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Western Digital Re-submits 11th Hour Bid For Toshiba’s Chip Unit

June 28, 2017 by  
Filed under Consumer Electronics

Western Digital Corp and U.S. private equity firm KKR & Co LP have resubmitted an offer for Toshiba Corp’s  flash memory chip unit, in an eleventh hour effort to stop the conglomerate from signing a deal with its preferred bidder.

Western Digital, which jointly runs Toshiba’s main semiconductor plant, has been at loggerheads with its Japanese partner over the sale of the world’s No. 2 producer of NAND chips, and is seeking a U.S. court injunction to prevent any deal that does not have its consent.

The resubmission adds to uncertainty about whether Toshiba will sign a pact by Wednesday with the firm’s preferred bidder – a group led by Japanese government investors and including Bain Capital that has offered around 2 trillion yen ($18 billion).

The crisis-wracked Japanese conglomerate is rushing to sell the unit to cover billions of dollars in cost overruns at its bankrupt Westinghouse nuclear unit and had set itself a deadline of Wednesday to sign what it has called a definitive agreement.

Wednesday is the day of Toshiba’s annual shareholders meeting and while an announcement of an agreement would look better at the meeting, the deadline is self-imposed.

Western Digital will provide debt financing to facilitate a sale as part of the resubmitted bid, the U.S. firm said in a brief statement on Tuesday.

Sources with knowledge of the matter said a state-backed fund, the Innovation Network Corp of Japan (INCJ), and the Development Bank of Japan (DBJ) which are currently part of preferred bidder consortium – would be invited to join the resubmitted offer.

The sources declined to be identified as the talks were confidential. It was not immediately clear if terms of the offer had significantly changed from one tabled earlier this month that Western Digital has said met Toshiba’s minimum requirement of 2 trillion yen.

An INCJ spokesman declined to comment. Representatives for KKR and DBJ were not immediately available for comment.

In response to Western Digital’s resubmission, Toshiba released a statement reiterating that it has reviewed all proposals and is currently finalizing an agreement with the preferred bidder.

Young Star Helps Astronomers Solve Stellar Mystery

June 27, 2017 by  
Filed under Around The Net

Astronomers using the powerful Atacama Large Millimeter/submillimeter Array (ALMA) in Chile have precisely measured the rotating fountains of gas flowing out from a massive newborn star, revealing the complex interplay between the star’s magnetism and centrifugal forces.

Astronomers are still puzzled by the way massive stars form in interstellar space, the new study’s researchers said in a statement. When a massive rotating cloud of gas collapses under gravity, stellar fusion becomes possible, and a baby star is born. As angular momentum is conserved while the cloud shrinks, the resulting baby star should be spinning very fast, according to the laws of physics. 

To get a better idea of the conservation of angular (or rotational) momentum, imagine a spinning ice-skater. As ice-skaters spin with their arms outstretched, they spin slowly; when they bring their arms close to their bodies, they spin faster. Physics dictates that this concept should hold true for a shrinking cloud of star-forming gas: As it shrinks, it should spin faster.

But astronomers have found that stars in our galaxy spin much more slowly than the laws of physics predict they should. Therefore, there must be some mechanism that’s dissipating angular momentum from stars soon after they are born, the researchers said.

In the new work, published online June 12 in the journal Nature Astronomy, astronomers observed a massive newborn star called Orion KL Source I in the Orion Nebula and used ALMA to reveal the rotation of its powerful stellar winds. 

“We have clearly imaged the rotation of the outflow,” Tomoya Hirota, an assistant professor at the National Astronomical Observatory of Japan (NAOJ) and SOKENDAI (the Graduate University for Advanced Studies) and lead author on the paper, said in the statement. “In addition, the result gives us important insight into the launching mechanism of the outflow.”

Hirota’s team noticed that the outflow of stellar gases is rotating in the same direction as the star and that it emanates from Source I’s hot gas disk, and not from the star itself. This finding agrees with a theoretical “magnetocentrifugal disk wind model,” the researchers said.

