FCC Chairman Ajit Pai will ask for either a full commission vote on the stay before parts of the rules take effect next Thursday or he will instruct FCC staff to delay part of the rules pending a commission vote, a spokesman said Friday.
The rules, passed when the FCC had a Democratic majority, require broadband providers to receive opt-in customer permission to share sensitive personal information, including web-browsing history, geolocation, and financial details, with third parties. Without the stay, the opt-in requirements were scheduled to take effect next week.
But critics have complained that the rules only apply to ISPs, and not to giant online companies, like Google and Facebook, that collect huge amounts of personal data. And the FCC rules hold ISPs to a higher privacy standard than the case-by-case privacy enforcement that the Federal Trade Commission uses when investigating other companies, critics say.
Supporters of the strong ISP privacy rules say broadband providers have huge opportunities to collect customers’ personal information. And U.S. law gives the FCC little authority to regulate the privacy practices of companies that aren’t network service providers.
“Chairman Pai believes that the best way to protect the online privacy of American consumers is through a comprehensive and uniform regulatory framework,” an FCC spokesman said by email. “All actors in the online space should be subject to the same rules, and the federal government shouldn’t favor one set of companies over another.”
Republican Pai has promised to roll back many of the regulations passed while Democrat Tom Wheeler served as FCC chairman. This week, the FCC voted to roll back some net neutrality regulations that require broadband providers to inform customers about their network management practices.
Pai’s decision to stay the privacy rules goes against U.S. law requiring the agency to protect customers of telecom networks, said Matt Wood, policy director at digital rights group Free Press.
Pai’s decision, however, earned praise from former Representative Rick Boucher, a Democrat who has criticized FCC regulations in recent years.
The stay is “a smart first step toward rolling back asymmetrical regulation that is at odds with consumers’ privacy expectations, deters innovation and causes marketplace distortion,” said Boucher, now honorary chairman of the Internet Innovation Alliance, a broadband advocacy group.
Alphabet Inc’s Waymo self-driving car unit filed a lawsuit against Uber Technologies and its autonomous trucking subsidiary Otto last Thursday over allegations of theft of its confidential and proprietary sensor technology.
Waymo accused Uber and Otto, acquired by the ride services company in August, with stealing confidential information on Waymo’s Lidar sensor technology to help speed its own efforts in autonomous technology.
“Uber’s LiDAR technology is actually Waymo’s LiDAR technology,” said Waymo’s complaint in the Northern District of California.
Uber said it took “the allegations made against Otto and Uber employees seriously and we will review this matter carefully.”
Lidar, which uses light pulses reflected off objects to gauge their position on or near the road, is a crucial component of autonomous driving systems. Previous systems have been prohibitively expensive and Waymo sought to design one over 90 percent cheaper, making its Lidar technology among the company’s “most valuable assets,” Waymo said.
Waymo is seeking an unspecified amount of damages and a court order preventing Uber from using its proprietary information.
Otto launched with much fanfare in May, due in part to the high profile of one of its co-founders, Anthony Levandowski, who had been an executive on Google’s self-driving project. Uber acquired the company in August for what Waymo said in the lawsuit was $680 million.
Waymo said that before Levandowski’s resignation in January 2016 from Google, whose self-driving unit was renamed Waymo in December, he downloaded over 14,000 confidential files, including Lidar circuit board designs, thereby allowing Uber and Otto to fast-track its self-driving technology.
Waymo accused Levandowski of attempting to “erase any forensic fingerprints” via a reformat of his laptop.
“While Waymo developed its custom LiDAR systems with sustained effort over many years, defendants leveraged stolen information to shortcut the process and purportedly build a comparable LiDAR system in only nine months,” the complaint said.
Last month, Tesla Inc electric car company sued the former head of its Autopilot system. It said he tried to recruit Tesla engineers for his new venture with the former head of Google’s self-driving program while still working there, and said he stole proprietary data belonging to Tesla.
Waymo’s lawsuit said it learned of this use of trade secrets and patent infringement after it was inadvertently copied on an email from a component vendor that included a design of Uber’s Lidar circuit board, which bore a “striking resemblance” to Waymo’s design.
Waymo noted that Google devoted over seven years to self-driving cars and said Uber’s forays into the technology through a partnership with Carnegie Mellon University had stalled by early 2016.
Researchers in Israel have come up with an innovative hack that turns a computer’s LED light into a signaling system that shows passwords and other sensitive data.
