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Tesla Motors Recruits Hackers For Security Challenge

August 28, 2014 by mphillips  
Filed under Around The Net

Electric carmaker Tesla Motors is searching for security researchers to hack its vehicles. The Silicon Valley based high-tech auto maker will hire up to 30 full-time hackers whose job will be to identify and resolve vulnerabilities in the sophisticated firmware that controls its cars.

“Our security team is focused on advancing technology to secure connected cars,” a company spokesman said via email. The focus is on “setting new standards for security and creating new capabilities for connected cars that don’t currently exist in the automotive industry. The positions are full time, and we will have internship opportunities as well.”

Tesla’s cars are among the most digitally connected vehicles in the industry with the battery, transmission, engine systems, climate control, door locks and entertainment systems remotely accessible via the Internet.

So the company has a lot at stake in ensuring that the connectivity that allows its vehicles to be remotely managed doesn’t also provide a gateway for malicious hackers.

Security researchers have already shown how malicious attackers can break into a car’s electronic control unit and take control of vital functions including navigation, braking and acceleration.

In 2013, two researchers at the Defense Advanced Research Projects Agency (DARPA) showed how they could take control of a vehicle through the controller area network (CAN) used by devices in a car to communicate with each other. The researchers showed how attackers could send different commands to a car and cause it to brake or accelerate suddenly or jerk its steering wheel in different directions.

In that study, the researchers needed physical access to the CAN bus to carry out the attack. However, researchers have noted that similar attacks can be carried out wirelessly by accessing the CAN bus through Bluetooth connections, compromised Android smartphones and vehicle tracking and navigation systems like OnStar.

Such concerns have begun gaining wider attention with the federal government’s plans to require all vehicle manufacturers in the U.S. to incorporate vehicle-to-vehicle (V2V) communications capabilities in all light vehicles over the next few years.

The goal is to have a standard in place that would allow vehicles to automatically exchange information, such as speed and location data, with each other, with a view to avoiding collisions.

Tesla has been among the most proactive carmakers in addressing potential security threats. It was the only automaker to attend the recent Def Con security conference in Las Vegas, where a security executive took the opportunity to promote the company’s responsible vulnerability reporting program and to recruit new team members.

 

 

Apple To Go Big With iPad Next Year

August 28, 2014 by mphillips  
Filed under Consumer Electronics

First there was the iPad at around 10 inches and then there was the iPad Mini that is closer to 8 inches. Now Apple Inc is gearing up to roll out a larger, 12.9-inch version of its once dominant iPad for 2015, with production set to begin in the first quarter of next year, Bloomberg cited people with knowledge of the matter as saying on Tuesday.

The report comes as Apple struggles with declining sales of its tablets, which are faltering as people replace iPads less frequently than expected and larger smartphones made by Samsung Electronics Co Ltd  and other rivals have taken a bite out of its sales.

Apple has been working with its suppliers for over a year on larger touch-screen devices, Bloomberg cited the sources as saying.

It is expected to introduce larger versions of its 4-inch iPhone next month, although the company has not publicized plans for its most important device.

Apple was not immediately available for comment.

 

 

Seagate Launches 8TB Hard-Drive

August 28, 2014 by Michael  
Filed under Computing

Seagate has become the first disk drive maker to ship an 8TB hard drive.

The 3.5in SATA3 hard drive is designed for data centers and servers with an eye to cloud content and backup disaster recovery storage. It comes with multi-disc RV tolerance to bolster performance.

“As our world becomes more mobile, the number of devices we use to create and consume data is driving an explosive growth in unstructured data. This places increased pressure on cloud builders to look for innovative ways to build cost-effective, high capacity storage for both private and cloud-based data centres,” said Seagate VP of marketing Scott Horn, citing the new drive as what the world has been waiting for.

The higher capacity, the company believes, will lead to lower maintenance bills and will reduce the watt per gigabyte ratio, while also offering a low cost price per gigabyte. It can also be used to maximise the amount of storage achievable in the minimum floor space, an important consideration in increasingly crowded server rooms.

This year has seen some major breakthroughs in hard drive capacity, with the announcement of the 10,000RPM HGST C10K1800 and the Optimus Max, the first 4TB SSD drive from Sandisk, as parity between the capacities and pricing of the two storage types begins to converge.

