The radio service, announced last Friday, is available for free, with no ads, and users don’t need a log in to use the service, said Daren Tsui, vice president of music at Samsung Media Solutions.
The Milk application is available through the Google Play store, and will initially work with Samsung’s Galaxy smartphones and tablets. The company is, however, thinking about expanding its use to competing mobile devices, Tsui said.
The service will initially be available in the U.S., and will be expanded worldwide at a later date. It has 200 radio stations and 13 million songs, and in addition to functioning as a jukebox, allows users to create customized stations based on artist or genres.
Milk is targeted at competing music service like Apple’s iTunes Radio service, which is available for free with ads and ad-free for $24.99 via the iTunes Match service. Samsung is not yet providing an option to buy music, but Tsui said that idea is being researched. Meanwhile, the service could be one way to sell more tablets and smartphones. The app works with the AllShare feature, which allows streaming of music to TV sets and other Samsung devices.
Samsung worked with popular radio service Slacker — which is ad-based and has a database of 10 million songs — to develop the service. Samsung will also compete with other ad-supported free music streaming services such as Pandora and Spotify.
Milk covers a range of genres and songs, and has an interface designed to make it easy to find songs, Tsui said.
The Milk interface is centered around a dial — which looks much like the software version of dials found on Apple’s iPod Classic and Shuffle — which can be customized to include favorite genres. The dial can’t fit all 17 genres provided in the app, so users can select up to nine genres to fit on the wheel. The dial can be turned around to switch on a music stream from a specific genre such as dance, electronica or indie.
Users can also customize radio stations by searching for songs or artists. Samsung has music licensing deals directly with labels, Tsui said.
Nvidia has made the latest GPU programming language CUDA 6 Release Candidate available for developers to download for free.
The release arrives with several new features and improvements to make parallel programming “better, faster and easier” for developers creating next generation scientific, engineering, enterprise and other applications.
Nvidia has aggressively promoted its CUDA programming language as a way for developers to exploit the floating point performance of its GPUs. Available now, the CUDA 6 Release Candidate brings a major new update in unified memory access, which lets CUDA applications access CPU and GPU memory without the need to manually copy data from one to the other.
“This is a major time saver that simplifies the programming process, and makes it easier for programmers to add GPU acceleration in a wider range of applications,” Nvidia said in a blog post on Thursday.
There’s also the addition of “drop-in libraries”, which Nvidia said will accelerate applications by up to eight times.
“The new drop-in libraries can automatically accelerate your BLAS and FFTW calculations by simply replacing the existing CPU-only BLAS or FFTW library with the new, GPU-accelerated equivalent,” the chip designer added.
Multi-GPU Scaling has also been added to the CUDA 6 programming language, introducing re-designed BLAS and FFT GPU libraries that automatically scale performance across up to eight GPUs in a single node. Nvidia said this provides over nine teraflops of double-precision performance per node, supporting larger workloads of up to 512GB in size, more than it’s supported before.
“In addition to the new features, the CUDA 6 platform offers a full suite of programming tools, GPU-accelerated math libraries, documentation and programming guides,” Nvidia said.
The previous CUDA 5.5 Release Candidate was issued last June, and added support for ARM based processors.
Aside from ARM support, Nvidia also improved Hyper-Q support in CUDA 5.5, which allowed developers to use MPI workload prioritisation. The firm also touted improved performance analysis and improved performance for cross-compilation on x86 processors.
AMD’s Mantle has been a hot topic for quite some time and despite its delayed birth, it has finally came delivered performance in Battlefield 4. Microsoft is not sleeping it has its own answer to Mantle that we mentioned here.
Oddly enough we heard some industry people calling it DirectX 12 or DirectX Next but it looks like Microsoft is getting ready to finally update the next generation DirectX. From what we heard the next generation DirectX will fix some of the driver overhead problems that were addressed by Mantle, which is a good thing for the whole industry and of course gamers.
