AMD indicated that the official Ryzen launch date will be sometime before March.
While they haven’t specifically given an exact date, a talk to be given by AMD at the annual Game Developer Conference (GDC) says the following: “Join AMD Game Engineering team members for an introduction to the recently-launched AMD Ryzen CPU followed by advanced optimisation topics.”
Obviously for this to be the subject of the talk Ryzen would have had to be recently launched which means that it is probably timed for that week.
GDC event runs from 27 February to 3 March and has not been put on the schedule yet and it could appear any day during the event.
AMD has not disclosed an exact date either, launching the new set of Ryzen CPUs right in the middle of both GDC and Mobile World Congress would be insane as the news would end up being buried under other GDC and smartphone announcements.
It would make sense to do it the week before all that, if not two.
The new pricing applies only to owners who purchase their electric vehicles after this Sunday. Those who bought vehicles before Jan. 15 will continue to receive free charging, the company said.
The company this week announced that its charging costs will vary from state to state and depend on which charging “tier” a driver is using. Tier 1 pricing, which applies to cars charging at or below 60 kW per minute, will cost half as much as cars using Tier 2 charging, which applies to cars charging above 60 kW per minute. In New York, Tier 2 charging will cost 20 cents a minute and in California, it will cost 19 cents.
Cars using fast charging or Tier 2 charging can attain about a half a full vehicle charge in 30 minutes — enough to travel up to 170 miles.
Tesla announced both kilowatt hour and by-minute pricing for its Supercharger stations, and said a road trip from San Francisco to Los Angeles (about 380 miles) would cost about $15. (A cross-country trip from Los Angeles to New York — about 2,800 miles — would run around $120 in charging fees.)
Tier 1 pricing also applies anytime your vehicle is sharing Supercharger power with another car. Supercharger pricing information can be viewed on the vehicle’s 17-in. touchscreen.
Tesla Model S and Model X cars ordered after Jan. 15 will receive 400 kWh (kilowatt-hour) of free Supercharging credits (roughly 1,000 miles) annually on the anniversary of their delivery.
“We carefully considered current Supercharger usage and found that 400 kWh covers the annual long-distance driving needs of the majority of our owners,” Tesla said in a blog. The company didn’t mention whether buyers of the Model 3 EV, due out in mid-2018, would also receive an annual free charging credit.
The Model 3 will be Tesla’s most affordable EV, with a starting price of about $35,000, and was originally slated to ship at the end of this year. Preorders for it have topped 400,000.
In North America, Tesla Supercharging pricing is fixed within each state or province. Internationally, pricing is fixed within each country, Tesla said.
When fully charged, the 85 kWh Model S sedan has a range of just over 300 miles, depending on road conditions and the speed at which it’s driven, according to Tesla.
“Where possible, owners are billed per kWh (kilowatt-hour), which is the most fair and simple method. In other areas, we bill for the service per minute,” the company explained on its website.
The fees for charging could provide Tesla with as much as $175 million in revenue just in this first year, according to Trip Chowdhry, managing director of equity research for Global Equities Research.
MediaTek, the fabless semiconductor company from Taiwan that provides SoCs for HDTVs, Blu-ray players and wireless products, saw its revenues jump by 29.2 percent year-over-year to a record high of $8.6 billion (¥$275.51 billion), according to the latest industry reports.
Deemed one of the fastest growing chip companies in 2016, MediaTek’s upswing in performance last year is attributed to a larger share of the worldwide smartphone SoC market, along with higher sales in local China and Taiwan markets. In Q4 2016, revenues totaled $2.18 billion (¥68.68 billion) which is down 12.4 percent over the previous quarter, but still falls within the company’s projection of $2.11 and $2.31 billion (¥66.6 to 72.9 billion).
In Q3 2016, revenues totaled $2.49 billion (¥78.4 billion), an increase of 8.1 percent over Q2 and a 37.6 percent increase over the previous year. Net profits also rose to $248.4 million (¥7.83 billion) in Q3, an increase of 18.8 percent over the previous quarter but down 1.6 percent over the previous year.