Earlier this year, QNAP adapted its hardware to accept the 6TB HGST Ultrastar He6, a drive filled with helium in order to enable increasing its capacity and performance.

Full specifications and pricing on Seagate’s 8TB hard drive are yet to be announced, but it will be shipping to selected customers immediately, with wider availability next quarter.

Courtesy-TheInq

Amazon Acquires Live-Streaming Game Network Twitch For Nearly $1B

August 27, 2014 by mphillips  
Filed under Around The Net

Amazon.com Inc has acquired live-streaming gamingnetwork Twitch Interactive for about $970 million in cash, reflecting Chief Executive Officer Jeff Bezos’ vision to transform Amazon into an Internet destination beyond its roots in retail operations.

The deal, jointly announced by the two companies, is the largest deal in Amazon’s 20-year history and will help the U.S. e-commerce company vie with Apple Inc and Google Inc in the fast-growing world of online gaming, which accounts for more than 75 percent of all mobile app sales.

The acquisition involves some retention agreements that push the deal over $1 billion, a source close to the deal told Reuters.

“Twitch will further push Amazon into the gaming community while also helping it with video and advertising,” Macquarie Research analyst Ben Schachter said in a note.

Twitch’s format, which lets viewers message players and each other during live play, is garnering interest as one of the fastest-growing segments of digital video streaming, which in turn is attracting more and more advertising dollars.

The deal, expected to close in the second half of the year, is an unusual step for Amazon, which tends to build from within or make smaller acquisitions. Tech rival Google was earlier in talks to buy Twitch, which launched slightly more than three years ago, one person briefed on the deal said.

Neither Amazon nor Twitch would discuss how the deal came together or comment on Google’s interest.

In an interview, Twitch Chief Executive Officer Emmett Shear said the startup contacted Amazon because its deep pockets and ad sales expertise would allow the startup to pursue its strategic objectives more quickly.

“The reason why we reached out to Amazon, the reason I thought working for Amazon, having Twitch being a part of Amazon, would be a great idea for us (because) they would give us the resources to pursue these things that we honestly already want to pursue and they’d let us do it faster,” Shear said.

 

Microsoft Slash Prices On Surface 2 Tablets

August 26, 2014 by mphillips  
Filed under Consumer Electronics

Microsoft has lowered the prices of its Surface 2 tablets by as much as 22%, dropping the entry-level Windows 8.1 RT device to $349.

It’s unknown whether Microsoft discounted the Surface 2 to clear inventory before it discontinues the tablet, in preparation for a successor, or simply to move a slow-selling product.

A clue may be in the length of the limited-time sale: Microsoft said that the reduced prices were good from Aug. 24 to Sept. 27, or “while supplies last,” and set the maximum number of devices per customer at a generous five.

Intriguingly, Microsoft is to host a press event on Sept. 30 to unveil the next edition of Windows, code named “Threshold” but perhaps officially to be called “Windows 9.” Rumors have circulated that Windows RT will also be revamped to drop the desktop mode and/or to add support for the pen bundled with the Surface Pro 3.

If those claims are accurate, the Sept. 30 event would be a perfect time to tout a revamped Windows RT and unveil replacements for the Surface 2.

Microsoft cut prices by $100 for each of the three Surface 2 models it sells: two Wi-Fi only tablets with 32GB or 64GB of storage, and a 64GB device that can connect to a cellular data network at LTE speeds.

The lowest-priced 32GB Surface 2 is now priced at $349, a 22% discount, while the 64GB tablet now costs $449, an 18% reduction. The sole LTE model, now $579, received a 15% price cut.

Microsoft’s Surface 2 is powered by Windows RT 8.1, the touch-centric, tile-interface that runs only “Modern,” nee “Metro,” apps. Windows RT cannot handle legacy Windows applications.

The Surface 2 was the follow-up to the disastrous Surface RT, the tablet which sold in such small volume — and which Microsoft built in such large numbers — that the company was forced to take a $900 million write-off in mid-2013.

Although the Surface Pro 2, which went on sale alongside the Surface 2 in October 2013, was updated to the Surface Pro 3 in May of this year, the Surface 2 has not been refreshed since its launch.

