Nvidia appears to be readying new members of its professional Quadro range of graphics cards in time for the August SIGGRAPH 2015 event.
According to VideoCardz the latest Nvidia graphics driver for the Quadro range of graphics cards includes a telltale text string revealing Nvidia’s dark satanic intension.
The new driver adds support for:
NVIDIA_DEV.13F0.1152.103C = “NVIDIA Quadro M5000″
NVIDIA_DEV.13F1.1153.103C = “NVIDIA Quadro M4000″
NVIDIA_DEV.13F2= “NVIDIA Tesla M60″
At the same time last year Nvidia revealed details of the Quadro Kxx2 and since SIGGRAPH 2015 scheduled to start on 9th August (runs until 13th Aug, takes place in downtown LA) it looks like the latest Quadro graphics cards will be also launched.
Of course driver strings do not reveal much detail however the Quadro professional graphics range will be based upon the Maxwell architecture GM204GL graphics processor. We are expecting a 256-bit GPU with a a 4GB or 8GB frame buffer versions.
Then there is the Tesla M60. This GPU based general purpose computing product is expected to be based upon a fully-fledged GM204 GPU with 8GB of GDDR5 memory.
Nvidia is about to release a range of price cuts in a bid to see off AMD in the longer term.
While the price cuts have already happened in the US, in the EU Nvidia’s GTX 980, GTX 980Ti and Titan X are still kept high because people were buying them at the prices the Green Goblin was asking.
In the US where competition between AMD and Nvidia is tighter, the prices dropped by 10 per cent. Ironically since Europeans are more loyal to Nvidia in the high-end graphics cards market the outfit decided they could continue to pay.
According to Kitguru the new R9 Radeon 300 series appears to have upset the apple cart. The cards have been launched at similar prices or lower than Nvidia’s top tier products. Apparently Europeans were thinking of going cheaper since the Green Goblin did not seem to admire their loyalty.
It could force AMD to drop its prices as it can’t remain competitive selling top-end graphics at prices higher than Nvidia’s while having weak selling figures in non-US countries.
It will force AMD to sell its freshly launched Fury X at prices lower than planned, and for such a new card this move damage AMD. Nvidia was expected to drop prices of course, but only for its lower-end products like the 700 or 600 series.
Red Hat has announced the release of OpenShift Enterprise (OSE) 3, a new version of its Platform-as-a-Service offering.
Based on Red Hat Enterprise Linux (RHEL)7, Openshift is built on Docker Linux containers with Kubernetes orchestration using technology developed in collaboration with Google.
The news comes in a busy week for Red Hat, which has also announced a new productivity tie-up with Samsung and taken a leading role in the formation of a new alliance known as the Open Container Project to standardise containers.
Users will have access to a wide range of apps via the Red Hat Container Certification Programme. Middleware solutions including Red Hat JBoss Enterprise, Web Server (Tomcat) and JBoss A-MQ messaging are also included.
Included are a number of tools to help developers create and collaborate, with web, command line, and integrated development environment interfaces. Options include direct code-push from GIT and source to image building. There is also flexibility for deployment, rollback and integration.
In addition, a preview of Openshift Dedicated has been released. The public cloud service based on OpenShift 3 will succeed Openshift Online, which already hosts 2.5 million applications online, allowing businesses to quickly build, launch and deploy bespoke apps.
Ashesh Badani, vice president and general manager, OpenShift, Red Hat, said, “This release of OpenShift Enterprise 3 employs open source containers and orchestration practices to change the developer experience and move the platform in the direction of what customers are asking for – a flexible platform for a microservices architecture.
“Our continued upstream work in the Docker and Kubernetes communities enable us to deliver the most updated technology platform for developers and operators, enabling them to remain competitive through quicker innovation.”
To assist users, Red Hat is offering a range of enterprise administrator courses to teach users how to deploy, configure and manage the system, which can result in a Red Hat Certificate of Expertise in Platform as a Service – a worthy certificate for any office wall.
OpenShift 3 is available now with bespoke pricing models based of socket and core pairings.
Behemoth smartphone maker Samsung Electronics Co Ltd plans to roll out more handsets running on its own Tizen operating system later this year, a person with knowledge of the matter told Reuters on Monday.
