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Was Crytek Saved By Amazon?

April 9, 2015 by  
Filed under Gaming

The deal that helped Crytek recover from its recent financial difficulties was Amazon, according to a report from Kotaku.

The online retail giant signed a licensing deal for CryEngine, Crytek’s proprietary game engine. Sources within the company put the deal’s value at between $50 million and $70 million, and suggested that Amazon may be using it as the bedrock for a proprietary engine of its own.

However Amazon uses the technology, though, the importance of the deal for Crytek cannot be overstated. Last year, during the summer, it became apparent that all was not well at the German developer. Employees hadn’t been fully paid in months, leading to an alleged staff walkout in its UK office, where a sequel to Homefront was in development. Koch Media acquired the Homefront IP and its team shortly after.

When the company’s management eventually addressed the rumors, it had already secured the financing necessary to take the company forward. No details of the deal were offered, but it’s very likely that Crytek got the money it needed from Amazon.

We have contacted Crytek to confirm the details, but it certainly fits with the perception that Amazon could emerge as a major creator of game content. It has snapped up some elite talent to do just that, it acquired Twitch for a huge sum of money, and it has been very open about where it plans to fit into the overall market.

Courtesy-GI.biz

 

Crytek Going To The Streets For Gaming

September 24, 2013 by  
Filed under Gaming

Crytek has challenged developers to build software that can integrate open source street map data into video games in order to save development time and ease rendering of open world environments.

Though just a concept, the idea has been put forward as part of the IC Tomorrow’s Digital Innovation games contest, a program launched by the UK Technology Strategy Board, which is offering five businesses up to £25,000 each to develop innovative digital applications and meet the objectives of five prolific technology companies, including Crytek, Sony and Google.

Crytek’s technical director of research and development Jake Turner spoke at the programmer’s launch event on Thursday, challenging developers to help integrate the free map data with existing games engines such as Crytek’s Cryengine 3 Sandbox.

Turner said, “We had probably spent a year making a city in America of our games and it’s taken a year to before we could actually start to play the game and experience it, involving how big that city should be, how detailed that city should be, so one of the challenges here is ‘how can we do this instantly?'”

“Why do we have to use people to make a city when there’s consistent open source street data out there which is very detailed, it’s got buildings, lights, it’s got streets – material data. Why can’t we just press a button and instantly see that?”

The challenge Crytek is putting forward is for developers to built an app so that we can “instantly drop into any part of the world” and see, in 3D, data being streamed in from the open source street map data.

“One of the ultimate goals, we would like to start an office in the UK and be able to fly at the press of a button all the way to the office in Frankfurt, and drive around Frankfurt, or any place in the world,” Turner added.

“Aimed primarily to purpose-make these virtual worlds based on real world environments, opened instantaneously without processing, we’d be able to see it instantly streamed over the cloud.”

Turner revealed that if successful, the project could be made part of future games, where users themselves can decide which city in the world they would like to play in, simply jumping from one to another with the scenery being generated instantly for the player.

However, he did add that this is still “a very long way away”.

Courtesy-TheInq

Will Crytek Acquire The Darksiders Franchise?

April 1, 2013 by  
Filed under Gaming

When Crytek opened its new Crytek USA studio, it picked up a number of the staff from Vigil when THQ hit bottom. Now, it looks like those former Vigil studio members might be lucky enough to see Crytek acquire the Darksiders franchise that these folks poured their hearts and souls into.

Crytek is apparently looking to buy the rights to the Darksiders franchise. This is not to make a new Darksiders game, but is in the spirit that the people who created the game might as well own the IP if someone if going to get it.

Former Vigil boss, David Adams, now the head of Crytek USA, went to Twitter to announce the news that Crytek would be bidding to acquire the franchise because the IP belongs at home with is creators, according to the Twitter posting.

While it is far from assured that Crytek will acquire it, the courts and the legal wrangling will determine how it shakes out. Still, it is nice thing to see that some of the former Vigil crew could end up with the IP being under the roof where they work again. It does not get anywhere close to a new Darksiders game, but it would be nice for the Vigil folks to have something good come their way.