In this model, gas is ejected from the rotating disk and is forced to move outward. Like a spinning lawn sprinkler, propelled by centrifugal forces, the water spirals outward, away from the sprinkler head, siphoning some of the star’s angular momentum. But in the case of this star, the spinning gases leaving the disk are also directed up and down along magnetic-field lines to create the spinning outflows that ALMA has detected. And the researchers believe that these flows are dissipating rotational energy from the baby star, slowing down its rotation, and therefore possibly explaining why stars in our galaxy rotate more slowly than expected.

“In addition to high sensitivity and fidelity, high resolution submillimeter-wave observation is essential to our study, which ALMA made possible for the first time,” Hirota said. “Submillimeter waves are a unique diagnostic tool for the dense innermost region of the outflow, and at that exact place, we detected the rotation.

“ALMA’s resolution will become even higher in the future,” Hirota added. “We would like to observe other objects, to improve our understanding of the launching mechanism of outflows and the formation scenario of massive stars with the assistance of theoretical research.”

Courtesy-Space

Is AMD’s Ryzen 1950X Ready To Hit The Market

June 26, 2017 by  
Filed under Computing

AMD’s Ryzen ThreadRipper 1950X CPU engineering sample, a 16-core/32-thread SKU, has been spotted on Geekbench running at 3.4GHz base clock.

This should be the flagship SKU and it appears it won’t have the 1998X model number, as previously rumored. The engineering sample works at 3.4GHz base clock and was running on an ASRock X399 Professional Gaming motherboard with 16GB of DDR4-2133 memory.

The ThreadRipper 1950X, as it is currently called, packs a massive 32MB of L3 cache and 8MB of L2 cache. Since this is an engineering sample, bear in mind that the performance figures are far from final as AMD will probably further optimize the performance and the sample was not running with lower clocked memory, with no details on the quad- or dual-channel setting.

According to the results posted on Geekbench and spotted by Wccftech.com, the ThreadRipper 1950X managed to get a 4,167 score in the single-thread benchmark and 24,539 points in multi-thread benchmark.

The CPU was compared to Intel’s Xeon E5-2697A 4 CPU, which is also a 16-core/32-thread CPU based on Broadwell architecture and which scores 3,651 in single-thread and 30,450 points in multi-thread performance.

Courtesy-Fud

Is The Memory Market Poised For Growth

June 23, 2017 by  
Filed under Computing

The divination division of analyst firm Research and Markets has shuffled its tarot cards and consulted the liver of a particularly fine RAM and decided that the global semiconductor memory IP market to grow at a CAGR of 11.27 per cent during the period 2017-2021. 

Publishing its oracles in a tome with the catchy title “Global Semiconductor Memory IP Market 2017-2021” report to their offering.Research and Markets thinks that the sales of semiconductor memory IP licenses to fabless companies as well as IDMs and foundries for designing and manufacturing semiconductor devices. These semiconductor devices are used in applications, such as automotive, consumer electronic devices, and industrial automation. 

The latest trend gaining momentum in the market is emergence of IoT. IoT involves M2M communication, enabling devices to exchange and act upon information by eliminating human-to-human or human-to-computer interaction. According to networking equivalent, Metcalfe’s Law, formulated by Robert Metcalfe, the value of a telecommunication network is proportional to the square of the number of devices connected to it.

According to the report, one of the major drivers for this market is growing demand for mobile devices. Consumer electronic devices such as laptops, smartphones, and tablets have witnessed significant growth in the last decade. The growth in the semiconductor industry is proportional to the growth in the consumer electronics industry. Mobile computing devices include smartphones, tablets, and wearables.

Courtesy-Fud

Electronics Makers Scrambling For Memory Chips As iPhone 8 Looms

June 22, 2017 by  
Filed under Mobile

Global electronics makers are making a last dash to secure a stock memory chips to keep production lines running as Apple Inc’s  new iPhone 8 launch later this year threatens to worsen a global squeeze on supply.

While heavyweights such as Apple and Samsung Electronics Co Ltd- which is also the world’s top memory chip maker – will not be seriously hit, industry sources and analysts say some electronics makers are paying a premium to lock into longer-term contracts.

Others are placing orders earlier than before to ensure their perilously low inventories do no dry up completely.