Samsung will launch several Tizen smartphones at varying prices, the person said without disclosing other specifications.
The person declined to be identified due to the sensitivity of the matter.
A spokeswoman for the South Korean firm declined to comment.
Samsung aims to build its own ecosystem through Tizen, which powers its smartwatches and premium television sets. But the firm needs more handsets running on the system to expand its user base and attract third-party developers, analysts say.
The company launched its first Tizen smartphone, the Z1, in India in January and has since been selling the device in Sri Lanka and Bangladesh. It has sold 1 million Z1s so far in India, the world’s third-biggest smartphone market.
The Z1 was the best-selling smartphone in Bangladesh in January-March, researcher Counterpoint said in a May report.
Premium cable network HBO said it would make available the premiere episodes of two new comedy series on Facebook, underlining the growing popularity of the social networking site as a video platform.
The popularity of web videos have led to U.S. networks experiment with new platforms to attract new viewers. With about 1.44 billion monthly active users, Facebook has become a sough-after outlet for companies looking to market their products via online videos, the fastest growing category of Internet ads.
Last week, Amazon.com Inc released the pilot episode of its show “Catastrophe” for a limited time on the social media network, instead of its own Prime Instant Video streaming service.
HBO, owned by Time Warner Inc, said on Wednesday viewers would be able to access the premiere episodes of Dwayne Johnson-starrer “Ballers” and “The Brink” on Facebook for a limited period. The two new original series premiered this past Sunday.
Turner Broadcasting, another Time Warner network, said in April it granted exclusive video-on-demand rights to its Cartoon Network and Adult Swim programs to video streaming service Hulu.
On Tuesday Hulu said it would soon allow users to add CBS Corp’s TV network Showtime to their subscriptions.
AMD’s Project Quantum PC system, with graphics powered by two of the new Fiji GPUs may have got the pundits moist but it has been discovered that the beast has Intel inside
KitGuru confirmed that the powerful tiny system, as shown at AMD’s own event, was based upon an Asrock Z97E-ITX/ac motherboard with an Intel Core i7-4790K ‘Devil’s Canyon’ processor.
Now AMD has made a statement to explain why it chose to employ a CPU from one of its competitor in what is a flagship pioneering gaming PC.
It told Tom’s Hardware that users wanted the Devil’s Canyon chip in the Project Quantum machine.
Customers “want to pick and choose the balance of components that they want,” and the machine shown off at the E3 was considered to be the height of tech sexiness right now.
AMD said Quantum PCs will feature both AMD and Intel CPUs to address the entire market, but did you see that nice Radeon Fury… think about that right now.
IT is going to be ages before we see the first Project Quantum PCs will be released and the CPU options might change. We would have thought that AMD might want to put its FinFET process ZEN CPUs in Project Quantum with up to 16 cores and 32 threads. We will not see that until next year.
Based around the Cortex-A7 cores and Cortex-M4 MCUs, the pair have lower power consumption than the predecessor the i.MX6.
The single-core, 800MHz i.MX7 Solo (i.MX7S) and dual-core, 1GHz i.MX7 Dual (i.MX7D) are the first use the Cortex-A7.
The reduced power consumption has happened at the expense of a performance reduction. The up-to-1GHz Cortex-A7 cores are slower than the i.MX6′s up to 1.2GHz Cortex-A9 cores. In addition, there’s no mention of the earlier Vivante GPUs or 3D acceleration. Like the UltraLite, there’s only a simple 2D image processing engine.
Freescale said the i.MX7′s Cortex-A7 and Cortex-M4 cores have a core efficiency levels of 100 ?W/MHz and 70 ?W/MHz, respectively. The SoC’s overall power efficiency is 15.7 DMIPS/mW, and a new Low Power State Retention (LPSR) mode runs at 250 ?W. In LPSR sleep mode, the i.MX7 consumes only 250 ?W, while supporting DDR self-refresh mode, GPIO wakeup, and memory state retention.
The savings are down to the newer Cortex-A7 architecture and a 28nm “ultra low leakage process,” as compared to the i.MX6′s 40nm process. The i.MX7 also features a new discrete power domain architecture.