The researchers at Ben-Gurion University of the Negev demonstrated the hack in a YouTube video posted Wednesday. It shows a hacked computer broadcasting the data through a computer’s LED light, with a drone flying nearby reading the pattern.
The researchers designed the scheme to underscore vulnerabilities of air-gapped systems, or computers that have been intentionally disconnected from the internet.
Air-gapped systems generally carry highly confidential information or operate critical infrastructure. But the researchers have been coming up with sneaky ways to extract data from these computers, like using the noise from the PC’s fan or hard drive to secretly broadcast the information to a nearby smartphone.
Their latest hack leverages the LED activity light for the hard disk drive, which can be found on many servers and desktop PCs and is used to indicate when memory is read or written.
The researchers found that with malware, they could control the LED light to emit binary signals by flashing on and off. That flickering could send out a maximum of 4,000 bits per second, or enough to leak out passwords, encryption keys and files, according to their paper. It’s likely no one would notice anything wrong.
“The hard drive LED flickers frequently, and therefore the user won’t be suspicious about changes in its activity,” said Mordechai Guri, who led the research, in a statement.
To read the signals from the LED light, all that’s needed is a camera or an optical sensor to record the patterns. The researchers found they could read the signal from 20 meters away from outside a building. With an optical zoom lens, that range could be even longer.
It wouldn’t be easy for hackers to pull off this trick. They’d have to design malware to control the LED light and then somehow place it on an air-gapped system, which typically is heavily protected.
They’d also need to find a way to read the signals from the LED light. To do so, a bad actor might hijack a security camera inside the building or fly a drone to spy through a window at night.
However, the danger of an LED light being hijacked can be easy to solve. The researchers recommend placing a piece of tape over the light, or disconnecting it from the computer.
Verizon will begin pilot testing 5G “pre-commercial services” in cities, including Atlanta, Dallas, Denver, Houston, Miami, Seattle and Washington, D.C.
The company had said last July that it laid out plans to conduct trials for its 5G network this year.
New 5G networks are expected to provide speeds at least 10 times and up to maybe 100 times faster than today’s 4G networks, with the potential to connect at least 100 billion devices with download speeds that can reach 10 gigabits per second.
AT&T Inc said in January that it planned to test its high-speed wireless 5G network for customers of its online streaming television service, DirecTv Now, in Austin, Texas.
The technology, called Perspective, will review comments and score them based on how similar they are to comments people said were “toxic” or likely to make them leave a conversation.
It has been tested on the New York Times and the companies hope to extend it to other news organizations such as The Guardian and The Economist as well as websites.
“News organizations want to encourage engagement and discussion around their content, but find that sorting through millions of comments to find those that are trolling or abusive takes a lot of money, labor, and time. As a result, many sites have shut down comments altogether,” Jared Cohen, President of Jigsaw, which is part of Alphabet, wrote in a blog post.
“But they tell us that isn’t the solution they want. We think technology can help.”
Perspective examined hundreds of thousands of comments that had been labeled as offensive by human reviewers to learn how to spot potentially abusive language.
CJ Adams, Jigsaw Product Manager, said the company was open to rolling out the technology to all platforms, including larger ones such as Facebook and Twitter where trolling can be a major headache.
The technology could in the future be expanded to trying to identify personal attacks or off-topic comments too, Cohen said.
Perspective will not decide what to do with comments it finds are potentially abusive; rather publishers will be able to flag them to their moderators or develop tools to help comment understand the impact of what they are writing.
Cohen said a significant portion of abusive comments came from people who were “just having a bad day”.
The initiative against trolls follows efforts by Google and Facebook to combat fake news stories in France, Germany and the United States after they came under fire during the U.S. presidential vote when it became clear they had inadvertently fanned false news reports.
The debate surrounding fake news has led to calls from politicians for social networks to be held more liable for the content posted on their platforms.
The Perspective technology is still in its early stages and “far from perfect”, Cohen said, adding he hoped it could be rolled out for languages other than English too.
pen source’s Mr Sweary Linus Torvalds announced the general availability of the Linux 4.10 kernel series, which includes virtual GPU (Graphics Processing Unit) support.
Linus wrote in the announcement, adding “On the whole, 4.10 didn’t end up as small as it initially looked”.
The kernel has a lot of improvements, security features, and support for the newest hardware components which makes it more than just a normal update.
