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Xbox One X Beats PS4 PRO In The UK

November 16, 2017 by  
Filed under Gaming

The first week sales of Xbox One X is over 80,000 in the UK, GamesIndustry.biz can reveal.

Retailers have shared data that reveal that Microsoft’s new super-powered console has sold as many units in its first week as Nintendo Switch did in March (hardware figures are up-weighted 20%. Xbox One X raw data is at 67,000).

It’s first week sales are also well ahead of PS4 Pro, which did a little over 50,000 back in November 2016. Indeed, it took PS4 Pro four weeks to reach the same number.

Of course, stock shortages of both PS4 Pro and Switch will have impacted the performance of those machines.

The majority of sales were for the special Project Scorpio version of the machine.

It’s a pleasing performance for Microsoft, which has had a quiet year in terms of new Xbox products so far.

The best-selling Xbox One game of the week was Call of Duty: WWII, followed by Assassin’s Creed Origins (which was promoted with the system), FIFA 18 and the Forza duo: Forza Motorsport 7 and Forza Horizon 3.

Courtesy-GI.biz

Is Sony’s PSVR Taking Off

November 14, 2017 by  
Filed under Gaming

Sony is increasing the production of its motion-sensitive PlayStation Move controllers ahead of an anticipated deluge of new titles.

Speaking at Develop:VR in London today, Stuart Whyte – Sony London Studio’s director of VR product development – said Sony is tracking the number of players who own Move controllers, and hopes to increase this as the PSVR userbase grows.

“Currently, two thirds of the games released so far on PlayStation VR are Move-compatible or require Move,” Whyte told attendees. “As we see more Oculus and Vive titles come to PSVR, we’re expecting this number to increase. Sony is increasing the Move production capacity to [cater] to this.”

PlayStation Move first launched in 2010 as a response to the huge popularity of Nintendo Wii, but struggled to match that console’s success. However, the tech has been given a new lease on live thanks to its use in PlayStation’s virtual reality titles.

It’s a safe bet that more Oculus and Vive developers will bring their titles to PlayStation’s platform given that it is currently the market leader in VR with over 1m headsets sold. Whyte shared more learnings from the first year of PSVR, revealing that PS4 Pro users are more likely to own the device.

“The ratio of PS4 Pro attachment for PSVR is high,” he said. “One in five PS4s sold now are Pros, but that ratio [for PSVR] on PlayStation Pro is higher again.

“It’s definitely worth supporting the extra power available on Pro when you’re developing for PSVR, but it’s still also super important to run on a base PS4.”

Since PlayStation VR first launched in October 2016, more than 140 titles have been released for us and 75% of this content are games rather than less interactive experiences. Whyte predicts games will continue to be the main sales driver for virtual reality, citing the fact that they already provide 70% of revenue for mobile app stores.

“This is going to be true for VR,” he added.

He continued: “We’re currently sitting at five games sold per headset, so we’re seeing a really strong attach rate from our first year. Many of those games to date are smaller experiences, they’re experiences that we as developers [use to] get to know the platform built around one or two mechanics.

“We feel that for VR to get to the next level, we need bigger, built from the ground up VR AAA experiences.”

Sony London’s answer to this is Blood & Truth, a new VR shooter that is inspired by the London Heist section of last year’s launch title PlayStation VR Worlds. The game will be optimised for PlayStation Move, although Whyte said the team hopes to include standard controls as well.

Courtesy-GI.biz

Are Xbox One X Sales Higher Than Anticipated

November 10, 2017 by  
Filed under Gaming

At $499, the new Xbox One X isn’t going to attract people in droves, but it’s going to fare better than some might expect. Feedback on pre-orders has been encouraging and analysts are upgrading their forecasts. Wedbush Securities analyst Michael Pachter recently told us that he’s upping his Xbox One X sales forecast from 1 million to 1.5 million for 2017, and now IHSMarkit has raised its numbers as well.

“Feedback on pre-order volume for both the limited-edition Project Scorpio Xbox One X and for the standard version of the X console has led us to increase our 2017 sell-through forecast for Xbox One X,” said IHSMarkit’s Piers Harding-Rolls. “The Project Scorpio limited edition pre-order strategy has been particularly effective in driving what is expected to be a robust launch week in key sales territories. IHS Markit has therefore increased its 2017 forecast from 500,000 to 900,000 units. At this level, Xbox One share of total Q4 2017 Xbox One console family sales will be close to 20 percent, similar to the performance of PS4 Pro at launch. If Microsoft outperforms and delivers sales in excess of this forecast it will be considered a major launch success.”