The i.MX7 ships with Linux, and supports Android, and is aimed at wearables, Point-of-Sale gear and smart home controls.
The i.MX7 SoCs are paired with a new Freescale PF3000 PMIC which has features up to four buck converters, six linear regulators, an RTC supply, and a coin-cell charger. The chip is supposed to optimize peripheral power delivery, system memory and processor cores. The PMIC also supports one-time programmable memory for controlling startup sequence and output voltages.
The i.MX7 has a Cortex-M4 microcontroller unit (MCU) core for offloading processing. The Cortex-M4 can run Freescale’s own MQX, at up to 266MHz, compared to 200MHz on the SoloX.
Individuals that are interested in trying their hand at capturing 360-degree video with Jump can fill out a form Google posted on Monday that asks basic biographical questions as well as details on how they would use the system.
Google didn’t say how many “select creators” it would chose, but those who are picked will be able to start using the 16-camera rig this summer.
Google seems especially interested in people with creative backgrounds. The jobs that people can select in the form’s occupation section include filmmaker, director, artist and production staff — but there is an “other” section that allows write-ins if none of the above apply.
There’s also a section where applicants can explain why they want to test Jump — and “awesome answers might put you at the top of the list,” Google said.
Google worked with GoPro to build Jump, which has 16 of the company’s Hero4 cameras attached to a circular frame. Jump’s price and availability weren’t provided when the rig was shown at Google’s I/O developer’s conference in May. However, given that a Hero4 camera retails for approximately US$500, initial Jump buyers will likely have deep pockets.
The first videos created with Jump will appear on YouTube this summer, Google said at I/O. People will be able to experience them via the Google Cardboard viewer.
You know a company has had a particularly miserable E3 when, before the show is even over, one senior executive finds himself having to officially deny that another senior executive has apologized for the state of their E3 offerings. That’s exactly the situation Reggie Fils-Aime found himself in earlier this week, as the disappointment at Nintendo’s extremely weak showing crystallized around a single tweet sent by company president Satoru Iwata. The tweet was in Japanese; various translations floated around, some more accurate than others, and the media gleefully seized on an interpretation which had Iwata promising to “do better” at E3 in future. It was the perfect stick with which to beat Nintendo for failing to live up to the standards accomplished by Microsoft and, even more spectacularly, by Sony on the previous day; look, even the company’s own president thinks it was rubbish!
As it happens, Fils-Aime is quite right; Iwata did not apologize for Nintendo’s conference. He said that the company was listening closely to feedback and would work hard, in future, to meet the expectations of even more people. This was prefaced with a comment related to the extremely late hour at which the show was broadcast in Japan (it didn’t start until 1am JST; the Sony conference the previous day was at a rather more comfortable 10am JST, and nobody in Japan really cares about the Microsoft conference). In context (and context is king in the Japanese language), Iwata’s comment is clearly a generic “thanks for your feedback, we’ll work hard in future too”, coupled with a tacit promise to try not to mess up the scheduling for Japanese viewers in future.
Iwata didn’t apologize. Of course he bloody didn’t; the Nintendo boss is often frank and refreshingly direct in his manner, but the content of his statements is always, always on-message. The idea that he was going to take to Twitter to say “sorry, that was a load of old bollocks wasn’t it?” after his company’s event is ludicrous. Yet, at the same time, the fact that it seemed plausible to so many people is a reflection of something troubling; Nintendo’s event was genuinely bad enough to make an apology from Iwata himself seem, if not realistic, then at least not ridiculous.
Nintendo, or at least a part of Nintendo – perhaps the Japanese part – didn’t want to be at E3. That’s partially related to NX; the company is the only platform holder which has acknowledged that it’s working on future hardware, but isn’t going to say anything further about it until 2016. It’s also too early to talk about its mobile titles (and E3 probably isn’t the venue for that anyway), and Iwata confirmed prior to the event that it wouldn’t talk about its health, lifestyle and education related projects at a purely gaming event like E3. Nonetheless, there’s plenty that Nintendo could have talked about but didn’t. The choice to reveal only games that are locked in for release within the next 10 months or so isn’t confirmation of a time-of-death being decided for Wii U (they did the same thing for 3DS, which has an installed base twice the size of the PS4 and isn’t going anywhere any time soon), it’s a decision which was taken, along with the decision to do an online broadcast rather than a live event – cutting out the whooping crowds and the spectacle that usually defines an E3 conference.