AMD got back to us officially stating that “AMD would like you to know that it supports and celebrates a direction for game development that is aligned with AMD’s vision of lower-level, ‘closer to the metal’ graphics APIs for PC gaming. While industry experts expect this to take some time, developers can immediately leverage efficient API design using Mantle. “
AMD also told us that we can expect some information about this at the Game Developers Conference that starts on March 17th, or in less than two weeks from now.
We have a feeling that Microsoft is finally ready to talk about DirectX Next, DirectX 11.X, DirectX 12 or whatever they end up calling it, and we would not be surprised to see Nvidia 20nm Maxwell chips to support this API, as well as future GPUs from AMD, possibly again 20nm parts.
Analysts speculate that Facebook may want to use the drones to bring Internet connectivity to the two-thirds of the world that are not connected.
The social networking company is reportedly paying $60 million for Titan Aerospace, according to TechCrunch, which cited unnamed sources.
Neither Titan Aerospace nor Facebook responded to requests for confirmation.
The aerospace company builds light-weight, high-flying drones that can take off at 20 mph and remain aloft for five years. The company’s Solara 50 drone, for instance, can fly as high as 65,000 feet above Earth.
“Drones are the latest rage with tech companies these days,” said Dan Olds, an analyst with The Gabriel Consulting Group. “Amazon, Google and Facebook, plus a whole lot more seem to be looking for ways they can shoehorn drones into their business plans. And what young geek didn’t dream of having a remote control flying machine that could do anything they wanted it to do?”
But could Facebook use these drones to bring Internet connectivity to remote areas? Sure, but it’s not the only way they could go about it.
Last June, Google’s research arm, Google X, announced that it was working on affordable Internet connectivity through the use of a fleet of high-altitude balloons. The company tested its plan by launching 30 balloons that flew twice as high as commercial airplanes with 50 users trying to connect to the Internet from below.
Amazon.com had another use for drones, and in December announced plans to use the machines to deliver merchandise to customers. Possibly taking a page from Domino’s old promise of delivering pizzas in 30 minutes or less, Amazon said with drones, some customers could get their purchases within half an hour.
“Could drones be the way to provide net connections in Third World countries?” asked Olds. “Yeah, maybe, but wouldn’t a set of non-sexy, long-range cell towers or low-power, cost-optimized microwave repeaters be a better solution? Sure, there are some drawbacks to physical infrastructure on the ground, but they can be worked around.”
He reiterated that drones simply are the cool new tech tool. How could a tech company with very deep pockets resist?
Verizon Communications is engaged in discussions with content providers to deliver web-based TV services to mobile platforms, chief executive Lowell McAdam, said at an investor conference earlier in the week.
Just recently, Dish Network Corp and Walt Disney Co announced a landmark deal that will allow the No. 2 satellite TV provider to deliver Disney-owned network content online, outside of a traditional TV subscription.
Verizon’s goal “is to work with the content providers,” said
McAdam at the Morgan Stanley Technology, Media & Telecom Conference.
“I have personally had discussions with the CEOs of the large content companies, and we would love to partner with them to see how we can take FiOS contact mobilely across the country.” he said.
McAdam said the company could also look at providing a service delivered over wireless airwaves and not just broadband.
According to PwC’s annual entertainment and media forecast, North American consumers will spend $6 billion in 2014 on entertainment from services such as Netflix that are offered over the top, meaning they are utilized over a network but not offered by the network operator.
“I think you can actually get a virtuous cycle where broadcast viewing goes up and over-the-top viewing goes up, if you time this properly,” McAdam said.
In January, Verizon acquired Intel Corp’s OnCue service for an undisclosed sum to accelerate its push into next-generation video services, including integrating it with Verizon’s FiOS fiber-based Internet and TV service that has more than 5 million video subscribers, about 5 percent of pay TV households. The company said it was open to providing over-the-top content to any device.