Most importantly there is support for virtual GPU (Graphics Processing Unit) support, new “perf c2c” tool that can be used for analysis of cacheline contention on NUMA systems, support for the L2/L3 caches of Intel processors (Intel Cache Allocation Technology), eBPF hooks for cgroups, hybrid block polling, and better writeback management.
A new “perf sched timehist” feature has been added in Linux kernel 4.10 to provide detailed history of task scheduling, and there’s experimental writeback cache and FAILFAST support for MD RAID5.
It looks like Ubuntu 17.04 will be the first stable OS to ship with Linux 4.10.
MediaTek is planning a Helio X30 in 10nm later this year but news from Taiwan indicates that some key customers didn’t order the new flagship 10 core chip.
One of the main reasons might be the increased competition in the Chinese market and companies cannot afford to have two designs of the same phone with Qualcomm or a MediaTek chip in. The rumor is that Xiaomi, MediaTek’s big customer, might be coming up with its own Pinecone SoC and this will put some additional pressure on MediaTek’s high-end. There might be two Pinecones SoCs targeted at the mainstream and high end market.
LeEco, another big MediaTek customer is going through tough financial times, and was not interested in making big orders. Hope, which is the number one smartphone vendor in China, is usually a big customer. Another big one that usualy goes with MediaTek is the current number 3 in China, Vivo. The number two, Huawei has its own Kirin SoC while the number Four, the fruity Apple has its own SoC.
Oppo is MediaTek’s big hope as is Vivo. Oppo and Vivo are expected to sell 120 million and 100 million smartphones respectively in 2017.
The upcoming Snapdragon 835 SoC is also going to give Mediatek bother. It is shaping up to become one of the best, if not the best phone SoC of all times. MediaTek usually has a pricing advantage over most of its competitors so it might compete against it on price.
This is a TSMC manufactured chip based on the the long relationship that the company has with the biggest chip foundry which is across the street from MedaiTek’s headquarter in Hsinchu, Taiwan. The end result might be the massive cancellation of 10nm wafer orders at TSMC, as there wont be anyone who would want to buy. The timing could not be worse, as this is the first time MediaTek wanted to take the leap of faith and bet on the farm with the latest and greatest 10nm . Now it looks like it will have to cancel a lot of the 10nm orders. Still a few phones with Helio X30 deca core will hit the market.
The top modem providers are Intel and Qualcomm, whose cellular chips are used in the iPhone. Both have announced modems that will push LTE connections to speeds well over those of regular home internet connections.
Qualcomm unveiled the X20 LTE chipset, which can transfer data at speeds of up to 1.2Gbps. Intel announced the XMM 7560 LTE modem, which can download data at speeds of up to 1Gbps.
However, cellular networks aren’t yet designed to handle such fast speeds. One exception is Telstra, an Australian telecommunications company, which has launched a gigabit LTE service for commercial use in that country.
Gigabit LTE will slowly start appearing in mobile devices and networks this year, said Jim McGregor, principal analyst at Tirias Research.
“This is making 4G what it was intended to be — a true wireless broadband solution,” McGregor said.
These performance bumps are important as users handle more data, McGregor said.
“We’ve seen this with microprocessors for years,” McGregor said.
Qualcomm said its Snapdragon X20 modem will become available next year, and McGregor estimated it will be in devices soon after. Intel said its XMM 7560 is ready, but couldn’t say when handsets would come out.
Most users may not need LTE speeds of 1.2Gbps, especially when using apps like Uber, Snapchat and WhatsApp. But more PCs are getting LTE connectivity, and could use the speed for high-end applications.
Qualcomm, a modem pioneer, is trying to stay a step ahead of Intel in the rat race to rev up LTE modems. Intel is speeding up modem development as wireless connectivity becomes an essential part of computing, said Aicha Evans, senior vice president and general manager of the Communication and Devices Group at Intel.
he new modems are also a stepping stone to 5G, the next-generation cellular network technology that Evans estimated could deliver speeds of more than 45Gbps. Beyond mobile devices, 5G will be used for machine-to-machine communications and will be a standard feature in a wide range of devices including PCs, robots, drones and internet of things devices.
The Snapdragon X20 LTE chipset is a CAT 18 modem and supports a wide range of cellular technologies that could make it work in most countries worldwide. The chip supports carrier aggregation and data transfers over multiple streams. It works with 40 cellular frequency bands and supports technologies like Voice over LTE (VoLTE) and LTE broadcast.