At its new price, the 32GB Surface 2, which boasts a 10.6-in. display, costs less than Apple’s entry-level 16GB iPad Mini with a 7.9-in. Retina-quality screen. That iPad Mini lists at $399.

Microsoft is selling the re-priced Surface 2 on its online store.

 

 

 

 

China To Unveil PC OS To Compete With Microsoft, Google

August 26, 2014 by mphillips  
Filed under Computing

China plans to roll out a home-grown operating system by October to wean the country from foreign-made OSes like Windows, the government-run Xinhua news agency said Sunday.

The operating system, which Xinhua did not name, will be initially offered on desktop PCs, with the plan to later extend it to smartphones. The news service cited a report in the People’s Post and Telecommunications News, a trade paper run by the Ministry of Industry and Information Technology (MIIT), the agency responsible for, among other things, the regulation and development of China’s software industry.

“We hope to launch a Chinese-made desktop operating system by October supporting app stores,” Ni Guangnan of the Chinese Academy of Engineering, told the trade paper, according to a translation by Reuters on Sunday.

Ni leads an official operating system development alliance established in March by the People’s Republic of China (PRC).

According to the People’s Post and Telecommunications News, Ni cited the end of Windows XP support and the ban on Windows 8 on government computers as giving domestic OS developers an opening.

Earlier this year, China officials banned the use of Windows 8 on government computers, a move triggered by the end of Windows XP’s support in April. Before that, authorities had blasted Microsoft for halting security updates to the 13-year-old OS.

Historically, China has been a stronghold of Windows XP, in large part because of massive piracy of Microsoft’s software.

China has long been at odds with foreign technology firms, particularly Microsoft and Google — but also at times with Apple — over their impact and influence in the country. But that animus increased significantly last month when government antitrust regulators raided several Microsoft offices, seizing computers and documents in a first step of an investigation. The probe had been prompted by complaints lodged since July 2013 about how Windows and Microsoft Office are bundled, about Windows-Office compatibility and about other unnamed concerns.

The People’s Post and Telecommunications News‘ story (Chinese language version) cited by Xinhua ran on Thursday, and provided more detail about the domestic OS plans.

Ni spelled out a timeline that could replace foreign operating systems on the desktop in one to two years, then in three to five years expand to mobile devices. Private industry, Ni added, may co-fund development of the home-grown OS.

“Creating an environment that allows us to compete with Google, Apple and Microsoft, that is our key to success,” Ni said.

China has worked on a its own OS before: In 2000, Red Flag Linux, which was funded in part by the government’s Ministry of Information, was released. Later that year, Red Flag was mandated as the replacement for Windows 2000 on all government PCs. Tensions at the time between China’s government and Microsoft were at the root of that order.

 

 

 

Does Nintendo Need To Offer Third Party Developers More Support?

August 26, 2014 by Michael  
Filed under Gaming

Along with publishing some rather good games, Ubisoft has quietly been developing another important role over the past few years. Thanks to the outspoken nature of CEO Yves Guillemot and the company’s careful balancing of enthusiasm for new technologies and platforms with a decent degree of financial and management conservatism, Ubisoft has become a bellwether for the publishing industry. Perhaps a difference between French and American business culture plays a role, perhaps not; either way, where other firms equivocate and fall back on meaningless corporate double-speak, Ubisoft and its executives have developed a reputation for speaking openly and giving us an insight into what the publishing industry at large is actually thinking.

When Guillemot pronounces, then, that his company is no longer going to launch “mature” titles on Wii U – Watch_Dogs will be their last such effort, following the disappointing performance of Assassin’s Creed on the platform – you can safely bet that it’s not acting in isolation. What Ubisoft says in the open is almost certainly precisely the strategy being pursued by other publishers as well; they’re just more likely to try and veil it with empty platitudes about what a great partner Nintendo is and how important it is to the industry, effusive corporate praise which, once picked apart, actually carries no commitment of substance to the Wii U platform.