Harding-Rolls even thinks some PlayStation fans could switch to Xbox One X: “A small share of PS4 Pro gamers that are keen to have the most powerful hardware for playing third-party published games are likely to shift their usage across to the new console, which may moderately shift the sales share of games between the two competing platforms.”

The extra sales for Xbox One X aren’t about to tip any scales in Microsoft’s favor, however: “Xbox One X is poised to give the company a boost in its ambition to compete more effectively with PS4 Pro in strategically important markets of the USA and UK. Other select markets, such as Germany in Europe with its PC gaming heritage, are also forecast to deliver solid launch traction. Overall, however, IHS Markit does not expect Xbox One X to have a dramatic impact on market share between Sony and Microsoft in continental Europe as the market’s current momentum is well entrenched. IHS Markit currently forecasts the Western Europe installed base of PS4 family of consoles to reach 26 million by the end of 2017 compared to 8 million for the Xbox One family of consoles.”

Importantly, while Microsoft is not selling Xbox One X hardware at a profit, the platform should help the company’s bottom line. Harding-Rolls adds, “Sales of the more expensive Xbox One X console will also help mitigate the fall in Xbox One S hardware average sales price which in recent fiscal quarters has undermined the positive impact felt by Microsoft of increased revenues from software and services. As such, Microsoft’s games business-related revenue is expected to increase year-on-year in Q4 2017.”

Courtesy-GI.biz

Are Digital Games Catching Up With Physical Media Games

November 6, 2017 by  
Filed under Gaming

The tipping point for digital in the UK console space is approaching faster than previously expected.

Confidential digital data, shown to GamesIndustry.biz, reveals that the digital-to-physical split on some AAA console games now exceed 45% in the UK.

Last year, the split was estimated at between 15% and 25%, depending on the game.

GfK data, which only counts physical sales, showed that some recent games have sold below their predecessors – titles such as Destiny 2, FIFA 18, Wolfenstein II, The Evil Within 2, Forza Motorsport 7 and Assassin’s Creed Origins. However, according to the data shown to us, some of these games were actually up over their previous titles due to the significant increase in downloading.

It’s a potential blow to the physical retail market, although one publisher told us that it’s the lack of discounting from retailers that may have resulted in this rapid switch.

“UK retailers have been selling new games closer to their RRP, so although digital titles are still quite expensive, they’re now closer to their physical counterparts in terms of price,” a senior source said. “Some consumers have clearly found that the convenience of digital offsets the now slight premium – whereas before they were paying upwards of £15 more for the privilege, that’s not the case this year.”

Another publishing boss said: “The challenge retailers face is how they react to this. To protect their revenue, the temptation may be to keep prices high, but this might only cause the digital acceleration to speed up further.”

EA’s financials this week showed that 36% of their PS4 and Xbox One sales are digital on a global basis, and that includes territories with lower broadband penetration. Last year that number was 30%. The firm says that 25% of FIFA 18’s sales have been digital after three weeks, whereas FIFA 17’s number was just 16%. Madden’s download share is also up 9% to 34% of total sales.

EA believes its games may have a lower download penetration generally, with its sports title being more mainstream and therefore appealing to consumers that perhaps don’t use download services.

“We were very pleased and a bit surprised at the strength of digital downloads, both for FIFA and Madden,” said CFO Blake J. Jorgensen in EA’s latest financial call. “FIFA, in particular, since it’s such a global game and sold in many markets where digital is not as strong as it is in some of the more mature markets. So it’s great to see the movement towards digital. And we attribute that to some digital-only promotions that we did, some special digital packages, as well as the continued involvement of everyone with Ultimate Team, which is 100% digital, and I think that’s driving the adoption.”

Meanwhile, the latest UK stats from October show that physical software sales were down 16% compared with the year before. However, early reports state that physical pre-orders for upcoming titles such as Call of Duty: WWII and Star Wars: Battlefront II are strong, and coupled with continued demand for Nintendo Switch and the upcoming Xbox One X, the expectation is that Christmas 2017 may still prove to be a strong one for physical stores.

Courtesy-GI.biz

Are Optical Audio Options Dying

November 2, 2017 by  
Filed under Around The Net

Optical cable, which was the digital audio transfer method of choice for decades, is starting to die out as Toslink is replaced by HDMI.

Through the ’90s and 2000s, the optical cable was near ubiquitous with it being the best way to get Dolby Digital and DTS from your cable/satellite box, TiVo, or DVD player. But now it is starting to disappear from hardware.

The latest Roku and Apple TV 4K, don’t bother and you can’t find it on many TVs. Chromecast Audio uses an optical connection because of space constraints any technical reason. The Chromecast Audio uses the mini-Toslink variant which fits inside a 3.5mm
analog jack.