“After the supply shortages emerged we brought forward our procurement decisions … to ensure a stable supply,” smartphone and personal computer maker LG Electronics Inc said in a statement, adding it had pushed up quarterly purchase decisions by about a month.

Chip manufacturing technologies are growing increasingly complex, raising investment costs yet providing less output growth as some suppliers struggle to improve yields. This has caused some chip prices to double or triple from a year earlier.

Some analysts say device makers could be forced to cut down on the amount of DRAM chips, which help devices perform multiple tasks at once, or NAND chips that are used for long-term data storage, on new products if the cannot get enough chips.

A chip supplier source told Reuters a handful of clients have moved to 6-month supply agreements, accepting higher prices than the customary quarterly or monthly deals, to make sure they get enough memory chips for their products.

“The problem will be more acute for the NAND market, where the iPhone remains a critical source of demand given the huge sales volumes and recent moves to increase storage capacity on the device,” said the source, who declined to be identified as he was not authorized to speak publicly on the matter.

Will nVidia’s Next GeForce Go HBM2

June 22, 2017 by  
Filed under Computing

Volta is out for artificial intelligence, machine learning applications and it will be shipping in DGX 1 systems, mainly for deep learning and AI. The next Geforce will be a  completely separate chip.

Of course, Nvidia won’t jump and manufacture a high end Geforce card with 21 billion transistors. That would be the Volta that Nvidia CEO Jensen launched back in May. That would be both risky and expensive. One of the key reasons is that Nvidia doesn’t really have to push the technology possibilities as GP102 based 1080 Ti and Titan Xp look really good.

Our well-informed sources tell us that the next Geforce will not use HBM 2 memory. It is too early for that, and the HBM 2 is still expensive. This is, of course, when you ask Nvidia, as AMD is committed to make the HBM 2 GPU – codenamed Vega for more than a year now. Back with “Maxwell”, Nvidia committed to a  better memory compression path and continued to do so with Pascal.

The next Geforce – and its actual codename is still secret – will use GDDR5X memory as the best solution around. We can only speculate that the card is even Volta architecture Geforce VbG. The big chip that would replace the 1080 ti could end up with the Gx104 codename. It is still too early for the rumored GDDR6, that will arrive next year at the earliest.

All eyes are on AMD, as we still have to see the Vega 10 launching. At the last financial analyst conference call, the company committed to launch the HBM 2 based Vega GPU at Siggraph. This year, Siggraph takes place between July 30 and August 3.

AMD’s lack of a higher end card doesn’t really help its financial cause as you need high margin cards to improve your overall sales profits. The fact that the Radeon RX 570 and 580 are selling for miners definitely helps the RTG. The Radeon Technology Group is selling all they can make, and this is a good place to be. The delay for Vega is not so appealing, but again, if this card ends up being a good miners’ card, gamers might have a hard time getting them at all.

Courtesy-Fud

Samsung Galaxy Note 8 Gets August Launch Date

June 21, 2017 by  
Filed under Mobile

Tech giant Samsung Electronics Co Ltd  plans to host a launch event in New York City for its next Galaxy Note smartphone in the second half of August, a person familiar with the matter has revealed to Reuters.

The person, who was not authorized to speak publicly on the matter and so declined to be identified, said the Galaxy Note 8 will sport a curved screen that is marginally larger than the 6.2-inch version of the Galaxy S8 smartphone and feature two rear cameras. The Note 7 was equipped with a 5.7-inch curved screen and one rear camera.

The person did not elaborate further on the phone including pricing. A Samsung Electronics spokesman declined to comment.

Samsung is intent on continuing the premium Note series despite the costly collapse of the Galaxy Note 7, which it was forced to scrap roughly two months from launch in October due to fire-prone batteries. The incident, one of the biggest product safety failures in tech history, cost the firm 6.1 trillion won ($5.4 billion) in operating profit and hurt its credibility.

The firm disclosed its preliminary findings in January that different battery problems from two suppliers caused the fires, which was corroborated by two other independent probes. The firm implemented several steps including a new set of battery safety checks to avoid repeat incidents, which analysts said is helping it win back consumer trust.