Going forward into 2017, company officials now want to shift its focus from increasing market share to improving gross margins and profitability. This will include an effort to market its high-end Helio X30 and X35 mobile processors more effectively to compete against the likes of Qualcomm’s Snapdragon 830 and 835 and Samsung’s Exynos 8895, as all three companies are now using ARM cores with 10-nanometer designs.
MediaTek MT5597 supports Dolby Vision and HLG
The Taiwanese chip designer was the first to develop an 4K Ultra HD-capable SoC for Android TVs with the introduction of the MT5595 for Android TV 5.0 back at CES 2015. It followed up a year later with the MT5996 for Android TV 6.0, another world’s first featuring four 64-bit CPU cores based on the Cortex A53 design.
Now in 2017, the company is releasing its third-generation Ultra HD SoC for Android TV 7.0, the MT5597. This chip also features a quad-core Cortex A53 design but now includes support for Dolby Vision HDR and Hybrid Log Gamma (HLG), the standard expected to be used in UHD television broadcasts when providers are ready to roll out HDR terrestrial and satellite services.
LG says that all its products will ship with Wi-Fi connectivity from this year.
LG marketing VP David VanderWaal says that “starting this year” all of LG’s home appliances will feature “advanced Wi-Fi connectivity”.
One of the flagship appliances that will make good on this promise is the Smart Instaview Refrigerator, a webOS-powered Internet-connected fridge that among other things supports integration with Amazon’s Alexa service.
While this might be a good thing in cases of flagship devices but just sticking Wi-Fi in everything is going to create a security nightmare. After all how are LG or anyone planning to update their appliances? Most people who don’t use the Wi-Fi are never going to bother connecting to anything and that is just going to be an open port sitting waiting some hacker’s attention.
What is also a problem is that if your whole house gets a virus you are going to have a hell of a job finding out what the source was and what you are supposed to unplug.
Also, there is the small matter of some appliance makers might be a little naughty about using their smart devices to serve up ads or give audio or video recordings to law enforcement.
LG might be more likely than most to know what it is doing, but the life of a fridge or washing machine is a lot longer than a computer. Our fridge is 15 years old and works fine, what will be the state of computer security in 15 years’ time? Many are going to find that their fridge is running the security equivalent of Windows XP.
While the Tame Apple Press is still trying to spin Jobs’ Mob as the most innovative in the world, the crown belongs to the outfit that Steve Jobs mocked – IBM.
IBM received the most patents for the 24th year in a row and broke the US record in 2016.
It had 8,088 patents granted to its inventors over the 12 months covering areas such as artificial intelligence (AI), cognitive computing, cloud, health and cyber security.
No other company in US history has managed to get 8,000 patents in a single a single year. And to put that in perspective, that means that IBM invents 22 new things a day.
It also owns a third of the patents relating to AI, cognitive computing and cloud computing alone. The details were released by Ginni Rometty, IBM’s chairman, president and CEO who said:
“We are deeply proud of our inventors’ unique contributions to discovery, science and technology that are driving progress across business and society and opening the new era of cognitive business.”
There are nine other innovative companies in the top ten list and guess what? Apple does not even make the top ten.
The list goes IBM, Samsung, Canon, Qualcomm, Google, Intel, LG, Microsoft, TSMC and Sony.
Tim Sweeney has urged virtual reality platform holders to ensure their devices and marketplaces are open to other providers in order to avoid the same monopoly that affects a significant portion of the smartphone market.
Speaking to Glixel, the co-founder of Epic Games said he say “a lot going on that’s wrong” in other tech sectors, and points to Apple as a prime example. While he thinks its fine for the firm to be the only distributor of its hardware, he disagrees with their monopoly on distributing software and collecting in-app revenue.
His added that virtual reality pioneer Oculus seems to be operating in a similar way to Apple, adding that this is “the wrong model” for virtual reality and something Sweeney “argued passionately against”.
“When you install the Oculus drivers, by default you can only use the Oculus store,” he said. “You have to rummage through the menu and turn that off if you want to run Steam. Which everybody does. It’s just alienating and sends the wrong message to developers. It’s telling developers: ‘You’re on notice here. We’re going to dominate this thing. And your freedom is going to expire at some point.’ It’s a terrible precedent to set.”