This is mostly because it has been eclipsed by HDMI with ARC, even if in theory the optical has more bandwidth. However, as CNET points out, the optical audio connection is far more limited. It can’t transmit the high-resolution audio formats that came out with Blu-ray more than a decade ago, such as Dolby TrueHD and DTS Master Audio.

HDMI has expanded its capabilities significantly over the brief time it’s been available and since no-one could be bothered upgrading optical because HDMI received greater acceptance the tech was toast.

Fibre technology will still be around as the backbone of the world wide wibble, but chances are you will not see it in your home in a few years.

Courtesy-Fud

AMD’s Raven Ridge Will Offer Vast Improvement Upon Release

September 26, 2017 by  
Filed under Computing

Leaked benchmarks for AMD’s forthcoming Raven Ridge APUs suggest that upcoming devices, expected to be launched in time for Christmas, will outperform current Bristol Ridge APUs by up to 90 per cent on multicore applications. 

According to WCCFTech, scores for the AMD Ryzen 5 2500U indicate that, compared to the current AMD A12-9800B APU, the new processor is more than 50 per cent faster in terms of single-core performance, and around 90 per cent faster on multi-core workloads.

The leaked benchmarks for the AMD part shows a score of 3,625 on Geekbench for single-core performance and a score of 9,723 for multi-core. That compares with scores of 2,315 and 5,115, respectively, for an HP Elitebook 745 G4 packing the AMD Pro A12-9800B four-core Bristol Ridge APU.

The Raven Ridge APUs will be the first integrated devices featuring a combination of AMD’s Zen microarchitecture, which it launched in March this year, and its Vega graphics processing unit (GPU) microarchitecture, which it released this summer.

Information released by AMD earlier this year suggests that the new APUs ought to provide at least a 50 per cent boost to CPU performance while consuming half the power. The new devices are expected to appear first in low-end and mid-range laptops.

Both Zen and Vega are designed to run on a 14nm process architecture, compared to their predecessor technology’s 28nm. While Zen, in the form of Ryzen desktop CPUs, have been well received, the reception for Vega has been more muted, with debut devices not providing the big performance leap over rival Nvidia many had expected.

On top of that, AMD’s preference for HDM memory over GDDR5 has also added to the cost of graphics cards based on Vega, while bitcoin miners have also snapped up much of the early production, forcing mainstream buyers either to pay a premium for AMD’s latest graphics cards – or buy cards by Nvidia instead.
Courtesy-TheInq

Microsoft’s Xbox One X Enhanced Games List Keep Growing

August 29, 2017 by  
Filed under Gaming

Microsoft spent its Gamescom livestream detailing some of the games that will be enhanced for Xbox One X.

The company announced over 115 games that have been souped up for Microsoft’s new console, including including Halo 5, Dishonored 2, Halo Wars 2, Killer Instinct, Resident Evil 7, Gears of War 4, Rime, Star WarsL Battlefront II, Project CARS 2, Ghost Recon: Wildlands, Smite, Rocket League, Assassin’s Creed Origins, Ark Survival Evolve and a whole lot more. The full list is through here.

The firm also showed some new titles that will utilize the hardware, including Frontier Development’s Jurassic World Evolution, which is a theme-park-style game that’s due next summer (the title is coming to PS4 and PC, too). Microsoft also confirmed the existence of a special edition of last year’s ReCore, which was a big bet from Microsoft that unfortunately failed to deliver at the time.

Elsewhere, the platform holder pledged to support family and casual gamers, and announced that titles such as Disneyland Adventures and Zoo Tycoon will be updated for Xbox One X.

In terms of pre-orders, Microsoft detailed a special ‘Project Scorpio’ edition of Xbox One X. Similar to the ‘Day One Edition’ it created for the original Xbox One launch, this version of the console will feature a custom design and an exclusive vertical stand. It’s available only to those that pre-order.

It wasn’t just Xbox One X, however. Xbox One S bundles were also revealed, including a partnership with Warner Bros on Middle-earth: Shadow of War. The Shadow of War bundles will be priced at $279 for the 500GB S model (not available in the US) and $349 for the 1TB S edition (which is the same price as the current RRP). It will be bundled on October 10th alongside the launch of the game.

Finally, Microsoft showed off a limited-edition Minecraft version of Xbox One S. The newly designed machine will come with a special ‘Creeper’ Minecraft controller, with a second ‘pig’ controller sold separately. It will also include the Minecraft game, and is coming to retail on October 3rd.

Courtesy-GI.biz

Will Crackdown 3 Hurt The Xbox One X

August 24, 2017 by  
Filed under Gaming

Microsoft has announced a fresh delay for the long-awaited Crackdown 3, which slips into next year.