Courtesy-Fud

Crysis 3 Skipping The Wii-U

January 9, 2013 by  
Filed under Gaming

Crytek chief executive officer Cevat Yerli has told Digital Spy that Crysis 3 won’t be coming to the Nintendo Wii U because there’s no “business drive” between Electronic Arts and Nintendo.

“There have been discussions between Nintendo and EA and Crytek, but the bottom line is that there is that there’s not enough business drive in it,” Yerli told Digital Spy.

“I’d love to see it on Wii U, but what I love to see and what gets done at the end of the day are two different things. Even so, I could initiate it but someone has to sell it, right?” said Yerli. “It’s a business decision between EA and Nintendo. If that business decision doesn’t make sense, or seems to not make sense for them, it’s… not possible for us to make it. We can’t publish ourselves, and that’s the bottom line.”

Crysis 3 will be coming Xbox 360, PlayStation 3, and PC on February 19 in North America and February 22 in Europe. Electronic Arts has released the Unreal Engine 3-powered Mass Effect 3 and versions of EA Sports’ Madden NFL 13 and FIFA 13 on Nintendo’s new console.

Courtesy-GI.biz

 

Crysis 3 To Be High-Resolution At Launch

December 7, 2012 by  
Filed under Around The Net

Crysis 3 is one of the most anticipated game titles and it appears that the PC version will feature high-res texture pack from day one.

According to a post over at PCGamer.com, Crysis 3 will feature high-res texture pack as well as some advanced graphics options that will put that console version to shame. As you remember, Crysis 2 only featured v-sync, resolution, HUD bobbing and general quality settings before the famous patch. Crytek and EA are not going to make the same mistake and will include a great deal of settings that will make the PC version much better than the console version.

The list includes game effects, objects, particles, post processing, shading, shadows, water, anisotropic filtering, texture resolution, motion blur amount and lens flares.

In any case it sounds like really good news for PC gamers.

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Courtesy-Fud

 

 

Crysis 3 PC Specs Finally Unveiled

December 4, 2012 by  
Filed under Gaming

EA has finally revealed minimum, recommended and high performance system requirements for the upcoming Crysis 3 first-person shooter and, unsurprisingly, if you want to play it at high performance settings you’ll need AMD’s Radeon HD 7970 or Nvidia GTX 680 graphics cards paired up with a decent CPU.

Posted over at Crysis.com, the system requirements are pretty much in line with what expectations, and Crysis 3 will run on Windows Vista, Windows 7 or Windows 8 OS. The minimum requirements include at least a dual core CPU, DirectX 11 graphics card with 1GB of VRAM and 2GB of memory (3GB on Vista OS). As an example, EA offered Intel’s Core 2 Duo E6600 paired up with GTS 450 graphics card or AMD’s Athlon 64 X2 5200+ paired up with Radeon HD 5770.

The recommended specs take these specs a notch higher to quad-core CPU and 4GB of system memory with examples like GTX 560 paired up with Core i3-530 or Radeon HD 5870 paired up with Phenom II X2 565. The high performance requirements include “latest DirectX 11 GPU” and “latest quad-core CPU” paired up with 8GB of system memory. The examples are Intel’s Core i7-2600k paired up with the GTX 680 or AMD FX-4150 paired up with Radeon HD 7970.

Crysis 3 is scheduled for February 2013 release and will be available for PC, Xbox 360 and Playstation 3.

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Courtesy-Fud

Is A New Spy Hunter Game On The Horizon?

August 21, 2012 by  
Filed under Gaming

A new and updated Spy Hunter is coming from Warner Bros Interactive. Warner acquired the rights to Spy Hunter, as well as other Midway titles, with the asset purchase from Midway when the company closed some time ago.

While the new trailer that Warner has released does not tell a lot about the new Spy Hunter, what we can tell you is that so far it is only planned for the portable platforms. Both the Nintendo 3DS and PlayStation Vita will get the new Spy Hunter when it arrives in October 2012.