Nor should any such commitment be forthcoming. If mature cross-platform titles aren’t selling on the Wii U, which they are not, then publishers should feel no obligation to continue to develop them for that platform. If this were a two-horse race between rival platform holders, some publishers might be tempted to continue support for the lagging console just in order to keep the front-runner on its toes, but with three strong companies competing, that branch of thought no longer produces fruit. Wii U is on its own, in this regard. Just as Ubisoft will continue to publish Just Dance titles and their ilk on the platform, where they do very well, other publishers will also find casual or kids’ games in their line-ups which suit the Wii U – but support for “mature” or “core” games will disappear in short order. I wouldn’t expect to see many multi-platform core titles on Wii U from 2015 onwards.

This will cause wailing and gnashing of teeth, because wailing and gnashing of teeth is essentially what the games media and the fanboy frenzy is set up to provide. The death knell! The final nail in the coffin! Vultures circle overhead! Once the core-game supply for Wii U completely dries up and other publishers admit to pursuing exactly the same policy as Ubisoft, headline writers will fall over themselves to drag out death-related imagery that would make a teenage goth poet blush. We know this, because it has happened before. Every Nintendo console since the SNES, in fact, has seen its third-party support fall off a cliff at some point in its life cycle. On each occasion, Nintendo’s failure to woo third-parties has been presented as a sign of inevitable doom.

Let’s lay it out, then; Nintendo’s home console platforms are terrible for third parties. They’ve been that way for twenty years and they’re not going to stop being that way any time soon. Honestly, it wouldn’t matter a tuppenny damn if Nintendo unveiled a PS4-beating HD console tomorrow; the business model, the branding and the market for Nintendo consoles is simply poison to the cross-platform “mature” mega-hit franchises like Call of Duty, GTA or Assassin’s Creed.

“Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games”

Purchasers of Nintendo home consoles fall broadly into two categories. You’ve got core gamers who buy a Nintendo console alongside another gaming device – either a Sony or Microsoft console, or a PC; and you’ve got “casual” gamers, including the family and child segments, who buy a Nintendo device because they trust the brand. Neither of those groups is actually all that keen to buy the latest Call of Duty on a Nintendo platform. Core gamers buy a Nintendo console as a second device because they want access to Nintendo exclusive titles, primarily first-party games, but migrate back to their “primary” console to play mature cross-platform titles. Casual gamers don’t want to play mature cross-platform titles anyway. In both cases, they bought a Nintendo device to play Nintendo exclusives.

That’s exactly how Nintendo likes it. Nintendo consoles maintain pretty strong tie ratios – even the Wii, supposedly the dust-gatherer of the last generation, had a healthy software tie ratio – and the lion’s share of the games sold are Nintendo first-party games. It’s not that Nintendo “accidentally” builds consoles like the Wii and Wii U which are underpowered and “weird” compared with the other consoles of their era, then wrings its hands and wonders why third-parties aren’t launching loads of cross-platform games. Nintendo does this deliberately, building consoles that are custom-made to play Nintendo first-party games and which don’t risk being overrun by Call of Duty and its ilk and thus damaging or polluting the brand image which the company has carefully constructed over the past few decades. For Nintendo, the fact that Assassin’s Creed doesn’t sell too well on Wii U is a feature, not a bug, because it means that the company’s own first-party titles remain solidly in the spotlight and the brand image of the console remains Nintendo’s to control.

Of course, that approach begins to look a little less wise when the console in question fails to sell very well, leaving Nintendo’s first-party titles with only a limited audience to address – which is exactly what’s happened with the Wii U. Yet the solution isn’t to throw in the towel and simply copy what Sony does – an enterprise in which Nintendo would almost certainly be doomed to fail. Nintendo needs to find a solution to its current woes which actually suits Nintendo; something which leverages all the things the company is good at and rescues its market position without simply becoming a clone of its rivals or, worse, just another software publisher jostling for attention on the App Store.

The solution, perhaps unsurprisingly for a company with such a long history, may lie in the past. Nintendo doesn’t need or want a swathe of third-party multi-platform manshooters on the Wii U, and that’s absolutely fine. It does, however, need more breadth if not more depth in the Wii U’s software catalogue. The first-party games on the system are excellent, but it needs more of them, addressing more niches; maintaining Nintendo’s excellent quality standards while also exploring more genres, more aesthetics and more audiences.