Strong initial response for the Galaxy S8 smartphones that began selling in April indicate the firm is recovering quickly, with some analysts forecasting the device to set Samsung’s internal sales records and push the firm towards what is widely expected to be its best-ever profit for April-June. There have been no battery fire incidents reported for the S8.

Counterpoint Research estimates Samsung regained its spot as the top global smartphone maker in the first quarter after ceding the spot to archrival Apple Inc in the previous quarter. Apple is widely expected to unveil its next iPhones by October.

Will Doom VR Be A Successful Game

June 21, 2017 by  
Filed under Gaming

Doom is getting a virtual reality (VR) mode that will up the frights and will probably have you clawing at your face.

You know Doom, everyone knows Doom and people are always trying to play it on things that it was never meant to go on, like cash machines and cars, for example.

Doom was born for VR. The facefirst run and shoot game will lend itself very well to the format, and we can admit to wanting a go on it.

There is a reveal trailer, and Doom VFR certainly looks, smells and bleeds like the Doom we have come to know and love. The trailer is marked as unsuitable for some viewers which if you ask us, makes it sound like a perfect trailer for Doom. It is quite a bloody thing, it is certainly exciting, action-packed and violent.

“If you flinched the first time you saw a meaty Mancubus charging at you in last year’s critically acclaimed Doom, wait till you get up close and even more personal with rampaging demons in Doom VFR,” says Bethesda Softworks. “Doom VFR is a new virtual reality game from legendary developer id Software, coming to PlayStation VR and Vive platforms.”

Bethesda and ID Software, the companies behind Doom, said that VR has opened up fresh opportunities for both them and the games that they are aiming it at.

“Developing a Doom game specifically for virtual reality has provided an exciting opportunity to not only surround players with the world of Doom like never before, but also let them experience and explore the UAC and Hell in new ways, playing as new characters with totally unique tools and abilities,” said Robert Duffy, CTO at id Software.

The game’s director, Marty Stratton, explained that Doom VFR gives the fans what they want. “Since the hallmark of any Doom game is combat, we’ve made it our top priority to ensure moving, shooting and killing demons with overwhelming force in virtual reality is as brutal and rewarding as it is in the Doom experience that fans have been enjoying for the past year.”

Courtesy-TheInq

Ybrain Headband Treats Depression

June 20, 2017 by  
Filed under Consumer Electronics

The 21st century is increasingly acknowledging that depression as a serious illness, and now a team from South Korea wants to treat it with 21st century technology.

South Korean startup Ybrain’s Mindd headband sends weak electronic currents to the frontal lobe of your brain, reports The Korea Herald. The process, neuroscientifically referred to as transcranial direct current stimulation (tDCS), aims to stimulate the frontal lobe — where decreased activity is associated with depression.

Ybrain has received over $9 million in funding over the past four years, and says clinical trials have shown the Mindd headband to be effective and yield no side effects. It’s been used in 12 hospitals throughout South Korea already, Ybrain CEO Lee Ki-won said to the Herald, and the company hopes to bring the headband to Europe later this year and to the US in 2019.

Depression and suicide are a major problem in South Korea, with nearly 38 people killing themselves every day in the country in 2015, according to South Korea’s National Statistical Office. That’s about a third of the daily suicides in the US in the same year, a country which has roughly six-times the population.

The Mindd headband works alongside a phone app, in which patients can log their sleep, exercise and medical treatment.. All of that information will be sent to doctors for monitoring.

Was Apple’s “Planet Of The Apps” A Good Idea

June 19, 2017 by  
Filed under Around The Net

Apple’s debut into the world of original television programming shows that its self-obsession and lack of self-awareness make for dire telly.

Apple felt that the world was ready for it to show off its skills and make some original content. It had to be “Apple friendly” and still interest those users that it really does not like. What could go wrong?

Well according to even the most sympathetic reviewers in the Tame Apple press, the show is really dire.

The idea is to bring app developers in a competition to try to get mentoring and assistance from hosts Jessica Alba, will.i.am, Gwyneth Paltrow and entrepreneur Gary Vaynerchuk. Now call me odd but I really would not think Gwyneth and Jessica know that much about programming and, try as I may, I have not ever been able to find the point of will.i.am.