Intel’s XMM 7560 is a CAT 16 modem and supports carrier aggregation across multiple spectrums. The chip maker has already readied its first 5G modem, and the company now says it has silicon ready for that chip.
Facebook Inc is currently negotiating with Major League Baseball to live stream one game per week during the upcoming season, which could be a key win as the social media platform works to offer more live sports, according to two people familiar with the situation.
Facebook has pushed to sign deals with owners of sports rights to live stream their games, going after an audience that competitor Twitter Inc is also trying to capture, according to sports media consultants.
For social media platforms like Facebook and Twitter, live streaming sports is key to attracting people since sports is one of the few types of content that people still watch live.
“Facebook is aggressively going after sports content and they are now one of a number of competitors to traditional media outlets that are going after sports programming,” said sports media consultant Lee Berke. “It makes perfect sense that they would be going after name brand properties like the MLB.”
The companies were in advanced talks, according to one source. It was unclear which games MLB would live stream on Facebook. A representative for Facebook and MLB declined to comment.
By partnering with Facebook, MLB would get access to a young audience at a massive scale, consultants said.
The size of Facebook’s reach was a big reason Univision Communications Inc decided to use Facebook Live to live stream Mexican soccer matches in English, said Tonia O’Connor, chief commercial officer and president of content distribution at Univision.
Under that deal, Facebook will live stream 46 matches by Mexican soccer league Liga MX in 2017. Terms were not disclosed.
Over the past few months, Facebook has live streamed global basketball and soccer matches and table tennis.
Verizon Communications Inc reconfirmed plans to acquire Yahoo Inc’s core business for $4.48 billion, lowering its original offer by $350 million in the wake of two massive cyber attacks at the internet company.
The closing of the deal, which was first announced in July, had been delayed as the companies assessed the fallout from two data breaches that Yahoo disclosed last year. The No. 1 U.S. wireless carrier had been trying to persuade Yahoo to amend the terms of the agreement following the attacks.
Verizon and Yahoo signed the deal on Sunday evening after weeks of talks that included calls with Yahoo CEO Marissa Mayer and a meeting between Verizon CEO Lowell McAdam and Yahoo director Tom McInerney in New York earlier this month to agree on the amount of the price reduction, a person involved in the talks said.
The two sides had an agreement in principle about a week earlier that included a liability sharing agreement, something that Verizon decided early on that it needed to reach a deal.
Verizon conducted brand studies and found that Yahoo’s reputation was holding up after the hacks, the person said. The company decided to proceed in part because it continued to believe that the deal made strategic sense and that users were loyal and engaged.
The companies said on Tuesday they expect the deal to close in the second quarter. The data breach may delay some integration of Yahoo with Verizon after the closing, the person said.
The deal brings to Verizon Yahoo’s more than 1 billion users and a wealth of data it can use to offer more targeted advertising. Verizon will combine Yahoo’s advertising technology tools as well as its search, email and messenger assets with its AOL unit, purchased for $4.4 billion in 2015.
Verizon’s shares rose 0.3 percent to $49.33 in afternoon trading, while Yahoo’s shares were up 0.8 percent at $45.48.
Under the amended terms, Yahoo and Verizon will split cash liabilities related to some government investigations and third-party litigation related to the breaches.
Yahoo, however, will continue to be responsible for liabilities from shareholder lawsuits and SEC investigations.
Yahoo said in December that data from more than 1 billion user accounts was compromised in August 2013, making it the largest breach in history.
This followed the company’s disclosure in September that at least 500 million accounts were affected in another breach in 2014.
Japan’s Toshiba Corp wished to receive at least 1 trillion yen ($8.8 billion) by selling most of its flash memory chip business, seeking to create a buffer for any fresh financial problems, a source with direct knowledge of the matter said.
The beleaguered conglomerate was pressured to abandon an initial plan to sell just under 20 percent by its main creditor banks which are worried about potential writedowns that may come on top of $6.3 billion hit to its U.S. nuclear unit, financial sources also said.
Toshiba said last week it is now prepared to sell a majority stake or even all of its chip business, the world’s biggest NAND chip producer after Samsung Electronics Co Ltd, also rocked by the emergence of fresh problems at its Westinghouse unit that have delayed the release of earnings.