Once upon a time, Nintendo used to do almost exactly that. It operated “second-party” studios within and outside Japan, most famously Britain’s Rare, which were independent but nestled under the wing of the platform holder, given access to Nintendo’s expertise, assets and finance in return for accepting creative guidance from Kyoto and publishing exclusively on Nintendo platforms. It also built relationships with publishers, mostly in Japan, which guaranteed exclusive titles to Nintendo systems on similar terms.

Some legacies of the second-party system remain. Bayonetta 2, which no other publisher or platform holder would fund, is a compelling Nintendo exclusive now; Hyrule Warriors, released in Japan last week, is a cross-publisher collaboration of a sort which the company should pursue more regularly. Yet these are mere echoes of a system which once guaranteed a strong flow of exclusive, high-quality titles to Nintendo platforms – titles which were different from the offerings on rival platforms, but compelling enough to ensure that gamers felt that they really, really needed a Nintendo console under the TV as well.

A resurrection and reinvigoration of second-party would make enormous sense for Nintendo today. It would look quite different to the system of the past in some regards; indie developers would have to form a big part of it, for example, although one could argue that Sony has already stolen a march on Nintendo in this regard with its policy of working closely with selected indie developers on PS4 and Vita. The scope would have to be as big as it once was if not bigger, though; studios around the globe, not just in Japan, with oversight from Kyoto but also enjoying the trust required both to build excellent new IP and to experiment with old properties. Rebuilding this system would require opening the Nintendo warchest, of course; and it would take time and patience, although both of those are qualities Nintendo has never lacked for. It would, however, do more that just giving Wii U a shot in the arm; it would set Nintendo up with a supply of IP and games that would sustain its platforms for generations to come.

Courtesy-GI.biz

Oracle Appears To Be Going To Court

August 26, 2014 by Michael  
Filed under Computing

Oregon is so unhappy with the performance of the website that Oracle built for its Obamacare rollout it is suing and it is not mincing its words.

Oracle billed hundreds of millions of dollars to build the site and when it did not work Oracle sued Oregon for $23 million more for its work.

Oregon Governor John Kitzhaber in May “asked the state attorney general to take legal action against” Oracle to get its money.

The complaint from the state of Oregon is vicious. It said that over the last three years, Oracle has presented the State and Cover Oregon with some $240,280,008 in false claims under those contracts.

It called Oracle “racketeering activity” that has cost the State and Cover Oregon hundreds of millions of dollars.

Ellen Rosenblum, the Attorney General for the State of Oregon, along with the State and Cover Oregon, brings this lawsuit to recover losses to the State and Cover Oregon caused by Oracle’s fraud, racketeering, false claims, and broken contracts.

Oracle couldn’t show a working website by September 2013 and the state realised that, according to the complaint, “Oracle’s assurances were worthless.”

To make matters worse a former Oracle employee told the State that it had been sold a lie.

Apparently Oracle cobbled together collection of products which it called the “Oracle Solution” was not flexible, was not integrated, and most importantly, did not work “out-of-the-box.”

Courtesy-Fud

Intel Moving Closer To ‘Wire-Free’ Computing

August 25, 2014 by mphillips  
Filed under Computing

Intel is moving closer towards providing what it calls “wire-free” computing by 2016, a plan the company first talked about publicly in June at the Computex trade show.

The company is developing a smart dock through which laptops can wirelessly connect to monitors and external peripherals, it said in a blog entry.

The dock will remove the need to plug HDMI or DisplayPort display connectors directly into laptops. The wireless dock will provide USB 3.0-like speeds to transfer data to external peripherals.

“When you walk in the office with your laptop, it will automatically link with your wireless-enabled monitor or projector to deliver an HD streaming experience without the hassle of plugging into your HDMI or DisplayPort,” Intel said.

The chip maker is also developing technology so wireless monitors automatically start and link up when laptops are within a specific distance. Intel calls this “proximity-based peripheral syncing” technology.

Intel demonstrated the technology in a video accompanying the blog post. Users could also log on with face recognition, without the need to touch the keyboard.

Intel has said most of its wire-free computing will be based on WiGig, a fast-growing wireless data transfer technology. WiGig is considered faster than the latest Wi-Fi technology. Intel is also considering WiGig to connect wireless keyboards and mice to laptops.