Sweeney believes that ultimately the open platforms will win as they will have a better selection of software. He praised HTC Vive for being such a platform and noted that the device is currently outselling Oculus two-to-one around the world, a trend he expects to continue.
The Epic Games founder acknowledged that his firm is making a closed-platform game for Oculus in the form of Robo Recall, a title that stemmed from Unreal Engine’s Bullet Train VR demo. However, he attributed this to the fact that the game is funded by Oculus and could never have been built on a budget based purely on sales.
“The Oculus store… is an awesome store [but] should run on all PC and VR devices,” he said. “Oculus would do best if they tried to bring users into their store by supporting HTC Vive and Oculus Rift and any other PC hardware that comes out. I think if they don’t do that, they’re going to pretty quickly fail, because you’re not going to want to buy a multiplayer game that you can’t play with half of your VR friends.”
Sweeney previously spoke out about the need for open virtual reality platforms during his keynote at the latest Steam Dev Day, saying: “It would be really tragic if we let the future metaverse, that binds all humanity together into shared online environments, were a closed platform controlled by a giant corporation.
“As always, they’d use it to spam you with advertising, they’d use it to gather information about your private life and sell it to the highest bidder, and they’d act as the universal intermediary between all users, content creators, and transactions, ensuring that everything has to be approved by them.”
A set of new AMD Ryzen slides that have surfaced recently has confirmed that the entire Ryzen CPU lineup will have an unlocked multiplier and be ready for launch by the end of Q1 2017.
Although AMD has mostly been talking about its high-end 8-core/16-thread Ryzen SKU, there will be a full line of Zen-based Ryzen CPUs, including the rumored 6-core/12-thread and 4-core/8-thread version, probably coming with different clock speeds.
The newest set of slides confirms that every AMD Ryzen CPU will actually be unlocked, which means an unlocked multiplier, which should also make them quite overclocking friendly. Of course, the actual overclocking potential is still unknown but we hope there will be plenty of it.
The slide also reveals that AMD will actually have all-new lineups of both system integrators and OEM systems as well as an extensive lineup of 3rd party cooling solutions.
As mentioned by Robert Hallock, AMD is not targeting the very last day of Q1 2017 as the launch date so hopefully, these will come pretty soon.
As we wrote earlier, AMD’s CTO, Mark Papermaster, has confirmed that the company expects Ryzen to have a four-year lifespan, which is quite common for a new architecture.
Panasonic has previewed a flexible lithium ion battery fit for use in wearable devices that maintains its electrical characteristics even after repeated bending.
The battery means more freedom for designers of wearable devices, who are constrained by the need for inflexible areas to hold the battery and some electronics.
Three prototypes of the battery were on display at this week’s CES electronics show in Las Vegas. The largest is 40mm by 65mm, the medium size is 35mm by 55mm, and the smallest is 28.5mm by 39mm.
All three are just 0.45mm thick, considerably thinner than a credit card, which is 0.76mm thick. They can be bent up to a radius of 25mm or twisted to an angle of 25 degrees.
The batteries weigh just a gram or two and output 3.8 volts.
The batteries are small enough to be embedded inside credit cards or similar sized card systems. Batteries currently used in such cards degrade faster than normal because of the flexing and twisting they experience from being in a wallet.
The new batteries, which are still under development, don’t suffer from the same problems. Flexing up to the 25mm limit results in a loss of just 1 percent of capacity.
Panasonic is one of the world’s largest lithium ion battery makers. It produces cells for numerous applications, from consumer AA cells to the batteries used in electric cars. The company is in a high-profile partnership with Tesla to supply batteries for its cars from the custom built Gigafactory in Nevada.
According to the provided details, the new HDMI v2.1 specification will be backward compatible with earlier versions and in addition to higher video resolution and refresh rates, including 8K@60Hz and 4K@120Hz, it will also bring support for Dynamic HDR, Game Mode variable refresh rate (VRR), eARC support for advanced audio formats and the new 48G cable that will provide 48Gbps of bandwidth which is a key for 8K HDR support.