The open-world action shooter was originally due for release on November 7th, notably as a launch title for the upcoming Xbox One X – Microsoft’s souped-up 4K-ready version of its current console.

However, Microsoft Studios Publishing general manager announced via Twitter that the game has been held back “so we can make sure we deliver all the awesome that Crackdown fans want.”

Now delayed until spring 2018, this means the only new first-party release that will take advantage of the device will be Forza Motorsport 7.

Microsoft will instead be relying on titles likely already in Xbox One owners’ collections to shift the powerful new console. At E3 2017, the platform holder confirmed Gears of War 4, Forza Horizon 3 and Halo Wars 2 will receive free updates that take advantage of the Xbox One X hardware.

Third parties will also play a vital role in the new machine’s launch. Previously released titles including Final Fantasy XV, Resident Evil VII, Ghost Recon: Wildlands and Rocket League are all due free 4K updates, and forthcoming heavy hitters like Assassin’s Creed Origins and Middle-Earth: Shadow of War will also be compatible with the new console.

With Xbox One’s major rival PlayStation 4 storming ahead at over 60m sales worldwide, Microsoft will no doubt be hoping the X will help close the gap. The platform holder has avoided sharing concrete Xbox One sales figures for some time now, but it’s believed to be significantly behind PS4.

Crackdown seems to have had a troubled development, originally unveiled as far back as E3 2014 with an initial 2016 release date. This is likely due to the game’s ambitious plans to use cloud computing to power fully destructible environments, although this is reported to be exclusive to the game’s multiplayer mode.

GamesIndustry.biz will be speaking to the game’s developer Sumo Digital at Gamescom next week to get an update on the project’s progress.

Courtesy-GI.biz

The Xbox One X To Get Unity Inside

August 23, 2017 by  
Filed under Gaming

Unity has added Xbox One X support to its list of supported platforms.

The update gives users of the engine access to the new Xbox model’s 4K and HDR output. Ultimately, Unity users with an Xbox One development kit can now deploy to the Xbox One, Xbox One S and Xbox One X simultaneously.

“Taking advantage of the increased power and 4K HDR output of the Xbox One X is as easy as changing some quality settings,” asserts a brief blog post on the update from Unity.

The engine maker is now appealing to developers to provide feedback on their experience deploying to Xbox One X, with a view to refining and updating the support.

The Xbox One X offers a more powerful version of the console, but for a price of £449, or $499, leading analysts have collectively suggested it may struggle to sell. The machine, previously known as Project Scorpio, will sell at a loss at its RRP, though some predict Microsoft will shift in excess of 20 million units by 2022.

It is worth noting that the original Xbox One debuted with a $499 RRP.

How appealing the Xbox One X’s increased resolution output will be to Unity’s legion of indie and microstudio users is yet to be seen, but support from such a prolifically employed tool may be seen as a considerable boon.

Courtesy-GI.biz

Is Qualcomm Ready To Battle MediaTek

August 22, 2017 by  
Filed under Computing

Now that Qualcomm is lowering prices for its Snapdragon 450 chips to less than US$10.50, MediaTek is under pressure to follow suit for its Helio P23 series.

Digitimes claims that MediaTek will try to flog its Helio P23 chips at as low as less than US$10 to better compete with Qualcomm.

For those who came in late, Qualcomm cut prices for its Snapdragon 450 series introduced in June.

Built using 14nm process technology, the Qualcomm Snapdragon 450 is expected to bring more competition in the already competitive midrange and lower midrange mobile chip market segment.

Samsung uses 14nm process technology to fabricate Qualcomm’s Snapdragon 450 chips, has apparently offered US$2,500 per wafer enabling Qualcomm to lower the chip prices.

MediaTek contracts TSMC to manufacture its upcoming Helio P23 chips and has to pay the foundry more than US$3,500 for the cost of 16nm per wafer, the sources said.

MediaTek originally wanted the Helio P23 to sell for $15. However, the prices have recently been cut to $11-12 as the outfit vied for Chinese clients.

The Helio P23 series will appear in the fourth quarter of 2017, with target shipments for the chips of 5-6 million units monthly. The upcoming Helio P23 chips have obtained orders from Oppo, Vivo, Gionee and Meizu, the sources said.

MediaTek expects fierce price competition in the smartphone-SoC market particularly the mid-range segment in the second half of 2017. This means that it will not see any substantial improvement in gross margin in the rest of 2017.

MediaTek saw its gross margin grow to 35 per cent in the second quarter of 2017 from 33.5 percent in the first quarter. However, the gross margin slid from 35.2 percent during the same period in 2016.