The company also wants to get rid of power adapters and is developing wireless charging technologies for laptops. Intel at Computex showed laptops charging on a table equipped with a charging pad based on A4WP’s Rezence magnetic resonance technology.

Intel will talk about wire-free computing for business PCs at the Intel Developer Forum next month in San Francisco. The company will share details about wireless docking and displays as part of vPro, Intel’s platform for managing PCs remotely.

Intel wants to make laptops easier to use, so they are more like smartphones and tablets, said Dean McCarron, principal analyst at Mercury Research.

“If they don’t make investment like this, an old-school laptop starts looking really old,” McCarron said. “The goal of all this stuff is to make things seamless and transparent.”

The wire-free development also underscores the importance of WiGig, with more companies investing in the technology, McCarron said.

 

 

Microsoft Helping Hardware Makers To Offer Cheaper PCs

August 25, 2014 by mphillips  
Filed under Computing

Microsoft is aiding hardware manufacturers in building low-priced Windows PCs to challenge Chromebooks, and the early results of that effort are hitting the market.

Hewlett-Packard, Dell and Lenovo are selling laptops priced less than $250 that run on Windows 8.1 With Bing, a royalty-free version of the company’s flagship operating system. Windows 8.1 With Bing is the same as Windows 8.1, but it has Bing as the default search engine in Internet Explorer.

Microsoft is using Windows 8.1 With Bing, which was unveiled in May, to spread Windows to more low-cost PCs and tablets. It’s also an attempt to take on Google’s free Chrome OS, which is used in Chromebooks, the inexpensive and lightweight laptops that are growing in popularity among the Web-based computing audience.

The first PCs featuring Windows 8.1 With Bing were shown at Computex in June. The cheapest is a Lenovo desktop model that costs $225. Laptops start at $249. Microsoft has promised that laptop prices will fall to $199 with HP’s Stream 14 model, which has not been unveiled – though information about it has leaked out.

Some Acer Chromebooks sell for less than $200, but HP, Dell and Lenovo are selling Windows laptops that are priced lower than their Chromebooks. The laptops have basic processors and specifications, much like comparable Chromebooks.

The Windows laptops have common features such as 1366-x-768-pixel resolution screens, hard drive storage and HDMI ports. The processors from Intel and Advanced Micro Devices are good for basic computing and casual gaming, but the laptops do have some deficiencies.

HP is shipping the 15z, a 15.6-in. nontouch laptop, and the Pavilion 10z, which has a 10.1-in. touchscreen. Both are priced at $249.99 and run on low-end AMD processors. Features include Wi-Fi, up to 500GB of hard-drive storage and a maximum of 4GB of memory. The laptops have poor battery life, with the 15z offering 4 hours and 15 minutes, and the Pavilion 10z offering 4 hours.

Lenovo’s G40, which has a 14-in. screen, and the G50-30, which has a 15.6-in. screen, are priced at $249. The laptops have 320GB hard drives, 2GB of memory and Intel’s Celeron 2830 processor, which is based on the Bay Trail architecture.

Dell’s $249.99 Inspiron 15 Non-Touch laptop has no USB 3.0 port but is instead equipped with two USB 2.0 ports. PC makers often sacrifice some hardware features in inexpensive laptops. The Inspiron also has the Celeron 2830 CPU, 500GB of storage and 4GB of DDR3 memory.

The least expensive PC featuring Windows 8.1 With Bing is Lenovo’s Q190 mini-desktop, which is selling for $224.99, compared to $285.99 for the Windows 8.1-only version. The desktops have Intel’s Celeron 1017U processor, which is based on the older Ivy Bridge microarchitecture.

The desktop is priced much lower than the $490 IdeaCentre Q190, which shipped with a Core i3 processor and Windows 8 last year.

 

Amazon Developing Own Online Advertising

August 25, 2014 by mphillips  
Filed under Around The Net

Amazon Inc is planning to develop its own software for generating advertisements online, The Wall Street Journal reported, citing sources with knowledge of the matter.

While the in-house platform is initially planned to replace ads supplied by Google Inc on Amazon’s own website, the new system could challenge Google and Microsoft Corp’s advertising business in the future, the newspaper cited the people as saying.

Amazon’s system would resemble Google’s AdWords, and is planned to make it easier for marketers to reach the company’s users, the newspaper reported the people as saying.