McAdam also stressed that Verizon expects Netflix to pay for faster video delivery as part of a so-called interconnect deal, in an arrangement similar to the one the video provider has made with Comcast Corp.
“I have spoken live and via email with (Netflix CEO) Reed Hastings, and I believe that we will get some sort of an arrangement with them as well,” said McAdam.
Worldwide sales of tablets to end users totaled 195.4 million units, fueled by sales of low-end, smaller screen devices, and purchases by first time buyers, the company reported.
Android has become the biggest tablet operating system with 62% of the market. In 2012, Google’s OS trailed Apple’s iOS by a margin of about 8 million tablets, but by the end of last year had turned that into a 50 million-unit lead.
The Android camp led by Samsung sold almost 121 million tablets, for a 61.9% share, compared to 53.3 million units and a 45.8% share in 2012. Apple’s tablet sales increased from 61.5 to 70.4 million units, but because the overall market grew faster, the company’s share dropped from 52.8% to 36%.
Microsoft’s Windows tablet sales improved but the share remained small at 2.1%, with shipments growing from 1.2 million to 4 million units. To compete, Microsoft needs to create a more compelling ecosystem for consumers as well as developers across all mobile devices, Gartner said.
Apple’s strong fourth quarter helped it maintain the top position among the manufacturers. Samsung, ranked in second place, had the biggest growth of the worldwide tablet vendors, at 336 %. The expansion and improvement of its Galaxy tablet portfolio, together with a lot of marketing, helped Samsung shrink the gap with Apple.
Samsung sold 37.4 million tablets for a 19.1% slice of the market.
The rest of the top 5 was made up of Asus, Amazon.com and Lenovo. Of those three companies, Lenovo did particularly well with tablet sales growing by 198% to 6.5 million units, or a 3.3% market share. The company’s success was due to a combination of new tablet models launched during the second half of last year, and sales of its Yoga model and its Windows tablets doing particularly well, Gartner said.
However, Lenovo is still behind Asus, with 11 million units sold, and Amazon, with 9.4 million. Asus’ market share grew from 5.4% to 5.6%, while Amazon’s share declined from 6.6% to 4.8%.
As the tablet market becomes even more competitive, this year it will be critical for vendors to improve user experience, technology and ecosystem value beyond just hardware and cost, Gartner said.
The U.S. company’s CarPlay makes its debut in Ferrari, Mercedes-Benz and Volvo vehicles at the show, demonstrating the software system that allows drivers to control their iPhones via touch and voice, Apple revealed on Monday.
Carmakers have already enabled some access to smartphones via Bluetooth technology, but Apple’s latest offering aims to integrate iPhone functionality more seamlessly with dashboard-mounted display and speaker systems.
CarPlay enables drivers to access to contacts stored on the iPhone, make calls, return missed calls or listen to voicemails without taking their hands from the steering wheel.
Drivers can also use maps, listen to music and access messages “with just a word or a touch”, Apple said. Drivers will also be able to read messages and dictate responses via Apple’s voice-activated Siri software.
Apple said that CarPlay will also be available in cars from manufacturers including BMW,Ford, General Motors, Honda, Hyundai, PSA Peugeot Citroën, Subaru, Suzuki and Toyota Motor Corp.
Samsung appears to have delivered a huge snuff to Android OS maker Google. Samsung’s new smartwatch Gear 2 and Gear 2 Neo, the sequels to the poorly reviewed original Galaxy Gear are going to ship without Android.
Instead, the new Gears run Tizen, another open source operating system that Samsung, Intel, and others are working on. It is starting to look like Samsung wants to distance itself from its reliance on Google for software and services.
Samsung’s official reason is that Tizen has better battery life and performance. The new Gears can get up to an extra two days of battery life by running Tizen, even though they have the same size battery. The Galaxy Gear barely made it through a day on one charge.