Contestants describe their proposals as they ride an escalator down onto a stage where the judges sit, and then fire questions at the app developer.

Variety said the “Planet of the Apps” feels like something that was developed at a cocktail party, and not given much more rigorous thought or attention after the pitcher of mojitos was drained. It’s it’s a bland, tepid, barely competent knock-off of ” Shark Tank,” moaned the magazine.

“Apple made its name on game-changing innovations, but this show is decidedly not one of them. The program’s one slick innovation is the escalator pitch,” it added.

The show makes too many assumptions. The first one is that you will know who everyone is, when they are only famous for supporting Apple to the point of naming their own children after the company. The second assuming is that you will care about  Apple’s development process and believe it is a way to make money. Most developers of Apps for the fruity cargo cult would rather be doing something else like gouging their own eyes out with spoons. Apple does not make the creation process that easy and takes a way a big chunk of money for its lack of co-operation.

All up this shows the arrogance and narcissism of Apple in its rotting corpse glory. A sensible outfit would have spent the money having someone who knew what they were doing product a show.  Apple gets more positive publicity from its product placement on shows like Grim than it would ever get for this pile of tosh.

Courtesy-Fud

Will Samsung’s Bixby Compete With Apple’s HomePod

June 19, 2017 by  
Filed under Consumer Electronics

The as-yet-unnamed speaker will be powered by the Samsung’s Bixby AI assistant, according to the Korea Herald, which the firm has already confirmed will be coming to IoT gadgets as well as smartphones and tablets.

However, this is likely a sign that the speaker won’t be arriving any time soon, as Samsung last week announced plans to delay the rollout of Bixby to Galaxy S8 handsets in the US, because it’s, er, struggling to understand English. 

We don’t yet know much else about Samsung’s smart speaker, although the report notes that the firm has been granted patents for the mooted device in South Korea. 

News of Samsung building its own AI-powered speaker comes, unsurprisingly, just days after Apple took the wraps off its first stab at the Amazon and Google-dominated market. The speaker, called the Apple HomePod for some God-forsaken reason, is a 7in tall bin-like device

The speaker, called the HomePod for some godforsaken reason, is a 7in tall bin-like device, which can be controlled using Apple’s Siri AI assistant. 

Inside you’ll find Apple’s A8 processor, which the company claims is “the biggest brain inside of a speaker”. This sits alongside a 4in Apple-built subwoofer and a seven tweeter array with precision acoustic horns and directional control. We don’t really know what that means, either, but Apple claims it will “rock the house”. Er. 

The speaker also features “spatial awareness,” which allows it to automatically tune the sound to the space that the speaker is in.

“Apple reinvented portable music with iPod and now HomePod will reinvent how we enjoy music wirelessly throughout our homes,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing.

“HomePod packs powerful speaker technology, Siri intelligence and wireless access to the entire Apple Music library into a beautiful speaker that is less than 7 inches tall, can rock most any room with distortion-free music and be a helpful assistant around your home.”

The Apple HomePod will be available from December, priced at $349. UK pricing has not yet been announced.

Courtesy-TheInq

Is The Wearable Market Growing?

June 19, 2017 by  
Filed under Consumer Electronics

The worldwide market for wearable devices, including smartwatches, smart clothing, and fitness trackers, has increased 17.9 percent from the total number of units shipped in 2016, according to a report from IDC.

Back in December, we wrote that the wearables market in the US was experiencing a significant decline in Q3 due to a lack of new hardware. By the end of 2016, the total number of wearables shipped was 20.9 million units, thanks to a 16.9 percent increase in growth in the fourth quarter that pivoted Fitbit and Xiaomi as top sellers followed by Apple and Garmin. Then, in Q1, another shift happened where Fitbit lost its leadership due to slowing demand for fitness bands and a late entry into the smartwatch market. Apple emerged as a leader at the beginning of 2017 thanks to a relatively solid nine million sales of its Watch Series 2, followed by Xiaomi which shipped 3.4 million total wearables that quarter.