No word yet if Warner is looking at additional Platforms for the title, but if it does generate enough interest, we could see it coming to other platforms, as well. TT Fusion is said to be leading the development effort for Warner Bros on this title.

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Courtesy-Fud

 

Will Valve Go Open Platform?

April 26, 2012 by  
Filed under Gaming

Valve says they are not working on a platform of their own, they do seem to want to promote an open platform for both the living-room and mobile space. It would now seem that Valve is developing this “open platform” to be a blueprint for manufacturers in both the living-room and mobile space.

Moving in this direction would eliminate the problems of proprietary hardware; but it is unknown if manufacturers would actually view this as a good thing or not. It seems to us that eliminating the hardware uniqueness could lead to fewer differences between manufacturers and lessen the amount of innovation on the platforms.

Valve does not see it this way, but they have yet to make a final decision of the design of the hardware or what role Valve would play in these open platform standards. Valve does continue to say that work in this area does not signal that the company is getting into the hardware business.

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Courtesy-Fud

Crysis To Launch In The Spring 2013

April 17, 2012 by  
Filed under Gaming

EA and Crytek today confirmed that Crysis 3 will launch in spring 2013 on Xbox 360, PS3 and PC. EA’s Origin platform is already offering pre-orders for a Hunter Edition, which includes extra multiplayer items and a Nanosuit module, and those who pre-order now will get a bonus XP boost up to level 5 and other extras.

The Crysis franchise and Crytek in general are known for their graphical prowess. With Crysis 3, the studio is aiming to raise the bar once again. The company said it’s “advancing the state of the art with unparalleled visuals and dynamic shooter gameplay.”

“Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love,” said Cevat Yerli, Chief Executive Officer of Crytek. “Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game.”

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Courtesy-GI.biz

 

Warhammer 40K Will Not Have Multi-Co-Op

August 15, 2011 by  
Filed under Gaming

If you are a Warhammer 40K fanboy and have been waiting for the release of the game by publisher THQ.  Be advised that Warhammer 40,000: Space Marine you are likely not going to be happy with some of the talk that happening on the official forums. Apparently, while the posting was removed, the word is that multiplayer Co-Op for the game is off the table at release.

The rumors seem to indicate that while the developers are committed to the multiplayer Co-OP and they still plan to add it, they need more time to do it right; and with the crunch to finish the game right now the effort needs to go into finishing the main game.

The word is that the multiplayer Co-Op will follow the release of the game in about 30 days after the game ships in an update of the game. THQ has not confirmed that this is officially the way it is going down, but it seems (despite the removal of the post) those in the forums believe that this will be the case.

 

Courtesy-Fud

Valve’s Steam To Get A Rework

July 18, 2011 by  
Filed under Gaming

Valve will overhaul its Steam distribution platform with new server and client code.

The aim is to streamline the publishing process and provide the service’s worldwide users with better download rates.

“The maximum aggregate bandwidth of the system will be greater than the current system; this will help us satisfy spikes in demand when there’s a big release,” Valve said in a statement.

“We will also be able to send content from more places, to better serve people all around the globe. All the content on the new system is sent via HTTP; this is more firewall-friendly than the current system, and will automatically take advantage of web-caching proxies installed at ISPs.”

The overhauled Steam will also require users to download less data for game updates. At present, when an individual file on disk is modified it is necessary to download the whole file again, but the new system will be able to deliver only the difference between the old and new versions.

In addition, the new system will be able to download game updates during play, and apply the changes when the user exits the game.

“These changes have given us an opportunity to write new tools for game developers and content publishers that simplify the process of both publishing and updating a game on Steam. Simplifying the publishing process means it takes the partner and us less time to ship each product, so we can ship more stuff to more users.”

Valve is also adding a number of new features in response to requests from its clients. New releases will benefit from bandwidth throttling, download scheduling, and users will be able to prioritise which purchases begin downloading first.