Courtesy-Fud

Is GTA-V A Gaming Phenomena

August 2, 2017 by  
Filed under Gaming

A lot of exciting things have happened in the games industry since 2013. That time has seen the mobile game space rise to maturity; it’s seen Sony return to console dominance with PS4, and Nintendo bounce from its greatest heights to its lowest ebb.

And yet one thing has stayed consistent throughout that entire four-year period. Through it all, Grand Theft Auto V has steadily, unstoppably continued to sell huge numbers every single week. In 2017 so far, it’s the best-selling game in the UK; in the United States it charts in fourth place.

Previous entries in the Grand Theft Auto series were, of course, landmark titles in their own right – both culturally and commercially. Their content sparked controversy and, from the point when the series shifted into an extraordinary open world with Grand Theft Auto 3, their enormous sales pushed them into a mainstream consciousness that had generally glossed over videogames up to that point. Grand Theft Auto came to be the series that defined perceptions of games in the 2000s, perhaps even more so than Mario or Sonic had done in the 1990s.

Grand Theft Auto V, however, has quietly gone beyond that and become something even more. I say quietly, because it’s not necessarily something that you see if you’re an ordinary game consumer. For most of us, Grand Theft Auto V was a game – a really great, beautifully made, fantastic game – that we played for a pretty long time a few years ago. We’ve moved on, though sometimes it comes up in conversation, or you see a really crazy stunt video on YouTube; it’s part of gamer consciousness, but arguably no more than a number of other superb games of the same era.

Yet unlike all those other games, GTAV keeps on selling. People keep walking into shops and buying it; 340,000 copies in the UK alone this year. The only way to explain those sales is to assume that they are representative of GTAV being purchased along with, or soon after, the upgrades being made by many consumers to next-gen consoles or higher spec PCs. Far more than its predecessors, the game has become a cultural touchstone – something that you simply buy by default along with a new game system.

Of course, individual game consoles have had must-own games before; how many people bought Halo with the original Xbox, or Mario 64 with the Nintendo 64? Never before, however, has there been a game like GTAV, which has served as a touchstone for an entire era of gaming. The closest point of comparison I can think of is something like The Matrix, which was the go-to DVD for people buying new DVD players in the late 1990s, or Blade Runner’s Directors’ Cut, which served a similar role for Blu-Ray. Nothing before now in the realm of videogames comes close.

Something we don’t know, however, is what people are actually doing with those new copies of GTAV; the huge question is whether they’re buying them for the game’s excellent single-player experience, or whether they’re diving into GTA Online. The online game has been a runaway success for publisher Take Two, and has definitely helped to prolong the longevity of GTAV, but it’s hard to quantify just how much it has to do with the continued strong sales of the game itself.

That question is important, because if people are primarily buying GTAV as an online game, it makes it a little easier to categorize that success. In that case, it would belong alongside titles like League of Legends, World of Warcraft or Destiny; enormous, sprawling games that suck up years upon years of players’ attention.

From a commercial standpoint, the industry is still a little unsure what these games are or what to do about them; they are behemoths on the landscape that everyone else needs to navigate around, but while many people share an intuition that they collapse revenues for other games in the same genre, it’s not entirely clear as yet what influence they really have on everything else on the market. If GTAV fits in with those titles, albeit on a level of its own to some degree, then it makes sense; it fits a pattern.

My sense, however, is that GTAV is something entirely different. It’s not quite, as Take-Two CEO Strauss Zelnick rather bombastically claimed at E3, that there are no “other titles… clustered around GTA from a quality point of view.” GTAV is a brilliant game, but it’s hard to support the claim that there’s nothing else out there of similar quality.

Rather, it’s that GTAV has struck a series of notes perfectly, stitching together a combination of elements each of which is executed flawlessly and which combined to make a game that is memorable, replayable, funny, challenging, and – vitally in this era – a never-ending source of entertaining video clips for YouTube or Twitch. Almost every aspect of GTAV is good, but there’s no single part you can point to and say, “this is why this is the game that defines an era.” The magic lies in the sum, not the individual parts.

And perhaps it’s something more than even that; perhaps GTAV isn’t just the right game, it’s also a game that’s appeared at the right time.

Think of the average age of a game consumer, which is well into the thirties at this point. Think of how games have come to be a part of our cultural conversation; no longer in a dismissive way, but as a field of genuine interest, a source of inspiration for other media, a topic of watercooler conversation. Think too of how videogames have begun to inform the aesthetics of the world, from the gloss of Marvel’s movies to the more obvious homages of Wreck-It Ralph or (god help us) Pixels. Somehow they’ve even managed to rope Spielberg into adapting inexplicably popular execrable teenage gamer fanfiction novel Ready Player One. Games are embedded as part of the world’s culture and, more importantly, part of how we talk about that culture.