To be fair Android isn’t optimized to run on wearable devices like smart watches, but Samsung didn’t want to wait around for Google to catch up. It was clearly concerned about beating Apple to market. So far Apple has not shown up.
It is, for the moment, just a conspiracy theory, and it goes something like this: Microsoft wants to get out of the games console business. It’s planning to package up the Xbox part of the Devices & Studios division and separate it off from the rest of the company, so it can be sold as a going concern. Who’s buying? Amazon, which views acquiring Xbox as a step towards dominance of the living room. If there’s anything to this theory at all, the coming year or two could see the end of Microsoft Xbox and a warm welcome for Amazon Xbox.
Let’s lay all the cards on the table. The evidence is sketchy and circumstantial. We know that Microsoft is looking at some pretty major strategic changes in the wake of the appointment of new CEO Satya Nadella. Nadella’s focus throughout his career has been on the business end of Microsoft – servers, cloud services and enterprise tools – which remains in robust health compared to the troubled state of the firm’s consumer divisions. Choosing him as CEO could suggest that the company is aiming for a future focused on enterprise tools and platforms, not consumer products.
Then there’s the man who wasn’t chosen as CEO, Stephen Elop. Elop used to work at Microsoft, then became CEO of Nokia. Now that Nokia is selling its mobile phone division to Microsoft, Elop is back where he started. Moreover, he saw himself as a strong candidate for the CEO job when Steve Ballmer resigned. With Nadella in the CEO’s chair, Elop’s consolation prize is that he’s taking over as head of Devices & Studios. That’s a logical choice, since Devices & Studios will include Nokia under its umbrella, at least to some extent, so Elop will continue running his old Nokia team alongside the Xbox and Surface teams at Microsoft.
Given that, it would perhaps be more surprising if Elop wasn’t put in charge of Devices & Studios. His presence ought to ease the transition as Nokia is absorbed into Microsoft, a major acquisition that’s likely to cause some indigestion along the way. However, during the CEO selection process, while Elop was still in the running, Bloomberg reported that he had some very interesting plans for the company if he was running it. The reported plans included, notably, a willingness to sell off business units Elop viewed as distractions from Microsoft’s main goals – business units including the Bing search engine and the Xbox. As logical as his new job at Devices & Studios may seem, you can’t blame people for raising an eyebrow when a man who supposedly wanted to sell off the Xbox division is put in charge of the Xbox division.
It takes two to tango, so how about the Amazon side of the deal? Well, whispers of Amazon’s keen interest in the games market have flown around for months now, including rumours that the company has discreetly hired a number of veterans from the games industry while keeping their involvement quiet – for now. Last month, Amazon bought games studio Double Helix, fresh from working closely with Microsoft to prepare Killer Instinct as a launch title for Xbox One. Something is afoot. Occam’s Razor suggests a “Kindle” console, an Ouya-style box under the TV linked to Amazon’s digital content platform, but given the plethora of Android consoles currently underwhelming the market and failing to gain a foothold, it’s not unreasonable to suggest that Amazon would want to make a much bolder move into the console space. Plus, Amazon certainly isn’t scared of making big acquisitions when it wants to open up a new market opportunity for itself – it’s hard to conceive of a cash value for Xbox, not least given how obfuscated the financials of the console business are, but I don’t doubt that Amazon could afford it if it really wanted to.
That’s it – that’s the conspiracy theory. I don’t deny for a second that the evidence, if you can call it that, is pretty thin. Microsoft is probably going to refocus on enterprise; a guy who wanted to sell Xbox is the new boss of that division, but he’s also the most logical choice for the job. Amazon is setting itself up for a big move into the games space and may (or may not) have hired some senior games people on the down-low. That’s the sum total of the evidence, and we should all bear that in mind. Even this article exists not to promote this theory, which I view as interesting but unsupported by the available information, but rather to evaluate, hypothetically, whether there is any real possibility of an Xbox spin-off and sale. In short, there’s no real evidence that Microsoft is going to do this thing, but it’s an interesting academic exercise to evaluate whether they could do it if they wanted, and whether a motivation to do so might exist.
