Icehouse, the latest iteration of Openstack.

Canonical product manager Mark Baker told The INQUIRER, “The days of denying Ubuntu are over, and the cloud is where we can make a difference.”

Although Canonical regular issues incremental releases of Ubuntu, LTS releases such as this one represent landmarks for the operating system, which only come about ever two years. LTS releases are also supported for a full five years.

New in this Ubuntu 14.04 LTS release are Juju and Maas orchestration and automation tools and support for hyperscale ARM 64-bit computing such as the server setup recently announced by AMD.

Baker continued, “We’re not an enterprise vendor in the traditional sense. We’ve got a pretty good idea of how to do it by now. Openstack is gaining a more formal status as enterprise evolves to adopt cloud based solutions, and we are making a commitment to support it.

“Openstack Iceberg is also considered LTS and as such will be supported for five years.”

Scalability is another key factor. Baker said, “We look at performance. For the majority of our customers it’s about efficiency – how rapidly we can scale up and scale in, and that’s something Ubuntu does incredibly well.”

Ubuntu 14.04 LTS will be available to download from Thursday.

Courtesy-TheInq

Did Mercury Experience Volcanism?

April 18, 2014 by Michael  
Filed under Around The Net

Explosive volcanic eruptions apparently shaped Mercury’s surface for billions of years — a surprising finding, given that until recently scientists had thought the phenomenon was impossible on the sun-scorched planet.

This discovery could shed new light on the origins of Mercury, investigators added.

On Earth, explosive volcanic eruptions can lead to catastrophic damage, such as when Mount St. Helens detonated in 1980 in the deadliest and most economically destructive volcanic event in U.S. history.

Explosive volcanism happens because Earth’s interior is rich in volatiles — water, carbon dioxide and other compounds that vaporize at relatively low temperatures. As molten rock rises from the depths toward Earth’s surface, volatiles dissolved within it vaporize and expand, increasing pressure so much that the crust above can burst like an overinflated balloon.

Mercury was long thought to be bone-dry when it came to volatiles. As such, researchers thought explosive volcanism could not happen there.

However, in 2008, after the initial flyby of Mercury by NASA’s MESSENGER spacecraft (short for MErcury Surface, Space ENvironment, GEochemistry, and Ranging), researchers found unusually bright reflective material dotting the planet’s surface.

This stuff appears to be pyroclastic ash, which is a sign of volcanic explosions. The large number of these deposits suggested that Mercury’s interior was not always devoid of volatiles, as scientists had long assumed.

It was unclear from MESSENGER’s first flybys over what time periods those explosions had occurred. Now scientists find Mercury’s volatiles did not escape in a rash of explosions early in the planet’s history. Instead, explosive volcanism apparently lasted for billions of years on Mercury.

Investigators analyzed 51 pyroclastic sites across Mercury’s surface using data from MESSENGER collected after the spacecraft began orbiting around the innermost planet in the solar system in 2011. These orbital readings provided a far more detailed view of the deposits and the vents that spewed them out compared with data from the initial flybys.

The orbital data revealed that some of the vents were much more eroded than others. This revealed the explosions did not all happen at the same time.

If the explosions did happen over a brief period and then stopped, “you’d expect all the vents to be degraded by approximately the same amount,” study lead author Timothy Goudge, a planetary scientist at Brown University, said in a statement. “We don’t see that; we see different degradation states. So the eruptions appear to have been taking place over an appreciable period of Mercury’s history.”

The researchers noted that about 90 percent of these ash deposits are located within craters formed by meteorite impacts. These deposits must have accumulated after each crater formed; if a deposit were laid down before a crater formed, it would have been destroyed by the impact that formed the crater.

Scientists can estimate the age of an impact crater by looking at how eroded its rims and walls are. Using that method, Goudge and his colleagues found that some pyroclastic deposits were found in craters ranging in age between 1 billion years to more than 4 billion years old. Explosive volcanic activity was thus not confined to a brief time after Mercury’s formation about 4.5 billion years ago, researchers said.

“The most surprising discovery was the range of ages over which these deposits appear to have formed, as this really has implications for how long Mercury retained volatiles in its interior,” Goudge told Space.com.