The full list of resolutions and refresh rates start with 4K at 50/60Hz and 100/120Hz and climbs all the way up to 10K resolution at both 50/60Hz and 100/120Hz.
The big surprise is the new Game Mode VRR, which is similar with AMD FreeSync and Nvidia G-Sync, and meant to provide stutter-, tearing- and lag-free gaming, on both consoles and the PC.
Another big novelty is the all new 48G cable, which will provide enough bandwidth for higher resolutions with HDR. The old cables will be compatible with some of the new features, but for 8K/10K with HDR, you will need the new HDMI v2.1 cable.
According to HDMI Forum, the new HDMI v2.1 specification will be available to all HDMI 2.0 Adopters which will be notified when it is released in early Q2 2017.
Samsung is counting on the S8 to rejuvenate sales after it scrapped the Galaxy Note 7 smartphones last year in one of the biggest product safety failures in tech history.
The firm has yet to disclose what caused some Note 7 phones to catch fire on their own.
Symantec has announced that it has come up with an IoT router which can secure your Internet of Things.
Dubbed Norton Core, the device is a new app-enabled router that has built-in security to protect the entire home,. Symantec claims the device aims to keep safe up to 20 devices connected to it, including Windows computers, Macs, phones, tablets or any internet-of-things devices, in real time.
The router gets regular updates on cyber-crime information and protection mechanisms to keep any device connected to it safe. In case an infected device is connected to the network, it can isolate it from the rest of your devices to prevent the spreading of the malware.
Router level security is not new but it is rarely seen at for home users
Via the mobile app, you can monitor the network and see a list of online threats that the router has blocked. It even shows you the current safety level of your home network. You can also use the app to pause the internet for any connected device and set a bed time, during which the broadband connection is turned off.
Norton Core is a compact dome-shaped device that measures just 6 by 6 by 5 inches (15 by 15 by 13 cm). It has a dual-core 1.7GHz processor, 1MB of system memory and 4GB of flash memory. The router supports the latest 4×4 AC2600 Wi-Fi standard, with a top speed on the 5GHz band of 1.73 megabits per second and up to 800Mbps on the 2.4GHz band.
Symantec says the Norton Core’s Wi-Fi can cover a home of somewhere between 3,000 and 5,000 square feet. It also comes with four Gigabit LAN ports for wired clients.
The Norton Core is now available for preorder at $200, with a regular price of $280, in either titanium gold or granite gray. The price includes one year of subscription to its security protection, called Norton Core Security Plus, after which the ongoing cost is $99 per year.
Bad news for everyone who wanted to get an OLED TV soon; some industry experts have told Fudzilla that current generation OLED TVs suffer from a built in defect and that the companies are seeing a lot of TVs being returned after a year of use.
It looks like Quantum dot or Sony Backlight Master Drive LED technology might be your best bet at least for a little while because OLED TVs are still expensive, and the fact that they might get burn in after a while makes them less attractive. There is always good old LED TV, a technology that is predominantly available and manages panels larger than 55 inch at reasonable prices.
This burn in problem could cause some major recalls at some point in the near future but our industry source, who wants to remain unnamed, did mention that there might be a solution in 2018 for the problem. Unfortunately, the solution will happen with the next generation of OLED panels.
So, getting great color levels and black that doesn’t not looked washed up have their downsides too. The same problem didn’t affect the small panels such as the ones in phones and tablets – it occurs when on large panels only. Samsung and Sony are sticking with alternative technologies for the time being while LG has been pushing for OLEDs for a while.
The fine was imposed by the Korea Fair Trade Commission, an antitrust regulator that has been investigating Qualcomm’s licensing and business practices for many years.
The commission said that Qualcomm abused its dominant market position and broke the country’s competition laws by unfairly negotiating licenses with device makers and chip customers.
Qualcomm has cornered the South Korea mobile market, with its Snapdragon chips and modems going into devices made by companies like Samsung and LG. Qualcomm intends to appeal the fine, saying the commission’s findings that the company’s business practices harmed competition were flawed.