In the final tally, IDC now reports that wearable device shipments totaled 24.7 million units in the first quarter of 2017, a market where Apple and Xaomi are now tied for the top position. Each vendor shipped 3.6 million units and gained a 14.7 percent share each, respectively. For Beijing-based Xiaomi, more than 96 percent of shipments remained within mainland China, with many of those included in smartphone bundles sold at discounted rates. For the Cupertino-based fruity toymaker, a relatively “sustained” demand for both Series 1 and Series 2 smartwatches have resulted in its second highest year-over-year growth among the top global wearable vendors.

Fitbit, on the other hand, has been placed under careful observation for investors since March as market researchers suggest it will need to prepare for a “major recovery this year”. The company’s shipments reached three million units in Q1 2017 as it regained third place at a 12.3 percent share. Since its “mixed” Q3 2016 earnings report, the company has suffered from higher inventory levels as a result of “significantly understated consumer demand.” Company CEO James Park said in a press release yesterday that “while 2017 remains a transition year, we have executed on our restructuring plan”. The company is working on reducing its channel inventory levels in Q2 and hopes to enter the second half of the year with a relatively clean channel.

Courtesy-Fud

Is the FinFET Market Ripe for Growth?

June 16, 2017 by  
Filed under Computing

The global FinFET-technology market to grow by 41.89 per cent during 2017-2021, according a new report.

Beancounters at Research and Markets have added up some numbers and divided by their shoe size and worked dashed out a report with the racey title “Global FinFET Technology Market 2017-2021.”

The report considers the sales of FinFET technology process node in different sizes across applications. It covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

For those who came in late, FinFET is a 3D transistor and is integral for the design and development of processors. FinFET technology is a nonplanar, double gate transistor, built on a silicon on insulator substrate. FinFET is a 3D structure that has subdivided resistance and capacitance when compared to a planar structure. FinFETs have better device optimisation in comparison with planar technology.

One trend in the market is innovation in channel materials for development of 10nm and beyond FinFET chips. The 14nm FinFET-based chips use silicon channels that are not stable beyond this scale. With the 10nm technology, SiGe-based FinFET technology demonstrated enhanced performance, providing elegant solutions for CMOS technology.

According to the report, one driver in the market is strategic collaborations and M&A.

The strategic collaborations between the top players in the market are driving the global FinFET technology market. Strategic collaborations and M&A allow vendors to gain access to new technologies. This enables vendors to develop the ecosystem and design novel products with innovative technologies.

The report states that one challenge in the market is fluctuations in foreign currency exchange rate. Fluctuations in the foreign currency exchange rate have a huge impact on the revenue realized by companies.

Vendors in the global FinFET technology market have their presence in several countries. Therefore, the fluctuations in the exchange rate do affect not only the selling price of the product but also the costs and expenses of the company and its foreign subsidiaries.

Courtesy-Fud

Will The US Video Game Industry Grow To A 28 Billion Dollar Market

June 16, 2017 by  
Filed under Gaming

According to the 18th PwC Global Entertainment and Media Outlook 2017-2021, which covers a number of major industries (not just games), the total video games revenue in the US is expected to grow at a 6.3% CAGR rate to reach more than $28.5 billion by 2021. The research firm notes that the PC games sector looks a bit rosier than consoles in the next few years in terms of growth. While total PC games revenue in the US is set to grow from $3.7bn in 2016 to $5.0bn in 2021, at a 6.6% CAGR, consoles will only grow at a 2.8% CAGR, hitting $9.4bn in 2021.

Consoles’ slowed growth “can be attributed to the increase in digital full game downloads which is mostly offset by a decline of physical console game sell-through revenue, which is set to drop by a 4.3% CAGR during the forecast period,” PwC noted. At the same time, the PC sector is seeing “healthy growth” in the online/microtransactions department – online PC revenue is expected to climb at a 7.0% CAGR to $4.2bn by 2021. PwC said that much of this can be attributed to the ongoing success of F2P, more subscription services and the rise of eSports. Digital sales on consoles are getting stronger and stronger as well, expected to grow at a 9.8% CAGR to hit $3.7bn by 2021 – but as noted above, the decline in physical is still offsetting much of this growth.