So how hard, in theory, would it be to spin off and sell Xbox? The answer to that depends on what exactly Microsoft is proposing to sell. Xbox, as mentioned earlier, is part of the Devices & Studios division, which also houses Surface and will shortly be joined by Nokia. Some other odd things are rolled into this division, apparently. It was claimed last year that the patents which force Android device makers to cough up a fee to Microsoft for every handset they sell are held, for financial purposes, in Devices & Studios, thus accounting for a big chunk of the division’s revenue.
If Microsoft’s new management had come to view Xbox as a distraction that doesn’t fit with their new enterprise focus, one might reasonably ask if they’ll take the same view of Surface. That product which hasn’t performed well and has reportedly soured relationships between Microsoft and other hardware vendors, who aren’t terribly happy with the company from whom they license the Windows operating system suddenly being in direct competition with them. The company wouldn’t be happy about losing the patents related to Android, not least since Windows and Windows Phone presumably use the technology described by those patents as well, so that probably wouldn’t be included in any sale, but aside from that it’s plausible that Microsoft could sell the entire Devices & Studios operation, thus putting itself out of the hardware business entirely.
Alternatively, Microsoft could decide to hold on to Surface and simply divest itself of Xbox and the various Microsoft Game Studios operations. Surface would then be joined by Nokia in the much-reduced Devices division (no more studios!), which would be entirely focused on tablets and smartphones without the “distraction” of games. Such a disentanglement wouldn’t be terribly difficult, either. Xbox is actually fairly well divorced from the rest of Microsoft’s operations. Its operating system shares a visual language with the “Metro” interface of Windows 8 and Windows Phone, while various game-related elements of Microsoft’s other operating systems have also been given the “Xbox” and “Live” monikers. Bing, of course, runs on the Xbox dashboard. By and large, though, the technology and services which drive Xbox are divorced from the rest of Microsoft – although it’s worth noting that the much-vaunted Cloud functionality of Xbox One relies in part on Azure, Microsoft’s cloud services platform. Any buyout of Xbox would include various contracts ensuring that any Microsoft technologies or services upon which the console relies would continue to be provided to the new owner, so this would not be a major stumbling block.
A bigger question might be, would Microsoft even want to do this? That really depends how seriously you take the idea of “distraction”. Xbox One has had its thunder stolen by PS4, but is still selling well – and Xbox 360 was a major success. In fact, it’s the only success Microsoft has ever had in the consumer hardware space. Xbox proved Microsoft’s ability to create a great consumer brand and sell hardware to people. It’s a real bright spot in a few tough years for the company – especially compared to everything else it has attempted in the consumer space, from Zune and Surface to its latest operating system, Windows 8.
Why would you get rid of that? Well, you probably wouldn’t – but let’s brainstorm a motive. You could argue that Xbox is a bright spot that doesn’t have any real relevance to the rest of the company. Microsoft in the early 2000s wanted to reinvent itself as a consumer-facing company, but with Xbox being the only success in a small sea of failures, Satya Nadella is likely to try to bring the firm back to focusing on the enterprise market. As the oil tanker slowly turns around to head into more corporate seas, Xbox will be more and more at odds with the culture and mission of the rest of the company. It will arguably be a distraction both internally, where it won’t fit with Microsoft’s culture, and externally, where it will detract from a brand message that promotes Microsoft as a serious, corporate, business-focused partner for enterprise (as distinct from the more consumer-led branding of rivals Apple and Google). Selling off Xbox would generate cash (not that Microsoft needs it), streamline the company and start the new CEO’s tenure with a dramatic gesture that sets out his vision more clearly than any speech or press release.