The company has not decided on the size of the stake to be sold, preferring to focus on the amount that can be raised but would like to retain a one-third holding as that would give it a degree of control over the business, the source with direct knowledge said.
Its willingness to relinquish so much of the unit underscores not only the depths of its financial woes but also resignation on the part of management to becoming a much smaller company.
The sale “is the best and the only way Toshiba can raise a large amount of funds and wipe out concerns about its credit risk,” said the source, adding that the sale should be completed by the end of March next year.
It wants to restart the sale process as soon as possible and may sell to multiple buyers rather than one bidder with interest already received from investment funds, other chipmakers and client companies, he also said.
A separate person with knowledge of the matter said Toshiba will outline terms of the sale by the end of February, conduct a first round of bids in March and aim to have chosen a preferred bidder or bidders by the end of May. The person also said Toshiba valued the chips business at around 1.5 trillion yen.
A Toshiba spokeswoman said the company cannot comment on the specifics of the sale process. Sources declined to be identified as they were not authorized to speak to the media.
European Union data protection watchdogs are indicating they are still concerned about the privacy settings of Microsoft’s Windows 10 operating system despite the U.S. company announcing changes to the installation process.
The watchdogs, a group made up of the EU’s 28 authorities responsible for enforcing data protection law, wrote to Microsoft last year expressing concerns about the default installation settings of Windows 10 and users’ apparent lack of control over the company’s processing of their data.
The group – referred to as the Article 29 Working Party -asked for more explanation of Microsoft’s processing of personal data for various purposes, including advertising.
“In light of the above, which are separate to the results of ongoing inquiries at a national level, even considering the proposed changes to Windows 10, the Working Party remains concerned about the level of protection of users’ personal data,” the group said in a statement which also acknowledged Microsoft’s willingness to cooperate.
Microsoft was not immediately available to comment.
A number of national authorities have already begun enquiries into Windows 10, including France which in July ordered Microsoft to stop collecting excessive user data.
The EU privacy group said that despite a new installation screen presenting users with five options to limit or switch off Microsoft’s processing of their data, it was not clear to what extent users would be informed about the specific data being collected.
Microsoft uses data collected through Windows 10 for different purposes, including advertising, the group said in its statement said.
“Microsoft should clearly explain what kinds of personal data are processed for what purposes. Without such information, consent cannot be informed, and therefore, not valid.”
Snap Inc hit the roads of London on Monday promoting its initial public offering with a daring proposition: that it can build hot-selling hardware gadgets and ad-friendly software features fast enough to stay one step ahead of Facebook.
No longer just a purveyor of a smartphone app for disappearing messages, Snap has hired hundreds of hardware engineers, built a secretive product development lab and scoured the landscape for acquisitions as it pursues its newly stated ambition to be “a camera company.”
These efforts, which are aimed at developing hardware and so-called augmented reality technologies, are central to the strategy of a company that is seeking a valuation of up to $22 billion in its early March IPO despite heavy losses and the specter of stiff competition for advertising dollars with a far-larger Facebook.
It is a big gamble and the odds against Snap are long.
There is little precedent for a company with its roots in software and social networking succeeding in the notoriously difficult consumer hardware business. Few U.S. firms aside from Apple have made big profits on hardware, and camera and wearable gadget makers have much lower valuations than Snap is seeking. Once-hot camera start-up GoPro is a cautionary tale: its stock sits 61 percent below its 2014 IPO price.
More broadly, creating new products and features that have mass-market appeal and cannot be readily mimicked is a huge challenge, analysts say.
“It’s worrisome,” said Paul Meeks, chief investment officer at Sloy, Dahl & Holst, which manages more than $1 billion in assets. “Snapchat is going to have to continue to be really innovative and distinctive. It’s going to be very tough to trump Facebook.”
Snap declined to comment for this story.
Snap first signaled its new focus with the September reveal of Spectacles, funky sunglasses with an embedded video camera for posting to the Snapchat app. The company spent $184 million on research and development last year, nearly half its revenue.
Announced officially by AMD and to be held on February 28th at Ruby Skye in San Francisco, the new Capsaicin and Cream event promises “a feature-packed show highlighting the hottest new graphics and VR technologies propelling the games industry forward”.
Streamed live, the event will include the main Capsaicin & Cream part, which will hopefully include a bit more details on the actual lineup of graphics cards based on the new Vega GPU, as well as the Cream developer sessions which promise “inspiring talks focused on rendering ideas and new paths forward, driven by game industry gurus from multiple companies including Epic and Unity”.