Virtual reality continues to draw lots of attention across the industry, and according to PwC, the segment should grow at an impressive 64% CAGR to reach $5bn by 2021, or roughly 17% of the entire US games business revenue total. The firm estimates that dedicated high-end VR (Rift, Vive, PSVR) should climb to an installed base of 13 million by 2021, while the overall VR headset installed base will reach 68 million. Additionally, “Portable dedicated headsets – a new category of self-contained headset that will emerge from 2017 designed exclusively to render VR experiences – will have an installed base of 5.3mn by 2021 (CAGR of 87.5%) because of their superior capabilities compared to smartphone-based devices, and ease of use,” the firm said.

While games as a technology have been the driver of VR, PwC expects VR content revenues to be driven by non-gaming experiences like VR video, which will “grow at a CAGR of 87.8% to represent 58.3% of overall content spending in 2021. It will surpass interactive experiences and games revenue…in 2019.” PwC remarked that established media like Netflix, HBO and ESPN, would play a big part in driving VR content along with major game publishers; that said, “expect smaller developers like Jaunt to get an increasing share of this content revenue as they act as the technical partners for both the big studios and non-specialist start-ups.”

The other smaller, but quickly growing segment that should boost total industry revenues in the US is, of course, eSports. PwC expects the sector to grow at a 22% CAGR to reach almost $300 million in 2021. Streaming advertising is the lion’s share of that total at $149 million, but sponsorships, voluntary consumer contributions and ticket sales all add to the pie as well.

“The US is the largest market in revenue terms, having overtaken South Korea in 2015, although the latter will stay far ahead in terms of per-capita revenue,” PwC explained. “The development of eSports has grown at a breakneck pace in the US over recent years, receiving perhaps its biggest boost into the mainstream when ESPN began covering major events on both its streaming and regular channels – most notably the August 2015 final of The International, a tournament for Defense of the Ancients 2 (Dota 2). In September 2015 the company even advertised for an eSports general editor, in recognition of the specialist knowledge required to cover the discipline comprehensively.”

Streaming sites are still the dominant medium for eSports viewing, however. Amazon-owned Twitch is said to rank behind Netflix, Google (YouTube) and Apple in terms of peak internet traffic, PwC noted. There’s no doubt that eSports is capturing the attention of major corporations and advertisers. “Companies are moving in swiftly to sponsor both teams and events, with fast-moving consumer goods companies like Coca-Cola, Doritos and Snickers all forging a niche…

“Notably, in September 2016 the NBA’s Philadelphia 76ers bought the long-time franchise Dignitas and Apex, which offers a guaranteed spot in the League of Legends circuit. For the 76ers, the purchase offers an opportunity to diversify into a market that is particularly popular with the protean 18-24-year-old market and get a named presence at eSsports tournaments, while their newly signed-up players can also live-stream and create content under their parent owner’s banner. If the space continues to grow exponentially, sports teams such as the 76ers that become early movers will have the upper hand – as well as a usefully sized stadium for hosting tournaments. Certainly signs are positive here, with the NBA in February 2017 announcing plans to create a new league based around the game NBA 2K.”

Courtesy-GI.biz

Could AMD’s Threadripper Undercut Intel’s 7900X

June 15, 2017 by  
Filed under Computing

According to a fresh report, AMD’s entry-level 16-core Threadripper CPU could cost as low as US $849.

According to the report coming from eTeknix.com, the reported that the entry-level 16-core/32-threads Threadripper SKU, also known as the Threadripper 1998, which works at 3.2GHz base and 3.6GHz Turbo clock, lacks eXtended Frequency Range (XFR) feature and has a 155W TDP, could launch with a US $849 price.

If this rumor turns out to be true, AMD will significantly hurt Intel as this Threadripper will end up cheaper than Intel’s 10-core 7900X, which has a US $999 price tag (tray 1KU).

Although it could end up being slower than Intel’s 10-core chip in some scenarios, like gaming, the sheer number of cores and threads it offers would make it a great CPU for some CPU intensive tasks.

Hopefully, AMD will manage to bring more competition to the CPU market as it would both drive the prices down as well as most likely bring better CPUs in the future.

Courtesy-Fud

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