In short, Microsoft could do this and, if we assume that upper management take the notion of “distraction” seriously and are genuinely willing to abandon the firm’s ambitions in the consumer devices space, there’s a motive for doing it. How about Amazon’s side of the table? This deal would cost billions; would Amazon stand to gain enough to justify that kind of outlay? After all, aren’t consoles a dying space? Plenty of pundits seem to expect that PS4 and XB1 will be the last generation of consoles. Would a company as smart as Amazon get sucked into a market that’s about to collapse?
Amazon, like Microsoft a decade ago, has major ambitions in the consumer devices space. The company built itself on the back of selling physical goods but has neatly sidestepped the so-called “innovator’s dilemma” by being more than willing to disrupt its own business. The world’s biggest seller of physical books became the world’s biggest promoter of ebook readers. Music downloads, streaming video, cloud services; Amazon has taken an active and enthusiastic interest in every field that might disrupt its existing businesses, seeking not to shut down threats but to be the biggest player in whatever comes next. It supplemented the Kindle e-reader with Kindle tablet devices whose market performance is largely unknown, but is thought by analysts to be one of the only genuine competitors to the iPad’s sales dominance. Anyone who owns a Kindle device knows that they are designed from the ground up to be a great interface to accessing and buying content from Amazon’s ecosystem. That’s Amazon’s play; own the media ecosystem, building the devices themselves if that’s what it takes.
That ambition is a pretty solid fit for the console business. Moreover, it can’t have escaped Amazon’s notice that Steam, PlayStation Network and Xbox Live together make up a big area of digital content provision in which it has no involvement right now. Amazon will also be paying careful attention to the interest around set-top boxes (like AppleTV and Google’s TV efforts) and Smart TVs. Here there’s huge potential for consumers to be accessing media ecosystems directly from their TVs and connected devices – again, a game in which Amazon has no skin. For Amazon, the ideal would be that when you want to watch or play something on your TV, you do so through Kindle interface that links right into Amazon’s digital library, just like the Kindle tablets work. Of course, an Android microconsole would achieve that goal, but it wouldn’t be of much interest to gamers – at best, it would capture a fringe of the market who engage with Kindle tablets.
Is appealing to gamers important? This comes back to the question of whether consoles are really dying – and honestly, who knows better about that question than Amazon? Amazon is the largest retailer in many countries. Not only does it see how many consoles and console games are sold, it also sees loads of connected information which is hidden from even game publishers. It knows how high-spending gamers are in other areas – whether they’re likely to buy a lot of gadgets, a lot of books, a lot of movies or albums. It knows how much they engage with the brands they love, whether they cross-promote to friends resulting in more sales, whether they leave reviews and promote products on social media. Amazon can make an estimation of the actual value of the core gamer market more accurately than any other company.
What is that estimate looking like? I don’t know, of course, but Amazon’s actions in the coming months are going to tell us a lot about it. Regardless of whether the Xbox conspiracy theory pans out, Amazon is going to make some kind of game-related move relatively soon. It will be interesting to see how much importance and focus the company places on the games space at that time.
Until we see more evidence, though, it’s impossible to construct a fully credible argument which places the future of Xbox anywhere but Microsoft. There’s simply not enough information out there to support that kind of conclusion. That said, there is a possible motive to sell on the part of Microsoft, and a possible motive to buy for Amazon. If I had to pin my colours to a mast on this, I’d say Microsoft is probably discussing a sale with interested parties, including Amazon, but hasn’t made a final decision on whether to start sale proceedings as yet. I also wouldn’t read too much into that, given that it’s the responsibility of management to consider such possibilities as part of their duty to the shareholders. Then again, under Microsoft’s new management, perhaps such things are being considered rather more seriously than before.
As in-vehicle electronics become more sophisticated to support autonomous driving, cameras, and infotainment systems, Ethernet has become a top contender for connecting them.
For example, the BMW X5 automobile, released last year, used single-pair twisted wire, 100Mbps Ethernet to connect its driver-assistance cameras.