These are decisions which say, “we’re not playing your game” – the game in question being E3 itself. Nintendo doesn’t feel like it fits well with E3 right now. It’s not just troubled by the dismal sales of the Wii U, it’s also deeply uncomfortable with being the only major company in the industry that’s still seriously committed to family entertainment. It knows that no matter how wonderful its software and franchises are – and I maintain that Nintendo is in a genuine golden age regarding the quality of its games – they make problematic bedfellows for the mainstream of distinctly adult-focused games and the monetization of violent nostalgia for thirty-somethings. I think it’s genuinely wonderful that the games industry’s wings are spread so wide, even in the AAA space, that it can accommodate both the charming, gentle fun of Yoshi’s Wooly World and the gut-wrenching, visceral violence of the Doom reboot; at the same time, I can understand why the creators of the former don’t see much value in investing heavily in promoting it alongside the latter. Wrong place, wrong time, wrong audience. It’s no accident that one of the very few third-party games to appear in the Nintendo event was Skylanders, a hugely successful franchise that’s equally uncomfortable standing shoulder to shoulder with Call of Duty and Assassin’s Creed.
By going digital rather than having a staged event, by replacing its executives with loveable puppets, by giving developers lengthy, meandering videos to chat about their creative process after showing off their new trailers, by refusing to talk about anything but the immediate future of its software line-up – by all these decisions and more, Nintendo said “we’re not playing the E3 game” and attempted to dodge the inevitably negative contrasts with Sony and Microsoft.
It didn’t work. It didn’t work because it’s an intrinsically dishonest approach, one which not only failed to establish a “Nintendo difference” that denied negative contrasts, but which also robbed the company of the chance to make a decent fist out of its showing. Nintendo hobbled its own event, making it even more disappointing than it needed to be, and all it achieved was to make itself look even weaker, even more troubled, next to the might of Sony and Microsoft.
Here’s what Nintendo should have done – should have had the courage to do – nothing. They should have held no digital event. Some of Nintendo of America’s activities, like the entertaining and light-hearted Nintendo World Championships, fit nicely with the week, but the digital event shouldn’t have happened at all. The company is absolutely correct to think that its approach and its products don’t fit E3 as it stands, but absolutely wrong to think that it can avoid the resulting negativity by just down-scaling its involvement. Pick a lane and stick with it; given the choice to go big or go home, Nintendo’s decision ought to have been “go home”, not “can’t we just go a bit small and hope for the best?”
This would not be unprecedented. Faced with a similar disconnect between their games and much of the rest of the industry’s direction, Nintendo – by far the largest games company in Japan – has spurned involvement in the Tokyo Game Show for many, many years. Being at TGS makes no sense for the company. It can achieve better exposure for its games in a more positive environment by holding its own event, digital or otherwise, at a different time; a month or two before the show, or after the show. This decision has never hurt Nintendo one jot – not in the way that a rubbish, half-hearted TGS conference every year would have.
Precisely the same logic applies to E3. Imagine if Nintendo had skipped E3 entirely; sure, there would have been a bit of hand-wringing and pearl-clutching in the media over it, but it would have been over soon, and a few people writing “Nintendo were conspicuous by their absence” in their show reports is hardly the end of the world. Then this week’s digital event could have been held as an ordinary digital event a month or six weeks later; call it “Nintendo’s preview of the next six months”, or whatever. In that context, it would actually have been a pretty great show. Tack on a few seconds of new footage from the upcoming open-world Zelda game and one of Miyamoto’s work-in-progress Gamepad titles, and you’d have a digital event that everyone would consider pretty strong, instead of an E3 show that everyone considered awful and weak.
To make this work, though, Nintendo needs to commit to the strategy. This year, it tried to have its cake and eat it; to participate in E3 without committing to it, without making a big deal of it. It failed so miserably that the Internet spent a few hours genuinely believing that Iwata had apologized for the whole sorry affair. Skipping E3 entirely – or at the very least, dropping all pretense of holding a conference during E3 week – would have been preferable, and ought to be the company’s strategy for the future.