Earlier models of how Mercury formed suggested most of its volatiles would not have survived the planet-formation process. For instance, since Mercury has an unusually large iron core, past models posited that the planet might have once been much larger, but had its outer layers and its volatiles removed by a huge impact early in the planet’s history.

This scenario now seems unlikely given these new findings, in combination with other data collected by MESSENGER showing traces of the volatiles sulfur, potassium, and sodium on Mercury’s surface.

Future research will aim to identify more of these pyroclastic deposits and their source vents.

“More detailed observations and studies of single vents and associated deposits will elucidate some of the detailed aspects of what pyroclastic activity might have been like on Mercury,” Goudge said.

The scientists detailed their findings online March 28 in the Journal of Geophysical Research: Planets.

Courtesy-Space

 

Intel Looks To Android To Boost Tablet Business

April 17, 2014 by mphillips  
Filed under Consumer Electronics

Its becoming more obvious lately that Intel and Microsoft are no longer joined at the hip. Intel is trying desperately to make a dent in the tablet market, and with Windows struggling on those devices, Android is where it’s at.

Intel hopes to see its processors used in 40 million tablets this year, and 80% to 90% of those will be running Google’s Android OS, CEO Brian Krzanich said on Tuesday.

“Our mix of OSes reflects pretty much what you see in the marketplace,” Krzanich said during Intel’s quarterly earnings call.

Most Intel-powered tablets running Android today use the older Medfield and Clover Trail+ chips. More Android tablets running the latest Atom processor, called Bay Trail, will ship later this quarter.

That’s not to say Intel is abandoning Windows — far from it. It’s just going where the market is today. Krzanich said he expects Windows to “grow and gain traction,” and more Intel-based tablets running both Android and Windows will be shown in June at the massive Computex trade show in Taipei.

The first Android-based Bay Trail tablet, the DreamTab, was announced in January, but it hasn’t shipped yet.

Intel is chasing ARM, the U.K. company whose processor designs are used in most tablets today, including those running both Android and Apple’s iOS.

The 40 million Intel tablets that will ship this year will give the company 15% to 20% of the tablet market, Intel CFO Stacy Smith said on the earnings call.

Intel is providing discounts and development funds to tablet makers to reduce the cost of using its chips. It’s looking for growth with the white-box Chinese tablet makers, which are expected to ship up to 130 million tablets this year.

Intel chips are available in some tablets now priced under $99, but most will be priced between $125 and $250, Krzanich said.

Microsoft hasn’t made much of a dent yet in Google’s and Apple’s share of the market, but IDC estimated last month that Windows would have 10.2% of the tablet market by 2017. Dell, Toshiba, Lenovo and Hewlett-Packard have launched Windows 8 tablets with Bay Trail, and Microsoft’s own Surface Pro 2 uses an Intel Core processor, but the tablets haven’t sold well.

 

 

 

Google Glass One Day Sale Proves Successful

April 17, 2014 by mphillips  
Filed under Consumer Electronics

Google’s one-day sale of Google Glass appears to have been a success with all units sold out, a blog post by the technology titan suggests.

“All spots in the Explorer Program have been claimed for now, but if you missed it this time, don’t worry,” the Google Glass team wrote on its blog on Wednesday.

“We’ll be trying new ways to expand the Explorer program in the future.”

Google did not respond to a request for more information, but an earlier post about the one-day sale spoke of brisk sales of the $1,500 Internet-enabled headset.

“We’ve sold out of Cotton (white), so things are moving really fast,” the team wrote.

Aside from the white version, Glass was being offered in shades marketed as Charcoal, Tangerine, Shale (grey) and Sky (blue). Buyers had the choice of their favorite shade or frame. Google announced the one-day sale available to all U.S. residents over 18 last week, adding it wasn’t ready to bring the gizmo to other countries. Shoppers who missed it have to sign up for updates at the Glass website.

Only a few thousand early adopters and developers had Glass before the one-day sale, which coincided with a major software update for the heads-up display that put video calling on hold.

An official launch of Google Glass may happen later this year.