Paris-based Parrot, which supplies mobile accessories to automakers BMW, Hyundai and others, has developed in-car Ethernet. Its first Ethernet-connected systems could hit the market as soon as 2015, says Eric Riyahi, executive vice president of global operations.
Parrot’s new Ethernet-based Audio Video Bridging (AVB) technology uses Broadcom’s BroadR-Reach automotive Ethernet controller chips.
The AVB technology’s network management capabilities allows automakers to control the timing of data streams between specific network nodes in a vehicle and controls the bandwidth in order to manage competing data traffic.
Ethernet’s greater bandwidth could provide drivers with turn-by-turn navigation while a front-seat passenger streams music from the Internet, and each back-seat passenger watches streaming videos on separate displays.
“In-car Ethernet is seen as a very promising way to provide the needed bandwidth for coming new applications within the fields of connectivity, infotainment and safety,” said Hans Alminger, senior manager for Diagnostics & ECU Platform at Volvo, in a statement.
Ethernet was initially used by automakers only for on-board diagnostics. But as automotive electronics advanced, the technology has found a place in advanced driver assistance systems and infotainment platforms.
Many manufacturers also use Ethernet to connect rear vision cameras to a car’s infotainment or safety system, said Patrick Popp, chief technology officer of Automotive at TE Connectivity, a maker of car antennas and other automobile communications parts.
Currently, however, there are as many as nine proprietary auto networking specifications, including LIN, CAN/CAN-FD, MOST and FlexRay. FlexRay, for example, has a 10Mbps transmission rate. Ethernet could increase that 10 fold or more.
The effort to create a single vehicle Ethernet standard is being lead by Open Alliance and the IEEE 802.3 working group. The groups are working to establish 100Mbps and 1Gbps Ethernet as de facto standards.
The first automotive Ethernet standard draft is expected this year.
The Open Alliance claims more than 200 members, including General Motors, Ford, Daimler, Honda, Hyundai, BMW, Toyota, Volkswagen. Jaguar Land Rover, Renault, Volvo, Bosch, Freescale and Harman.
Broadcom, which makes electronic control unit chips for automobiles, is a member of the Open Alliance and is working on the effort to standardize automotive Ethernet.
The company has produced the Kinetis KLO3 MCU, a 32-bit ARM system that is 15% smaller than its previous iteration but with a 10% power improvement.
Internet of Things is a buzzword for the trend toward network-connected sensors incorporated into devices that in the past were standalone appliances. These devices use sensors to capture things like temperatures in thermostats, pressure, accelerometers, gyroscopes and other types of MEMS sensors. A microcontroller unit gives intelligence and limited computational capability to these devices, but is not a general purpose processor. One of the roles of the microcontroller is to connect the data with more sophisticated computational power.
The Kinetis KLO3 runs a lightweight embedded operating system to connect the data to other devices, such as an app that uses a more general purpose processor.
Kathleen Jachimiak, product launch manager at Freescale, said the new microcontroller will “enable further miniaturization” in connected devices. This MCU is capable of having up to 32 KB of flash memory and 2 KB of RAM.
Consumers want devices that are light, small and smart. They also want to be able to store their information and send it to an application that’s either on a phone or a PC, Jachimiak said.
This microcontroller, at 1.6 x 2.0 mm, is smaller than the dimple on a golf ball, and uses a relatively new process in its manufacturing, called wafer level chip scale packaging. The process involves building the integrated package while the die is still part of a wafer. It’s a more efficient process and produces the smallest possible package, for a given die size.
The change was initially published to Steam’s private developer forums, but was ultimately leaked by a Reddit user known as “Sharkiller.”
The new Steamworks tools cover both fixed weeklong promotions, which developers can decide to join and then set a percentage discount, and custom promotions, where the price and duration can be decided up to a two-week maximum. Prior to this change, pricing in Steam sales was worked out in collaboration with Valve.