The retailer is also building a tool that would help advertising agencies buy in bulk for thousands of advertisers, the Journal said, citing the people.

Amazon is known as a sleeping giant in the ad industry because it has rich consumer data but has been tentative about using it for a lot of advertising.

The company already has an advertising service it employs chiefly on its own website.

Amazon did not immediately respond to requests for comment.

 

 

Can A Linux Certification Payoff Financially?

August 25, 2014 by Michael  
Filed under Computing

The Linux Foundation has announced an online certification programme for entry-level system admininstration and advanced Linux software engineering professionals to help expand the global pool of Linux sysadmin and developer talent.

The foundation indicated that it established the certification programme because there’s increasing demand for staff in the IT industry, saying, “Demand for experienced Linux professionals continues to grow, with this year’s Linux Jobs Report showing that managers are prioritizing Linux hires and paying more for this talent.

“Because Linux runs today’s global technology infrastructure, companies around the world are looking for more Linux professionals, yet most hiring managers say that finding Linux talent is difficult.”

Linux Foundation executive director Jim Zemlin said, “Our mission is to address the demand for Linux that the industry is currently experiencing. We are making our training [programme] and Linux certification more accessible to users worldwide, since talent isn’t confined to one geography or one distribution.

“Our new Certification [Programme] will enable employers to easily identify Linux talent when hiring and uncover the best of the best. We think Linux professionals worldwide will want to proudly showcase their skills through these certifications and that these certificates will become a hallmark of quality throughout our industry.”

In an innovative departure from other Linux certification testing offered by a number of Linux distribution vendors and training firms, the foundation said, “The new Certification [Programme] exams and designations for Linux Foundation Certified System Administrator (LFCS) and Linux Foundation Certified Engineer (LFCE) will demonstrate that users are technically competent through a groundbreaking, performance-based exam that is available online, from anywhere and at any time.”

The exams are customised somewhat to accommodate technical differences that exist between three major Linux distributions that are characteristic of those usually encountered by Linux professionals working in the IT industry. Exam takers can choose between CentOS, openSUSE or Ubuntu, a derivative of Debian.

“The Linux Foundation’s certification [programme] will open new doors for Linux professionals who need a way to demonstrate their know-how and put them ahead of the rest,” said Ubuntu founder Mark Shuttleworth.

Those who want to look into acquiring the LFCS and LFCE certifications can visit the The Linux Foundation website where it offers the exams, as well as training to prepare for them. The exams are priced at $300, but apparently they are on special introductory offer for $50.

The Linux Foundation is a nonprofit organization dedicated to accelerating the growth of Linux and collaborative development. It is supported by a diverse roster of almost all of the largest IT companies in the world except Microsoft.

 

Courtesy-TheInq

Ready For Tablets Priced At $35 Or Lower?

August 22, 2014 by mphillips  
Filed under Consumer Electronics

Generic Android tablets with 7-inch screens and quad-core chips that deliver decent performance could soon make it to market for $35 or less.

Tablets with low-resolution screens are already selling for $45 on Amazon, many of which have single- or dual-core processors from a Chinese chip company called Allwinner.

But the prices could fall under $35 when Allwinner ships its “fully formed” quad-core A33 chip for only $4, said analyst firm Linley Group in a newsletter this week.

The chip’s quad-core processors will deliver better performance than older chips, and be capable of supporting 1280 x 800 displays, the analyst group said. The chip is based on ARM’s Cortex-A7 design and has a Mali-400MP2 GPU, which is capable of rendering high-definition video.

The cheap tablets will likely come from no-name vendors in China, and won’t offer the bells and whistles of Samsung or Apple tablets, but they could increase price pressure on brand names like HP and Acer, which have entry-level tablets priced around $100.

They’ll be most suited to first-time buyers or users who aren’t picky about hardware or software but certainly not power users, said Jim McGregor, principal analyst at Tirias Research. That’s because they’ll likely have limited memory, storage and fewer ports than more expensive devices.

“Users eventually will move up in performance,” McGregor said.

The tablets would almost be disposable items, said Nathan Brookwood, principal analyst at Insight 64.

And they could be here soon.

Mass production of the chip has already begun and prototype tablets have already been built.