GTAV arrived, in stunning, endlessly discussable, endlessly uploadable form right at the moment when that transition was being completed. There’s no way to quantify this, but I’ll wager GTAV holds a special record that’ll never go in Guinness’ book. I’ll wager it’s the most talked-about game of all time. Not because of controversy or scandal; it’s a game that’s just been talked about in conversation after conversation, four years of discussing stunts and jokes and achievements and easter eggs, until the game became embedded in our collective consciousness until it was The Game You Buy When You Finally Get A PS4.

There’s never been a game that occupied a place in the public consciousness quite like GTAV; but now that such a place exists for games in our collective cultural consciousness, perhaps it won’t be very long before more fantastic games roll up to take on similar roles.

Courtesy-GI.biz  

Is AMD Making A Comeback

August 1, 2017 by  
Filed under Computing

AMD has announced its Q2 2017 results and they are a bit better than Wall Street expected with $1.22 billion revenue versus an expected $1.16 billion.

AMD managed to score $1.222 Billion revenue or 19 percent year over a year from $1.027 Billion in the same quarter last year. Compared to the previous quarter, AMD had a 24 percent increase from $984 million to $1.222 billion. Traditionally, Q2 is not a fast quarter for CPU / GPU companies.

AMD had 33 percent non-GAAP gross margin. Non-GAAP operating expenses were at $381, 25 million in licensing gain and managed to decree its debt from $,.408 to $1,375 quarter to quarter. This is not a great difference quarter to quarter but year over year the debt dipped from $2,012 million to $1,375 in just a year.

This was enough to get AMD’s share price to rise to $15.50  or 9.85 percent up from the previous close. The jump mainly is a result of an expectation that the third quarter revenue will increase about 15 percent year over year. This could imply revenue about $1.50 billion, beating Wall Street predictions of $1.39 billion. Once again, people who should know things are surprised and didn’t do their homework well.

Operating income of $25 million doesn’t seems like a lot but compared to a $29 million loss in Q1 2017 it does look like an improvement.

The revenue on computer and graphics increased 51 percent year over the year and this means one thing. Zen is working quite well for the company as both Ryzen and Epyc. GPU sales of R500 series to miners contributed a lot, let alone the normal demand from mainstream gamers.

Net revenue in computer and graphics jumped to $659 million with $7 million operating income in Q2 17. A year ago, in Q2 2016, AMD made $435 million from the same segment with an $81 million loss in the process. Quarter over quarter, AMD jumped 11 percent.

Fudzilla expects that in Q3 2017 these numbers will further increase as Threadripper, EPYC.  Ryzen 3, EPYC and Vega will gain some traction too. All eyes are on Threadripper, EPYC as well as Ryzen 7 and 5 parts, that have a good chance of increasing profitability and gross margin.

AMD expects that the gross margin will rise from 33 percent in Q2 to 34 percent Q3 2017. The gross margin in financial 2016 was only 31 percent and you need higher margins to fuel your R&D and operations.

Quarter to quarter, AMD expects that Q3 might be 23 percent (plus or minus 3) and gross margin increase to 34 percent. Overall, 2017 can be up mid to high teens percent from $4.272 million revenue in financial 2016.

Lisa pointed out that AMD returned to non-GAAP net income profitability in the quarter, driven by strong growth in its Computing and Graphics segment.
The Enterprise, Embedded and Semi-Custom segment for AMD showed a slight revenue decline of five percent year-over-year and increased 44 percent sequentially, due to seasonality. Microsoft will start shipping Xbox One X in November, featuring the semi-custom SoC from AMD. AMD reminded us that Sony recently passed a milestone of 60 million PlayStation 4 consoles shipped, meaning things are good in the console business.

Mayor PC OEMS have announced premium Ryzen-based desktop systems with wide availability for the back-to-school and holiday seasons. Ryzen 3 should start shipping later this week while Ryzen Threadripper should be available in early August.

Ryzen Pro is schedule for availability in Q3 and Ryzen Mobile following later this year to complete the circle.

Overall AMD is improving, and competition is a good thing. 2018 will definitely be an interesting year but we expect a lot of pressure from Intel and Nvidia for back to school and the holiday season.

Courtesy-Fud

Is The Gaming Industry Going Through A Nostalgic Summer

July 12, 2017 by  
Filed under Gaming

I had been repeating that this summer for games offers little outside of some decent Nintendo titles.