IDC had said two weeks ago that Apple will ship to retailers about 21 million Apple Watches in 2015. That’s in the mid-range of other analyst forecasts of 15 million to 30 million for the new device.
Then last week IDC said that all smartwatches and a small number of other smart wearables will total 33.1 million shipments in 2015, putting Apple Watch at 63% of that total. Smart wearables are defined by IDC as devices capable of running third party apps, such as Apple Watch and Android Wear watches like the Moto 360.
The IDC prediction comes amidst some other striking analyst forecasts for the Apple Watch, but also amid questions about the overall value of smartwatches.
Financial analyst Brian White of Cantor Fitzgerald recently declared the Apple Watch will “prove to be the best selling product in Apple’s history (within the first 12 months.)” Various estimates say it took one day of pre-orders to sell 1 million Apple Watches, while it took Apple 74 days to sell 1 million iPhones and 28 days to sell 1 million iPads.
Research firm Slice Intelligence told Reuters that about 2.8 million Apple Watches were sold through mid-June, nearly two months after the device first went on sale. Apple hasn’t reported how many Apple Watches it has sold and is not expected to separately report that number in the future. Slice gets its insights by mining e-mail receipts. The entry-level Apple Watch costs $349 and is the most popular in sales, Slice said.
About 20% of Apple Watch customers are also buying a spare watch band, with the entry-level sports band selling for $49, Slice noted.
AMD has denied rumors that it will split up its business in a bid to rival chip giant Intel.
Sources close to AMD said that the company is planning to divide into two, or spin off certain parts of the business, in order to make it a stronger force in the chip industry.
Three sources familiar with the matter told Reuters that AMD is at the initial stage of reviewing, and has asked a consulting firm about its options in trying to turn the company around. The sources said that the deliberations are preliminary and that no decision has been made.
Apparently, one of the options under consideration is separating AMD’s graphics and licensing business from its server business, which sells processors that power data centres.
However, AMD has since denied such speculation. “While we normally would not comment on such a matter, we can share that we have no such project in the works at this time,” a company spokesperson said.
“We remain committed to the long-term strategy we laid out for the company in May at our Financial Analyst Day.”
If the rumours happen to be true, though, and AMD does split its company into two, it would make it the second major technology firm to do so in the past year.
PC maker HP confirmed in October that it would tear itself in half, making two new publicly traded Fortune 50 companies. The decision was down to the firm wanting to focus on the faster growing side of the business.
HP’s split is expected to be completed by the end of this year. HP’s enterprise technology infrastructure, software and services businesses will do business as Hewlett Packard Enterprise, and the firm’s market-leading personal systems and printing businesses will operate as HP Inc and retain the current logo.
Last week, researchers at NowSecure, a mobile security company, identified the flaw in SwiftKey, a keyboard application that comes preloaded on Galaxy smartphones. The flaw could be exploited even when SwiftKey was not used as the default keyboard, NowSecure said.
On Thursday, Samsung said it would issue a fix that wouldroll out over the coming days to owners of the Galaxy S4, released in 2013, and later models. Those devices have Samsung’s Knox security platform installed by default and can receive over-the-air security policy updates. Users must have automatic updates activated in their phone’s settings, Samsung said on its website.
For earlier Galaxy phones that don’t come with Knox, Samsung said it was working on an expedited firmware update. Availability will vary depending on the model, region and service carrier.
SwiftKey’s app, which predicts words as users type, is also available from the Google Play and Apple App stores. But those versions of the app were not affected by the vulnerability, a SwiftKey spokeswoman said last Thursday.
The smaller sibling to the 9.7-in. iPad no longer appears on Apple’s online store, a fact first reported by 9to5Mac.com on Friday.
The iPad Mini had been superseded by a pair of follow-ups, including the iPad Mini 2 in 2013 and the iPad Mini 3 last year. Both of those tablets, while sporting the same-sized screen as the original, boasted so-called “Retina” high-resolution displays.
Apple initially priced the iPad Mini at $329, but as its successors appeared, dropped the price, first to $299 in 2013, then to $249 with the appearance of the $399 iPad Mini 3.
Apple confirmed the discontinuation of the non-Retina iPad Mini.