“As with the addition of a ‘Recently Updated’ section to Steam, this is another effort to shorten the distance between developers and customers,” Valve’s Alden Kroll said in a statement issued to Ars Technica.
“This new Steamworks tool allows developers to configure discounts for their own products, on their own schedules. They can define custom sale periods or opt in to regularly scheduled sales. This will enable developers to better coordinate their promotions with events, announcements, or major updates they are planning for their products.”
While there have been arguments both for and against the short, deeply discounted sales on Valve’s digital distribution platform, from a consumer perspective they have been instrumental in allowing Steam to become such a force in retail.
These new tools, and the freedom they give developers to control their own inventories, represent another bold step from Valve.
Growth in global smartphone shipments will fall sharply this year and will continue to slow down through 2018, with average prices dropping significantly as demand shifts to China and other developing countries, according to market research firm IDC.
Annual growth in 2014 is expected to be 19.3 percent and then decline to 6.2 percent in 2018, IDC said in a recently released report. That follows a 39.2 percent jump in 2013 when smartphone shipments topped 1 billion units for the first time.
The forecast reinforces concerns on Wall Street that the explosion in smartphones that began with Apple’s iPhone in 2007 is coming to an end, at least in the United States and other developed countries where consumers favor pricey, top-tier handsets.
Smartphone growth in North America and Europe is expected to shrink to single digits and Japan could even see a slight slowdown in shipments in the next few years, IDC said.
Manufacturers are increasingly focusing on China where many consumers are upgrading from basic cellphones to smartphones selling for under $300.
“New markets for growth bring different rules to play by and ‘premium’ will not be a major factor in the regions driving overall market growth,” IDC analyst Ryan Reith said in a report.
The average selling price for smarpthones last year was $335, already far below flagship devices like the iPhone 5S or Samsung Galaxy S4, and will fall to $260 by 2018, IDC said.
Mediatek has released the world’s first five-in-one combo wireless system-on-a-chip (SoC).
Dubbed the MT6630 the SoC is supposed to support full featured smartphones, tablets and other premium mobile devices. The big idea is to cut the component count for devices while improving ease-of-design for manufacturers by eliminating external low noise amplifiers.
The chip also integrates the Wi-Fi and 5 GHz power amplifiers (PAs), Bluetooth PA, and transmit-receive (T/R) switch into a PCBA footprint less than 65 mm2. According to MediaTek the MT6630 makes all five systems go flat out with no degradation compared to single-system operation. It offloads the mobile device CPU for design ease and extended battery life.
Mediatek has made a lot of progress over the last few months and recently it started talking about wearables, home automation and the Internet of Things. These aren’t exactly popular niches for many of its potential competitors, so the company’s newfound love of all things integrated makes perfect sense.
The Class 10 SDXC UHC-1 Sandisk Ultra card is capable of holding 16 hours of full HD video, 7,500 songs or 3,200 photos.
The card, which the company claims delivers twice the speed of a standard SD card, has been built specifically for use in Android devices and is expected to have compatibility with any device capable of interfacing with an SDXC card. The device works by stacking 16 memory dies vertically, with each thinner than a single hair, allowing more storage to be fitted into the confined space of a microSD card.
“The new Sandisk Ultra microSDXC card again demonstrates how Sandisk continues to expand the possibilities of storage so that consumers can benefit from our latest technology advancements,” said Susan Park, Sandisk director of retail product marketing. “With 128GB of removable storage, consumers will enjoy the freedom to capture and save whatever they want on a smartphone or tablet, without worrying about running out of storage space.”
This is the second big announcement for Sandisk this month, following its announcement of what it claimed is the “world’s fastest” SD card. The firm is clearly aiming for a spot in the Guinness World Records.
Sandisk’s fastest Extreme microSD card was released last year, but is not available in a 128GB card.
The 128GB capacity microSD card joins the rest of the Sandisk Ultra range and is available for around $180.