“You keep forgetting Crash Bandicoot,” said my retail friend.

I laughed. “Sure, it’s a nice piece of nostalgia,” I reasoned. “But it’s hardly going to set the market alight.”

“Pre-orders are brilliant,” came the reply. “We’ve upped our order twice. I think it’s going to be the biggest game of the summer.”

I shouldn’t be surprised. We’ve written extensively about the marketplace’s current love of nostalgia, and that trend only seems to be accelerating. In the last two weeks alone, we’ve seen the news that original Xbox games are coming to Xbox One, the reveal of the Sega Forever range of classics for smartphones, and now the best-selling SNES Mini.

The trend isn’t new. Classic re-releases have been standard for over a decade. However, the recent surge in nostalgia can be traced back to the onset of Kickstarter and the indie movement, which brought with it a deluge of fan-pleasing sequels, remakes and spiritual successors.

The trend reached the mainstream around the 20th anniversary of PlayStation, with Sony tapping into that latent love for all things PS1. And today, nostalgia is a significant trend in video games. Look at this year’s line-up: Sonic Mania, Yooka-Laylee, Super Bomberman, Wipeout, Crash Bandicoot, Thimbleweed Park, Micro Machines, Metroid II… even Tekken, Mario Kart and Resident Evil have found their way to the top of the charts (even if they never really went away).

It’s not just software, either. Accessories firms, hardware manufacturers and merchandise makers are all getting in on the act. I even picked up a magazine last week (on the shelves of my local newsagent) dedicated to the N64. This is the industry we live in.

Nostalgia has manifested itself in several different ways. We’ve seen re-releases (Xbox Originals, Sega Forever, NES Mini, Rare Replay), we’ve seen full remakes and updates (Crash Bandicoot, Final Fantasy VII, Resident Evil 2), plus sequels and continuations (Elite Dangerous, Shenmue 3). We’ve seen a plethora of spiritual successors (Yooka-Laylee, Bloodstained, Thimbleweed Park) and we have also witnessed old-fashioned game elements re-introduced into modern titles (split-screen multiplayer, for instance).

It’s not just games. We’ve recently seen nostalgia-tinged TV such as Twin Peaks, Stranger Things and X-Files, plus the cinematic return of Ghostbusters, Baywatch, and Jurassic Park. Yet this trend isn’t so new for film and TV (or music, either). And that’s because they’re older mediums. The demand for nostalgia tends to come from those aged 30 or above, and with video games being such a young industry, we’re only starting to see the manifestation of this now.

It’s perhaps also more significant in games because of just how different the experiences of the 1990s are to what we have today. In terms of tech, visuals, genre and connectivity, video games have moved so quickly. We simply don’t get many games like Crash Bandicoot or Wipeout anymore, which makes the demand for them even more acute.

Can it last forever? Or is this destined to be another gaming gold mine that gets picked to death? It’s difficult to say. Nostalgia isn’t like MMOs or futuristic shooters. This isn’t a genre, but an emotion ‘sentimental longing for a period in the past’. In theory, the clamour for old games and genres should get broader. In ten years’ time, those brought up on a diet of DS and Wii will be approaching 30. They’ll be reminiscing of the times they spent on Wii Sports and Viva Pinata. And the nostalgia wheel turns again.

Nevertheless, what we’re starting to see now is changing expectations of consumers. No longer are they pandering to every Kickstarter that promises to resurrect a long lost concept (sorry Project Rap Rabbit), and they will not tolerate a nostalgic releases that fails to deliver (sorry Mighty No.9). Lazy ports or half-hearted efforts will not win you any fans. If you want good examples of how to do it, look at Nintendo with the inclusion of Star Fox 2 in the SNES Mini, or the documentaries hidden in Rare Replay, or the special PS1-style case that Sony created for the new Wipeout. This is the games industry and the same rules apply. You cannot get away with rubbish.

Of course, big companies can’t live off nostalgia alone. Nintendo can’t build a business from just re-selling us Super Mario World (even if it seems to try sometimes). These moments of retro glory can often be fleeting. Will a new lick of paint on Crash Bandicoot revitalise the brand and deliver it back to the mainstream? It’s not impossible, but unlikely. More often than not you see a brief surge in gamers reminiscing over a time gone by, and then the IP drifts back to the era from which it was plucked. Musical comebacks are often short-lived and movie remakes are, typically, poorly received.

Yet there are exceptions every now and then. Major UK 1990s pop group Take That made its big comeback in 2006, but it did so with a modernised sound that has seen the band return to the top of the charts and stay there for over 10 years. In 2005, the BBC’s Doctor Who returned after 16 years. It was faster paced and far more current, and it remains a permanent fixture on Saturday night TV.