The chip maker said its mobile technologies have “facilitated the explosive growth of the mobile communications industry in Korea and worldwide, brought immense benefits to consumers and fostered competition” at different levels in the mobile market.
Qualcomm has been in hot water before on its licensing practices. The company was last year fined $975 million by China regulators for monopolistic behavior and overcharging customers on licenses. The EU last year accused Qualcomm of paying a major customer to exclusively use its chipsets, and using its dominant market position in 3G and 4G modems to sell chipsets below cost to force competition out of the market.
The biggest competition to Qualcomm comes from Intel and Mediatek, which make modems and mobile chipsets. Qualcomm’s modem technology is, however, considered superior to its rivals.
Games generated $91 billion worldwide in 2016, according to a report from beancounters at SuperData Research who have been adding up some numbers on Christmas Party napkins.
Most of the cash was made in the mobile game segment some $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games.
Beancountrs at SuperData said that the new categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for next year. Hardware firms like Sony and HTC to take the lead in 2017. Still,
VR grew to $2.7 billion in 2016. Gaming video reached $4.4 billion, up 34 percent.
Mobile gaming was driven by Pokémon Go and Clash Royale. The mobile games market has started to mature and now more closely resembles traditional games publishing, requiring ever higher production values and marketing spend. Monster Strike was the top mobile game, with $1.3 billion in revenue.
The esports market generated $892 million (up 19 percent) in revenue. A string of investments in pursuit of connecting to a new generation of media consumers has built the segment’s momentum, as major publishers like Activision, Riot Games, and EA are exploring new revenue streams for selling media rights, according to the report.
Consumers increasingly download games directly to their consoles, spending $6.6 billion on digital downloads in 2016 which has helped improve margins.
PC gaming continues to do well, earning $34 billion (up 6.7 percent) and driven largely by free-to-play online titles and downloadable games. League of Legends together with newcomers like Overwatch are driving the growth in PC games.
PC gamers also saw a big improvement with the release of a new generation of graphics cards.
The market for wearable devices including smartwatches and fitness trackers in the US is progressing along at a rather slow pace of just 25 percent year-over-year, according to the latest industry estimates.
The folks at eMarketer published an updated forecast this month revising their estimates of wearable device users in the US, saying the market will only grow 24.7 percent in 2016 as usage continues to be limited to early adopters.
In October 2015, the market research company estimated that 63.7 million US adults would use some type of wearable device with Internet connectivity at least once per month. The forecast was revised downward this month to 39.5 million adults, still a large sum of the entire US adult population at around 15.8 percent. Within three years, the wearable device adoption rate is projected to increase to 21.1 percent of the entire US adult population by 2020.
Lack of new hardware accounts for Q3 decline
A year later, IDC published a report showing “significant” declines in wearable shipments last quarter at just 2.7 million units, down 51.6 percent from the 5.6 million units that shipped in same timeframe last year. Meanwhile, Apple managed to sell just 1.1 million Watch units compared to 3.9 million during the same period the previous year. Another market performance indicator seemed to be the overall lack of new hardware, as Google has delayed its Android Wear 2.0 platform until early next year.
On the other hand, young adults between ages 18 and 34 make up the dominant market share of wearable users at an estimated 17.6 percent this year. This number is projected to increase significantly to 30 percent in 2017, comprising the largest fraction of the overall market’s slower 25 percent annual growth rate.
One of the current concerns for device manufacturers seems to be a significant overlap of features in comparison to most modern smartphones. Prior to the launch of the Apple Watch last spring, eMarketer claimed that most consumers were interested in buying wearables simply for the purposes of fitness tracking and health metrics. But with most base prices for iOS and Android Wear smartwatches running between $149 and $369, consumers have reported high price sensitivity given the lack of a clear use case over simpler health and fitness tracking devices.
More females will be wearable users by 2018
Additionally, the report estimates that a gender shift will occur among wearable users within the next two years, as the earliest adopters tended to be male. Most young adults will enter the market by purchasing traditional fitness trackers, yet the majority of users are expected to be female.