Currently, the only content available through the new system is a high-definition trailer, but Valve will apply the system to more content over time, including the forthcoming Dota 2.

 

Courtesy-GI.biz by Matthew Handrahan

 

Xbox Exclusive LIMBO Finally Coming to PS3 and PC

July 1, 2011 by  
Filed under Gaming

Developer Playdead has made it official that the long rumoured popular Xbox Live Arcade title Limbo will be coming to the PlayStation 3 and PC. While specific details are not known it is expected that Limbo will be ported to the PS3 and be available on the PlayStation Network soon.

It is thought that the PC version of Limbo will launched on Steam.  Unfortunately, no time frame was given for a release date. When Limbo debuted it became the highest grossing game in 2010 for Xbox Live Arcade. Now Limbo is expected to have the same excitement and results on the PS3 and PC. Let’s hope this game is released soon and Playdead does not keep us in limbo.

 

Crysis 2 Digital Download Ripped From Steam

June 16, 2011 by  
Filed under Gaming

It now appears that Crysis 2 no longer appears as a downloadable game on the Steam store; although it has not sprung up on EA’s own brand-named Origin online site.  This move is probably an indication that EA plans to move their other titles in the near future.

What is kind of funny is that Crysis 2 is still available for digital distribution from other digital download sites like Direct2Drive and Impulse.  It is probably the case that the term ‘Only on Origin’ logo is attached to Crytek’s game and Alice: Madness Returns, probably indicates that the titles will become Origin exclusives.

While many other EA titles are still on sale via Steam, big blockbuster titles such as Battlefield 3, due on PC this Fall and the forthcoming MMO Star Wars: will be Origin download exclusives.

Origin is technically a replacement for the EA Store that combines a number of social elements with a download service and stat tracking mechanics. EA is offering free in-depth social and stat tracking services for Battlefield 3 as a part of the Origin service to intentional undermine Activision’s CoD subscription service, Elite which has a cost.

Time will tell if EA’s Origin service will be as successful as Steam in the digital download arena.

 

F.E.A.R. 3 Delayed Again

April 29, 2011 by  
Filed under Gaming

Apparently Warner Games has finally confirmed what other have been speculating that F.E.A.R. 3 will be delayed and showed appear on store shelves sometime in June. F.E.A.R was originally expected to be released in the fall of 2010 and that did not happen.  Then Warner said the game would debut in March of 2011 and subsequently to May 2011.  That said, is Warner holding the game back in fear of competition of other titles being launched?

How so, since the game is the highly anticipated sequel that gamers have been dying to play.  It has been said that the game had development troubles along with continuous tweaks to make sure it’s darn near perfect. Not one analyst has stated this as a fact; so this all rumours.

At this point there is a chance that the game will get pushed back again and not meet the June release date. So let’s hope the developers are truly trying to give gamers the perfect horror experience; which is always good. As developers are always quoted as saying, “The game will be out when it’s done”, and time will tell.

 

Crysis 2 Gets More Updates To Fix Issues

March 28, 2011 by  
Filed under Gaming

It appears that Crytek is keeping themselves busy addressing issues that have caused headaches for gamers playing the PC version of Crysis 2.  While many gamers are still experiencing issues when trying to activate Crysis 2 on the PC, which the latest update did not fix or address.  However, it does seem that a work around of re-entering the multi-player key from within the game does help some PC players.

The recent patch addressed the USB headset issues.  Nevertheless, the most drastic update addressed the auto-aim complaints by removing the feature completely. Crytek stated the decision was made to remove auto-aim by the feedback they received from gamers and cheat detection is in place to level the playing field, Crytek said.

We are also being told that the many issues with the servers and server browsers have been fixed. Which includes the server browser displaying incorrect ping information, joining matches that never start, speed improvements to text-based chat support, and the console has been re-enabled. 

Since the release of the PC version of Crysis 2, the road has been rather bumpy.  Let’s hope the recent patches make the game a true FPS experience.