And last year’s Pokémon Go, which stayed true to the IP whilst delivering it in a new way and through new technology, has elevated that brand to the heights not seen since the late 1990s.

“Nostalgia is a seductive liar, that insists things were far better than they seemed. To be successful with it in the commercial world, you need to keep that illusion alive”

They say nostalgia is a seductive liar, that insists things were far better than they seemed. To be truly successful with it in the commercial world, you need to keep that illusion alive. You must create something that looks and sounds like it comes from a different era, but actually plays well in the modern age. And that’s true whether it’s Austin Powers or Shovel Knight.

Indeed, nostalgia isn’t always about the past, it can help take us into the future. One unique example comes in what Nintendo did with The Legend of Zelda: A Link Between Worlds. The company altered the traditional Zelda formula with that 3DS game, and made it more palatable to fans by dressing it in the same world as 1991’s A Link To The Past. It worked, and set the company up to take an even larger risk with its seminal Breath of the Wild.

If the SNES Mini taught us anything, the clamour for all things 1990s remains strong. For developers and publishers who were smart enough to keep hold of their code from that era, they may well reap the benefits.

However, there’s a broader market opportunity here than just cashing in on past success. There’s a chance to resurrect IP, bring back lost genres, and even rejuvenate long-standing brands in need of innovation.

It’s a chance for the games industry to take stock and look to its past before embarking on its future.

Courtesy-GI.biz

GTA V Still Riding High In England

July 6, 2017 by  
Filed under Gaming

GTA V unit sales dropped 10% this week (in terms of boxed sales), and yet the game still returned to the top of the UKIE/GfK All-Formats Charts.

It was a very poor week for games retail in general, with just 171,389 boxed games sold across the whole market. The lack of new releases is the main reason for the drop, and that’s a situation that won’t be getting any better during the course of the summer.

The only new games in the Top 40 are 505 Games’ Dead by Daylight at No.16, Final Fantasy XIV: Stormblood at No.23 and Ever Oasis at No.28.

Although the data shows a difficult week, there were a few positives. Dirt 4, after a disappointing first week, is showing some resilience. The Codemasters game is now at No.2, although sales did drop 49% week-on-week.

Mario Kart 8 Deluxe is back at No.5 with a 45% jump in sales, driven by an increase in available Switch stock, while The Legend of Zelda: Breath of the Wild had a 68% sales jump (but still sits outside of the Top Ten at No.12).

And Ubisoft’s Tom Clancy’s Ghost Recon: Wildlands returns to the Top Ten after a 31% sales boost, driven by price activity at games retail.

Elsewhere, Horizon: Zero Dawn, which was No.1 last week, has dropped down to No.8. The game had been on sale for several weeks, but now it has returned to a premium price point. Tekken 7 has dropped to No.10, while Wipeout Omega Collection, which was No.1 just three weeks ago, has now fallen to No.14.

Courtesy-GI.biz

Is e3 Leaving Los Angeles

June 27, 2017 by  
Filed under Gaming

The organizers behind the Electronic Entertainment Expo are considering taking the show away from its traditional home at the Los Angeles Convention Center.

During a roundtable interview, ESA CEO Mike Gallagher said his organisation might explore other possible locations if the center fails to upgrade and modernise its facilities, GameSpot reports.

The exec specifically hopes to see increased floor space and a smoother route between the West and South halls, currently separated by a length corridor. If these expectations are not met, E3 may be hosted in another venue – and, by extension, away from Los Angeles.

E3 2018 is already booked in for June 12th to 14th next year, once again at the convention center. The venue will also host E3 2019, but no decision has been made for 2020.

The ESA has previously attempted to hold E3 at an alternative location. In 2007, the show became the E3 Media and Business Summit and was around Santa Monica. This was part of an attempt to make it more industry focused, capping the attendance to shut out bloggers and non-industry professionals, as well as bringing the costs down for exhibitors.

However, the experiment proved to be unpopular and E3 has been held in the LA Convention Center ever since 2008.

In stark contrast to its 2007 decision, E3 officially opened its doors to the public for the first time this year, selling 15,000 tickets to consumers who wanted to attend the show.

GameSpot reports the ESA has now revealed attendance for this year’s event came in at 68,400 – boosted in part by those public tickets. The 30% increase over last year’s 50,300 brings attendance figures close to the 70,000 peak seen in 1998 and 2005, according to IGN.

The ESA has yet to confirm whether it will sell public tickets for E3 2018. Gallagher said his team is gathering feedback from attendees – both industry and consumer – before confirming how the show will be structured next year.

Courtesy-GI.bz

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