The event will start at 10:00 AM PST, while the livestream is scheduled to start at 10:30 AM PST (20:00 CET).
For many, the success of Resident Evil 7 and its atmospheric campaign has offered a glimpse of what a “killer app” for virtual reality might look like; the game that shifts the common perception of VR from an intriguing glimpse of the future, to an essential part of contemporary entertainment. The term will be familiar to anyone who has seen the launch of a new console, but, as a panel of experts discussed today at Casual Connect Europe, VR defies such easy categorization.
The discussion was triggered by nDreams CEO Patrick O’Luanaigh, who was in the crowd to watch a panel that included representatives from Valve and Nvidia. When asked to pin down his definition of the term “Killer App,” O’Luanaigh said, “it’s less about revenue, more something that everybody talks about. A lot of people say that VR hasn’t had that killer game yet.
“If we look to the consoles we might say, ‘You have to have your Mario or your Sonic.’ But do you?”
“There’s lots of cool stuff out there, but nothing that really makes you feel, ‘Oh my god, this is so amazing, I have to go and buy a headset.’ We’re all saying that we want games like that to come, and as budgets go up hopefully that will happen. It’s really about where that game might come from.”
For Chet Faliszek, who has become the globe-trotting representative for Valve’s VR efforts, the very notion of a ‘Killer App’ seemed to belong more to traditional game hardware – the consoles made by Nintendo, Sega, Sony and Microsoft. “We have so few data points to extrapolate from to figure out what this is,” he said. “If we look to the consoles we might say, ‘You have to have your Mario, or your Sonic.’ But do you?”
Faliszek referred to a talk he gave the previous day, in which he suggested smartphones as a more appropriate comparison for VR technology. “What was the killer app for the App Store?” he asked the crowd the previous day. “I would argue it was flexibility; the ability to become different for each person. If you’d have asked me 20 years ago what feature do I most want on my phone, I probably would say something about making phone calls; now I rarely make a phone call.
Faliszek emphasized this point again, and suggested that some of the difficulty analysts have faced in grappling with the VR market relates to this kind of misunderstanding. “That’s why there’s slower growth in virtual reality than other people predicted – the analysts,” he continued. “Whereas I think people in the [VR] industry have the understanding that, if you demo ten individual things, out of those one person would say, ‘Why is this thing in there?’ And the next person would go, ‘That’s the best thing ever.’
“Today’s high-end becomes tomorrow’s mainstream… If you develop for the high-end, you know that’s going to have the longest tail”
“You have these personal reactions… Everybody finds that thing in there that they want to have.”
It was telling that, when asked about the most impressive applications for virtual reality right now, Faliszek listed tools for creativity: Google’s Tilt Brush, and the VR development capabilities offered by engines from Unity and Epic. There is a desire for a fully formed consumer market for VR to hurry up and arrive already, but the truth may be that, even a year after the launch of Oculus Rift and HTC Vive, the space is still best defined by its creators and the broad range of use cases they are attempting to discover.
However, one basic truth was mentioned on several occasions, starting with O’Luanaigh’s original question about the importance of positional head-tracking and motion controls becoming standard in mobile VR. These are core features the current high-end of VR hardware – including, but not limited to, the HTC Vive – but Faliszek also believes this is the smartest target for any developer wanting to reach the largest possible audience.
“If you want to make the most money in VR, you should make [games] for the largest addressable market,” he said. “The largest addressable market right now may be headsets that are rotational only, but they will be museum piece in a couple of years. If you make something that has positionally tracked head and motion controls you can probably still be selling that game years from now – or some version of that. If you did rotational only? Someone has to pull a headset out of the closet to experience that. The shelf life of that product is going to be much shorter.”
Faliszek made a similar point the day before, advising Casual Connect’s attendees that, “today’s high-end becomes tomorrow’s mainstream. If you really want to think about the largest addressable market, it’s not about the number of headsets out there for any one platform. It’s what will become the standard. If you develop for the high-end, you know that’s going to have the longest tail.”
Despite the probable advantage in the number of headset owners, then, mobile VR may have to reach a better technological standard to be a better commercial opportunity. No part of the VR market offers a huge installed base at present anyway, and, as Faliszek pointed out, “a game that works on 5 million [mobile] headsets this year isn’t necessarily going to work on 50 million headsets in a few years’ time.”