A lot would come from Shenzhen, China, where a bulk of the device development is taking place, said Brookwood.

“This Shenzhen ecosystem, it’s absolutely scary what they are doing,” he said. “They operate on very thin margins. The kind of margins that no U.S. vendor can think about running on.”

The no-name tablets usually don’t come with customer support, and some may not have the Google Play store.

 

SanDisk Launches Ultra II SSD

August 22, 2014 by Michael  
Filed under Computing

SanDisk has updated its consumer solid-state disk (SSD) drive aimed at laptop upgraders.

Sandisk claims that the Ultra II SSD improves PC performance by up to 28 times and adds 15 percent to battery life. The drive also has an improved SSD Dashboard that offers firmware upgrades, security and cloning facilities in one user interface.

“We live in an era where we expect to have information at our fingertips anytime, anywhere, with technology that keeps us connected to both our personal and work lives on devices that won’t fail,” said Sandisk VP of retail product marketing Dinesh Bahal.

“The new Sandisk Ultra II SSD, together with the improved SSD Dashboard, provides consumers with an easy, affordable way to ensure that their PC can keep pace with their increasingly connected, information-driven lifestyle.”

The Sandisk Ultra II comes in capacities from 120GB up to 960GB with prices ranging from €75 to €409. UK prices are yet to be announced.

Under the hood is an X3 NAND flash array with Sandisk’s nCache 2.0 technology, which uses two tiers of caching. As with most SSDs, the drive is shock resistant. Read speed is 550MBs with write speed of 500MBs delivered in a 2.5″ drive with a 6Gbps SATA3 interface.

Although the drive is guaranteed for three years, its Mean Time Between Failure rating (MTBF) is 1.75 million hours, suggesting that for everyday use it will work a great deal longer.

The Sandisk Ultra II sits alongside the recently released Extreme Pro, a gaming SSD with similar specifications but a slightly faster write speed.

Sandisk has been aggressively expanding its range of solid-state products during 2014 with the first 4TB SSD drive, the Optimus Max premiering in April and the X300s for enterprise laptops in May.

Courtesy-TheInq

YouTube Music Might Prove Lucrative For Google

August 21, 2014 by mphillips  
Filed under Around The Net

A beefed up version of YouTube offering exclusive content might turn out to be lucrative bait for Google to lure some of its users deeper into its digital video and music services.

YouTube appears to be readying a paid premium music service that would cost US$9.99 a month, called YouTube Music Key. Roughly a dozen purported screenshots of the service were recently published online on the blog Android Police, possibly showing how it would work. The images showed exclusive content such as remixes or cover songs, offline access to entire albums or concerts, and personalized playlists.

A YouTube spokesman declined to comment, but rumors of a paid music service from the Google-owned video site have been circulating for some time now. An earlier report in the Financial Times claimed YouTube was blocking or penalizing independent labels that were not signing up for the yet-to-launch paid service. Earlier this month, YouTube head Susan Wojcicki confirmed the company was working on some kind of subscription music service, in aRe/code interview.

So it looks likely that a premium version of YouTube just for music is on the way. The free version of YouTube works well for many right now, but a premium version might let Google monetize some new content and lead users to the company’s other digital media services.

The amount and diversity of content already available free on YouTube is massive, and the advertisements don’t interrupt the listening experience like those on Spotify or Pandora do. Plus, Google already offers Google Play All Access, a paid music service that syncs across devices and lets people listen offline, for $9.99 a month.

“Premium” might be the draw for a paid music service. The special content might include exclusive recordings of professional artists’ cover songs, or unreleased tracks similar to iTunes exclusives.

To do that, Google would probably have to strike new licensing deals with music labels. But if YouTube could convert just a tiny fraction of its billion-plus monthly users into paying customers, that might be a win for Google, argues Mark Mulligan, co-founder of the music and technology research firm Midia Consulting.

YouTube claims viewers watch more than 6 billion hours of video each month on its site — almost an hour for every person on Earth — and that 100 hours of video are uploaded every minute. That catalogue is peerless, Mulligan said, but Google probably wants to do more with it in order to take on streaming services like Spotify, Rdio or Beats Music.

“YouTube has the ability to offer so much more than anyone else, with video the killer component,” he said.