“The non-retina iPad Mini model is no longer available,” an Apple spokesman said. “Now all models of iPad Mini and iPad Air have 64-bit Apple-designed CPUs and high-resolution Retina displays.”
The original iPad Mini relied on a 32-bit A5 system-on-a-chip (SoC). Both successors were powered by the A7 SoC, which featured a 64-bit architecture. The larger iPad Air 2, Apple’s current top-of-the-line tablet, runs on a 64-bit A8X SoC. Also still available from Apple: the original iPad Air, which uses a 64-bit A7 SoC.
As Apple’s spokesman noted, the four remaining iPad models — Air 2, Air, Mini 3, Mini 2 — all feature Retina-quality screens and 64-bit processors.
Most analysts expect that Apple will again expand the iPad line, probably this year, with a larger-screen tablet in the 12-in. range. Several new features in iOS 9, this year’s annual upgrade, including a split-screen mode, have signaled a likely turn to a bigger iPad.
The Fiji GPU behind the AMD Radeon Fury line of graphics cards is definitely a one big chip with 8.6 billion transistors, but during our short chat with, Raja Koduri, Corporate Vice President and CTO, Visual Computing at AMD and we learned that the number is even higher.
Raja tells us that when we add the number of High Bandwidth Memory transistors that are sitting on the interposer, you get to more than 10 billion transistors for the Fiji GPU interposer chip.
This is a lot of transistors but again, the Fury graphics card is much smaller than the one based on GDDR5 memory, and this is what enables new form factors such as Fury Nano that fits on 6-inch (15.24 cm) size PCB.
The Fiji GPU packs 4096 Stream Processors and this is the highest number we saw until today and with aggressive prices, AMD will certainly put a lot of pressure on Geforce GTX 980 Ti sales. We still have to see what happens with the actual real-world performance as we expect to see the actual Fury X graphics cards in our systems before the end of this week.
Just for reference, Nvidia’s Titan X as well as the Geforce GTX 980 Ti both have 8 billion transistors, some 600 million less than the Fiji GPU.
In a sign that the end is near for the iWatch, the New York Times has admitted that it is rubbish.
For those that came in late, the New York Times has a long history of writing pro-Apple stories and has been a key ally in promoting all of Jobs’ Mob’s products to its readers.
The fact that the New York Times which reviewed the watch and called it “bliss” has changed its mind is showing how much the product is slipping.
Vanessa Friedman told the world that after a few months trying to get the iWatch to do something useful she was giving up.
“The relationship was, despite all expectations, not what I needed. All the focus on San Francisco and Apple’s next big innovation this week (streaming!) made me realize it was not playing my tune,” she wrote. ”I wanted it to work. I wanted to fall in love, like so many of my friends. “It takes a while,” they said. “Don’t expect a coup de foudre. Let it build over time.”
Besides the fact I think you need to change your friends and your insistence on using pretentious French idoims, does this suggest that you gave the product too much credibility to start with?
According to Vanessa while she liked the way that people asked her about the watch, she didn’t like the fact that people pigeon holed her into a category.
We guess it meant that people started speaking to her slightly slower like she would not understand big words and assumed she always had more money than she knew what to do with. We would have thought she would have noticed that when she used her iPhone.
“It looked like a gadget… Every time I see it, I want to shriek, “Beam me up, Scotty,” she wrote. Which is coincidently what everyone else thinks when an Apple fanboy or girl comes into the room.
She was also disappointed to discover that people thought her mad trying to read things the size of a postage stamp on her emails, or ended up appearing to talk to her wrist.
“A phone is hand-held, and we are used to seeing people read things held in their hands. Like, say, books. But seeing somebody staring at her wrist (or merely sneaking a surreptitious glance at it) telegraphs something else entirely: (1) rudeness or (2) geekiness.”
Good point, but one was obvious long before you wrote an expensive cheque for the thing.
“The watch isn’t actually a fashion accessory for the tech-happy. It’s a tech accessory pretending to be a fashion accessory. I just couldn’t fall for it,” she summarised.
For once me and an Apple fangirl agree on something completely But it does mean that after a month of use, many iWatch users are giving up on Apple’s latest shiny toy.